<CollisionData
  MSBetweenDiffCollisions="0.25"
  ScrapeToleranceAngle="20.0"
  ScrapeUpToleranceAngle="90.0"
  ScrapeAttackTime="0.08"
  ScrapeWaitTime="0.3"
  ScrapeSustainTime="0.07"
  ScrapeReleaseTime="0.6"
  GlancingFactor="0.85"
  RollingMaxContactDelta="0.85"
  RollingMinDeltaBetweenRolls="0.25"
  BendableHoldTime="0.15">
	
<!-- Collision event - override the default behaviour 
	Default behaviour:
		car -> car collision - plays both
		car -> world object collision plays both
		world object -> world object collision - plays the none fixed object collision only
-->

    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>    		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>  		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"    					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>   		
    <CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI"  					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>  		
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"								PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"					PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"					PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"						PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"	    PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"	PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"								PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"    Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"	        PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"	PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"       Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"	    PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"	 PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"						     PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Brk_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"	 PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Gls"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Mld_Bit"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml" PlayMaterial="/Master/Collisions/Collisions_PDLC2/Collisions_Debris/IMP_Debris_Red_Plt_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"						     PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>

	
<!-- AI Collision Detection -->
			
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"							PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"					PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood"							PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"			PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
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	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Barrier"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated"			PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Garage"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Tree"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Plate"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Pole"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"			PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"				PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Bar_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Gate"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Panel"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Sign_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"		PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Fence_Mesh"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"	PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"				PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"			PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"						PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Barrier"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated"			PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Garage"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact"				PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>	
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Tree"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic"						PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Plate"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>
	<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"   Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Pole"					PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Red_AI"/>


	
<!--Smashable Markup-->

<!--Cardboard-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Ceramic_Box_Lrg">
        <Smashable Name="PROP_Rubbish_CardboardBox_01"/>
        <Smashable Name="PROP_Rubbish_CardboardBox_02"/>
        <Smashable Name="PROP_Rubbish_CardboardBox_03"/>
        <Smashable Name="PROP_Rubbish_CardboardBox_04"/>
        <Smashable Name="PROP_Rubbish_CardboardBox_05"/>
</BreakEvent>


<!--Ceramic-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Ceramic_Box_Lrg">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Ceramic_Box_Med">
        <Smashable Name="PROP_Flower_Bed_01"/>
        <Smashable Name="PROP_Flower_Bed_01_End"/>
        <Smashable Name="PROP_Flower_Bed_01_TESTA"/>
        <Smashable Name="PROP_Flower_Planter_03"/>
        <Smashable Name="PROP_Flower_Planter_04"/>
        <Smashable Name="PROP_Flower_Planter_05"/>
        <Smashable Name="PROP_Flower_Planter_07"/>
        <Smashable Name="PROP_Flower_Planter_08"/>
        <Smashable Name="PROP_Flower_Planter_09"/>
        <Smashable Name="PROP_Flower_WindowBox_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Ceramic_Box_Sml">
        <Smashable Name="PROP_Flower_Basket_01"/>
        <Smashable Name="PROP_Flower_Basket_02"/>
</BreakEvent>


<!--Concrete-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Concrete_Misc_Lrg">
        <Smashable Name="BARR_Urban_Brick_01_Fence"/>
        <Smashable Name="BARR_Urban_Brick_01_Wall"/>
        <Smashable Name="Rock_Stack_A_Collidable"/>
        <Smashable Name="Rock_Stack_C_Collidable"/>
        <Smashable Name="Rock_Stack_D_Collidable"/>
        <Smashable Name="Boulder_Cave_C_Collidable"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Concrete_Misc_Med">
        <Smashable Name="BARR_City_Bridge_01_Post"/>
        <Smashable Name="BARR_City_Bridge_01_Post_A"/>
        <Smashable Name="BARR_City_Bridge_01_Wall"/>
        <Smashable Name="BARR_City_Bridge_02_Post"/>
        <Smashable Name="BARR_City_Bridge_02_Wall"/>
        <Smashable Name="BARR_City_Stone_01_Post"/>
        <Smashable Name="BARR_City_Stone_01_Wall"/>
        <Smashable Name="BARR_City_Stone_03_Wall"/>
        <Smashable Name="BARR_City_Stone_04_Gate"/>
        <Smashable Name="BARR_City_Stone_04_Wall"/>
        <Smashable Name="BARR_City_Stone_04_Wall_A"/>
        <Smashable Name="BARR_City_Stone_04_Wall_End"/>
        <Smashable Name="BARR_Festival_Concrete_Wall"/>
        <Smashable Name="BARR_Festival_Concrete_Wall_A"/>
        <Smashable Name="BARR_Festival_Concrete_Wall_B"/>
        <Smashable Name="BARR_Urban_Stone_01_Wall_A"/>
        <Smashable Name="BARR_Urban_Stone_02_Wall"/>
        <Smashable Name="BARR_Urban_Brick_01_Post"/>
        <Smashable Name="PROP_Bollard_Concrete_01"/>
        <Smashable Name="PROP_Bollard_Stone_01"/>
        <Smashable Name="PROP_Bollard_Stone_02"/>
        <Smashable Name="PROP_Quarry_Rubble_01"/>
        <Smashable Name="PROP_RomanSite_Base_01"/>
        <Smashable Name="PROP_RomanSite_Column_01"/>
        <Smashable Name="PROP_RomanSite_Column_02"/>
        <Smashable Name="PROP_RomanSite_Obelisk_01"/>
        <Smashable Name="PROP_RomanSite_Top_01"/>
        <Smashable Name="PROP_RomanSite_Wall_01"/>
        <Smashable Name="PROP_RomanSite_Wall_02"/>
        <Smashable Name="BARR_Urban_Stone_02_Transition"/>
        <Smashable Name="BARR_Urban_Stone_03_Railing"/>
        <Smashable Name="BARR_Urban_Stone_03_Railing_2m"/>
        <Smashable Name="BARR_Urban_Stone_03_Railing_3m"/>
        <Smashable Name="BARR_Urban_Stone_03_Transition"/>
        <Smashable Name="BARR_Urban_Stone_03_Transition_A"/>
        <Smashable Name="PROP_Quarry_Pylon_Base_01"/>
        <Smashable Name="BARR_Urban_Stone_05_Post"/>
        <Smashable Name="BARR_Urban_Stone_05_Post_smashable"/>
        <Smashable Name="Rock_Stack_B_Collidable"/>
        <Smashable Name="Boulder_Cave_A_Collidable"/>
        <Smashable Name="Boulder_Cave_B_Collidable"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Concrete_Misc_Sml">
        <Smashable Name="BARR_Urban_Stone_02_Post"/>
        <Smashable Name="BARR_Urban_Stone_03_Fence"/>
        <Smashable Name="BARR_Urban_Stone_03_Post"/>
        <Smashable Name="BARR_Urban_Stone_03_Wall"/>
        <Smashable Name="BARR_Urban_Stone_04_Gate"/>
        <Smashable Name="BARR_Urban_Stone_04_Railing"/>
        <Smashable Name="BARR_Urban_Stone_04_Wall"/>
        <Smashable Name="BARR_Urban_Stone_05_Wall"/>
</BreakEvent>


<!--Fabric-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Fabric_Misc_Flag">
        <Smashable Name="BARR_Urban_Cafe_01_Fence"/>
        <Smashable Name="BARR_Urban_Cafe_01_Fence_A"/>
        <Smashable Name="BARR_Urban_Cafe_01_Fence_B"/>
        <Smashable Name="FEST_Flag_01"/>
        <Smashable Name="FEST_Flag_01_A"/>
        <Smashable Name="FEST_Flag_02"/>
        <Smashable Name="FEST_Flag_02_A"/>
        <Smashable Name="FEST_Lighting_FairyLights"/>
        <Smashable Name="FEST_Lighting_FairyLights_A"/>
        <Smashable Name="FEST_Market_Stall_03"/>
        <Smashable Name="FEST_Tent_Camping_01"/>
        <Smashable Name="FEST_Tent_Camping_02"/>
        <Smashable Name="FEST_Tent_Camping_03"/>
        <Smashable Name="FEST_Tent_EZUp_01"/>
        <Smashable Name="FEST_Tent_Glamping_01"/>
        <Smashable Name="FEST_Tent_Large"/>
        <Smashable Name="FEST_Tent_Medium"/>
        <Smashable Name="FEST_CampFlags"/>
        <Smashable Name="GPLY_DangerSign_Marker"/>
        <Smashable Name="GPLY_DangerSign_Panel"/>
        <Smashable Name="FlagRush_Flag_01"/>
        <Smashable Name="FlagRush_Flag_02"/>
        <Smashable Name="FlagRush_Flag_03"/>
        <Smashable Name="FlagRush_Flag_04"/>
        <Smashable Name="FlagRush_Flag_05"/>
        <Smashable Name="FlagRush_Flag_Scorezone_01"/>
        <Smashable Name="FlagRush_Flag_Scorezone_02"/>
        <Smashable Name="FlagRush_Flag_Scorezone_03"/>
        <Smashable Name="FlagRush_Flag_Scorezone_04"/>
        <Smashable Name="FlagRush_Flag_Scorezone_05"/>
        <Smashable Name="FlagRush_Flag_Colour_01"/>
        <Smashable Name="FlagRush_Flag_Colour_02"/>
        <Smashable Name="FlagRush_Flag_Colour_03"/>
        <Smashable Name="FlagRush_Flag_Colour_04"/>
        <Smashable Name="FlagRush_Flag_Colour_05"/>
        <Smashable Name="GPLY_StreetRace_Line"/>
        <Smashable Name="GPLY_DriftZone_MarkerFlag"/>
        <Smashable Name="PROP_Shop_Flag_01"/>
        <Smashable Name="PROP_Skill_Zone_01"/>
        <Smashable Name="PROP_WindBreaker_01"/>
        <Smashable Name="PROP_WindBreaker_01_A"/>
        <Smashable Name="PROP_WindBreaker_01_B"/>
        <Smashable Name="PROP_Golf_Flag_01"/>
        <Smashable Name="GPLY_Checkpoint_DroneFlag"/>
        <Smashable Name="GPLY_Trailblazer_Flag"/>
</BreakEvent>


<!--Foliage-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Flattenable_Hard">
        <Smashable Name="Bush_Flattenable_Crop"/>
        <Smashable Name="Bush_Flattenable_Hard"/>
        <Smashable Name="Bush_Flattenable_Gorse"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Flattenable_Soft">
        <Smashable Name="Bush_Flattenable_Soft"/>
        <Smashable Name="Bush_Flattenable_Thin"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Leaf_Pile">
        <Smashable Name="PROP_LeafPile"/>
        <Smashable Name="PROP_Misc_LeafPile_01"/>
        <Smashable Name="PROP_Misc_LeafPile_02"/>
        <Smashable Name="PROP_WoodyDebris_Leaves_01"/>
        <Smashable Name="PROP_WoodyDebris_Leaves_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Misc_Lrg">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Misc_Med">
        <Smashable Name="PROP_Rubbish_BinBag_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Misc_Sml">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Foliage_Tree">
        <Smashable Name="TREE_Coast_Pine_01"/>
        <Smashable Name="TREE_Coast_Pine_02"/>
        <Smashable Name="TREE_Coast_Pine_03"/>
        <Smashable Name="TREE_Coast_Tilia_01"/>
        <Smashable Name="TREE_Coast_Tilia_02"/>
        <Smashable Name="TREE_Farmland_Birch_01"/>
        <Smashable Name="TREE_Farmland_Birch_02"/>
        <Smashable Name="TREE_HorseChestnut_GI_TEST_01"/>
        <Smashable Name="TREE_HorseChestnut_GI_TEST_02"/>
        <Smashable Name="TREE_Farmland_HorseChestnut_01"/>
        <Smashable Name="TREE_Farmland_HorseChestnut_02"/>
        <Smashable Name="TREE_Farmland_HorseChestnut_03"/>
        <Smashable Name="TREE_Farmland_HorseChestnut_TEST"/>
        <Smashable Name="TREE_Farmland_Rose_01"/>
        <Smashable Name="TREE_Farmland_Rose_01_spring"/>
        <Smashable Name="TREE_Farmland_Rose_01_summer"/>
        <Smashable Name="TREE_Farmland_Rose_01_winter"/>
        <Smashable Name="TREE_Farmland_Rose_02"/>
        <Smashable Name="TREE_Farmland_Rose_02_spring"/>
        <Smashable Name="TREE_Farmland_Rose_02_summer"/>
        <Smashable Name="TREE_Farmland_Rose_02_winter"/>
        <Smashable Name="TREE_Farmland_Rose_03"/>
        <Smashable Name="TREE_Farmland_Sycamore_01"/>
        <Smashable Name="TREE_Farmland_Wisteria_01"/>
        <Smashable Name="TREE_Lakes_Beech_01"/>
        <Smashable Name="TREE_Lakes_Beech_02"/>
        <Smashable Name="TREE_Lakes_Beech_03"/>
        <Smashable Name="TREE_Lakes_Plane_01"/>
        <Smashable Name="TREE_Lakes_Plane_02"/>
        <Smashable Name="TREE_Lakes_Willow_01"/>
        <Smashable Name="TREE_Moors_Ash_01"/>
        <Smashable Name="TREE_Moors_Ash_02"/>
        <Smashable Name="TREE_Moors_Ash_02_winter"/>
        <Smashable Name="TREE_Moors_Ash_02_cheap"/>
        <Smashable Name="TREE_Moors_Ash_03"/>
        <Smashable Name="TREE_Moors_Ash_03_winter"/>
        <Smashable Name="Tree_Moors_Birch_01"/>
        <Smashable Name="Tree_Moors_Birch_02"/>
        <Smashable Name="Tree_Moors_Birch_03"/>
        <Smashable Name="TREE_Moors_Sycamore_01"/>
        <Smashable Name="TREE_Moors_Sycamore_02"/>
        <Smashable Name="TREE_Moors_Sycamore_03"/>
        <Smashable Name="TREE_Moors_Sycamore_04"/>
        <Smashable Name="TREE_Moors_Sycamore_05"/>
        <Smashable Name="TREE_Moors_Sycamore_05_winter"/>
        <Smashable Name="TREE_Moors_Sycamore_Bare_01"/>
        <Smashable Name="TREE_Moors_Sycamore_Forest_01"/>
        <Smashable Name="TREE_Urban_Cherry_01"/>
        <Smashable Name="TREE_Urban_Cherry_02"/>
        <Smashable Name="TREE_Urban_Conifer_01"/>
        <Smashable Name="TREE_Woodland_Beech_01"/>
        <Smashable Name="TREE_Woodland_Beech_02"/>
        <Smashable Name="TREE_Woodland_Beech_03"/>
        <Smashable Name="TREE_Woodland_Beech_Fallen_01"/>
        <Smashable Name="TREE_Woodland_Conifer_01"/>
        <Smashable Name="TREE_Woodland_Conifer_02"/>
        <Smashable Name="TREE_Woodland_Conifer_03"/>
        <Smashable Name="TREE_Woodland_Conifer_04"/>
        <Smashable Name="TREE_Woodland_Conifer_Fallen"/>
        <Smashable Name="TREE_Woodland_Oak_01"/>
        <Smashable Name="TREE_Woodland_Oak_02"/>
        <Smashable Name="TREE_Woodland_Oak_03"/>
        <Smashable Name="TREE_Woodland_Oak_04"/>
        <Smashable Name="TREE_Woodland_Oak_04_winter"/>
        <Smashable Name="SmallTree_01"/>
        <Smashable Name="SmallTree_01_Autumn"/>
        <Smashable Name="SmallTree_02"/>
        <Smashable Name="SmallTree_02_Autumn"/>
        <Smashable Name="TREE_Forest_TEST_01"/>
        <Smashable Name="TREE_Forest_TEST_02"/>
        <Smashable Name="TREE_Global_TEST_01"/>
        <Smashable Name="TREE_Global_TEST_02"/>
        <Smashable Name="TREE_Global_TEST_03"/>
        <Smashable Name="TREE_Global_TEST_04"/>
        <Smashable Name="TreesPrelit_0"/>
        <Smashable Name="TreesPrelit_Autumn_0"/>
        <Smashable Name="TreesPrelit_Spring_0"/>
        <Smashable Name="TreesPrelit_Winter_0"/>
        <Smashable Name="Trees_0"/>
        <Smashable Name="Trees_0_new"/>
        <Smashable Name="Trees_autumn_0"/>
        <Smashable Name="Trees_winter_0"/>
        <Smashable Name="TreesTallPrelit_0"/>
        <Smashable Name="TreesTallPrelit_Autumn_0"/>
        <Smashable Name="TreesTallPrelit_Spring_0"/>
        <Smashable Name="TreesTallPrelit_Winter_0"/>
        <Smashable Name="PROP_TreeStump_01"/>
        <Smashable Name="PROP_WoodyDebris_Log_02"/>
        <Smashable Name="PROP_WoodyDebris_Trunk_01"/>
        <Smashable Name="TREE_Highlands_Birch_01"/>
        <Smashable Name="TREE_Highlands_Birch_02"/>
        <Smashable Name="TREE_Highlands_Birch_03"/>
        <Smashable Name="TREE_Woodland_Larch_04"/>
</BreakEvent>


<!--Glass-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Glass_Box_Lrg">
		<Smashable Name="BLDG_Railyard_Wall__Smashable_01"/>
		<Smashable Name="BLDG_Railyard_Wall__Smashable_02"/>
		<Smashable Name="BLDG_Outbuilding_Greenhouse_01"/>
		<Smashable Name="BLDG_Windowsmodule_01"/>
		<Smashable Name="BLDG_Windowsmodule_02"/>
		<Smashable Name="BLDG_Windowsmodule_03"/>
		<Smashable Name="BLDG_Windowsmodule_04"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Glass_Box_Med">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Glass_Box_Sml">
        <Smashable Name="PROP_LightStrip"/>
        <Smashable Name="PROP_LightStrip_A"/>
        <Smashable Name="PROP_LightStrip_White"/>
        <Smashable Name="PROP_LightStrip_Cave"/>
</BreakEvent>



<!--Metal-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Bar_Sml">
        <Smashable Name="PROP_Pylon_GroundConnector_01"/>
        <Smashable Name="BARR_Festival_Tape_Post"/>
        <Smashable Name="BARR_Festival_Tape_Post_Low"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Box_Solid">
        <Smashable Name="FEST_Lighting_Spotlight"/>
        <Smashable Name="FEST_Lighting_Spotlight_Warm"/>
        <Smashable Name="PROP_Misc_WindTurbine_01"/>
        <Smashable Name="PROP_PostBox_01"/>
        <Smashable Name="PROP_Traffic_ParkingMeter_01"/>
        <Smashable Name="PROP_Farm_Trailer_02"/>
        <Smashable Name="PROP_Farm_Tractor_01"/>
        <Smashable Name="PROP_Farm_Machinery_02"/>
        <Smashable Name="FEST_Heater"/>
		<Smashable Name="GPLY_SpeedTrap_Camera"/>
        <Smashable Name="GPLY_StartFinishGantry_Asphalt"/>
        <Smashable Name="PROP_JunctionBox_01"/>
        <Smashable Name="PROP_JunctionBox_02"/>
        <Smashable Name="PROP_JunctionBox_03"/>
        <Smashable Name="PROP_Vehicle_Lorry_02"/>
        <Smashable Name="PROP_Quarry_Pylon_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Box_Lrg">
        <Smashable Name="PROP_Bin_Dumpster_01"/>
        <Smashable Name="PROP_Bin_Dumpster_01_A"/>
        <Smashable Name="PROP_Bin_Dumpster_01_B"/>
        <Smashable Name="FEST_Market_Stall_01"/>
        <Smashable Name="FEST_Market_Stall_02"/>
        <Smashable Name="FEST_Vehicle_Caravan"/>
        <Smashable Name="FEST_Vehicle_Car_01"/>
        <Smashable Name="FEST_Vehicle_Car_02"/>
        <Smashable Name="FEST_Vehicle_Car_03"/>
        <Smashable Name="FEST_Vehicle_Trailer"/>
        <Smashable Name="PROP_Farm_Silo_01"/>
        <Smashable Name="PROP_Farm_Silo_02"/>
        <Smashable Name="PROP_Farm_Trailer_01"/>
        <Smashable Name="PROP_Industrial_ShippingContainer_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Box_Med">
        <Smashable Name="PROP_Bin_Metal_01"/>
        <Smashable Name="PROP_Bin_Metal_02"/>
        <Smashable Name="PROP_Bin_Metal_03"/>
        <Smashable Name="PROP_Farm_Trough_01"/>
        <Smashable Name="PROP_Postbox_02"/>
        <Smashable Name="PROP_Quarry_Conveyor_01"/>
        <Smashable Name="PROP_Quarry_Conveyor_Belt_01"/>
        <Smashable Name="PROP_Quarry_Conveyor_Belt_02"/>
        <Smashable Name="prop_quarry_conveyor_belt_03"/>
        <Smashable Name="PROP_Industrial_Barrel_01"/>
        <Smashable Name="PROP_Misc_WheelBarrow_01"/>
        <Smashable Name="PROP_Table_Chairs_02"/>
        <Smashable Name="BARR_Industrial_Roadworks_02_Fence"/>
        <Smashable Name="BARR_Industrial_Roadworks_02_Fence_A"/>
        <Smashable Name="PROP_Light_Quarry"/>
        <Smashable Name="PROP_Light_Quarry_Rocks"/>
        <Smashable Name="PROP_Light_Quarry_Ruins"/>
        <Smashable Name="PROP_Misc_BBQ"/>
        <Smashable Name="PROP_Shop_IceCream_02"/>
        <Smashable Name="playbusiness_tool_chest"/>
        <Smashable Name="playbusiness_trolley_jack"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Box_Sml">
        <Smashable Name="PROP_Chair_Metal_02"/>
        <Smashable Name="Prop_Misc_SolarPanel_01"/>
        <Smashable Name="PROP_Shop_Basket_01"/>
        <Smashable Name="PROP_Chair_Wicker_01"/>
        <Smashable Name="PROP_Chair_Wicker_02"/>
        <Smashable Name="PROP_Light_Castle_Green"/>
        <Smashable Name="PROP_Light_Castle_GreenDark"/>
        <Smashable Name="PROP_Light_Castle_Orange"/>
        <Smashable Name="PROP_Light_Castle_OrangeYellow"/>
        <Smashable Name="PROP_Light_Castle_Yellow"/>
        <Smashable Name="PROP_Light_Castle_YellowGreen"/>
        <Smashable Name="PROP_Light_Spotlight_GlowOnly"/>
        <Smashable Name="playbusiness_toolbox"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Bus_Shelter">
        <Smashable Name="PROP_BusStop_Shelter_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Chainlink">
        <Smashable Name="BARR_Industrial_MetalMesh_01_Fence"/>
        <Smashable Name="BARR_Industrial_MetalMesh01_Fence"/>
        <Smashable Name="BARR_Industrial_MetalMesh_03_Fence"/>
        <Smashable Name="BARR_Industrial_MetalMesh_03_Fence_A"/>
        <Smashable Name="BARR_Park_Chain_01_Fence"/>
        <Smashable Name="PROP_Shop_Basket_02"/>
        <Smashable Name="PROP_Shop_Basket_03"/>
        <Smashable Name="PROP_Shop_DisplayStand_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Corrugated">
        <Smashable Name="BARR_Armco_Box_Beam"/>
        <Smashable Name="BARR_Armco_Box_Left"/>
        <Smashable Name="BARR_Armco_Box_Right"/>
        <Smashable Name="BARR_Armco_Corrugated_Beam"/>
        <Smashable Name="BARR_Armco_Corrugated_Left"/>
        <Smashable Name="BARR_Armco_Corrugated_Right"/>
        <Smashable Name="BARR_Armco_DoubleCorrugated_Beam"/>
        <Smashable Name="BARR_Armco_DoubleCorrugated_Left"/>
        <Smashable Name="BARR_Armco_DoubleCorrugated_Right"/>
        <Smashable Name="BARR_Armco_Reinforced_Beam"/>
        <Smashable Name="BARR_Armco_Reinforced_Left"/>
        <Smashable Name="BARR_Armco_Reinforced_Right"/>
        <Smashable Name="BARR_Armco_Transition_Left"/>
        <Smashable Name="BARR_Armco_Transition_Right"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Gate">
        <Smashable Name="BARR_Gate_Farm_01_Metal"/>
        <Smashable Name="BARR_Gate_Farm_02"/>
        <Smashable Name="BARR_Gate_Metal_01"/>
        <Smashable Name="BARR_Gate_Metal_02"/>
        <Smashable Name="BARR_Urban_Metal_01_Gate"/>
        <Smashable Name="BARR_Urban_Metal_01_Railing"/>
        <Smashable Name="BARR_Urban_Stone_01_Gate"/>
        <Smashable Name="BARR_Urban_Stone_03_Gate"/>
        <Smashable Name="FEST_SecurityGate"/>
        <Smashable Name="Prop_Industrial_Ladder_01"/>
        <Smashable Name="Prop_Industrial_LobsterPot_01_Single"/>
        <Smashable Name="PROP_Railway_LevelCrossing_01"/>
        <Smashable Name="BARR_Industrial_Roadworks_03_Fence"/>
        <Smashable Name="BARR_Industrial_Roadworks_03_Fence_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Gate_Heavy">
        <Smashable Name="BARR_Industrial_Metal_01_Gate"/>
        <Smashable Name="BARR_Industrial_Metal_01_Gate_Left"/>
        <Smashable Name="BARR_Industrial_Metal_01_Gate_Right"/>
        <Smashable Name="BARR_Industrial_Metal_01_Railing"/>
        <Smashable Name="BARR_Industrial_Metal_01_Railing_A"/>
        <Smashable Name="BARR_City_Ornate_01_Gate"/>
        <Smashable Name="BARR_City_Ornate_01_Railing"/>
        <Smashable Name="BARR_City_Ornate_01_Left"/>
        <Smashable Name="BARR_City_Ornate_01_Right"/>
        <Smashable Name="BARR_City_Ornate_01_Railing_Left"/>
        <Smashable Name="BARR_City_Ornate_01_Railing_Right"/>
        <Smashable Name="BARR_City_Metal_02_Railing"/>
        <Smashable Name="BARR_City_Metal_01_Railing"/>
        <Smashable Name="BARR_City_Metal_01_Railing_2m"/>
        <Smashable Name="BARR_City_Metal_01_Railing_3m"/>
        <Smashable Name="BARR_City_Metal_01_Railing_4m"/>
        <Smashable Name="PROP_Farm_FeedingPen_01"/>
        <Smashable Name="PROP_Bench_Metal_01"/>
        <Smashable Name="PROP_Bench_Metal_02"/>
        <Smashable Name="PROP_Misc_FruitStand_01"/>
        <Smashable Name="PROP_Misc_FruitStand_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Heavy">
        <Smashable Name="BARR_Rural_Metal_01_Fence"/>
        <Smashable Name="BARR_Rural_Metal_01_Fence_A"/>
        <Smashable Name="BARR_Rural_Metal_01_Fence_B"/>
        <Smashable Name="BARR_Rural_MetalWire_01_Fence"/>
        <Smashable Name="BARR_Rural_MetalWire_01_Fence_A"/>
        <Smashable Name="BARR_Rural_MetalWire_01_Fence_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Mesh">
        <Smashable Name="BARR_Festival_Mesh_Fence"/>
        <Smashable Name="BARR_Rural_Wire_01_Fence"/>
        <Smashable Name="BARR_Rural_Wire_01_Fence_A"/>
        <Smashable Name="BARR_Rural_Wire_01_Fence_B"/>
        <Smashable Name="BARR_Rural_Wire_01_Fence_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Panel">
        <Smashable Name="BARR_Festival_LED_Fence"/>
        <Smashable Name="BARR_Festival_LED_WaterBarrel"/>
        <Smashable Name="BARR_Festival_Metal_Banner"/>
        <Smashable Name="BARR_Festival_Metal_Banner_A"/>
        <Smashable Name="BARR_Festival_Metal_Banner_B"/>
        <Smashable Name="BARR_Festival_Metal_Banner_C"/>
        <Smashable Name="BARR_Festival_Metal_Banner_D"/>
        <Smashable Name="BARR_Festival_Metal_Fence"/>
        <Smashable Name="BARR_Festival_Perimeter_Fence_Wall_01"/>
        <Smashable Name="BARR_Festival_Perimeter_Wall_01"/>
        <Smashable Name="PROP_Tram_Shelter_01"/>
        <Smashable Name="PROP_Flower_Planter_06"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Pole_Solid">
        <Smashable Name="FEST_Lighting_Floodlight"/>
        <Smashable Name="FEST_Speaker_01"/>
        <Smashable Name="FEST_Speaker_02"/>
        <Smashable Name="PROP_Light_Modern_01"/>
        <Smashable Name="PROP_Light_Modern_01_Double"/>
        <Smashable Name="PROP_Light_Modern_01_Double_Highway"/>
        <Smashable Name="PROP_Light_Modern_01_Railyard"/>
        <Smashable Name="PROP_Light_Modern_01_Railyard_Light"/>
        <Smashable Name="PROP_Light_Modern_01_Railyard_Neutral"/>
        <Smashable Name="PROP_Light_Ornate_01"/>
        <Smashable Name="PROP_Light_Ornate_01_Green_Light"/>
        <Smashable Name="PROP_Light_Ornate_01_Warm_Light"/>
        <Smashable Name="PROP_Light_Ornate_02"/>
        <Smashable Name="PROP_Light_Ornate_03"/>
        <Smashable Name="PROP_Light_Ornate_03_Triple"/>
        <Smashable Name="PROP_Light_Ornate_04"/>
        <Smashable Name="PROP_Light_Ornate_Castle"/>
        <Smashable Name="PROP_Light_Ornate_GlowOnly"/>
        <Smashable Name="PROP_Pylon_Tower_01"/>
        <Smashable Name="PROP_Pylon_Tower_02"/>
        <Smashable Name="PROP_Traffic_ZebraCrossing_01"/>
        <Smashable Name="PROP_Tram_Pylon_01"/>
        <Smashable Name="PROP_Farm_Machinery_01"/>
        <Smashable Name="PROP_Railway_Gantry_01"/>
        <Smashable Name="SIGN_Direction_Pedestrian_02"/>
        <Smashable Name="GPLY_Drag_StripLight"/>
        <Smashable Name="GPLY_SpeedZone_Camera"/>
        <Smashable Name="PROP_Sport_Rugby_Posts_01"/>
        <Smashable Name="PROP_Castle_Cannon_01"/>
        <Smashable Name="PROP_Railway_Support_01"/>
        <Smashable Name="FEST_Equipment_Camera_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Pole_Lrg">
        <Smashable Name="PROP_Boat_Trailer_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Pole_Med">
        <Smashable Name="FEST_Structure_Bar_01"/>
        <Smashable Name="PROP_Table_Wooden_02"/>
        <Smashable Name="PROP_BusStop_Sign_02"/>
        <Smashable Name="PROP_Misc_Parasol_02"/>
        <Smashable Name="PROP_Misc_Parasol_02_A"/>
        <Smashable Name="PROP_Misc_Parasol_03"/>
        <Smashable Name="PROP_BicycleStand_01"/>
        <Smashable Name="PROP_Misc_BicycleStand_01"/>
        <Smashable Name="PROP_Shop_DisplayStand_02"/>
        <Smashable Name="SIGN_Business_Taxi_03"/>
		<Smashable Name="PROP_Misc_Windsock_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Pole_Sml">
        <Smashable Name="BARR_Industrial_MetalMesh_01_Post"/>
        <Smashable Name="BARR_Industrial_MetalMesh01_Post"/>
        <Smashable Name="BARR_Industrial_Metal_01_Post"/>
        <Smashable Name="BARR_Park_Chain_01_Post"/>
        <Smashable Name="BARR_Urban_Cafe_01_Post"/>
        <Smashable Name="PROP_Bollard_Metal_01"/>
        <Smashable Name="PROP_Bollard_Metal_02"/>
        <Smashable Name="BARR_City_Metal_01_Railing_Post"/>
        <Smashable Name="PROP_WindBreaker_01_Post"/>
        <Smashable Name="BARR_Urban_Metal_01_Post"/>
        <Smashable Name="PROP_Agricultural_Sprinkler_01"/>
        <Smashable Name="PROP_Farm_Sprinkler_01"/>
        <Smashable Name="PROP_Temporary_support_Beam_01"/>
        <Smashable Name="PROP_Temporary_support_Beam_02"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Poles_Multiple">
        <Smashable Name="PROP_Industrial_Scaffolding_01"/>
        <Smashable Name="PROP_Industrial_Scaffolding_02"/>
        <Smashable Name="PROP_Industrial_Scaffolding_03"/>
        <Smashable Name="PROP_Industrial_Scaffolding_04"/>
        <Smashable Name="PROP_Industrial_Scaffolding_05"/>
        <Smashable Name="PROP_Industrial_Scaffolding_06"/>
        <Smashable Name="Prop_Misc_RadioMast_01"/>
        <Smashable Name="PROP_Quarry_Struts_01"/>
        <Smashable Name="PROP_Sport_Cricket_Net_01"/>
        <Smashable Name="PROP_Sport_Football_Goal_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Sign_Lrg">
        <Smashable Name="SIGN_Traffic_Motorway_Entrance"/>
        <Smashable Name="SIGN_Traffic_Motorway_Exit"/>
        <Smashable Name="SIGN_Direction_TJunctionLarge"/>
        <Smashable Name="SIGN_Direction_Approach_01_A"/>
        <Smashable Name="SIGN_Direction_Approach_01_B"/>
        <Smashable Name="SIGN_Direction_Approach_01_C"/>
        <Smashable Name="SIGN_Direction_Approach_01_D"/>
        <Smashable Name="SIGN_Direction_Approach_02_A"/>
        <Smashable Name="SIGN_Direction_Approach_02_B"/>
        <Smashable Name="SIGN_Direction_Approach_02_C"/>
        <Smashable Name="SIGN_Direction_Approach_03_A"/>
        <Smashable Name="SIGN_Direction_Approach_03_B"/>
        <Smashable Name="SIGN_Direction_Approach_04_A"/>
        <Smashable Name="SIGN_Direction_Approach_04_B"/>
        <Smashable Name="SIGN_Direction_Approach_05_A"/>
        <Smashable Name="SIGN_Direction_Approach_05_B"/>
        <Smashable Name="SIGN_Direction_Approach_06_A"/>
        <Smashable Name="SIGN_Direction_Approach_06_B"/>
        <Smashable Name="SIGN_Direction_Approach_06_C"/>
        <Smashable Name="SIGN_Direction_Approach_07_A"/>
        <Smashable Name="SIGN_Direction_Approach_07_B"/>
        <Smashable Name="SIGN_Direction_Approach_08_A"/>
        <Smashable Name="SIGN_Direction_Approach_08_B"/>
        <Smashable Name="SIGN_Direction_Approach_08_C"/>
        <Smashable Name="SIGN_Direction_Approach_09_A"/>
        <Smashable Name="SIGN_Direction_Approach_09_B"/>
        <Smashable Name="SIGN_Direction_Approach_10_A"/>
        <Smashable Name="SIGN_Direction_Approach_10_B"/>
        <Smashable Name="SIGN_Direction_Approach_11_A"/>
        <Smashable Name="SIGN_Direction_Approach_11_B"/>
        <Smashable Name="SIGN_Direction_Approach_11_C"/>
        <Smashable Name="SIGN_Direction_Approach_12_A"/>
        <Smashable Name="SIGN_Direction_Approach_12_B"/>
        <Smashable Name="SIGN_Direction_Approach_12_C"/>
        <Smashable Name="SIGN_Direction_Approach_12_D"/>
        <Smashable Name="SIGN_Direction_Approach_13_A"/>
        <Smashable Name="SIGN_Direction_Approach_13_B"/>
        <Smashable Name="SIGN_Direction_Approach_13_C"/>
        <Smashable Name="SIGN_Direction_Approach_13_D"/>
        <Smashable Name="SIGN_Direction_Approach_13_E"/>
        <Smashable Name="SIGN_Direction_Approach_14_A"/>
        <Smashable Name="SIGN_Direction_Approach_14_B"/>
        <Smashable Name="SIGN_Direction_Approach_14_C"/>
        <Smashable Name="SIGN_Direction_Approach_14_D"/>
        <Smashable Name="SIGN_Direction_Approach_15_A"/>
        <Smashable Name="SIGN_Direction_Approach_15_B"/>
        <Smashable Name="SIGN_Direction_Approach_15_C"/>
        <Smashable Name="SIGN_Direction_Approach_15_D"/>
        <Smashable Name="SIGN_Direction_Approach_16_A"/>
        <Smashable Name="SIGN_Direction_Approach_16_B"/>
        <Smashable Name="SIGN_Direction_Approach_17_A"/>
        <Smashable Name="SIGN_Direction_Approach_17_B"/>
        <Smashable Name="SIGN_Direction_Approach_17_C"/>
        <Smashable Name="SIGN_Direction_Approach_18_A"/>
        <Smashable Name="SIGN_Direction_Approach_18_B"/>
        <Smashable Name="SIGN_Direction_Approach_19_A"/>
        <Smashable Name="SIGN_Direction_Approach_19_B"/>
        <Smashable Name="SIGN_Location_Town_Ambleside"/>
        <Smashable Name="SIGN_Location_Town_Ashbrook"/>
        <Smashable Name="SIGN_Location_Town_Bamburgh"/>
        <Smashable Name="SIGN_Location_Town_Broadway"/>
        <Smashable Name="SIGN_Location_Town_Edinburgh"/>
        <Smashable Name="SIGN_Location_Town_Elmsdon_On_Sea"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Sign_Med">
        <Smashable Name="SIGN_Traffic_Roadworks_Diversion_Left"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Diversion_Right"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Diversion_Forward"/>
        <Smashable Name="SIGN_Traffic_Roadworks_FootpathClosed"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Keep_Left"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Keep_Right"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Pedetrains_Left"/>
        <Smashable Name="SIGN_Traffic_Roadworks_Pedetrains_Right"/>
        <Smashable Name="SIGN_Traffic_Roadworks_RoadClosed"/>
        <Smashable Name="SIGN_Traffic_Roadworks_MenAtWork"/>
        <Smashable Name="PROP_Traffic_Lights_01"/>
        <Smashable Name="PROP_Traffic_Lights_01_A"/>
        <Smashable Name="PROP_Traffic_Lights_01_B"/>
        <Smashable Name="PROP_Traffic_Lights_01_C"/>
        <Smashable Name="PROP_Traffic_Lights_01_D"/>
		<Smashable Name="SIGN_Traffic_Lit_Keep_Left"/>
        <Smashable Name="SIGN_Traffic_Lit_Turn_Left"/>
		<Smashable Name="SIGN_Traffic_Misc_NoEntry"/>
        <Smashable Name="SIGN_Traffic_Misc_Stop"/>
        <Smashable Name="SIGN_Traffic_Misc_Giveway"/>
        <Smashable Name="SIGN_Traffic_Misc_LoadingOnly"/>
        <Smashable Name="SIGN_Traffic_Misc_NoLoading"/>
        <Smashable Name="SIGN_Traffic_Misc_Parking"/>
        <Smashable Name="SIGN_Traffic_Speed_30_40"/>
        <Smashable Name="SIGN_Traffic_Speed_30_50"/>
        <Smashable Name="SIGN_Traffic_Speed_30_NSL"/>
        <Smashable Name="SIGN_Traffic_Speed_40_50"/>
        <Smashable Name="SIGN_Traffic_Speed_40_NSL"/>
        <Smashable Name="SIGN_Traffic_Speed_50_NSL"/>
        <Smashable Name="SIGN_Traffic_Speed_Repeater_30"/>
        <Smashable Name="SIGN_Traffic_Speed_Repeater_40"/>
        <Smashable Name="SIGN_Traffic_Speed_Repeater_50"/>
        <Smashable Name="SIGN_Traffic_Warning_Bend_left"/>
        <Smashable Name="SIGN_Traffic_Warning_Bend_Right"/>
        <Smashable Name="SIGN_Traffic_Warning_Cattle"/>
        <Smashable Name="SIGN_Traffic_Warning_Crossroads"/>
        <Smashable Name="SIGN_Traffic_Warning_DoubleBend_Left"/>
        <Smashable Name="SIGN_Traffic_Warning_DoubleBend_Right"/>
        <Smashable Name="SIGN_Traffic_Warning_FallingRocks"/>
        <Smashable Name="SIGN_Traffic_Warning_Ford"/>
        <Smashable Name="SIGN_Traffic_Warning_HumpBridge"/>
        <Smashable Name="SIGN_Traffic_Warning_Junction_Left"/>
        <Smashable Name="SIGN_Traffic_Warning_Junction_Right"/>
        <Smashable Name="SIGN_Traffic_Warning_LevelCrossing"/>
        <Smashable Name="SIGN_Traffic_Warning_Roundabout"/>
        <Smashable Name="SIGN_Traffic_Warning_SlipperyRoad"/>
        <Smashable Name="SIGN_Traffic_Warning_Staggered_Left"/>
        <Smashable Name="SIGN_Traffic_Warning_Staggered_Right"/>
        <Smashable Name="SIGN_Traffic_Warning_Tram"/>
        <Smashable Name="SIGN_Traffic_Warning_Tunnel"/>
        <Smashable Name="SIGN_Traffic_Warning_WildAnimals"/>
		<Smashable Name="SIGN_Traffic_Motorway_Countdown_01"/>
        <Smashable Name="SIGN_Traffic_Motorway_Countdown_02"/>
        <Smashable Name="SIGN_Traffic_Motorway_Countdown_03"/>
        <Smashable Name="GPLY_ChevronLeft"/>
        <Smashable Name="GPLY_ChevronRight"/>
		<Smashable Name="SIGN_Traffic_Chevron_Left"/>
        <Smashable Name="SIGN_Traffic_Chevron_Right"/>
		<Smashable Name="SIGN_Traffic_Chevron_Left_Yellow"/>
        <Smashable Name="SIGN_Traffic_Chevron_Right_Yellow"/>
        <Smashable Name="SIGN_Direction_Junction_01_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_02_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_03_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_04_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_05_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_06_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_07_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_08_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_09_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_10_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_11_Double_Sided"/>
        <Smashable Name="SIGN_Direction_Junction_12"/>
        <Smashable Name="SIGN_Direction_Junction_13"/>
        <Smashable Name="SIGN_Direction_Junction_14"/>
        <Smashable Name="SIGN_Direction_Junction_15"/>
        <Smashable Name="SIGN_Direction_Junction_16"/>
        <Smashable Name="SIGN_Direction_Junction_17"/>
        <Smashable Name="SIGN_Direction_Junction_18"/>
        <Smashable Name="SIGN_Direction_Junction_19"/>
        <Smashable Name="SIGN_Direction_Junction_20"/>
        <Smashable Name="SIGN_Direction_Junction_21"/>
        <Smashable Name="SIGN_Direction_TJunction_01"/>
        <Smashable Name="SIGN_Direction_TJunction_02"/>
        <Smashable Name="SIGN_Direction_TJunction_03"/>
        <Smashable Name="SIGN_Direction_TJunction_04"/>
        <Smashable Name="SIGN_Direction_TJunction_05"/>
        <Smashable Name="SIGN_Direction_TJunction_06"/>
        <Smashable Name="SIGN_Direction_TJunction_07"/>
        <Smashable Name="SIGN_Direction_TJunction_08"/>
        <Smashable Name="SIGN_Direction_TJunction_09"/>
        <Smashable Name="SIGN_Direction_TJunction_10"/>
        <Smashable Name="SIGN_Direction_TJunction_11"/>
        <Smashable Name="SIGN_Direction_TJunction_12"/>
        <Smashable Name="SIGN_Direction_TJunction_13"/>
        <Smashable Name="SIGN_Direction_TJunction_14"/>
        <Smashable Name="SIGN_Direction_TJunction_15"/>
        <Smashable Name="SIGN_Direction_TJunction_16"/>
        <Smashable Name="SIGN_Direction_TJunction_17"/>
        <Smashable Name="SIGN_Direction_TJunction_18"/>
        <Smashable Name="SIGN_Direction_TJunction_19"/>
        <Smashable Name="SIGN_Direction_TJunction_20"/>
        <Smashable Name="SIGN_Direction_TJunction_21"/>
        <Smashable Name="SIGN_Direction_TJunction_22"/>
        <Smashable Name="SIGN_Direction_TJunction_23"/>
        <Smashable Name="SIGN_Direction_TJunction_24"/>
        <Smashable Name="SIGN_Direction_TJunction_25"/>
        <Smashable Name="SIGN_Direction_TJunction_26"/>
        <Smashable Name="SIGN_Direction_TJunction_27"/>
        <Smashable Name="SIGN_Direction_TJunction_28"/>
        <Smashable Name="SIGN_Direction_TJunction_29"/>
        <Smashable Name="SIGN_Direction_SignPost"/>
        <Smashable Name="SIGN_Direction_SignPost_01"/>
        <Smashable Name="SIGN_Direction_SignPost_02"/>
        <Smashable Name="SIGN_Direction_SignPost_03"/>
        <Smashable Name="SIGN_Direction_SignPost_04"/>
        <Smashable Name="SIGN_Direction_SignPost_05"/>
        <Smashable Name="SIGN_Direction_SignPost_06"/>
        <Smashable Name="SIGN_Direction_SignPost_07"/>
        <Smashable Name="SIGN_Direction_SignPost_08"/>
        <Smashable Name="SIGN_Direction_SignPost_09"/>
        <Smashable Name="SIGN_Direction_SignPost_10"/>
        <Smashable Name="SIGN_Direction_SignPost_11"/>
        <Smashable Name="SIGN_Direction_SignPost_12"/>
        <Smashable Name="SIGN_Direction_SignPost_13"/>
        <Smashable Name="SIGN_Direction_SignPost_14"/>
        <Smashable Name="SIGN_Direction_SignPost_15"/>
        <Smashable Name="PROP_Railway_SignalLights_01"/>
        <Smashable Name="Prop_Industrial_LobsterPot_01_Stack"/>
        <Smashable Name="PROP_Table_Wooden_04"/>
        <Smashable Name="PROP_Table_Wooden_03"/>
        <Smashable Name="PROP_Table_Metal_01"/>
        <Smashable Name="PROP_Chair_Metal_01"/>
        <Smashable Name="GPLY_Trailblazer_Chevron_Right"/>
        <Smashable Name="GPLY_Trailblazer_Chevron_Left"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Sign_Sml">
        <Smashable Name="SIGN_Location_Misc_Quarry_01"/>
        <Smashable Name="SIGN_Location_Misc_Quarry_02"/>
        <Smashable Name="PROP_Chair_Stool_01"/>
        <Smashable Name="SIGN_Direction_Road_01"/>
        <Smashable Name="SIGN_Direction_Road_02"/>
        <Smashable Name="SIGN_Direction_Road_03"/>
        <Smashable Name="SIGN_Direction_Road_04"/>
        <Smashable Name="SIGN_Direction_Road_05"/>
        <Smashable Name="SIGN_Direction_Road_06"/>
        <Smashable Name="SIGN_Direction_Road_07"/>
        <Smashable Name="SIGN_Direction_Road_08"/>
        <Smashable Name="SIGN_Direction_Road_09"/>
        <Smashable Name="SIGN_Direction_Road_10"/>
        <Smashable Name="SIGN_Direction_Road_11"/>
        <Smashable Name="SIGN_Direction_Road_12"/>
        <Smashable Name="SIGN_Direction_Road_13"/>
        <Smashable Name="SIGN_Direction_Road_14"/>
        <Smashable Name="SIGN_Direction_Road_15"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Bicycle">
        <Smashable Name="PROP_Bicycle_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Phonebox">
        <Smashable Name="PROP_PhoneBox_01"/>
        <Smashable Name="PROP_PhoneBox_02"/>
        <Smashable Name="PROP_Golf_Buggy_01"/>
</BreakEvent>

<!--Plastic-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Bollards_Sml">
        <Smashable Name="PROP_Traffic_KeepLeftBollard_01"/>
        <Smashable Name="PROP_Traffic_KeepLeftBollard_02"/>
        <Smashable Name="PROP_Traffic_Cone_01"/>
        <Smashable Name="PROP_Traffic_Cone_02"/>
        <Smashable Name="PROP_Traffic_Cone_Light_01"/>
        <Smashable Name="PROP_Traffic_Cone_Light_01_Var_A"/>
        <Smashable Name="PROP_Misc_CrateStack_01"/>
        <Smashable Name="FEST_Equipment_Case_01"/>
        <Smashable Name="GPLY_Checkpoint_Bollard"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Box_Lrg">
        <Smashable Name="BARR_Industrial_Roadworks_01_Fence"/>
        <Smashable Name="FEST_Portaloo_01"/>
        <Smashable Name="FEST_Portaloo_01_A"/>
        <Smashable Name="FEST_Portaloo"/>
        <Smashable Name="FEST_Portaloo_A"/>
        <Smashable Name="PROP_Farm_Tyre_01"/>
        <Smashable Name="PROP_OffroadCentre_Tyre"/>
        <Smashable Name="PROP_OffroadCentre_TyreStack"/>
        <Smashable Name="PROP_OffroadCentre_TyreStack_a"/>
        <Smashable Name="PROP_Industrial_Container_01"/>
        <Smashable Name="PROP_Industrial_Container_02"/>
        <Smashable Name="BARR_Industrial_Construction_01_Board"/>
        <Smashable Name="PROP_Misc_Crate_01"/>
        <Smashable Name="L_PROP_CUST_TyreStack_Red"/>
        <Smashable Name="L_PROP_CUST_TyreStack_White"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Box_Med">
        <Smashable Name="PROP_Bin_Grit_01"/>
        <Smashable Name="PROP_Bin_Plastic_01"/>
        <Smashable Name="PROP_Bin_Wheelie_01_Black"/>
        <Smashable Name="PROP_Bin_Wheelie_01_Blue"/>
        <Smashable Name="PROP_Bin_Wheelie_01_Brown"/>
        <Smashable Name="PROP_Bin_Wheelie_01_Green"/>
        <Smashable Name="PROP_Shop_IceCream_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Box_Sml">
        <Smashable Name="PROP_Sport_Football_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Fence_Mesh">
        <Smashable Name="BARR_Festival_Tape_Fence"/>
        <Smashable Name="BARR_Festival_Tape_Fence_High"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Misc_Furniture">
        <Smashable Name="PROP_Plastic_Chair_01"/>
        <Smashable Name="PROP_Table_Plastic_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Pole_Lrg">
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Pole_Med">
        <Smashable Name="FEST_Tyre_Stack"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Plastic_Pole_Sml">
        <Smashable Name="FEST_Lighting_FairyPole"/>
        <Smashable Name="FEST_Lighting_FairyPole_a"/>
        <Smashable Name="FEST_Wire"/>
        <Smashable Name="PROP_Attachement_WireConnector_01"/>
        <Smashable Name="PROP_Building_WireConnector_01"/>
        <Smashable Name="PROP_Attachment_Aerial_01"/>
        <Smashable Name="PROP_Attachment_Alarm_01"/>
        <Smashable Name="PROP_Attachment_Alarm_02"/>
        <Smashable Name="PROP_Attachment_Alarm_02_A"/>
        <Smashable Name="PROP_Building_Props_A_Chimney_02"/>
        <Smashable Name="PROP_Attachment_Flag_Scotland"/>
        <Smashable Name="PROP_Attachment_Flag_UK"/>
        <Smashable Name="PROP_Attachment_Light_01"/>
        <Smashable Name="PROP_Attachment_Light_02"/>
        <Smashable Name="PROP_Attachment_SatelliteDish_01"/>
        <Smashable Name="PROP_Solar_Panels_01"/>
        <Smashable Name="PROP_Weather_Vane_01"/>
        <Smashable Name="PROP_Traffic_MarkerPost_01"/>
        <Smashable Name="PROP_Light_Garden_01"/>
        <Smashable Name="PROP_Light_Garden_02"/>
</BreakEvent>


<!--Sand-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Sand_Misc_Lrg">
        <Smashable Name="PROP_Farm_Haybale_01_Stacked"/>
        <Smashable Name="PROP_Farm_Haybale_02_Stacked"/>
        <Smashable Name="PROP_Farm_Haybale_01_Single"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Sand_Misc_Med">
        <Smashable Name="SIGN_Traffic_Roadworks_Sandbags"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Sand_Misc_Sml">
        <Smashable Name="FEST_FestivalPoster"/>
        <Smashable Name="FEST_GroundFlyers"/>
</BreakEvent>


<!--Snow-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Snow_Misc_Lrg">
		<Smashable Name="PROP_Misc_Snowmound_01_Core"/>
		<Smashable Name="PROP_Snowmound"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Snow_Misc_Med">
        <Smashable Name="GPLY_DangerSignSnowRamp"/>
        <Smashable Name="GPLY_DangerSign_SnowRamp_01"/>
        <Smashable Name="GPLY_DangerSign_SnowRamp_02"/>
        <Smashable Name="GPLY_DangerSign_SnowRamp_03"/>
        <Smashable Name="GPLY_IE_SnowRampLarge"/>
        <Smashable Name="GPLY_IE_SnowRampMedium"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Snow_Misc_Sml">
        <Smashable Name="PROP_Misc_Snowman_01"/>
</BreakEvent>


<!--Stone-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Stone_Wall">
        <Smashable Name="BARR_Rural_Stone_01_Left"/>
        <Smashable Name="BARR_Rural_Stone_01_Right"/>
        <Smashable Name="BARR_Rural_Stone_01_Wall"/>
        <Smashable Name="BARR_Rural_Stone_02_Left"/>
        <Smashable Name="BARR_Rural_Stone_02_Right"/>
        <Smashable Name="BARR_Rural_Stone_02_Wall"/>
        <Smashable Name="BARR_Rural_Stone_02_Wall_A"/>
        <Smashable Name="BARR_Rural_Stone_03_Left"/>
        <Smashable Name="BARR_Rural_Stone_03_Left_A"/>
        <Smashable Name="BARR_Rural_Stone_03_Right"/>
        <Smashable Name="BARR_Rural_Stone_03_Right_A"/>
        <Smashable Name="BARR_Rural_Stone_03_Wall"/>
        <Smashable Name="BARR_Rural_Stone_03_Wall_A"/>
        <Smashable Name="BARR_Rural_Stone_03_Wall_Tall"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Stone_Lrg">
        <Smashable Name="Boulder_Generic_A_Collidable_s"/>
        <Smashable Name="Boulder_Generic_B_Collidable_s"/>
        <Smashable Name="Boulder_Generic_C_Collidable_s"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Stone_Med">
        <Smashable Name="Boulder_Generic_A_Collidable_s_medium"/>
        <Smashable Name="Boulder_Generic_B_Collidable_s_medium"/>
        <Smashable Name="Boulder_Generic_C_Collidable_s_medium"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Stone_Sml">
        <Smashable Name="Boulder_Generic_A_Collidable_s_small"/>
        <Smashable Name="Boulder_Generic_B_Collidable_s_small"/>
        <Smashable Name="Boulder_Generic_C_Collidable_s_small"/>
</BreakEvent>


<!--Wood-->

<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Lrg">
        <Smashable Name="BARR_Gate_Wodden_01"/>
        <Smashable Name="BARR_Gate_Wodden_01_A"/>
        <Smashable Name="BARR_Gate_Wooden_01"/>
        <Smashable Name="BARR_Gate_Wooden_01_A"/>
        <Smashable Name="BARR_Gate_Wooden_02"/>
        <Smashable Name="BARR_Gate_Wooden_03"/>
        <Smashable Name="BARR_Gate_Wooden_05"/>
        <Smashable Name="BARR_Gate_Farm_01_Wooden"/>
        <Smashable Name="BARR_Gate_Farm_01_Wooden_A"/>
        <Smashable Name="FEST_Structure_VIPChillout"/>
        <Smashable Name="PROP_Flower_Planter_01"/>
        <Smashable Name="PROP_Industrial_Palette_01_Stack"/>
        <Smashable Name="PROP_Industrial_Crate_01"/>
        <Smashable Name="PROP_Misc_HayWainCart_01"/>
        <Smashable Name="PROP_Misc_InformationBoard_01"/>
		<Smashable Name="BLDG_Outbuilding_Shed_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Med">
        <Smashable Name="PROP_Bin_Wooden_01"/>
        <Smashable Name="PROP_Flower_Planter_02"/>
        <Smashable Name="PROP_Industrial_Palette_01_Single"/>
        <Smashable Name="PROP_Wire_Drum_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Sml">
        <Smashable Name="GPLY_ABoard"/>
        <Smashable Name="PROP_Shop_ABoard_01"/>
        <Smashable Name="PROP_Shop_ABoard_02"/>
        <Smashable Name="PROP_Shop_ABoard_03"/>
        <Smashable Name="PROP_Sport_Cricket_Wicket_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Med_RewardBoard">
        <Smashable Name="GPLY_BonusBoard_01"/>
        <Smashable Name="GPLY_BonusBoard_02"/>
        <Smashable Name="GPLY_BonusBoard_03"/>
        <Smashable Name="GPLY_BonusBoard_04"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Solid">
        <Smashable Name="PROP_Bench_Wooden_01"/>
        <Smashable Name="PROP_Bench_Wooden_02"/>
        <Smashable Name="PROP_Bench_Wooden_03"/>
        <Smashable Name="PROP_Bench_Wooden_04"/>
        <Smashable Name="PROP_Industrial_WireSpool_01"/>
        <Smashable Name="PROP_Table_Wooden_01"/>
        <Smashable Name="PROP_BusStop_Shelter_02"/>
        <Smashable Name="PROP_Boat_Fishing_01_A"/>
        <Smashable Name="PROP_Boat_Fishing_01"/>
        <Smashable Name="PROP_Boat_Fishing_02"/>
        <Smashable Name="PROP_Boat_Lakes_01"/>
        <Smashable Name="PROP_Boat_Rowing_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Fence_Planks">
        <Smashable Name="PROP_Misc_TreeGuard_01"/>
        <Smashable Name="PROP_Viking_Shield_01"/>
        <Smashable Name="PROP_Viking_Shield_02"/>
        <Smashable Name="PROP_Viking_Shield_03"/>
        <Smashable Name="PROP_Viking_Shield_04"/>
        <Smashable Name="PROP_Viking_Shield_05"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Fence_Planks_Heavy">
        <Smashable Name="BARR_Gates_CarPark_01"/>
        <Smashable Name="BARR_Rural_Wooden_01_Fence"/>
        <Smashable Name="BARR_Rural_Wooden_01_Fence_A"/>
        <Smashable Name="BARR_Rural_Wooden_01_Stile"/>
        <Smashable Name="BARR_Rural_Wooden_02_Fence"/>
        <Smashable Name="BARR_Rural_Wooden_02_Fence_A"/>
        <Smashable Name="BARR_Urban_Wooden_01_Fence"/>
        <Smashable Name="BARR_Urban_Wooden_01_Fence_A"/>
        <Smashable Name="BARR_Urban_Wooden_02_Fence"/>
        <Smashable Name="prop_misc_waterwheel_01"/>
        <Smashable Name="BARR_Rural_Groyne_01_Fence_A"/>
        <Smashable Name="BARR_Rural_Groyne_01_Fence_B"/>
        <Smashable Name="BARR_Rural_Groyne_01_Fence_C"/>
        <Smashable Name="PROP_Table_Picnic_01"/>
        <Smashable Name="PROP_Table_Picnic_02"/>
		<Smashable Name="Prop_VikingShip_Debris_01"/>
        <Smashable Name="Prop_VikingShip_Wreck_01_Smashable"/>
        <Smashable Name="Prop_VikingShip_Wreck_03_Smashable"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Fence_Poles">
        <Smashable Name="BARR_Park_Wooden_01_Fence"/>
        <Smashable Name="BARR_Park_Wooden_01_Fence_A"/>
        <Smashable Name="BARR_Park_Wooden_02_Fence"/>
        <Smashable Name="BARR_Park_Wooden_02_Fence_A"/>
        <Smashable Name="BARR_Park_Wooden_02_Left"/>
        <Smashable Name="BARR_Park_Wooden_02_Right"/>
        <Smashable Name="BARR_Park_Wooden_03_Fence"/>
        <Smashable Name="BARR_Park_Wooden_03_Fence_A"/>
        <Smashable Name="BARR_Park_Wooden_03_Left"/>
        <Smashable Name="BARR_Park_Wooden_03_Right"/>
        <Smashable Name="BARR_Rural_Beach_01_Fence"/>
        <Smashable Name="BARR_Rural_Beach_01_Fence_A"/>
        <Smashable Name="BARR_Rural_Beach_01_Fence_B"/>
        <Smashable Name="BARR_Gate_Kissing_01"/>
        <Smashable Name="BARR_Rural_Woodwire_01_Fence"/>
        <Smashable Name="BARR_Rural_Woodwire_01_Fence_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Pole_Lrg">
        <Smashable Name="BARR_Gate_Farm_01_Post_Left"/>
        <Smashable Name="BARR_Gate_Farm_01_Post_Right"/>
        <Smashable Name="BARR_Rural_Groyne_01_Post_A"/>
        <Smashable Name="BARR_Rural_Groyne_01_Post_B"/>
        <Smashable Name="PROP_Pylon_Wooden_01"/>
        <Smashable Name="PROP_Pylon_Wooden_01_A"/>
        <Smashable Name="PROP_OffroadCentre_Logs"/>
        <Smashable Name="PROP_Pylon_TelegraphPole_01"/>
        <Smashable Name="PROP_Pylon_TelegraphPole_03"/>
        <Smashable Name="PROP_Pylon_TelegraphPole_03_A"/>
        <Smashable Name="PROP_Pylon_TelegraphPole_03_B"/>
        <Smashable Name="PROP_Pylon_TelegraphPole_03_End"/>
        <Smashable Name="PROP_WoodyDebris_Log_01"/>
        <Smashable Name="SIGN_Business_Pub_01"/>
        <Smashable Name="SIGN_Business_Pub_01b"/>
        <Smashable Name="SIGN_Business_Pub_01c"/>
        <Smashable Name="INFR_Jetty_Pole_01"/>
        <Smashable Name="Prop_VikingShip_Mast_01"/>
        <Smashable Name="Prop_VikingRib_01"/>
        <Smashable Name="Prop_VikingRib_02"/>
        <Smashable Name="Prop_VikingRib_03"/>
        <Smashable Name="Prop_VikingRib_04"/>
        <Smashable Name="Prop_VikingRib_05"/>
        <Smashable Name="Prop_VikingShip_Wreck_03"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Pole_Med">
        <Smashable Name="BARR_Rural_Wire_01_Post"/>
        <Smashable Name="BARR_Rural_Wire_01_Post_A"/>
        <Smashable Name="BARR_Rural_Woodwire_01_Post"/>
        <Smashable Name="BARR_Rural_Wooden_01_Post"/>
        <Smashable Name="BARR_Rural_Wooden_01_Stile_Post"/>
        <Smashable Name="BARR_Rural_Wooden_02_Post"/>
        <Smashable Name="GPLY_PlayerHouse_ForSale"/>
        <Smashable Name="PROP_Chair_Deck_01"/>
        <Smashable Name="PROP_Table_Chairs_01"/>
        <Smashable Name="PROP_Bollard_Wooden_01"/>
        <Smashable Name="PROP_Bollard_Wooden_02"/>
        <Smashable Name="PROP_BusStop_Sign_01"/>
        <Smashable Name="BARR_Park_Wooden_01_Post"/>
        <Smashable Name="BARR_Park_Wooden_02_Post"/>
        <Smashable Name="SIGN_Direction_Pedestrian_01"/>
        <Smashable Name="SIGN_Direction_Pedestrian_01_A"/>
        <Smashable Name="SIGN_Direction_Pedestrian_01_B"/>
        <Smashable Name="SIGN_Direction_Pedestrian_01_C"/>
        <Smashable Name="PROP_Misc_Parasol_01"/>
        <Smashable Name="PROP_Misc_Parasol_01_Collapsed"/>
        <Smashable Name="PROP_Misc_LifeRingStand_01"/>
        <Smashable Name="LD_PROP_wire_wheel_01"/>
        <Smashable Name="SIGN_Business_Hotel_01"/>
        <Smashable Name="SIGN_Business_Hotel_02"/>
        <Smashable Name="SIGN_Business_Hotel_03"/>
        <Smashable Name="SIGN_Business_Hotel_04"/>
        <Smashable Name="SIGN_Business_Hotel_05"/>
        <Smashable Name="SIGN_Business_Hotel_06"/>
        <Smashable Name="Prop_VikingShip_Wreck_02"/>
        <Smashable Name="BARR_Savage_Wooden_01_Post"/>
        <Smashable Name="BARR_Fence_Wooden_02_Post"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Pole_Sml">
        <Smashable Name="BARR_Park_Wooden_03_Post"/>
        <Smashable Name="BARR_Rural_Beach_01_Post"/>
        <Smashable Name="BARR_Urban_Wooden_01_Post"/>
        <Smashable Name="SIGN_Location_Road_01"/>
        <Smashable Name="SIGN_Location_Road_02"/>
        <Smashable Name="SIGN_Location_Road_03"/>
        <Smashable Name="SIGN_Location_Road_04"/>
        <Smashable Name="SIGN_Location_Road_05"/>
        <Smashable Name="SIGN_Location_Road_06"/>
        <Smashable Name="SIGN_Location_Road_07"/>
        <Smashable Name="SIGN_Location_Road_08"/>
        <Smashable Name="SIGN_Location_Road_09"/>
        <Smashable Name="SIGN_Location_Road_10"/>
        <Smashable Name="SIGN_Location_Road_11"/>
        <Smashable Name="SIGN_Location_Road_12"/>
        <Smashable Name="SIGN_Location_Road_13"/>
        <Smashable Name="SIGN_Location_Road_14"/>
        <Smashable Name="SIGN_Location_Road_15"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Pole_Narrow">
        <Smashable Name="PROP_Traffic_SnowPole_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC1/" Event="IMP_Smash_VK_CH">
        <Smashable Name="PROP_Viking_Chest_01"/>
</BreakEvent>


<!--PDLC2 Red-->

<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Solid">
        <Smashable Name="L_PROP_3IN1_Helicopter"/>
        <Smashable Name="L_PROP_3IN1_Yacht"/>
        <Smashable Name="L_PROP_CITY_Biplane"/>
        <Smashable Name="L_PROP_CITY_CoffeeStand"/>
        <Smashable Name="L_PROP_CITY_FeedingArea"/>
        <Smashable Name="L_PROP_CITY_Harvester"/>
        <Smashable Name="L_PROP_CITY_Plane"/>
        <Smashable Name="L_PROP_CITY_ShippingContainer"/>
        <Smashable Name="L_PROP_CITY_Tractor"/>
        <Smashable Name="L_PROP_CITY_TractorTrailer"/>
        <Smashable Name="L_PROP_SPCH_MarshalPost"/>
        <Smashable Name="L_PROP_SPCH_Podium"/>
        <Smashable Name="L_PROP_OTHR_UFO"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Brk_Wall">
        <Smashable Name="L_BARR_CUST_StoneWall_A"/>
        <Smashable Name="L_BARR_CUST_StoneWall_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Brk_Lrg">
        <Smashable Name="L_TREE_Custom_Apple_01"/>
        <Smashable Name="L_TREE_Custom_Apple_01_Winter"/>
        <Smashable Name="L_TREE_Custom_Apple_02"/>
        <Smashable Name="L_TREE_Custom_Apple_03"/>
        <Smashable Name="L_TREE_Custom_Birch_01"/>
        <Smashable Name="L_TREE_Custom_Forest_01"/>
        <Smashable Name="L_TREE_Custom_Forest_02"/>
        <Smashable Name="L_TREE_Custom_Forest_03"/>
        <Smashable Name="L_BARR_CUST_ConcreteRacification"/>
        <Smashable Name="L_BARR_CUST_ConcreteRacification_A"/>
        <Smashable Name="L_BARR_CUST_ConcreteRacification_B"/>
        <Smashable Name="L_BARR_CUST_ConcreteRacification_C"/>
        <Smashable Name="L_BARR_CUST_ConcreteWall"/>
        <Smashable Name="L_PROP_3IN1_Dino_01"/>
        <Smashable Name="L_PROP_3IN1_Dino_03"/>
        <Smashable Name="L_PROP_CUST_CityWall"/>
        <Smashable Name="L_PROP_CUST_Gantry"/>
        <Smashable Name="L_PROP_CUST_GantryMidrace"/>
        <Smashable Name="L_PROP_CUST_TrackLights"/>
        <Smashable Name="L_PROP_CUST_TrackLights_Tall"/>
        <Smashable Name="L_PROP_OTHR_MothershipDebris_A"/>
        <Smashable Name="L_PROP_OTHR_MothershipDebris_B"/>
        <Smashable Name="L_PROP_OTHR_MothershipDebris_C"/>
        <Smashable Name="L_PROP_OTHR_MothershipDebris_D"/>
        <Smashable Name="L_PROP_SPCH_DragLights"/>
        <Smashable Name="L_PROP_XPRT_TicketBooth"/>
        <Smashable Name="L_PROP_XPRT_WaterFountain"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Brk_Med">
        <Smashable Name="L_PROP_City_PicnicBench_01"/>
        <Smashable Name="L_PROP_City_PicnicBench_02"/>
        <Smashable Name="L_Minifig_Male_01_A"/>
        <Smashable Name="L_Minifig_Male_01_B"/>
        <Smashable Name="L_Minifig_Male_01_C"/>
        <Smashable Name="L_PROP_Xtra_Traffic_Light_01"/>
        <Smashable Name="L_PROP_Xtra_Traffic_Light_01_A"/>
        <Smashable Name="L_BARR_CUST_SingleArmco_01"/>
        <Smashable Name="L_BARR_CUST_SingleArmco_02"/>
        <Smashable Name="L_BARR_CUST_SingleArmco_03"/>
        <Smashable Name="L_TREE_3IN1_PalmTree_01"/>
        <Smashable Name="L_TREE_3IN1_PalmTree_02"/>
        <Smashable Name="L_TREE_3IN1_PalmTree_03"/>
        <Smashable Name="L_TREE_3IN1_Tree"/>
        <Smashable Name="L_GPLY_CUST_SpeedBoost_GateLeft"/>
        <Smashable Name="L_GPLY_CUST_SpeedBoost_GateMiddle"/>
        <Smashable Name="L_GPLY_CUST_SpeedBoost_GateRight"/>
        <Smashable Name="L_GPLY_CUST_SpeedBoost_LightColumn"/>
        <Smashable Name="L_PROP_3IN1_BBQ"/>
        <Smashable Name="L_PROP_3IN1_Bench"/>
        <Smashable Name="L_PROP_3IN1_Bones"/>
        <Smashable Name="L_PROP_3IN1_Bones_01"/>
        <Smashable Name="L_PROP_3IN1_Bones_02"/>
        <Smashable Name="L_PROP_3IN1_Dino_02"/>
        <Smashable Name="L_PROP_3IN1_PicnicBench"/>
        <Smashable Name="L_PROP_CITY_RoadWorkBarrier"/>
        <Smashable Name="L_PROP_CUST_Chevron_Left"/>
        <Smashable Name="L_PROP_CUST_Chevron_Right"/>
        <Smashable Name="L_PROP_CUST_LegoPlanter"/>
        <Smashable Name="L_PROP_SPCH_TVCamera"/>
        <Smashable Name="L_PROP_XPRT_Bench"/>
        <Smashable Name="L_BLDG_CUST_Playerhome_FootballPost"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Brk_Sml">
        <Smashable Name="PROP_Brick_2x3"/>
        <Smashable Name="L_BUSH_3IN1_Bush"/>
        <Smashable Name="L_PROP_3IN1_Light_01"/>
        <Smashable Name="L_PROP_3IN1_Light_02"/>
        <Smashable Name="L_PROP_3IN1_Light_03"/>
        <Smashable Name="L_PROP_3IN1_PottedFlowers"/>
        <Smashable Name="L_PROP_3IN1_SandCastle"/>
        <Smashable Name="L_BLDG_3IN1_SandCastle"/>
        <Smashable Name="L_PROP_CITY_Coffee_Shop_Sign"/>
        <Smashable Name="L_PROP_CITY_NewspaperBox"/>
        <Smashable Name="L_PROP_XPRT_Clock"/>
        <Smashable Name="L_PROP_Xtra_Traffic_Cone_01"/>
        <Smashable Name="L_PROP_Xtra_Traffic_Cone"/>
        <Smashable Name="L_PROP_XPRT_GreenGrocer_Fire_Hydrant"/>
        <Smashable Name="L_PROP_XPRT_GreenGrocer_StreetLight"/>
        <Smashable Name="L_PROP_XPRT_PlanterBox"/>
        <Smashable Name="L_PROP_XPRT_TallPlanter"/>
        <Smashable Name="L_PROP_CITY_LampPost"/>
        <Smashable Name="L_PROP_CITY_LampPost_blue"/>
        <Smashable Name="L_PROP_CITY_LampPost_orange"/>
        <Smashable Name="L_PROP_CITY_LampPos_Yellow"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Brk_Pl">
        <Smashable Name="L_PROP_Bricks_LegoPile_01"/>
        <Smashable Name="L_PROP_Bricks_LegoPile_02"/>
        <Smashable Name="L_PROP_Bricks_LegoPile_03"/>
        <Smashable Name="L_PROP_BRIC_LegoPile_01"/>
        <Smashable Name="L_PROP_CUST_LegoAd_01"/>
        <Smashable Name="L_PROP_CUST_LegoAd_02"/>
        <Smashable Name="L_PROP_CUST_LegoAd_03"/>
        <Smashable Name="L_PROP_CUST_LegoAd_04"/>
        <Smashable Name="L_PROP_CUST_LegoAd_05"/>
        <Smashable Name="L_PROP_CUST_LegoAd_06"/>
        <Smashable Name="L_PROP_CUST_LegoAd_07"/>
        <Smashable Name="L_PROP_CUST_LegoAd_08"/>
        <Smashable Name="L_PROP_CUST_LegoAd_09"/>
        <Smashable Name="L_PROP_CUST_LegoAd_10"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Mld_Lrg">
        <Smashable Name="L_TREE_Other_Moulded_01"/>
        <Smashable Name="L_TREE_Other_Moulded_02"/>
        <Smashable Name="L_TREE_Other_Moulded_03"/>
        <Smashable Name="L_TREE_Other_Moulded_04"/>
        <Smashable Name="L_PROP_RowingBoat"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Mld_Med">
        <Smashable Name="L_BARR_Balustrade1x8x2"/>
        <Smashable Name="L_BARR_CUST_Armco_01"/>
        <Smashable Name="L_BARR_CUST_Armco_02"/>
        <Smashable Name="L_BARR_CUST_Armco_03"/>
        <Smashable Name="L_BARR_CUST_PerimeterFence"/>
        <Smashable Name="L_BARR_CUST_TrackCatchFence"/>
        <Smashable Name="L_BARR_Fence_1x8x2_01"/>
        <Smashable Name="L_BARR_Fence_1x8x2_02"/>
        <Smashable Name="L_BARR_Fence_1x8x2_03"/>
        <Smashable Name="L_BARR_Fence_1x8x3"/>
        <Smashable Name="L_BARR_RoadWork"/>
        <Smashable Name="L_PROP_SIGN_50"/>
        <Smashable Name="L_PROP_SIGN_Arrow"/>
        <Smashable Name="L_PROP_SIGN_Chevron"/>
        <Smashable Name="L_PROP_SIGN_Chevron_left"/>
        <Smashable Name="L_PROP_SIGN_Chevron_right"/>
        <Smashable Name="L_PROP_SIGN_DoNotEnter"/>
        <Smashable Name="L_PROP_SIGN_Parking"/>
        <Smashable Name="L_PROP_SIGN_Turn"/>
        <Smashable Name="L_PROP_SIGN_Yield"/>
        <Smashable Name="L_PROP_XPRT_Bicycle"/>
        <Smashable Name="L_PROP_XPRT_Flag"/>
        <Smashable Name="L_PROP_XPRT_Ladder"/>
        <Smashable Name="L_PROP_XPRT_Umbrella"/>
		<Smashable Name="L_Boulder_A"/>
		<Smashable Name="L_PROP_XPRT_GreenGrocer_Street_Light"/>
        <Smashable Name="L_PROP_CUST_TorchFire_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Mld_Sml">
        <Smashable Name="L_Boulder_A_Top_Half"/>
        <Smashable Name="Green_Fern"/>
        <Smashable Name="Blue_Flower"/>
        <Smashable Name="Mix_Flower_01"/>
        <Smashable Name="Mix_Flower_02"/>
        <Smashable Name="Red_Flower"/>
        <Smashable Name="White_Flower"/>
        <Smashable Name="Yellow_Flower"/>
	    <Smashable Name="Blue_Flower_Winter"/>
        <Smashable Name="Mix_Flower_02_Winter"/>
        <Smashable Name="Red_Flower_Winter"/>
        <Smashable Name="White_Flower_Winter"/>
        <Smashable Name="Yellow_Flower_Winter"/>
        <Smashable Name="Grass_Spike"/>
        <Smashable Name="Grass_Spike_Brick_Yellow"/>
        <Smashable Name="Grass_Spike_Dark_Brown"/>
        <Smashable Name="Grass_Spike_Sand_Yellow"/>
        <Smashable Name="Green_Leaf_Fern"/>
        <Smashable Name="Green_Leaf_Fern_X2"/>
        <Smashable Name="Green_Leaf_Fern_X3"/>
        <Smashable Name="Green_Leaf_Fern_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_X2_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_X3_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_Brown_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_X2_Brown_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_X3_Brown_Autumn"/>
        <Smashable Name="Green_Leaf_Fern_Winter"/>
        <Smashable Name="Green_Leaf_Fern_X2_Winter"/>
        <Smashable Name="Green_Leaf_Fern_X3_Winter"/>
        <Smashable Name="YellowishGreen_Leaf_Fern"/>
        <Smashable Name="L_BARR_Fence_1x4x2"/>
        <Smashable Name="L_BARR_Fence_1x4x2_Knobs"/>
        <Smashable Name="L_BARR_Fence_1x4x2_Lattice"/>
        <Smashable Name="L_BARR_FencingGate_1x4"/>
        <Smashable Name="L_BARR_XPRT_ChainBollard"/>
        <Smashable Name="L_PROP_Brick_1x4"/>
        <Smashable Name="L_PROP_Brick_2x2x3"/>
        <Smashable Name="L_PROP_Brick_2x6"/>
        <Smashable Name="L_PROP_Brick_Bow_1_4_4x4x1"/>
        <Smashable Name="L_PROP_Brick_Palisade_1x4"/>
        <Smashable Name="L_PROP_Brick_RoofTile_1x3_25"/>
        <Smashable Name="L_PROP_Brick_RoofTile_2x2x2_65"/>
        <Smashable Name="L_PROP_CITY_Chair"/>
        <Smashable Name="L_PROP_OTHR_RubbishBin"/>
        <Smashable Name="L_PROP_XPRT_Barrell"/>
        <Smashable Name="L_PROP_XPRT_FlowerPotFlowers"/>
        <Smashable Name="L_PROP_XPRT_PatioChair"/>
        <Smashable Name="L_PROP_XPRT_PatioTable"/>
        <Smashable Name="L_PROP_XPRT_Postbox"/>
        <Smashable Name="L_BUSH_Other_Fern_01"/>
        <Smashable Name="L_BUSH_Other_Fern_02"/>
        <Smashable Name="L_BUSH_Other_Fern_03"/>
        <Smashable Name="L_BUSH_Other_Fern_04"/>
        <Smashable Name="L_BUSH_Other_Flower_01"/>
        <Smashable Name="L_BUSH_Other_Flower_02"/>
        <Smashable Name="L_BUSH_Other_Flower_03"/>
        <Smashable Name="L_BUSH_Other_Flower_04"/>
		<Smashable Name="L_BUSH_Other_Grass_01"/>
        <Smashable Name="L_BUSH_Other_Grass_02"/>
        <Smashable Name="L_BUSH_Other_Grass_03"/>
        <Smashable Name="L_BUSH_Other_Grass_04"/>
        <Smashable Name="L_BUSH_Other_Moulded_02"/>
        <Smashable Name="L_BUSH_Other_Moulded_03"/>
        <Smashable Name="L_BUSH_Other_Moulded_04"/>
        <Smashable Name="L_PROP_3IN1_Bones_03"/>
        <Smashable Name="L_PROP_3IN1_Bones_04"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Mld_Bit">
        <Smashable Name="Stud"/>
        <Smashable Name="Stud_Autumn"/>
        <Smashable Name="Stud_Spring"/>
        <Smashable Name="Stud_Winter"/>
        <Smashable Name="L_PROP_Brick_Plate_2x2"/>
        <Smashable Name="L_PROP_Brick_RidgedTile_2x4_25"/>
        <Smashable Name="L_PROP_Brick_RoofTile_1x2_45"/>
        <Smashable Name="L_PROP_Catseye"/>
        <Smashable Name="Lego_0X1_Slope"/>
        <Smashable Name="Lego_0X1_Slope_Green"/>
        <Smashable Name="Lego_1X2_Slope"/>
        <Smashable Name="Lego_1X2_Slope_Green"/>
        <Smashable Name="Lego_2X0_Slope"/>
        <Smashable Name="Lego_2X0_Slope_Green"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Chst">
        <Smashable Name="L_PROP_OTHR_Chest"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Bsh">
        <Smashable Name="L_BUSH_Other_Moulded_01"/>
        <Smashable Name="L_BUSH_OTHR_Bush"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Clct_01">
        <Smashable Name="L_GPLY_Collectable_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Clct_02">
        <Smashable Name="L_Collectible_EnergyCell"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC2/Collisions_Smash/" Event="IMP_Smash_Red_Clct_03">
        <Smashable Name="L_Collectible_InfectedPlant"/>
</BreakEvent>


<!--Scrape Markup-->

<!-- Defines the scrape event used when a scrape collision is detected -->
<ScrapeMappings>
    <Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Aluminium"/>
    <Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Carbonfibre"/>
    <Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_Red" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Carbonfibre"/>
</ScrapeMappings>

</CollisionData>