﻿<?xml version="1.0" encoding="utf-8"?>
<placeable_events>
  <event_ids>
    <event_id index="1" 	name="EMT_3D_Music_Festival_Sml"                    inUse="True" />
    <event_id index="2" 	name="EMT_3D_Music_Festival_Med"                    inUse="True" />
    <event_id index="3" 	name="EMT_3D_Music_Festival_Lrg"                    inUse="True" />
    <event_id index="4" 	name="EMT_Crowd_Sml_Excited"                        inUse="True" />
    <event_id index="5" 	name="EMT_Water_Waves"                              inUse="True" />
    <event_id index="6" 	name="EMT_Water_Pier"                               inUse="True" />
    <event_id index="7" 	name="EMT_Water_Still"                              inUse="True" />
    <event_id index="8" 	name="EMT_Waterfall_Lrg"                            inUse="True" />
    <event_id index="9" 	name="EMT_Waterfall_Med"                            inUse="True" />
    <event_id index="10" 	name="EMT_Waterfall_Run"                            inUse="True" />
    <event_id index="11" 	name="EMT_Water_Wheel"                              inUse="True" />
    <event_id index="12" 	name="EMT_Water_Surf"                               inUse="True" />
    <event_id index="13" 	name="EMT_3D_Music_Gantry_PreRace"                  inUse="True" />
    <event_id index="14" 	name="EMT_Water_Still_Tunnel"                     	inUse="True" />
    <event_id index="15" 	name="EMT_Water_Waves_Small"                     	inUse="True" />
    <event_id index="16" 	name="EMT_Festival_1"                     		    inUse="True" />
    <event_id index="17" 	name="EMT_Festival_2"                     		    inUse="True" />
    <event_id index="18" 	name="EMT_Festival_3"                     		    inUse="True" />
    <event_id index="19" 	name="EMT_Festival_4"                     		    inUse="True" />
    <event_id index="20" 	name="EMT_Festival_5"                     		    inUse="True" />
    <event_id index="21" 	name="VFX_Fireworks_Bang"                     		inUse="True" />
    <event_id index="22" 	name="EMT_3D_Music_Gantry_PostRace"                 inUse="True" />
    <event_id index="23" 	name="EMT_SkiLift"                    				inUse="True" />
    <event_id index="24" 	name="EMT_IceLake"                    				inUse="True" />
    <event_id index="25" 	name="EMT_Water_Pond"                    			inUse="True" />
    <event_id index="26" 	name="EMT_Festival_Drums_Dist"                      inUse="True" />
    <event_id index="27" 	name="EMT_Water_River"                              inUse="True" />
    <event_id index="28" 	name="EMT_Water_River_Sml"                          inUse="True" />
    <event_id index="29" 	name="EMT_Barn_Cockerel"                            inUse="True" />
    <event_id index="30" 	name="EMT_Barn_Cows"                                inUse="True" />
    <event_id index="31" 	name="EMT_Water_Shore"                              inUse="True" />
    <event_id index="32" 	name="EMT_Island"                                   inUse="True" />
	<event_id index="33" 	name="EMT_Castle_Cannon"                            inUse="True" />
	<event_id index="34" 	name="EMT_City_Train_Station"                       inUse="True" />
	<event_id index="35" 	name="EMT_Construction_Site_1"                      inUse="True" />
	<event_id index="36" 	name="EMT_Construction_Site_2"                      inUse="True" />
	<event_id index="37" 	name="EMT_Generator_Small"                          inUse="True" />
	<event_id index="38" 	name="EMT_Air_Vent"                                 inUse="True" />
	<event_id index="39" 	name="EMT_Windmill"                                 inUse="True" />
	<event_id index="40" 	name="EMT_Wind_Turbine"                             inUse="True" />
	<event_id index="41" 	name="EMT_Barn_Chickens"                            inUse="True" />
	<event_id index="42" 	name="EMT_Lawnmower"                                inUse="True" />
	<event_id index="43" 	name="EMT_Dovecote"                                 inUse="True" />
	<event_id index="44" 	name="EMT_Water_Seagulls"                           inUse="True" />
	<event_id index="45" 	name="EMT_Birds_Rooftop"                            inUse="True" />
	<event_id index="46" 	name="EMT_Speedboats"                               inUse="True" />
	<event_id index="47" 	name="EMT_Tree_Large_01"                            inUse="True" />
	<event_id index="48" 	name="EMT_Tree_Large_02"                            inUse="True" />
	<event_id index="49" 	name="EMT_Tree_Small_01"                            inUse="True" />
	<event_id index="50" 	name="EMT_Tree_Small_02"                            inUse="True" />
	<event_id index="51" 	name="EMT_Tree_Bush_01"                             inUse="True" />
	<event_id index="52" 	name="EMT_Tree_Bush_02"                             inUse="True" />
	<event_id index="53" 	name="EMT_IceRiver"                                 inUse="True" />
	<event_id index="54" 	name="EMT_3D_Music_Gantry_Racification"             inUse="True" />
	<event_id index="55" 	name="EMT_Creaks_Wood"                              inUse="True" />
	<event_id index="56" 	name="EMT_Creaks_Metal"                             inUse="True" />
	<event_id index="57" 	name="EMT_Creaks_Structural"                        inUse="True" />
	<event_id index="58" 	name="EMT_Level_Crossing"                           inUse="True" />
	<event_id index="59" 	name="EMT_Crops"                                    inUse="True" />
	<event_id index="60" 	name="EMT_Pub"                                      inUse="True" />
	<event_id index="61" 	name="EMT_Church_Bells_01"                          inUse="True" />
	<event_id index="62" 	name="EMT_Church_Bells_02"                          inUse="True" />
	<event_id index="63" 	name="EMT_Church_Bells_03"                          inUse="True" />
	<event_id index="64" 	name="EMT_Level_Crossing"                           inUse="True" />
	<event_id index="65" 	name="EMT_Sprinklers"                               inUse="True" />
	<event_id index="66" 	name="EMT_City_Distant"                             inUse="True" />
	<event_id index="67" 	name="EMT_Wind_Blades"                              inUse="True" />
	<event_id index="68" 	name="EMT_Wind_Peak_Lrg"                            inUse="True" />
	<event_id index="69" 	name="EMT_Wind_Peak_Sml"                            inUse="True" />
	<event_id index="70" 	name="EMT_BarnFind"                                 inUse="True" />
	<event_id index="71" 	name="EMT_Traffic_Lights"                           inUse="True" />
	<event_id index="72" 	name="EMT_Bird_Prey_01"                             inUse="True" />
	<event_id index="73" 	name="EMT_Bird_Prey_02"                             inUse="True" />
	<event_id index="74" 	name="EMT_Bird_Prey_03"                             inUse="True" />
	<event_id index="75" 	name="EMT_Campsite"                                 inUse="True" />
	<event_id index="76" 	name="EMT_Water_Pools_Freezable"                    inUse="True" />
	<event_id index="77" 	name="EMT_Festival_Distant"                         inUse="True" />
	<event_id index="78" 	name="EMT_Crowd_Festival"                           inUse="True" />
	<event_id index="79" 	name="EMT_Waterfall_Sml"                            inUse="True" />
	<event_id index="80" 	name="IE_Fireworks"                                 inUse="True" />
	<event_id index="81" 	name="EMT_Waterfall_Dam"                            inUse="True" />
	<event_id index="82" 	name="EMT_Crowd_IE"  	                            inUse="True" />
	<event_id index="83" 	name="EMT_Water_River_SummerDry"                    inUse="True" />
	<event_id index="84" 	name="EMT_Water_Pools_Freezable_SummerDry"          inUse="True" />
	<event_id index="85" 	name="EMT_Creaks_Wood_Large"                        inUse="True" />
	<event_id index="86" 	name="EMT_Water_Waves_Heavy"                        inUse="True" />
	<event_id index="87" 	name="EMT_Festival_Distant_02"                      inUse="True" />
	<event_id index="88" 	name="AMB_THN_F"                                    inUse="True" />
	<event_id index="89" 	name="AMB_THN_NF"                                   inUse="True" />
	<event_id index="90" 	name="EMT_Seabirds"                                 inUse="True" />
	<event_id index="91" 	name="EMT_Rockfall"                                 inUse="True" />
	<event_id index="92" 	name="AMB_THN_IE_1"                                 inUse="True" />
	<event_id index="93" 	name="AMB_THN_IE_2"                                 inUse="True" />
	<event_id index="94" 	name="AMB_THN_IE_3"                                 inUse="True" />
	<event_id index="95" 	name="EMT_Island_Sea_Sml"                           inUse="True" />
	<event_id index="96" 	name="EMT_Island_Sea_Lrg"                           inUse="True" />
	<event_id index="97" 	name="EMT_Bell_Distant"                             inUse="True" />
	<event_id index="98" 	name="EMT_Cars_Distant"                             inUse="True" />
	<event_id index="99" 	name="EMT_RMP_MTR"                                  inUse="True" />
	<event_id index="100" 	name="EMT_Air_Tower"                                inUse="True" />
	<event_id index="101" 	name="EMT_SHP_CR_SITE"                              inUse="True" />
	<event_id index="102" 	name="EMT_DN1_PDLC2"                                inUse="True" />
	<event_id index="103" 	name="EMT_DN2_PDLC2"                                inUse="True" />
	<event_id index="104" 	name="EMT_3D_Music_House"                           inUse="True" />
	<event_id index="105" 	name="EMT_GHST_PDLC2"                               inUse="True" />
    <event_id index="106" 	name="EMT_SHP_LND_SITE"                             inUse="True" />
	<event_id index="107" 	name="EMT_Crowd_IE_RED"  	                        inUse="True" />

  </event_ids>
  <events>	
    <event name="EMT_3D_Music_Festival_Sml" 					minDistance="6" 	maxDistance="80" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_3D_Music_Festival_Med" 					minDistance="20" 	maxDistance="200" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_3D_Music_Festival_Lrg" 					minDistance="50" 	maxDistance="700" 	path="Master/Radio_3D" 											bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_Crowd_Sml_Excited" 					    minDistance="0" 	maxDistance="100" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Water_Waves" 					         	minDistance="40" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Water_Pier" 					         	minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Water_Still" 					         	minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Waterfall_Lrg" 					        minDistance="40" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Waterfall_Med" 					        minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Waterfall_Run" 					        minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Wind_Peak_Lrg" 			        		minDistance="0" 	maxDistance="400" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Wind_Peak_Sml" 			        		minDistance="0" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Water_Surf" 					            minDistance="0" 	maxDistance="40" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_3D_Music_Gantry_PreRace" 					minDistance="6" 	maxDistance="200" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_Water_Still_Tunnel" 					    minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Water_Waves_Small" 					    minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_Festival_1" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_2" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_3" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_4" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="EMT_Festival_5" 					    	    minDistance="50" 	maxDistance="250" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />	
    <event name="VFX_Fireworks_Bang" 					    	minDistance="200" 	maxDistance="1300" 	path="Master/VFX" 										    	bankFile="GLB_VFX" 									oneshot="False" />	
    <event name="EMT_3D_Music_Gantry_PostRace" 					minDistance="20" 	maxDistance="200" 	path="Master/Radio_3D" 										    bankFile="GLB_Radio_3D" 							oneshot="False" />	
    <event name="EMT_SkiLift" 									minDistance="5" 	maxDistance="30" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
    <event name="EMT_IceLake" 									minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />	
    <event name="EMT_Water_Pond" 							    minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Festival_Drums_Dist" 					    minDistance="30" 	maxDistance="400" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Water_River" 					    		minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_River_Sml" 					    	minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Barn_Cockerel" 			                minDistance="10" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Barn_Cows" 				                minDistance="10" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Water_Shore" 				                minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Island" 				                    minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Castle_Cannon" 		                    minDistance="0" 	maxDistance="1500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_City_Train_Station" 		                minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Construction_Site_1" 		                minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Construction_Site_2" 		                minDistance="0" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Generator_Small" 		                    minDistance="0" 	maxDistance="250" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Air_Vent" 		                            minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Windmill" 		                            minDistance="0" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Wind_Turbine" 	                            minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Barn_Chickens" 	                        minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Lawnmower"                                 minDistance="30" 	maxDistance="300" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Dovecote"                                  minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Water_Seagulls" 	                        minDistance="30" 	maxDistance="300" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Birds_Rooftop" 	                        minDistance="5" 	maxDistance="50" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Speedboats" 	                            minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 									        bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_3D_Music_Gantry_Racification" 	            minDistance="6" 	maxDistance="80" 	path="Master/Radio_3D" 									        bankFile="GLB_Radio_3D" 							oneshot="False" />
	<event name="EMT_Tree_Large_01"                             minDistance="5" 	maxDistance="75" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Tree_Large_02"                             minDistance="5" 	maxDistance="75" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Tree_Small_01"                             minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Tree_Small_02"                             minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Tree_Bush_01"                              minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Tree_Bush_02"                              minDistance="5" 	maxDistance="35" 	path="Master/Ambience" 									        bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_IceRiver"                                  minDistance="15" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Wood"                               minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Metal"                              minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Structural"                         minDistance="5" 	maxDistance="150" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Level_Crossing"                            minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Crops"                                     minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Pub"                                       minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Church_Bells_01"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Church_Bells_02"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Church_Bells_03"                           minDistance="5" 	maxDistance="1500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Level_Crossing"                            minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Sprinklers"                                minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_City_Distant"                              minDistance="5" 	maxDistance="1300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Wind_Blades"                               minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Water_Wheel"                               minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_BarnFind"                                  minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Traffic_Lights"                            minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Bird_Prey_01"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Bird_Prey_02"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Bird_Prey_03"                              minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_Ambience" 							oneshot="False" />
	<event name="EMT_Campsite"                                  minDistance="5" 	maxDistance="250" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Water_Pools_Freezable" 					minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Festival_Distant" 				        	minDistance="5" 	maxDistance="1100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters" 					oneshot="False" />
	<event name="EMT_Crowd_Festival" 				        	minDistance="0" 	maxDistance="70" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Waterfall_Sml" 					        minDistance="15" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="IE_Fireworks" 					    			minDistance="200" 	maxDistance="1300" 	path="Master/VFX" 										    	bankFile="GLB_VFX" 									oneshot="False" />
	<event name="EMT_Waterfall_Dam" 					        minDistance="15" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Crowd_IE" 					   			    minDistance="0" 	maxDistance="70" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />
	<event name="EMT_Water_River_SummerDry" 					minDistance="5" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />	
	<event name="EMT_Water_Pools_Freezable_SummerDry" 			minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_Ambience_Emitters_NonPersistent" 		oneshot="False" />
	<event name="EMT_Creaks_Wood_Large"                         minDistance="5" 	maxDistance="200" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 				oneshot="False" />
	<event name="EMT_Water_Waves_Heavy" 					    minDistance="40" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	           	oneshot="False" />	
	<event name="EMT_Festival_Distant_02" 					    minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 		        oneshot="False" />	
	<event name="AMB_THN_F" 					    	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 				        oneshot="False" />
	<event name="AMB_THN_NF" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="EMT_Seabirds"                                  minDistance="5" 	maxDistance="500" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 		        oneshot="False" />	
	<event name="EMT_Rockfall"                                  minDistance="5" 	maxDistance="300" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 		        oneshot="False" />
	<event name="AMB_THN_IE_1" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="AMB_THN_IE_2" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />
	<event name="AMB_THN_IE_3" 				        	        minDistance="50" 	maxDistance="3000" 	path="Master/Weather" 										    bankFile="GLB_PDLC1_Weather" 			            oneshot="False" />	
	<event name="EMT_Island_Sea_Sml" 				            minDistance="0" 	maxDistance="20" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />	
	<event name="EMT_Island_Sea_Lrg" 			                minDistance="0" 	maxDistance="100" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />	
	<event name="EMT_Bell_Distant" 	                            minDistance="0" 	maxDistance="1000" 	path="Master/Ambience" 										    bankFile="GLB_PDLC1_Ambience_Emitters" 	            oneshot="False" />	
	<event name="EMT_Cars_Distant" 	                            minDistance="0" 	maxDistance="3000" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />	
	<event name="EMT_RMP_MTR" 	                                minDistance="0" 	maxDistance="300" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_Air_Tower" 	                            minDistance="0" 	maxDistance="3000" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />	
	<event name="EMT_SHP_CR_SITE" 	                            minDistance="0" 	maxDistance="3000" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_DN1_PDLC2" 	                            minDistance="0" 	maxDistance="500" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_DN2_PDLC2" 	                            minDistance="0" 	maxDistance="500" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_3D_Music_House" 	                        minDistance="6" 	maxDistance="300" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_GHST_PDLC2" 	                            minDistance="6" 	maxDistance="500" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_SHP_LND_SITE" 	                            minDistance="6" 	maxDistance="300" 	path="Master/Ambience/PDLC2" 									bankFile="GLB_PDLC2_Ambience_Emitters" 	            oneshot="False" />
	<event name="EMT_Crowd_IE_RED" 				  			    minDistance="0" 	maxDistance="70" 	path="Master/Crowd" 										    bankFile="GLB_Crowd" 								oneshot="False" />

	</events>
</placeable_events>