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		<local:DigitalGaugeConfig x:Key="Config" HasClock="False" HasExternalTemp="False" UseDegreesF="False" UseMPH="True" UsePsi="False" MaxBoost="0" MinBoost="0" MaxSpeed="107" HasAbsLight="False" HasStmLight="False" HasTcsLight="False" HasGAccelX="True" HasGAccelY="True" HasShiftLights="False" HasTextTach="False" HasLapPlaceInfo="False" HasTextBoost="False" HasTextGAccel="True" HasTextOdometer="True" HasTextFuel="False" MaxFuel="20" MinGear="-1" MaxGear="6" MaxRpm="10000.0"></local:DigitalGaugeConfig>
        
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			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G2_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-0.019"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.022"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.038"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.021"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.01"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.004"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.002"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.003"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="39"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="32.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="23.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="9.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-10.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-34.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-55.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-70.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-79.9"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-85.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-90.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1.185"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.818"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.657"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.561"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.559"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.653"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.794"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-1.165"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-1.381"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0.018"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.02"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.024"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.037"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.028"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.014"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.025"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.048"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0.018"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.029"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.051"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.064"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.066"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.057"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.044"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.002"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G2_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="212.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="212.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="212.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="212.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="G2_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-47.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-47.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G2_Bone_R_L_Inner">
				<EasingDoubleKeyFrame KeyTime="0" Value="207"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G2_Bone_R_R_Inner">
				<EasingDoubleKeyFrame KeyTime="0" Value="207"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="RPM_3">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G3_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-50"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-47.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-42.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-35.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-24.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-5.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="24.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="55.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="73.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="84"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="90.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G3_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="1.013"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.854"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.692"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.555"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.422"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.322"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.28"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.332"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.437"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.561"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.709"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G3_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-0.02"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.004"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.014"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.029"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.043"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.058"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.076"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.09"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.084"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.071"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.053"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G3_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0.011"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.026"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.041"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.052"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.063"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.07"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.068"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.047"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.026"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.012"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.003"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G3_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="50"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="47.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="42.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="36.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="24.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="5.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-24.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-55.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-73.9"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-83.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-90.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G3_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-0.996"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.844"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.691"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.539"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.419"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.319"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.275"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.315"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.421"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.571"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.708"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G3_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-0.019"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.012"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.003"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.006"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.02"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.034"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.051"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.07"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.073"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.062"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.053"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G3_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="167.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="167.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G3_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="167.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="167.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G3_Bone_R_L_Inner">
				<EasingDoubleKeyFrame KeyTime="0" Value="161"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G3_Bone_R_R_Inner">
				<EasingDoubleKeyFrame KeyTime="0" Value="161"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G3_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-0.053"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.046"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.087"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.085"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.098"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.093"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.076"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.07"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.056"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.051"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.046"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="RPM_4">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G4_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-57.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-54.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-51.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-48.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-41"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-27.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="4.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="53.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="80"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="91.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G4_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="58"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="56.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="55.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="51.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="47.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="42"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="27.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-4.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-54.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-80.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-92"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G4_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.347"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.238"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.152"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.16"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.264"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.385"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G4_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.016"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.028"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.055"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.093"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.115"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.133"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G4_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.053"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.064"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.073"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.056"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.026"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.005"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G4_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.471"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.353"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.238"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.156"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.163"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.265"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.369"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G4_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.016"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.022"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.057"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.095"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.13"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.137"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.138"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G4_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.044"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.053"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.059"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.058"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.037"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.011"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.004"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="RPM_5">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G5_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-63"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-62.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-62.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-61.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-61"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-59"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-56.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-52.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-36.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="46"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="92.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G5_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="63"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="62.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="62.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="61.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="60.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="60"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="57.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="52.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="37.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-47.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-93"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G5_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.441"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.322"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.212"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.104"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.053"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.139"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G5_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.037"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.046"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.067"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.084"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.155"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.196"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G5_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.041"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-0.052"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.064"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-0.067"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.063"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.007"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G5_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.883"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.776"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.658"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.547"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.433"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.325"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.214"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.103"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.057"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.138"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G5_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.007"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.017"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.007"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.033"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.04"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.076"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.107"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.121"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.176"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.198"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G5_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.009"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.022"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.029"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.034"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.042"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.047"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.049"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.049"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.048"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.006"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G5_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="76"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="76.034"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="G5_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="76"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="76.035"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="RPM_6">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G6_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-67"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-68"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-69.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-71.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-75"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-97.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="G6_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="67.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="67.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="67.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="67.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="67.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="68"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="74.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="102"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G6_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.513"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.123"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.032"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G6_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.057"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.175"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.165"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G6_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.033"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-0.056"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.014"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="G6_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.125"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.029"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="G6_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.195"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.166"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="G6_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0.042"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.01"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="RPM_N">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="GN_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-14.1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-45.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-57.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-67.2"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-74.6"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-80"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-88"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-90.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="GN_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.922"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.918"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.969"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-1.096"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-1.249"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-1.63"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-2.28"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="GN_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.013"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.024"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.029"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.011"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.026"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="GN_BoneArm_R">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.015"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.022"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.023"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.019"/>
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				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.006"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.007"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="GN_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-180"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-165.9"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-151.3"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-135.7"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-123.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-113.8"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="-105.4"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-100"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="-96"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="-92.5"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-90"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="GN_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="-1"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.922"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.918"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.969"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-1.096"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-1.249"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-1.63"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-2.28"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="GN_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.013"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.024"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.032"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.029"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.011"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-0.026"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="GN_BoneArm_L">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="-0.015"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="-0.022"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="-0.023"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="-0.019"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-0.014"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="-0.006"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.007"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="Fuel Gauge">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="Reticle_Gauges">
				<EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="-10.625"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-25.75"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.75" Value="-42.625"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-70.5"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="Reticle_Gauges">
				<EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="-27.312"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-48.625"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.75" Value="-64.188"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-80.75"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="G Accel Horizontal">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="Horizontal">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="148"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="G Accel Vertical">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="Vertical">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-74"/>
			</DoubleAnimationUsingKeyFrames>
		</Storyboard>
		<Storyboard x:Key="Speedo Analog">
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="Right_Green_Fill">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-275"/>
			</DoubleAnimationUsingKeyFrames>
			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="Left_Green_Fill">
				<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
				<EasingDoubleKeyFrame KeyTime="0:0:1" Value="-275"/>
			</DoubleAnimationUsingKeyFrames>
			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_0">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.1" Value="{x:Static Visibility.Hidden}"/>
			</ObjectAnimationUsingKeyFrames>
			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_10">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.1" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_20">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.3" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_30">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.3" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_40">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.5" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_50">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.5" Value="{x:Static Visibility.Visible}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_60">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.6" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.7" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_70">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.7" Value="{x:Static Visibility.Visible}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_80">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.8" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.9" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_90">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:0.9" Value="{x:Static Visibility.Visible}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Hidden}"/>
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			<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Text_Null_100">
				<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
				<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Visible}"/>
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="Text_Speed_Digits">
				<EasingDoubleKeyFrame KeyTime="0" Value="-588"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.04" Value="-554"/>
				<EasingDoubleKeyFrame KeyTime="0:0:0.08" Value="-520"/>
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Text_Speed_10">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Text_Speed_70">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Text_Speed_70">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Text_Speed_80">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Text_Speed_80">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Text_Speed_90">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Text_Speed_90">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Text_Speed_100">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="Text_Speed_100">
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			<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Text_Speed_110">
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		<EventTrigger RoutedEvent="FrameworkElement.Loaded">
			<BeginStoryboard Storyboard="{StaticResource Fuel Gauge}"/>
			<BeginStoryboard Storyboard="{StaticResource G Accel Horizontal}"/>
			<BeginStoryboard Storyboard="{StaticResource G Accel Vertical}"/>
			<BeginStoryboard Storyboard="{StaticResource Speedo Analog}"/>
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        		<Image x:Name="GR_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="347" Width="32"/>
        		<Image x:Name="GR_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="347" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_R" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_R.png" Stretch="Fill" Canvas.Top="322" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_N" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62">
        		<Rectangle x:Name="GN_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-131.333" Canvas.Top="305.5" Width="116.833" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="GN_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-37.851" Canvas.Top="305.5" Width="116.334" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="GN_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="300" Width="32"/>
        		<Image x:Name="GN_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="300" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_N" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_N.png" Stretch="Fill" Canvas.Top="276" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_1" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G1_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-139.5" Canvas.Top="260.5" Width="125" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-21"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G1_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-46.5" Canvas.Top="260.5" Width="125" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="22"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G1_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="255" Width="32"/>
        		<Image x:Name="G1_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="255" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_1" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_1.png" Stretch="Fill" Canvas.Top="230" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_2" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G2_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-139.5" Canvas.Top="212.5" Width="125" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-39"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G2_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-46.5" Canvas.Top="212.5" Width="125" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="39"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G2_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="206" Width="32"/>
        		<Image x:Name="G2_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="206" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_2" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_2.png" Stretch="Fill" Canvas.Top="184" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_3" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G3_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-194.821" Canvas.Top="167.5" Width="180.341" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-50"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G3_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-101.841" Canvas.Top="167.5" Width="180.432" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="50"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G3_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="161" Width="32"/>
        		<Image x:Name="G3_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="161" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_3" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_3.png" Stretch="Fill" Canvas.Top="138" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_4" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G4_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-232.351" Canvas.Top="122.029" Width="217.884" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-57.5"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G4_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-138.584" Canvas.Top="122.029" Width="217.234" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="58"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G4_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="116" Width="32"/>
        		<Image x:Name="G4_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="116" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_4" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_4.png" Stretch="Fill" Canvas.Top="92" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_5" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G5_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-272.392" Canvas.Top="76.034" Width="257.944" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-63"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G5_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-178.004" Canvas.Top="76.035" Width="256.711" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="63"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G5_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="70" Width="32"/>
        		<Image x:Name="G5_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="70" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_5" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_5.png" Stretch="Fill" Canvas.Top="46" Width="64"/>
        	</Canvas>
        	<Canvas x:Name="RPManim_6" Height="384" Width="64" Canvas.Left="224" Canvas.Top="62" Visibility="Hidden">
        		<Rectangle x:Name="G6_BoneArm_L" Fill="#FFAAA59C" Height="4" Canvas.Left="-313.886" Canvas.Top="30.037" Width="299.461" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform/>
        					<SkewTransform/>
        					<RotateTransform Angle="-67"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Rectangle x:Name="G6_BoneArm_R" Fill="#FFAAA59C" Height="4" Canvas.Left="-219.303" Canvas.Top="30.038" Width="298.068" RenderTransformOrigin="0.999,0.438">
        			<Rectangle.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="67.2"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Rectangle.RenderTransform>
        		</Rectangle>
        		<Image x:Name="G6_Bone_R_L_Inner" Height="16" Canvas.Left="-21" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="24" Width="32"/>
        		<Image x:Name="G6_Bone_R_R_Inner" Height="16" Canvas.Left="51.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="24" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Gear_6" Height="64" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Gear_Lg_6.png" Stretch="Fill" Canvas.Top="0" Width="64"/>
        	</Canvas>
			
        	<Canvas x:Name="RPManim_BonesOuter" Height="100" Width="100" Canvas.Left="224" Canvas.Top="62">
        		<Image x:Name="Bone_R_L_Outer" Height="16" Canvas.Left="-156.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="300.375" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="-1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        		<Image x:Name="Bone_R_R_Outer" Height="16" Canvas.Left="187.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Tach_Bone1.png" Stretch="Fill" Canvas.Top="300.375" Width="32" RenderTransformOrigin="0.5,0.5">
        			<Image.RenderTransform>
        				<TransformGroup>
        					<ScaleTransform ScaleY="1" ScaleX="1"/>
        					<SkewTransform AngleY="0" AngleX="0"/>
        					<RotateTransform Angle="0"/>
        					<TranslateTransform/>
        				</TransformGroup>
        			</Image.RenderTransform>
        		</Image>
        	</Canvas>
        </Canvas>
		<Canvas x:Name="G_Meter" Height="32" Width="32" Canvas.Left="550.5" Canvas.Top="160">
			<Canvas x:Name="Vertical" Height="32" Width="32" Canvas.Left="0" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
				<Canvas.RenderTransform>
					<TransformGroup>
						<ScaleTransform/>
						<SkewTransform/>
						<RotateTransform/>
						<TranslateTransform/>
					</TransformGroup>
				</Canvas.RenderTransform>
				<Canvas x:Name="Horizontal" Height="32" Width="32" Canvas.Left="0" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
					<Canvas.RenderTransform>
						<TransformGroup>
							<ScaleTransform/>
							<SkewTransform/>
							<RotateTransform/>
							<TranslateTransform/>
						</TransformGroup>
					</Canvas.RenderTransform>
					<Image x:Name="Marker" Height="32" Canvas.Left="0" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_G_Marker.png" Stretch="Fill" Canvas.Top="0" Width="32" RenderTransformOrigin="0.5,0.5">
						<Image.RenderTransform>
							<TransformGroup>
								<ScaleTransform/>
								<SkewTransform/>
								<RotateTransform/>
								<TranslateTransform/>
							</TransformGroup>
						</Image.RenderTransform>
					</Image>
				</Canvas>
			</Canvas>
		</Canvas>
		<Image x:Name="Reticle_Gauges" Height="16" Canvas.Left="538.5" Source="game:/media/cars/LAM_Reventon_08/UI/Textures/LAM_REV_08_Reticle.png" Stretch="Fill" Canvas.Top="411" Width="32" RenderTransformOrigin="0.5,0.5">
			<Image.RenderTransform>
				<TransformGroup>
					<ScaleTransform/>
					<SkewTransform/>
					<RotateTransform/>
					<TranslateTransform/>
				</TransformGroup>
			</Image.RenderTransform>
		</Image>
		<Canvas x:Name="Text" Height="720" Canvas.Left="0" Canvas.Top="0" Width="1280">
			<local:FastTextBlock x:Name="Text_Speed" Canvas.Left="933.516" Canvas.Top="345" Text="{Binding Speed}" Width="220" FontSize="64" Style="{StaticResource TextBlockStyle}" FontFamily="Moire" RenderTransformOrigin="0.5,0.5" TextAlignment="Center">
				<local:FastTextBlock.RenderTransform>
					<TransformGroup>
						<ScaleTransform ScaleX="0.9"/>
						<SkewTransform/>
						<RotateTransform/>
						<TranslateTransform/>
					</TransformGroup>
				</local:FastTextBlock.RenderTransform>
			</local:FastTextBlock>
			<local:FastTextBlock x:Name="Text_Odometer" Canvas.Left="870.183" Canvas.Top="548.5" Text="{Binding Odometer}" Width="120" FontSize="18.667" Style="{StaticResource TextBlockStyle}" FontFamily="Moire" RenderTransformOrigin="0.5,0.5">
				<local:FastTextBlock.RenderTransform>
					<TransformGroup>
						<ScaleTransform ScaleX="0.95"/>
						<SkewTransform/>
						<RotateTransform/>
						<TranslateTransform/>
					</TransformGroup>
				</local:FastTextBlock.RenderTransform>
			</local:FastTextBlock>
			<local:FastTextBlock x:Name="Text_TripMeter" Canvas.Left="1018.183" Canvas.Top="548.5" Text="{Binding TripMeter}" Width="120" FontSize="18.667" Style="{StaticResource TextBlockStyle}" FontFamily="Moire" RenderTransformOrigin="0.5,0.5">
				<local:FastTextBlock.RenderTransform>
					<TransformGroup>
						<ScaleTransform ScaleX="0.95"/>
						<SkewTransform/>
						<RotateTransform/>
						<TranslateTransform/>
					</TransformGroup>
				</local:FastTextBlock.RenderTransform>
			</local:FastTextBlock>
			<local:FastTextBlock x:Name="Text_G_Meter" Canvas.Left="580.183" Canvas.Top="70.5" Text="{Binding GAccelText}" Width="80" FontSize="21.333" Style="{StaticResource TextBlockStyle}" FontFamily="Moire" RenderTransformOrigin="0.5,0.5">
				<local:FastTextBlock.RenderTransform>
					<TransformGroup>
						<ScaleTransform ScaleX="1.05" ScaleY="1.05"/>
						<SkewTransform/>
						<RotateTransform/>
						<TranslateTransform/>
					</TransformGroup>
				</local:FastTextBlock.RenderTransform>
			</local:FastTextBlock>
		</Canvas>
		<Rectangle x:Name="Startup_Mask" Fill="Black" Height="720" Canvas.Left="0" Stroke="Black" Canvas.Top="0" Width="1280" Opacity="0"/>

        <!-- Storyboard binding controllers -->
		<local:StoryboardController SeekPct="{Binding AnalogSpeed}" Target="{StaticResource Speedo Analog}"/>
		<local:StoryboardController SeekPct="{Binding GAccelX}" Target="{StaticResource G Accel Horizontal}"/>
		<local:StoryboardController SeekPct="{Binding GAccelY}" Target="{StaticResource G Accel Vertical}"/>
		<local:StoryboardController SeekPct="{Binding AnalogGear}" Target="{StaticResource Gear Analog}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_BonesOuter}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_R}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_N}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_1}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_2}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_3}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_4}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_5}"/>
		<local:StoryboardController SeekPct="{Binding Tach}" Target="{StaticResource RPM_6}"/>
		<local:StoryboardController SeekPct="{Binding Fuel}" Target="{StaticResource Fuel Gauge}"/>
	</Canvas>
</Page>