<BreakEffects>
    <!-- CAUTION: effect ordering matters, changing order will break effect assignment for tracks that were built with a previous indexing -->
    <SystemEffect Name = "Break_Dirt" />
    <SystemEffect Name = "Break_Dust" />
    <SystemEffect Name = "Break_Foliage" />
    <SystemEffect Name = "Break_Foliage_Vine" />
    <SystemEffect Name = "Break_Foliage_Vine_Vineyard" />
    <SystemEffect Name = "Break_Glass" />
    <SystemEffect Name = "Break_Litter_Metal" />
    <SystemEffect Name = "Break_Newspaper" />
    <SystemEffect Name = "Break_Smoke" />
    <SystemEffect Name = "Break_Sparks" />
    <SystemEffect Name = "Break_Vehicle" />
    <SystemEffect Name = "Break_Water" />
    <SystemEffect Name = "Break_Wood" />
    <SystemEffect Name = "Break_WoodDust" />
    <SystemEffect Name = "Break_WoodBench" />
    <SystemEffect Name = "Break_WoodFence" />
    <SystemEffect Name = "Break_HayBales" />
    <SystemEffect Name = "Break_Plastic" />
    <SystemEffect Name = "Break_Foliage_Apple" />
    <SystemEffect Name = "Break_Foliage_Olive" />
    <SystemEffect Name = "Break_WoodBenchWhite" />
    <SystemEffect Name = "Break_Litter_WheelieBin" />
    <SystemEffect Name = "Break_Glass_BusShelter" />
    <SystemEffect Name = "Break_TableAndChairs_White" />
    <SystemEffect Name = "Break_TableAndChairs_Green" />
    <SystemEffect Name = "Break_Foliage_Modern" />
    <SystemEffect Name = "Break_Foliage_Planter_Large" />
    <SystemEffect Name = "Break_Scooter" />
    <SystemEffect Name = "Break_Postbox" />
    <SystemEffect Name = "Break_TableAndChairs_MetalWood" />
    <SystemEffect Name = "Break_TableAndChairs_Modern" />
    <SystemEffect Name = "Break_TableAndChairs_Wooden" />
    <SystemEffect Name = "Break_TableAndChairs_GreenLight" />
    <SystemEffect Name = "Break_Foliage_PricklyPear" />
    <SystemEffect Name = "Break_Foliage_Fern_Large" />
    <SystemEffect Name = "Break_Snow" />
    <SystemEffect Name = "Break_Foliage_Snow_Bush" />
    <SystemEffect Name = "Break_Tree_Snow" />
	<SystemEffect Name = "Break_Rural_StoneWall_3_01" />
	<SystemEffect Name = "Break_Foliage_Hedge_01" />
	<SystemEffect Name = "Break_Leaf_Pile_01" />
	<SystemEffect Name = "Break_Grit_Box" />
	<SystemEffect Name = "Break_Light_Tube" />
	<SystemEffect Name = "Break_Wired_Fence" />
	<SystemEffect Name = "Break_WoodPost" />
	<SystemEffect Name = "Break_GenericDust" />
	<SystemEffect Name = "Break_PostCard" />
	<SystemEffect Name = "Break_SnowBank_01" />
	<SystemEffect Name = "Break_Glass_Greenhouse" />
	<SystemEffect Name = "Break_Glass_3x4" />
	<SystemEffect Name = "Break_Glass_4x2" />
	<SystemEffect Name = "Break_Glass_4x4" />
	<SystemEffect Name = "Break_Gorse" />
	<SystemEffect Name = "Break_Treasure" />
	<SystemEffect Name = "Break_Wood_Viking" />
	<SystemEffect Name = "Break_RED_Flag_Smash" />
	<SystemEffect Name = "Break_RED_Blank" />
	<SystemEffect Name = "Break_LEGO_Treasure" />
	<SystemEffect Name = "Break_LEGO_EnergyCell" />
	<SystemEffect Name = "Break_RED_Generic_Large" />
	<SystemEffect Name = "Break_RED_Generic_Medium" />
	<SystemEffect Name = "Break_RED_Generic_Small" />
	<SystemEffect Name = "Break_LEGO_H_Block" />
</BreakEffects>