<PackageDescription>
    <Configuration>

    </Configuration>
    <ChunkDescriptions>
        <!-- The registration chunk is metadata used by the platform to display information about the game -->
        <Chunk Id="-1">
            <Path>\AppxManifest.xml</Path>
            <Path>\Resources.pri</Path>
            <Path>\PCLogo.png</Path>
            <Path>\PCSmallLogo.png</Path>
            <Path>\SplashScreen.png</Path>
            <Path>\PCStoreLogo.png</Path>
            <Path>\WideLogo.png</Path>
        </Chunk>

        <!-- Track data (not including GeoChunks) -->
        <Chunk>
            <Path Recurse="true" Exclude="GeoChunk*.minizip, *.tmp">\MediaPC\Tracks\Red</Path>
        </Chunk>

        <!-- Audio data 
        <Chunk>
            <Path Recurse="true">\Media\Audio\Tracks\Red</Path>
        </Chunk>-->

        <!-- Misc zips
        <Chunk>
            <Path>\MediaPC\Cinematic_Assets_DLC2.zip</Path>
        </Chunk> -->

        <!-- Track GeoChunks -->
        <Chunk>
            <PathToChunks>\MediaPC\Tracks\Red\GeoChunk*.minizip</PathToChunks>
        </Chunk>
        
        <!-- Savage AI files -->
        <Chunk>
            <Path>\Media\OpenWorld\Red\AITracks\*.owt</Path>
        </Chunk>
        <Chunk>
            <Path>\Media\OpenWorld\Red\AITracks\*.nav</Path>
        </Chunk>
        <Chunk>
            <Path>\Media\OpenWorld\Red\collisionpaths\*.owcp</Path>
        </Chunk>

        <Chunk>
            <PathToChunks>\MediaPC\HDRSkies\Red_*.zip</PathToChunks>
        </Chunk>-->
        
        
        <Chunk>
            <PathToChunks>\Media\TimeOfDay\x64\*_Red.*</PathToChunks>
        </Chunk>
        
        <Chunk>
            <PathToChunks>\Media\Weather\x64\*_Red.*</PathToChunks>
        </Chunk>
    </ChunkDescriptions>
</PackageDescription>
