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In this video, we're going to create our

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very first Android application. So if you

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haven't already start to render a studio

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application and if you're on a Mac you

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can go into the Applications folder to

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do that and double-click your Android

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studio and if you're on a Windows

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machine you can just go into the start

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menu and type Android and click the icon

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when it appears. Now Linux you can use

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the technique I showed you in that video

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to access the Android studio desktop

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entry that we created. So once you've

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started Android studio we're going to

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create our first application by clicking

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on start a new Android studio project.

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Now once you do that a series of screens

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will appear to ask you for some basic

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information about the project you want

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to create the first screen asks you for

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the application name and we're going to

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keep it simple and call our first

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application HelloWorld. Now the next part

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is what might be a bit confusing the

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company domain, so Android applications

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use the concept of a package name to

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make sure that your application

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reference is unique across the world now

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that's a Java convention but it's used

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for all sorts of other things as well

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the internet couldn't function if domain

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names weren't unique worldwide now the

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reason that it needs to be unique is

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when you eventually go to upload your

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code to the Google Play Store to make it

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available for sale you need to have a

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unique identifier that's not used by

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anyone else. So what Google suggests you

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do is type your company - main name so

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in my case I'm going to use my domain

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name which is Learn Programming dot

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Academy, if I delete this and type it in

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again as I'm typing it down the bottom

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the package the name is getting updated

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learn programming dot academy, now

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Android studio uses this with verse

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domain name to create the package,

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so I'll type in Learn Programming dot

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Academy but you came back and said

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Academy dot Learn Programming dot

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hello world. Now the hello world by the

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way was a representation of what I typed

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in the application name field at the top

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more inner space is an all in lowercase.

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Now if you haven't got your own domain

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name that's okay for training and

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testing purposes there's a set of

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example domains that have been set aside

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for people to use example.com and

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example.org at all these example domains

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so you could just use example.org

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and it'll be

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the package name or that example that

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hello world for you, if you want more

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information you can visite example.org

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or example.com in a browser and there's

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a link you can actually click when you

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get there for more information so you

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can literally have anything there but

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just do note that once you're creating

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your own applications and you're at the

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stage of uploading them to the app store

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then you need to have a domain name so

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you should really make that unique, so at

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the moment though I'm going to go ahead

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and use mine which I'll be using through

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this course learn programming dot

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academy. So next you need to find the

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location where you're going to start

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saving your projects now this is just

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like a word processing document in a

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sense that you need to choose somewhere

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to save them I've really got my

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locations to that in this case I'm

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putting them in my desktop in a folder

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called Android O Kotlin, but so you can

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just choose any location by coming over

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here and clicking on the three dots the

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ellipsis and selecting a folder to store

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all your Android programs in and note

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that when you do that and choose a

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location at the end Android studio will

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helpfully add hello world and that will

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actually be a subfolder

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containing our application in other

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words creating a subfolder based our a

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subfolder of the Android O Kotlin

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folder then ultimately containers hello

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world project and as you create lots of

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projects and she moves through this

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course there's going to be one subfolder

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for each of those projects and that's so

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that they're neatly separated and you're

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not running any risk of actually getting

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into difficulties in some way by

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overwriting code, so make sure you don't

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try to put two projects in the same

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folder that's going to cause all sorts

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of problems.

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Now there's another important setting

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here we need to make on the screen so

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make sure you tick the include Kotlin

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support box that causes android studio to

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generate Kotlin code rather than java

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code. Now this is the Kotlin version of

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the course,

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so we definitely want Kotlin here it is

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possible by the way to mix Kotlin and

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Java in the same project but for our

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purposes we want Kotlin to be the

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default so make sure that box is ticked

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before clicking next and you can see in

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my case that is now this next screen it

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can be a little bit intimidating at

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least the first few times you see it

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might be thinking what's all this about.

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Well, firstly before I start talking

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about minimum SDK these things here they

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wear TV Android auto Android things

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don't normally be

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ticked. Now where is Android

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functionality to run Android

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applications and things like watches and

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so forth in other words wearable devices.

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Now the next one TV is for Android TV so

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that you can create applications that

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work with Android TV and that's the TVs

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that are running the Android TV

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operating system Android auto well

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that's actually yeah for cars

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automobiles literally, again it's a

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special version that runs on that so you

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can create applications for cars and

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last but by no means least Android

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things enables you to create apps for

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for IOT devices now we aren't going to

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be targeting any of those in this course

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because to actually do them justice we

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need to create a course in their own

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right for them so you're leaving all

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these disabled for this course but the

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important thing of this screen is this

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minimum SDK talks about here at the top

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so what is that well SDK stands for

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software development kit which is the

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version of the Android software of the

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Android operating system the minimum

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version that your application is going

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to run on now will be dropped down the

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list, you go all the way back to Android

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we can go all the way back to Android 4

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if we wanted to literally a people API

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14 Android 4 Ice Cream Sandwich

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that's API 14 million a longer

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supporting older Android versions so

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that's the earliest version we can

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choose here now by monitoring the

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devices that connect to the Play Store,

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Google can track which versions of

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Android are still being used and they've

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worked out that there really aren't many

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devices if any still running versions of

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Android before API 14 now that's great

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if you want to fully support everything

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but by adding support for all versions

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of the Android operating system going

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right back to version 4 we're limited to

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some other functionality we can use and

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that's because as new versions of the

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Android operating system have come out

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Google have updated it and improved it

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and added a lot of features so

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consequently it's generally not

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recommended to go back and say that

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you're going to support that minimum

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version so it is a bit of a trade-off

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between the percentage of people who can

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access an older version and the

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functionality that you want to have in

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your application now as a general rule

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I'd suggest that you set your minimum version

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to target Android 4.2 this is API 17

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which is jellybean then when you select

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each version the display updates to show

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the percentage of devices that your app

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will work on, you can see here that API

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17 and higher will include 96% of

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devices that are active in the Google

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Play Store then that number will

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increase as older versions are updated

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or replaced but at the time I'm

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recording this 96% of all Android

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devices active today are using Android

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4.2 jelly bean or later. Now there's a

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reason I suggest API 17 and that's

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because support for right-to-left

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languages was included in that version

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so you could target in an earlier API

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and you've got an API 16 phone that you

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want to use for example then probably

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would make sense to choose API 16

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instead but I'm comfortable saying that

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you should use API 17 but I'll also be

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showing you how to change that if you

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change your mind and decide to support

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an earlier version. We'll see how to do

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that in a later video but by choosing

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API 17 here

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anyone who's running an Android version

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going right back to Android API 17 or

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higher will be able to run the

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applications you create and that's again

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it's 96% of users if they're running an

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older version they won't be able to

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download and run the application and

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incidentally the ability to set a

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minimum SDK is why you don't have to

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install all those older Android versions

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when we were configuring Android in the

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SDK manager so I'm going to talk a bit

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more about compatibility later but you

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can see the older is decay levels are

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available even though we didn't install

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all the previous versions all right so

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I'm selecting API 17 I'm going to click

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on next,

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we then get to the template screens that

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we've discussed in this section of the

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course. Now these are the various

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types of projects that you can create by

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default with Android studio and as

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previously mentioned it'll automatically

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add code and layouts for you depending

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on which one you choose you know once

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again if the exact template isn't

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available because perhaps Google have

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changed things by the time you're

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watching this video, no need to worry so

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I'm going to use empty activity here

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which is selected for me currently so

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just choose the one if that's closest in

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appearance if empty activity isn't available

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all the names changed, so do that and

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click on next and finally just before

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Android studio creates the project and

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generates the code for us it's asking

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for the name of the activity and layout.

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Now I am going to be talking about

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activities and layouts a bit later but

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for now we can just accept the default

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names then Android studio is suggesting

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and we've already seen how both of these

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names are used in the previous videos in

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this section, so the suggested names are

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fine and quite descriptive so we're

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actually going to go with those so

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there's also a couple of checkboxes and

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normally you'd leave these both checked

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this first one generate layout file that

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causes Android studio to create a

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default layout file from the project

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that's the activity underscore main

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layout. Now most apps you create would

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need at least one layout or they

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wouldn't be able to display anything so

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you may as well get Android studio to

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create the file for you. Now if you're

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creating an app that will run as a

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service and have no youth and will have

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no user interface then you could and

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tick that box in the second check box

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it's a good idea to keep checked that's

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the backwards compatibility check box if

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you want ticket your app will only run

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on the latest version of Android well I

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guess that's not strictly true because

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you can't change the specific version

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but you'll be targeting a single version

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of Android and the app won't work in

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earlier versions and then we're going to

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be talking about app compat in detail

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later so for now please just take my

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word for it and I'll leave that box

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ticked and then click on finish and you

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saw that the progress was updated as

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Android studio created the project and

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it took a bit of time and then the top

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the bottom left-hand corner it says

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gradle build finished in two seconds and

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you can see we've now got this project

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showing on the screen it does take a

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while the first time you create an

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Android project in Android studio but

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the next time you write from that

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project it should be a lot quicker and

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just a reminder not to try and do too

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much until it's finished building the

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project expanding the directories in the

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project panes okay but editing code or

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changing layouts isn't a good idea

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until you see that build finished in the

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bottom left hand corner now by default

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you'll see a tip of the day dialog I've

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already disabled it on mine but I mean

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come in here and have a look

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tip of the day the by default you

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tip of the day dialogue pop-up and that

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can be interesting

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it shows interesting features in Android

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studio that can make you more productive

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and until you've used Android studio but

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it probably won't make a lot of sense

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though so I suggest us closing it when

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Android studio starts until you've got

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more experience with Android studio the

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tips can help you become more productive

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once they start making sense and if you

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want you can stop it appearing which

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I've done by unchecking these show tips

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on startup check box over here but in

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this case I'm just going to close it if

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you haven't done that and you want to

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see it again go to the help menu and you

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can select tip of the day here to bring

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a backup all right so let's finish now

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and we've got some things that have come

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up on the screen sometimes you see a

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message that Gradle files have changed

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in which case just click on this sync

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now button at the top right hand side

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of the screen and that should clear the

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message and greater will build the

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project again and if you're wanting work

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greater with it's an open-source build

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automation system, so basically pulls

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together all the bits of the project to

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create the application file that can be

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installed on an Android device. Now if

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you use external libraries such as the

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YouTube API that we'll be using in a

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later section of the course then you can

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tell Gradle about that and it sorts

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everything out for you so you don't

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really need to know more about that at

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this stage because Android studio runs

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Gradle for you when you come to run the

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app. Alright so this video is getting a

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little bit long, let's end the video here

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in the next video we'll continue on our

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journey to creating our first app,

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I'll see you in the next video.

