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- [Voiceover] All right, now
one of the interesting things

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about object blends is that
when the two extreme shapes

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are far apart from each other,
as they are in this case,

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we have this thing called
the spine in between,

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and to see that spine,
I'll go ahead and select it

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using the white arrow tool,
that's very important,

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by marqueeing through the central portion

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of the intervals like so,

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at which point you will
see this path outline

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between the center of the square

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and the center of the circle,

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and that is the spine, incidentally,

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and what it amounts to is the path along

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which the blend progresses,

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and now notice if I go
up to the Object menu,

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choose Blend and then
choose Reverse Spine,

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that'll reverse the direction of that path

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and it'll also reverse the
direction of the entire blend

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as you can see here,

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and by the same token,

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if I go ahead and grab this anchor point

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at the end of the path outline,

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this is the end of the spine,

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and this is the beginning, incidentally,

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if I go ahead and drag
this anchor point down

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and to the right, I'll move
the circle along with it

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and the same goes if I drag
the first anchor point,

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I'll move that rounded square.

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All right, that's not really
the effect I'm looking for,

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however, and so, I'll
go up to the File menu

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and choose the Revert command

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in order to restore the
document that we saw

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at the beginning of the movie.

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All right, now what I want you to see here

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is the distance between the intervals.

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Notice that they're packed
more tightly here at the end

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of the blend, toward the circle,

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than they are toward the
beginning of the blend

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at the rounded square.

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We can control that by
modifying the spine,

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so I'll once again marquee
in an empty portion

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of the illustration as you're seeing here,

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just through the intervals so
that we're selecting the spine

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without the circle or the square,

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and now what I want you to
see is that this is just

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a straight path outline.

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We've got a corner point at one end

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and another corner point at the other,

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no control handles whatsoever,

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but if we were to add control handles,

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then we'd have greater control
over both the direction

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and the speed of the blend.

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And to demonstrate that, I'll
go ahead and click and hold

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on the Pen Tool and choose
the Anchor Point Tool

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from this fly-out menu,

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or you can press the keyboard
shortcut of shift + "c".

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Now I'll just go ahead and
drag from this corner point,

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in order to draw forth a
couple of control handles,

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so we now have a smooth point,

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and I'll drag from this guy as well,

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and it appears I was moving
in the wrong direction

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both times, but,

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if that happens to you, all you have to do

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is reverse your direction as I've done,

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and now notice, if I press
the "a" key to switch back

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to my white arrow tool,

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then I can go ahead and
drag these control handles

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in order to modify the
direction of the blend,

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like so.

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Another option is to keep
your control handles aligned

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with the path outline,

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and that's going to require
me to drag a couple of times,

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in which case you'll end
up with a straight blend

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as we're seeing here,

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but notice as I move the control handle,

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I'm changing the distance
between the intervals

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so I'm actually controlling
the speed of the blend,

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and at some point, I'll
see that the intervals

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are more or less evenly spaced.

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Now, the other thing I want
you to notice at this point

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is that we have some lumpiness.

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Can you see that there?

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Right at the top of these early shapes.

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And the reason for that is,

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if I go ahead and click
on a square to select it,

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and then I'll drag one
of these corner widgets

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in order to return the
shape's sharp corners,

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then notice that it has a
total of four anchor points

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and they're all located in the corners.

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Compare that to the circle,

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which has anchor points at the top,

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the bottom, and the two sides,

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if that were to say we
were looking at a circle

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instead of a pie.

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All right, now I'll go ahead
and switch to the Ellipse Tool

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so that I can see my live shape widgets

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and I'll go ahead and drag this pie widget

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so the two are aligned with each other,

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to restore a circular shape,

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and notice now how smooth things are

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and that's because, at least in my case,

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the anchor points have moved,

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so that in other words, the
ellipse has rotated 45 degrees

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and to show you the difference here,

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I'll go ahead and hover my cursor close to

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but not directly on one
of the corner handles,

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and I'll press the shift
key as I rotate this shape

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into its standard orientation

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so that I have anchor points
at the top, the bottom,

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and the two sides,

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and notice now that we have
a little bit of lumpiness

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going on, so we've got
these kind of points

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at the top of our initial intervals.

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Compare that to what happens
if I rotate the shape

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45 degrees, so that the anchor points

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are now located in the corners

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and I have corners in
air quotes, by the way,

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because we don't really have
corners with an ellipse,

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but we do have anchor points
at analogous locations,

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so in other words,

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those anchor points match the locations

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found inside the square

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and as a result, we
have these very smoothly

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transitioning intervals,

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and that's because object
blends rely on anchor points

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in order to do their work,

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and we'll see more about
how that affects real world

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blends in future movies.

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All right, I'll just go ahead and press

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control + shift + "a"

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or command + shift + "a" on
a Mac in order to deselect

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my artwork and I'll turn off
the Guides layer as well,

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and that's how you either redirect a blend

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or change its speed

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by editing its spine,
here inside Illustrator.

