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- [Voiceover] In this movie,
we're back to blending.

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And I'm going to show you
how to correct for problems

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that may occur when creating blends,

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using the dedicated blend tool.

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And so I'm going to start
by pressing Ctrl + -

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or Command - on the Mac to zoom out.

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And notice these two light
blue shapes right here.

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There's this guy,

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and then there's this one.

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So go ahead and select both of them

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with the black arrow tool.

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And now, imagine that I
want to create a sequence

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of blue rays across the top of the sky.

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Then I'd go up to the object menu,

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choose blend,

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and choose make.

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Or of course you have
that keyboard shortcut

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of Ctrl + Alt + B

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or Command + Option + B on the Mac.

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The problem is this didn't work
out the way I wanted it to.

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And that's because whenever
you're blending in illustrator,

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you're always trying
to pair anchor points.

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And so for example,

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the top right anchor
point in left-hand shape

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wants to map to the top right anchor point

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in the right hand shape.

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However, that is not what's
happened in our case.

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Very likely it's because I
created one of these rays

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by reflecting the other one.

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And so the direction
of one path is backward

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with respect to the other.

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As a result, it's anyone's guess

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how the anchor points are being paired up.

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But there is a solution,

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which to first press Ctrl + Z

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or Command-Z on the Mac

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to undo the creation of that blend.

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And then drop down to
the dedicated blend tool

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which look like a square
blending into a circle

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and then go ahead and click on it

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or you've got that keyboard shortcut of W

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which is just a leftover letter.

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Now notice that if I
hover over a path outline,

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I'm going to see a little
asterisk next to my cursor.

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That's telling me I'm beginning
the process of blending.

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So blending is a two-step process

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when working with the blend tool.

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You start by clicking on an anchor point.

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At first when you hover
over the anchor point

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you're going to see a little asterisk.

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So then click.

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And the find the matching
anchor point in the other shape.

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Hover over it,

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At which point you'll see a
+ sign next to the cursor,

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which says you're about to
add that shape to the blend

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And then click again.

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For some reason, that didn't work.

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And again, my guess is that this path

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is going in the wrong direction.

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So I'll press Ctrl + Z
or Command-Z on the Mac

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to undo that blend

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and I'll just try again.

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This can require a fair amount of patience

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and experimentation.

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I'll just go ahead and
click on this anchor point

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and then I'll click on the inside one

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on the other path.

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That is to say the top-left point.

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And I, again, get the wrong effect.

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So I'll just press Ctrl +
Z or Command-Z on the Mac.

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What gets me about this,

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is that I've already
tried this in advance,

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using this very same file,

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and I got the right
results right off the bat.

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So I'm not sure what kind of
sorcerer's magic is up here.

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But let's try it the other way.

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I'll start at this path this time,

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by clicking its top-right point,

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and then I'll click the top-right point

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in the left hand path.

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And this time I get the right effect.

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So even if you're working along with me,

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you might get a different result.

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Just one more thing I want you to know.

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I'll go ahead and press Ctrl
+ Z or Command-Z on the Mac

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to undo that successful blend.

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I want you to see that
in addition to clicking

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on an anchor point,

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you can also click on a segment.

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So for example

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I'll click the right hand
segment in this right hand shape.

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Then I'll click on the right
segment in the left shape,

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and that also goes ahead and
produces a successful blend,

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because I'm indicating this time,

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what segments should be paired
when creating that blend.

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Now I'm going to zoom back in.

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And I want to change
the number of intervals.

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Currently, I just have three

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but I want more.

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So I could go up to the Object menu,

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choose blend and choose blend options.

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But there's an even easier
way to get to this function

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when the blend tool is active.

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All you have to do is, once again,

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when the tool's active,

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or after you press the W key,

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just go ahead and press the Enter key

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or Return key on the Mac,

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to bring up the blend
options dialogue box.

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Then, turn on the preview checkbox.

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Change spacing to Specified Steps.

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Incidentally, Specified Distance

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is for when you know the distance

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between each one of your intervals.

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In our case it would have to
be higher than four points,

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unless we want a solid wall of light-blue.

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For example,

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I could try 40 points

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and that's still not doing me any good.

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So I'll take this value up to 100 points

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in order to create some
room between these objects.

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But I generally prefer to
work with specified steps,

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and so I'll go ahead
and select that option,

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and change that value to seven,

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and then click Okay.

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Finally, I'll just go ahead
and press Ctrl + Shift + A

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or Command-Shift-A on the Mac

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in order to deselect my artwork.

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And that is how you
correct for problem blends.

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By clicking on each of
two paired endpoints

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in independent path outlines,

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using the blend tool inside Illustrator.

