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- [Voiceover] In this movie,
I'll show you the basics

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of working inside the
Edit Colors dialogue box,

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which allows you to modify entire

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collections of colors at a time.

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And you can start from
one of the twenty three

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harmony rules, or you can work
from an existing color group.

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And you do so visually, directly
inside that lab color wheel

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that I showed you a few movies ago.

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And here is how it works.

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Start off inside the swatches panel,

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click on a folder that
represents an existing group,

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and then click on circular edit

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color icon down here at
the bottom of the panel.

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Or, more simply, just go
ahead and double-click on the

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folder in order to bring up
the edit colors dialogue box.

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And notice I'm working inside
that same lab color wheel

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that I showed you a few movies back.

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And to make that more clear,
I'll just go ahead and

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crank this brightness value,
right here in the middle

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of the dialogue box, up all the way.

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So we're seeing the top slice in a

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three-dimensional lab color cylinder.

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Alright, now notice if I go
ahead and drag this base color

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around, so this big circle by
the way, represents this base

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color, then all of the other
colors are going to move along

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with it. And so currently,
I'm modifying the hue

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of this color by dragging
around the circle,

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as well as its saturation by dragging

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outward in order to
increase the saturation,

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or inward to decrease the saturation.

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And notice that changes
the hue and the saturation

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of all of the other slave colors as well.

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It's different if you drag a slave.

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Notice if I drag this guy, I
will change the hue values,

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by default anyway, of the other colors,

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but I will not change their saturation.

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Another thing you can do is work

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from one of the
twenty-three harmony rules.

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And you do that by clicking
in this down-pointing arrow,

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and choosing the desired rule.

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So, for example, let's
say I grab Tetrad 2,

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which I demonstrated for you,
once again, a few movies ago

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and I dragged the base color
over to that shade of blue.

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You can see that all the
colors move around as well.

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We could drag this guy
independently, if you want to,

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in order to change his saturation.

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And then also notice that if
you drag the opposite color,

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everybody moves around,
but if you drag either

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the side colors, then you're
going to move them up and down

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as if they're some kind of arms.

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And so, let's say you want
to check out one of the ones

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that didn't really detail,
then just go ahead and click

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the down-pointing arrow once
again and choose, let's say,

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Tetrad 3, and you can see now
if you drag one of the side

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handles, the other one moves
in the opposite direction.

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And my favorite, just for
goofing around, is Pentagram,

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by the way, which has a head
of course up there at the top,

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but I'll just go ahead and
move the base color to the top

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like so, and then you can drag
the arms and legs up and down

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as if you're looking at some
kind of colorful Vitruvian Man.

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So again, I encourage you to experiment

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with those, if you're so inclined.

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Now, let's say you want to
save what you've done so far

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as a color group, then go ahead and give

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this guy a name, such
as "Custom Pentagram."

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And then click on the little
folder icon in order to create

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a new group as we're seeing right here.

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But, what I really want to
do is start with Baroque 6,

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so I'll just go ahead and
click on it once again

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to load it up, and then I'll start

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dragging this base color around.

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And I want you to notice
that I'm seeing HSB sliders,

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which stands for hue,
saturation, and brightness.

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You could just as easily work
with some other color space,

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such as RGB, we've got
CMYK, we have the 216 colors

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in the old-style web-safe
palette, and then we have Lab.

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Now, Lab is probably the
toughest of the color models,

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even though we're actually
looking at a Lab wheel here.

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And again I'm just going to
crank that brightness value up

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so that we can see the
top slice in the cylinder.

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And so we've got a
luminous value right here,

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which allows you to change
the brightness or darkness

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of those colors, and notice
the wheel is going to catch up

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with us after I make my modification.

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But I'm just going to crank it up a

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little bit so we have some bright colors.

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And then we've got A and B, which are more

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commonly known as tint and temperature.

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If you're familiar, for
example, with Camera Raw or

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Lightroom or one of those programs.

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And so if I increase this A
value all the way up to 127,

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and I set the B value to
zero, just for the sake

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of demonstration here, then I'm
going to move the base color

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to more or less the
right side of the circle.

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If I take this A value
down all the way, I'm going

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to move it to the left side of the circle.

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Alright, let's just go
ahead and zero that out,

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so I can show you what happens with B.

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If I crank the value up,
then we're going to move the

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base color to the top of the
circle. Again, más o menos.

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And if I reduce that value
to negative 120, I'm going to

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move that base color to
the bottom of the circle.

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But HSB is really the most
predictable way to work,

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because, for example, if I
take the saturation value down,

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then I'm going to move the
colors in toward the center.

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If I take it up, I'm going to move

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the colors out to the perimeter.

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And if I modify the hue
value, then I'm going to spin

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all of the colors around
the circle, like so.

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Which might make you say,
"Well, Deek, then obviously

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this is not a lab color
wheel, its an HSB wheel."

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Well, not really. HSB is not
technically a color model.

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It's a kind of different
language that translates into

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either RGB, or in our case, Lab.

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And to demonstrate that, I'll
go ahead and change the hue

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value to zero degrees, and
notice that moves my base color

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to the right side of the circle,
just as I was showing you

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in those diagrams, which is red.

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Whereas if I take it up to
60 degrees, which is yellow,

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that goes ahead and cranks it
all the way beyond 90 degrees,

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which is straight up over into something

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neighboring 110 degrees on the circle.

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And that's because we're
not looking at an RGB

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or CYMK wheel, and we're
most certainly not looking at

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an HSB wheel, we're looking
at a lab color diagram.

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And to make it even more
clear, I'll change this value,

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the hue value, to 180 degrees,
which should be halfway

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around the circle on the
left hand side, but instead

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we move past that point
and down a little bit,

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to something nearer to 200 degrees.

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Anyway, just something to bear in mind.

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Alright, I'm going to go
ahead and drag these guys

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around to a different position, let's say.

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And I want you to notice one more thing.

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It's very possible, by the
way, that the saturation

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vaue isn't always going
to track correctly.

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(chuckles)

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In which case, if you click
on it and press the tab key,

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you're going to mess up that color.

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I want to go ahead and take it

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back down to a lower saturation value.

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Now let's say I want to
take this guy right here,

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which has a hue value of about 40 degrees,

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and instead of just
dragging that circle around,

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which is going to modify the
hue and saturation values,

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I want to lock down the hue value,

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which is down 47.5 degrees,
and you do that by pressing

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and holding the shift key as you drag.

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And that will lock down the hue.

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And, in this case, just
modify the saturation value.

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At which point, you might
wonder, "Well, what about

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brightness? How do I modify the

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brightness value?" Except
manually, of course.

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Well you go ahead and click on this icon,

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which shows brightness
and hue on the wheel,

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as opposed to saturation and hue.

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And now you can drag these guys around

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and notice the saturation
value remains fixed,

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and the hue and brightness values change.

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Not in any kind of
actual reliable way here,

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so press the tab key in
order to increase everybody's

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brightness, and then I'll
reduce this guy again.

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If you want to lock down hue
value, which is currently

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251.77 degrees, then press
and hold the shift key

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as you drag, and you'll modify

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the brightness value by itself.

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If you want to modify the saturation

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of the entire color wheel,
you now drag what was formerly

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a brightness control, and has now

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turned into a saturation control.

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My guess, however, is that
most of the time, you're

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going to want to edit the
saturation and hue values

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and then just change the
brightness value manually.

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Alright, so let's say something
like this, that I end up

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with a group of colors that
I like, then I can save over

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Baroque 6, or I can
create a new color group

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by changing this guy's name to

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alternative colors or something like that.

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And then, instead of clicking
here, which is going to

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save over the other color
group, go ahead and click

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on the folder icon, in
order to create a new one,

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and then, assuming that
you're done, go ahead

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and click okay, in order to add

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those color groups to the swatches panel.

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And that is how you work inside
the Edit Colors dialogue box

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in order to modify an entire
collection of colors at a time

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either based on one of the
23 harmony rules, or based

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on an existing color group
here inside Illustrator.

