- [Voiceover] In this movie, I'll share with you
a little technique for adding some detail to a
Pucker and Bloat effect.
And so notice that we have have eight scallops around
the outside of this O,
but we only have four on the inside.
I wanna have a total of eight on the inside as well,
plus I want some more definition on the left edge
of the B, and the E, and over on both sides of the Y.
And you can do that by adding
and slightly nudging anchor points.
But first, notice these black edges right here,
inside the final effect.
They're kind of blued in this effect here.
They're too thick, notice that?
But that is not a problem,
because I can modify the effect and update
that graphic style, as I showed you earlier.
And you do that, once again,
by pressing Control + Shift + A, very important.
Command + Shift + A on the Mac.
You wanna make sure nothing is selected.
You should be seeing all of those strokes,
along with Zig Zag, and Roughen, and so forth.
If you're not, you can just go ahead and click
on that final effect,
which in my case is called Final multiline effect,
in order to apply it to nothing.
And now, it's this stroke that's a problem.
So, go ahead and click on the 18 point stroke.
It really ought to be 13 points thick,
and so, I'll just go ahead and change the line weight
to 13 point like so,
and now, all you need to do is click on that
fly out menu icon, in the top right corner
of the Appearance panel,
and choose Redefine Graphic Style,
in my case final multiline effect,
and that'll go ahead and update both the effect
and your artwork.
Alright, now what we wanna do is select the text,
but I can't get to it, because that layer's locked,
so I'll switch back to my Layers panel and unlock that layer
and I'm gonna go ahead and twirl it open as well,
and that way, I can just target the text,
so that there's less ambiguity,
and you can see that it's now selected on screen.
And so, I'll go up to the Object menu
and choose the Copy command, or you can press Control + C,
or Command + C on a Mac,
and I'll turn off the original, just to protect it,
and I'll return to the Edit menu and choose Paste in Front,
or press Control + F, or Command + F on a Mac,
in order to paste the text to the front of the stack,
which is gonna work out just great,
because we're gonna convert the text to outlines
by going to the Type menu and choosing Create Outlines,
or you can press a keyboard shortcut of
Control + Shift + O, or Command + Shift + O on a Mac.
Now, because we've applied so many dynamic effects,
it's pretty difficult to tell what in the world
is going on here.
So, what I recommend you do is press Control + Y,
or Command + Y on a Mac,
to switch to the Outline mode.
And then, go ahead and press the A key in order
to switch to the Wide Arrow tool,
click off your path outlines to deselect them,
and just click anywhere on this path outline
to select any part of it.
It doesn't matter which.
Then, go up to the Object menu, choose Path,
and choose Add Anchor Points to double the number of
anchor points in this path outline.
And now, if you press Control + Y, or Command + Y on a Mac,
in order to switch back to the preview mode,
you can see that we now have eight scallops
where previously we had four.
Now, why four points creates eight scallops
on the outside but only four on the in, I don't know,
but this does happen to be a great solution.
Alright, now press Control + Y, or Command + Y on a Mac,
in order to switch back to the Outline mode,
and I'll click on a path outline around the B
to select it, and then I'll press the P key in order to
bring up my pen tool,
and I'm going to bring back my guides by clicking
on the eye in front of the guides layer,
and I'd really like to be able to see my guides as guides,
so I'm gonna Control + click, or Command + click on that eye
in order to view the guides like so,
and that happens to also bring back some scalloping,
but what we wanna do here
is with this portion of the B selected,
go ahead and click right there to add an anchor point,
and then, press the left arrow key a couple of times,
and you'll see that scalloping applied on the fly.
That is amazing!
Alright, let's move over to the E,
and press the Control key, or the Command key on a Mac
to temporarily access the white arrow tool and click on
the outline of that E,
and then click right there with the pen tool to add a point,
and press the left arrow key a couple of times
to nudge it outward.
I'm delight by this because I've never seen this behavior
before in my life.
Now, I'll Control + click, or Command + click
on the outline of the Y,
and I wanna create points that are inline with
these two points right here,
but I'm just gonna eyeball it.
I don't need a guideline or anything.
Just make sure your pen tool cursor has a
plus sign in front of it,
so that you know that you're adding an anchor point,
and click on that segment right there,
and press the left arrow key a couple of times
to move it out,
and then go ahead and click on this right hand segment,
even in line, just eyeballing it is fine,
especially since we're rotating it on the fly,
and then click right there in order to add an anchor point,
and press the right arrow key a couple of times.
Alright now, press Control + O, or Command + O on a Mac
to zoom out.
Let's hide the Graphic Styles panel,
because technically we're done with it.
I'll press the V key to switch back to my black arrow tool,
and I'll press Control + Y, or Command + Y on a Mac
to switch back to the Preview mode,
and I will turn off my guidelines as well,
and I'll press Control + Shift + A,
or Command + Shift + A on a Mac so nothing is selected,
and you can see we have new barbs on either side of the Y,
as well as on the back of the E, this side of the B,
and we've got eight scallops on the inside of the O.
And that's how you refine a dynamic Pucker and Bloat effect,
by adding anchor points to your path outlines
here inside Illustrator.