1
00:00:00.06 --> 00:00:03.00
- Illustrator's pencil and painting tools

2
00:00:03.00 --> 00:00:04.06
are all very well and good.

3
00:00:04.06 --> 00:00:07.08
In fact, if you ask me,
they're very well and great.

4
00:00:07.08 --> 00:00:09.06
But from Illustrator's perspective,

5
00:00:09.06 --> 00:00:12.09
they amount to an attempt to
understand a foreign language.

6
00:00:12.09 --> 00:00:14.00
Think of it this way,

7
00:00:14.00 --> 00:00:16.07
when you drag, particularly with a mouse,

8
00:00:16.07 --> 00:00:18.09
you draw a rough, irregular line.

9
00:00:18.09 --> 00:00:21.00
In previous versions of Illustrator,

10
00:00:21.00 --> 00:00:23.01
the program tried to smooth that line

11
00:00:23.01 --> 00:00:25.02
using an averaging algorithm.

12
00:00:25.02 --> 00:00:28.09
The result was a glumpy version
of what you originally drew,

13
00:00:28.09 --> 00:00:32.01
only it looked like wiggly, garbagey junk.

14
00:00:32.01 --> 00:00:34.06
Nowadays both the pencil
and the blob brush

15
00:00:34.06 --> 00:00:38.01
are so smart, they try to
predict your intentions.

16
00:00:38.01 --> 00:00:41.04
Illustrator may interpret one
gesture as a straight segment,

17
00:00:41.04 --> 00:00:43.02
the next as a smooth arc.

18
00:00:43.02 --> 00:00:44.09
In fact, if you take a close look

19
00:00:44.09 --> 00:00:47.05
at the stuff we created
in the last two chapters,

20
00:00:47.05 --> 00:00:49.08
just about everything can be construed

21
00:00:49.08 --> 00:00:54.00
as a combination of lines
and variously scaled arcs.

22
00:00:54.00 --> 00:00:54.09
In other words,

23
00:00:54.09 --> 00:00:57.05
Illustrator is translating your gestures

24
00:00:57.05 --> 00:00:59.04
to the points and segments that it thinks

25
00:00:59.04 --> 00:01:01.02
you are meaning to create.

26
00:01:01.02 --> 00:01:02.02
Which is great.

27
00:01:02.02 --> 00:01:04.09
But if you're serious about
mastering Illustrator,

28
00:01:04.09 --> 00:01:07.06
you have to at least
occasionally express yourself

29
00:01:07.06 --> 00:01:09.07
in the program's native language.

30
00:01:09.07 --> 00:01:12.00
That is by drawing a path outline

31
00:01:12.00 --> 00:01:14.07
one anchor point at a time.

32
00:01:14.07 --> 00:01:17.05
See, each anchor point
anchors the path outline

33
00:01:17.05 --> 00:01:19.03
to a specific location.

34
00:01:19.03 --> 00:01:20.07
And then that anchor point

35
00:01:20.07 --> 00:01:22.08
pitches a straight or curving segment

36
00:01:22.08 --> 00:01:25.03
to the next anchor point that you draw.

37
00:01:25.03 --> 00:01:26.09
It's like a game of baseball,

38
00:01:26.09 --> 00:01:29.05
except the basemen are the anchor points.

39
00:01:29.05 --> 00:01:31.02
In this chapter the coach,

40
00:01:31.02 --> 00:01:34.01
the guy who's directing
the basemen/anchor points,

41
00:01:34.01 --> 00:01:36.03
is the new curvature tool.

42
00:01:36.03 --> 00:01:38.09
In the next chapter we'll
meet the other coach,

43
00:01:38.09 --> 00:01:40.07
the revamped pen tool.

44
00:01:40.07 --> 00:01:43.08
In both cases, it's a whole new ballgame,

45
00:01:43.08 --> 00:01:45.07
as you're about to see.

