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- In this movie, I'll share with you

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a few curvature tool curiousities.

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First of all, I'll show you how to extend

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an open path outline.

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I'll show you how to
delete and convert points.

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We'll see how to
interrupt and thereby open

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a closed path outline, that
one's really interesting,

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and also show you how to
constrain the angle of a segment.

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So, first starters here, notice that

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I have the black arrow tool active.

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Let's say I go ahead
and click in the spiral,

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in order to select it.

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The second I switch to the curvature tool,

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which you could get once
again by pressing shift tilde,

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it leaps upon this path outline.

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It's just gung-ho to extend it,

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starting from the last
point that you created,

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which means if I click over here,

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that I'm going to add
more points to that spiral

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from the inside out.

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That's not what I want,
so I'll press ctrl+z

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or cmd+z on a Mac to undo those changes.

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If what you want to do is extend

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the spiral from the outside,

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then you need to press the esc key

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to get rid of that rubber
band line right there,

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and then you want to click
on that outside endpoint

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and then continue clicking to add points.

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Now let's say that you
want to delete a point.

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For example, I want to get
rid of this point right there.

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Then, just go ahead and
click on it to select it

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and then press the backspace key

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or the delete key on the Mac to remove it

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and draw a new segment
between the remaining points.

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If you press backspace or delete again,

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you're going to get rid of
the entire path outline.

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That's not what I want

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so I'll just go ahead and press
ctrl+z or cmd+z on the Mac

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to bring that path back and you can see

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the curvature tool is already on it.

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It's ready to add points
from the center out again.

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That's not what I want.

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So I'll press the esc key

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in order to get rid of that rubber band.

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And then I'll click on
this point to select it

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and I'll press the backspace key

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or the delete key on the
Mac to get rid of it.

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All right, now let's you
want to convert a point

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from corner to smooth or smooth to corner.

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Then, I'll go ahead and
click on this path outline

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right here to select it.

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And notice, for whatever reason,

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if I drag this top point down,

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it was actually a corner
point just a moment ago,

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but as soon as I start dragging
it with a curvature tool,

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Illustrator converts it to a smooth point

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and that is just sometimes

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what the curvature tool is going to do.

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It's going to automatically convert

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and invent points for you,

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depending on its interpretation
of a path outline.

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If you want to convert this
guy back to a corner point,

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then you can double click on it, like so.

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And I could do the same thing
to this point, for example.

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I could double click on it to
covert it to a corner point.

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If you want to convert a
corner point to a smooth point,

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you just double click once again.

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And I want you to notice the difference

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between smooth points and corner points.

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They actually appear differently.

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You'll have to look very
closely at the video here.

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The smooth points appear
as hollow circles.

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The corner points appear as hollow circles

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with dots inside of them.

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Another way to convert points is to

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alt or option click on them.

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So, if I alt or option click on this guy,

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he goes from being a smooth
point to a corner point.

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And, if I click on a different point,

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you can see now that he
has a dot inside of him.

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If I want to convert him
back to a smooth point,

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then I would alt or
option click on him again.

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Now, here's one of the
most interesting things.

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It's a little bit of a
gotcha, might even be a bug,

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I'm not sure, but you
can have fun with it.

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When you have a closed
path outline selected

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and you click on the end
point of an open path,

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that's going to open up
the closed path outline

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and fuse things together.

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Now, depending on the
position of the points,

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you may end up with this effect here,

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where you have a new closed path outline

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that includes a spiral.

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I'll go ahead and press
ctrl+z or cmd+z on the Mac

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to undo that and I'll grab
the stop point right there

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and drag it upward a little bit.

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And now, I'll click on
that end point again

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and this time it just opens
up the entire path outline,

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so it's all going to depend
on where the points are

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in the first place.

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All right, here's another one.

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If you want to constrain
the angle of your cursor

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with respect to the active point,

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then you can press the
shift key and notice,

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with the shift key down, you're
going to move your cursor

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at some multiple of 45 degrees.

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And finally, if I go ahead and
double click on this point,

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this end point here to
convert it to a corner point.

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And then, I shift click with my cursor.

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Then, I'm going to
create a straight segment

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at an angle that's a
multiple of 45 degrees.

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In my case, of course, horizontal.

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And then finally, I'll deactivate the path

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by pressing the esc key and that will make

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that rubber band connection go away.

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And then I'll press ctrl+shift+a
or cmd+shift+a on the Mac

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in order to deselect my path outline.

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And so, in other words, there's a ton

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you can do with the curvature tool,

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some of which is predictable
and some of which is not.

