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- All right, the time has finally come

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for us to really truly
draw with round corners

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inside Illustrator.

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And in the end, we're going
to take this collection

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of Pen Tool corner points,
and we're going to turn it

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into this rounded piece of artwork here.

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All right, so the first
thing to reckon with

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is how do you go about drawing
your free-form polygons?

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And the answer is to make
sure that your corners

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that we're seeing here are on the outside

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of the final rounded edges.

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So think in terms of control handles.

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Remember how control handles
attract their arcing segments.

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Well, that's what we want to
do with round corners as well.

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So every one of these corner points

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is on the extreme side of its round edge.

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All right, now armed
with White Arrow Tool,

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I'll go ahead and click on
the orca's nose right here,

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and you generally, by
the way, want to start

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with the smaller rounded segments
as opposed to the big ones

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because if you start
with the big ones first,

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then you may end up eating
up at the whole segments

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so you can no longer
round the other points.

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For example, watch what
happens if I drag this guy

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right here all the way down

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so that I end up with his dark red line,

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which shows me that I've
used up the entire segment.

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Well then, there's no way I
can round this point any longer

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no matter how hard I try.

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So I'll go ahead and press
ctrl + z or cmd + z on the Mac

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to undo that change, and I'll
click on this point instead

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and round it off just
a little bit like so.

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And then I'll click on
this point and round

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the heck out of it so that
I get that big red segment

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which shows me that I've
reached maximum roundness.

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All right, now I'll click on
this guy and round it upward,

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and I'll click this one and
round it downward like so.

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And you don't have to round
each and every point by the way

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because we do still want
corners in some locations.

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But I do want to round
this guy pretty good

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until I more or less match that template.

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Again, you don't have to exactly match it,

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and you may arrive at some
points where you just can't do it

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in that would be my
fault, because it means

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I put the corner points
in the wrong locations.

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So just do your best with
this, as I will as well.

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And so I'll go ahead and drag this guy up

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until I reach maximum
roundness right there

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at that location, and I'll click here,

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and here I have all the room in the world

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because this guy is
going to remain a corner,

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and so is this.

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So I can just drag this
as far as I want to,

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and you may find that you have
to scroll down a little bit

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in order to make more room
for that round corner control.

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Notice how far out it
is located right now.

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It's way out here at the
bottom of the pasteboard

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to the point where I really
can actually see what I'm doing

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but that looks actually very nice.

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So I'll go ahead and stick with it,

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and then I'll round off the
edges of the tail right here

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on both sides, because these
are the little rounded corners.

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And this one is a big one of course,

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and so is this guy right here.

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So I'll go ahead and
round it off quite a bit,

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and I'll click here and round this one off

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quite a bit as well,

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although not to its maximum.

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All right, now I'll start
up here and I'll round down.

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I think you're beginning to get the sense

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for how this works.

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It's just a matter of tugging
at these round corner widgets

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to whatever extent you like.

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All right, but if only for the
sense of demonstration here,

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I am going to finish this project.

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So I'll go ahead and click on the eye,

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this point right there in
the eye this time around,

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and I'll drag it down 'til
I get maximum roundness,

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and then I'll click on
this guy and drag him down

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to about here.

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I want the eye to end up
being just kind of a slit.

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All right, now let's work on a spot here

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by rounding this edge and
then rounding this one,

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and you're going to get
the smoothest results

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if every once in a while, you
go as far as you possibly can.

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So if you don't see that red edge

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and you want more
smoothness, then go ahead

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and round it off all the way.

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And now I'll go ahead
and round this guy off

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as much as I can, and I'm
not really going to be able

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to match the template
exactly this time around,

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but it doesn't really
matter because this spot

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is just really a big blob.

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All right, now I'm going
to click on the fin,

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and I'm going to take this
edge right here inward like so,

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and I'm going to take this guy outward

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until I get maximum roundness.

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And then I'll click on this corner point

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and drag its widget outward.

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Again, I just hit maximum there.

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I'll drag this guy in until
I hit maximum as well,

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then I'll drag this guy
out as far as I can.

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And I'll click on the very edge of the fin

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and I want to take in quite
a bit, but not to maximum,

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because I want to leave a
little bit of a straight edge.

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And so I want you to see,
this is what's happening.

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If you do not go to maximum roundness,

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then you are going to be
left with a straight edge,

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albeit one that is
tangent to the next line.

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And what I mean by that
is that we have a nice,

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smooth transition.

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So if I were to click on this segment

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with my White Arrow Tool,

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I would see that the straight segment

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continues on to the lever
of the control handle.

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So we have a nice, smooth edge,

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even though we're transitioning
into a straight segment.

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So that's what's going to happen,

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whereas if you go to maximum roundness,

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you're going to end up with
nothing but curving segments.

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All right, I'm going to
go ahead and zoom back out

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a little bit here, let's
now take on the big body

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by clicking at this location,

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right there at that corner point,

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and I'll drag that edge in,

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and then I'll click on this anchor point

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and drag it to maximum
roundness once again.

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Click this one, drag it
to maximum roundness,

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although that's going to
take a little bit of work

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because we're going to have to drag

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very far down indeed into the pasteboard.

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All right, next I'll select this guy

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and drag it up, but I don't
dare take it to maximum

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because I want to leave some room to round

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this corner point right there.

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So I'll go ahead and take
it all the way down like so,

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and this looks pretty good to me.

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It does leave a straight
segment right there

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at this location, but that's all right.

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And now let's go ahead and
zoom in on the mouth shapes.

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I'll select this one and then
click on this corner point

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in order select it.

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Drag it in a little bit.

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That's too far, actually, so
I'm going to press ctrl + z,

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or cmd + z on the Mac to undo it,

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because I really should
have started with this guy.

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And so I'll drag it up and
then I'll select this one

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and drag it out like so,

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and so that's all the roundness
I'm going to get out of it

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unless I could go back
to this point right there

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and I could back it off a
little bit to give myself

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more room for this segment.

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So you can go back and forth if you like.

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All right, now I'll
select this corner point

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and drag it upward quite a bit.

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And I might as well see if I can achieve

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maximum roundness with this by
dragging far, far up like so.

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And I still haven't quite gotten it,

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but I will in a second.

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One more drag should do it, there it is,

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now I'll go ahead and zoom in on the path

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that represents the tongue.

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And I'll click on this corner point

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and drag it to maximum roundness as well.

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And I think that just about
takes care of everyone.

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And that's how you turn
a bunch of corner points

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created just by clicking with the pen tool

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into a series of organic curves

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using the round corner widget
here inside Illustrator CC.

