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- Alright, in this movie, we're going to

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finish off the artwork.

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First by reshaping a
few lumpy path outlines

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using some conventional
white arrow techniques,

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and then, by assigning
some colorful fills.

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Alright, so one of the paths that bugs me

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is this spot right here.

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Even though I said we don't
have to worry too much about it,

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it's just a big lump,
it's looking a little bit

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too lumpy to me.

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So I'll go ahead and press the A key to

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switch to my White Arrow Tool,

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and then I'll click right
there, and the culprit,

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is this little bit of straight segment.

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I don't want that.

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So having selected the
segment by clicking on it,

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I'll press the Backspace
key, or the Delete key

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on the Mac, to get rid of it.

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And then I'll select this anchor point

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and drag it until it snaps into alignment

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with the other one, and then I'll marquee

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both of these guys, and what I want to do

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is join them into a smooth point.

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And the best way to make that happen,

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is to press that top
secret keyboard shortcut.

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I'm afraid there is no command for this.

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And it's basically, "mash your fist J."

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So it's Control, Shift, Alt on the PC,

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or Command, Shift, Option on the Mac,

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along with the J key, and that forces the

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display of the joint dialogue box

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so that you can turn this new
point into a smooth point.

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Which is very important because otherwise,

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if you just hit Control J
or Command J on the Mac,

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or choose the Join Command or whatever,

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you'll end up with a corner point.

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Which is not what we want.

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So now I'll click Ok, and now you can see

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that I've got a smooth point

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which allows me to flex the point

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by dragging on either control handle.

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Now take a look at this guy right here.

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This transition to me doesn't
look that smooth either.

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But, whenever you run out
of curvature like this,

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you end up with two
coincident anchor points.

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That is to say one
anchor point is directly

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on top of another.

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And you can see that's the case just by

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dragging one of these guys
to a different location.

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So, I want you to see
this, because this is

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the downside of drawing
with round corners.

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It's really fun, it's
really easy, but you can

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end up with coincident anchor points.

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In which case, just go ahead and marquee

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that segment between them, and press the

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Backspace key or the Delete key the Mac,

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in order to create a hole, and then

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select one of the anchor
points, drag it back

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onto the other so it snaps into alignment.

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Marquee both of them, and
press Control, Shift, Alt J,

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or Command, Shift, Option J on the Mac

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in order to display
the joint dialogue box.

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Select smooth, and click Ok.

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Now some of you at this
point might be thinking

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"Well why don't you just
delete the extra point,

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"by clicking on it with the Pen Tool?"

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Which is an option, but if you do that,

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then you're going to lose
that extra control handle.

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Because what we've got
here, is cusp points

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on either side.

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So this point right there,
has a control handle

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on the right, and this guy down here has

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a control handle on the left.

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If you want to keep those control handles,

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then you've got to get rid
of the straight segment

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in between them by marqueeing it,

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pressing the Backspace key
or the Delete key on the Mac,

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and then selecting that
endpoint, dragging it back until

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it snaps into alignment
with the other one,

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marqueeing those two points,

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and pressing Control, Shift, Alt J or

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Command, Shift, Option j on the Mac,

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and selecting Smooth.

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So this is a very old
school technique by the way.

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It goes back to the first
version of Illustrator,

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but it is often times
the best way to work.

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Alright, another spot is
down here in the mouth.

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This is not what I'm looking for.

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But the good news is because we've got

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a straight segment right here,

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I can move this point
to a different location,

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or even nudge it from the keyboard

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by pressing an arrow key,

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and I'm not revealing a second point.

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So those second points only happen

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at maximum curvature.

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That's when you get those
overlapping anchor points,

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just like we have right here, for example.

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So I'll go ahead and marquee this segment,

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press the Backspace key, or
the Delete key on the Mac

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to get rid of it, go ahead
and click on this endpoint,

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and drag it, 'til it snaps into alignment

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with the other one,
marquee those two points,

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and press Control, Shift, Alt J or

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Command, Shift, Option j on the Mac,

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select Smooth, and then click Ok.

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Alright we probably have
another one right here.

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Yes we do.

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And so I'll drag them apart,
this one's really important.

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And then I'll marquee that segment,

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press the Backspace key,
Delete key on the Mac,

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drag those guys back, whoops!

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So I got to click on it
in order to select it

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independently of the other one,

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then drag it, then marquee those two,

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then press Control, Shift, Alt J,

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Command, Shift, Option j on the Mac,

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select Smooth, and press Enter or Return.

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And now that gives me
the flexibility to drag

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this control handle down and
to the left a little bit,

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in order to increase the
curvature of the mouth,

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while keeping this transition right here

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moderately smooth.

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And if I want an even smoother transition,

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I'll drag that point up a bit,

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and then drag this control handle down.

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And that way, we have more
control handle action.

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Alright, now we need to fix the tongue,

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and so notice if I try
to drag this guy up,

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because he doesn't quite touch
the top of the mouth anymore,

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then I've got this extra
anchor point right there.

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So I'll just go ahead
and click on that guy

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and press the Backspace key,
or the Delete key on a Mac.

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We kind of have an extra right there too

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so I'll select it, and
press Backspace or Delete

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to get rid of it, and then,
I'll go ahead and drag

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this guy down until he
snaps into alignment.

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I've got Smart Guides
turned on, bear in mind,

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'til he snaps into
alignment with this path,

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and then I'll drag this
control handle up and outward,

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and I'll drag this one up and
outward a little bit as well,

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so that we have a rounder tongue.

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Alright now let's start
assigning some colors here

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by pressing the V key to switch to the

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Black Arrow Tool.

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And I'm going to start by
partially marqueeing the eye

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and the spot.

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And then, let's go ahead
and fill them with white

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by clicking on the first color swatch

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and then selecting white
from that swatch's panel.

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Alright, next, marquee the
top of the body and the fin,

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in order to select both those shapes,

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and change them to black this time around.

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And we'll end up with this effect here.

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Alright, now for the mouth.

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The easiest way to fill the mouth,

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since both of these
path outlines are open,

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is to first fill them, and then
use the Shape Builder Tool.

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So I'll go and select both of these shapes

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by clicking on one and
shift clicking on the other,

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and then I'll click on the fill swatch

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up here in the Control
Panel, and I'll select

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this shade of pink, R212-G-20-B-90

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in order to produce this effect, and then,

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I'll click off the path
outline to de-select them

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and I'll re-select the
mouth, because I want it

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to be a paler shade of pink, and so

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this time I'm going to Shift click

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on that first color swatch
up here in the Control Panel.

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And that will bring up your color sliders.

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At which point, go ahead and switch to

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HSB if you're working along with me,

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and I'm going to take the saturation value

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down to 77, and I'm going
to take the brightness

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value up to 100, in order to
get this more fleshy color.

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Alright, now I'm going to
Shift click on the tongue

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once again, and now, we're going to build

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these guys out by switching
to the Shape Builder Tool,

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which now has a keyboard shortcut of "L"

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assuming that you changed
your shortcuts along with me,

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and now, you want to just
drag across this sliver

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into this shape right there

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in order to create this
collection of what is now

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three independent shapes.

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Because we have this
weird sliver right there.

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And to see what it look
like, press Control Y,

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or Command Y on the Mac to switch to

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the outline mode, and
now press the V Key to

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switch back to the Black Arrow Tool.

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Click off the paths to de-select them,

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and click on this guy
right there to select it.

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And the reason we switched to the

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outline mode by the way,
was because otherwise

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it would have been nigh on
impossible to find this thing.

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And this shape is in front of it as well.

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And so now I'm going to
press the Backspace key

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or the Delete key to get
rid of that weird triangle.

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And I'm going to zoom in here,

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and notice that we have some points

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that aren't exactly where they should be.

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So I'll go ahead and switch
to the white arrow tool.

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And I'll click right there and drag up

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just a little bit in order to extend that

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straight segment so
that it's tucking behind

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the big black shape.

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And then I'll select this corner point

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in the mouth shape, and I'll drag it up

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a little bit as well.

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And I might just go ahead and nudge it

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over to the left a bit.

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Alright, now I'll go
ahead and press Control 0,

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or Command 0 on the Mac to zoom out,

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and I'll press Control Y,
or Command Y on the Mac

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to switch back to the preview mode.

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Now the final step is to make this guy

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look like he's swimming in water.

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And so I'm going to bring
back that blue-green

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rectangle, by double clicking on an empty

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portion of the template layer,

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turning off the template check box.

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Then I might as well rename
this layer "water" as well.

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And then I'll click Ok.

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And now, I'll press the V key to switch to

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the Black Arrow Tool, and I'll click in

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this rectangle to select it.

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And you can tell it's selected 'cause we

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can see its center point.

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And now click on the word "opacity"

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up here in the Control Panel, and switch

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the blend mode from Screen back to Normal,

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so that we can see the shape.

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Now the obvious problem, of course,

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is that the bottom of the
orca is not filled in.

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So I'll go ahead and press the Escape key

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in order to hide that
panel, and I'm going to

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lock the water layer by
clicking in the second column.

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And I'm going to rename
this corner points layer

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"roundness" let's say,

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'cause there are a lot of
smooth and cusp points now.

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And now I'm going to go
ahead and select this shape,

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and I want to extend
it using the Pen Tool,

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but there's another point
in front of this end point,

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so I'll press the A key to
switch my White Arrow Tool.

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I'll go ahead and select that point and

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drag it over just a little bit like so.

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And now, I can switch to the Pen Tool,

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which I can get by pressing the P key,

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and I can just click, like so, around this

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region in order to close the path outline.

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That's all that's important,
because after all,

251
00:09:02.03 --> 00:09:03.05
it is in back.

252
00:09:03.05 --> 00:09:05.02
And now I'll press the V
key to switch back to the

253
00:09:05.02 --> 00:09:07.08
Black Arrow Tool, and I'll
click on the path outline

254
00:09:07.08 --> 00:09:09.08
to select the entire shape, and then I'll

255
00:09:09.08 --> 00:09:12.08
change it's fill to white up
here in the Control Panel.

256
00:09:12.08 --> 00:09:15.07
And finally, I'll right
click on the shape,

257
00:09:15.07 --> 00:09:18.08
choose Arrange, and choose Send to Back

258
00:09:18.08 --> 00:09:21.05
in order to send that shape
to the back of the stack.

259
00:09:21.05 --> 00:09:23.06
And then finally, I'll
press Control, Shift A,

260
00:09:23.06 --> 00:09:25.02
or Command, Shift A on the Mac

261
00:09:25.02 --> 00:09:27.08
in order to de-select my artwork.

262
00:09:27.08 --> 00:09:29.07
And that's how we finish off the orca

263
00:09:29.07 --> 00:09:31.07
that began as nothing more than a series

264
00:09:31.07 --> 00:09:34.07
of free-form corner points, using the

265
00:09:34.07 --> 00:09:37.03
many skills of the White Arrow Tool

266
00:09:37.03 --> 00:09:39.07
here inside Illustrator.

