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- [Voiceover] All right
now, if you watched

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the previous movie in its
entirety, to the very end,

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then you know that I promised you

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how to draw a perfect five-pointed star,

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which I am gonna do in the next movie.

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But first I need to impart
some late-breaking information

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that applies to the latest
version of Illustrator CC.

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And that's the fact that in addition to

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live rectangles and live ellipses,

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we now have live polygons,
which are pretty darn exciting.

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And so I'm gonna switch
to the polygon tool,

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and then I'll press Ctrl
+ A, or Cmd + A on the Mac

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to select these stars, and
I'll press the Backspace key,

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or the Delete key on the
Mac to get rid of them.

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And now I'll just go ahead
and drag a polygon out

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from those center guides
right there, and I'll release.

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And in my case that
happens to make a pentagon.

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All right, so far things are
looking like they ever have,

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with one small exception,
and that's that we're seeing

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the word Polygon on the far-left
side of the Control Panel.

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So as with rectangles and ellipses,

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Illustrator is aware of
what kind of shape this is,

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which means that if I were
to go to the View menu,

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and choose Show Bounding Box, or press

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that very important
keyboard shortcut these days

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of Ctrl + Shift + B, or
Cmd + Shift + B on the Mac,

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we're gonna see a variety of handles

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and widgets surrounding our shape.

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And so as with any bounding box,

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you can drag a handle to
scale or stretch the shape,

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you can drag this center point in order to

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move the shape around, and
if you position your cursor

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close to a corner handle,
you'll get the rotate cursor

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at which point you can rotate the shape,

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and see its angle in the heads-up display.

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And this is an absolute angle by the way,

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if I was to move this
back to zero degrees,

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then it would be absolutely upright.

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And notice that we're getting
a little bit of a snap

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when Smart Guides are turned on.

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And in addition to that,
you can press and hold

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the Shift key in order to
rotate in 45 degree increments.

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And you might look at
that and say, "Gosh Deke,

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"I think you're a big liar because

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"22.15 is not a multiple of 45 degrees."

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But bear in mind, it's
a multiple of 45 degrees

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from where we started,
so this is all based

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on, once again, absolute values.

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But let's say I wanna create
an absolutely upright polygon,

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I'll go ahead and press the Backspace key,

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or the Delete key on the
Mac to get rid of that one,

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and I will drag outward like so,

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and I'll press the Shift
key which makes the shape

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nice and upright, and that way we also get

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an upright bounding box as
you're seeing right here,

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and the angle of the
shape is now zero degrees.

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Now notice that we also
have a round corner widget,

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and if you drag that
inward, you're gonna round

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all of the corners in your polygon.

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If you have a specific value in mind,

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then just go ahead and
double-click on that

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round corner widget to bring
up the transform panel,

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and notice our polygon
properties right here.

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And so in addition to
changing the corner radius,

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I could take it to 36 points for example.

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I can also change the corner
type if I want, so I could

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bring those corners in, or
I could flatten them off.

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And you might figure, well
flattening the corner of

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a polygon just makes it more of a polygon,

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but that's not actually true because

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you can favor one side with
respect to its neighbors,

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and if you change that
guy to inverted round,

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then you can drag this
corner widget in so far

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that you get a kind of star shape.

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In any event, I'm gonna
go ahead and undo that,

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and switch things back to
the standard round corner.

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And in fact, I'm gonna
un-round things all the way

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by dragging this corner widget up,

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until I see that the roundness
value is now zero points.

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All right you have a couple of ways

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to numerically scale your polygon.

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For starters here you have
a polygon radius value,

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and so if I were to change
this value to 300 points,

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in my case that's gonna grow the polygon.

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And by the way, you can think of it as

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being a polygon now, that's
gonna fit inside of a circle

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that has a radius of 300 points,

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or if you prefer, a
diameter of 600 points.

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Another way to scale the shape is with

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this polygon side length,
and so if I set any side

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of the polygon to 300 points,
that's gonna make the shape

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that much smaller, and
it's also going to change

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the radius value because these two values

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are locked in sync with each other.

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But my favorite setting
of all is this side count,

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and so I can actually
change the number of sides

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after drawing a rectangle,
here inside the latest version

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of Illustrator, which
is very exciting stuff.

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But I want you to see something.

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If I take this value down
back to five let's say,

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and then I change the
corner radius value to 36,

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so we have these round corners,
all of which by the way

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are locked into alignment with each other,

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and then I change this side
count just by clicking in it,

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and pressing the up arrow key,

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my corners revert to sharp
corners as we're seeing here.

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So anytime you change the number of sides,

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you lose your round corners.

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But of course only temporarily, because

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you can change them back anytime you like.

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Also notice this diamond-shaped
control right here.

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It allows you to change the
number of sides on the fly,

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and you can go with as few as three sides,

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although you can't really
see the heads-up display

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'cause the transform panel is in the way,

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but let me show you that again.

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So as few as three sides,
because after all an

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equilateral triangle is the simplest kind

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of polygon there is.

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Up to, these days, 11 sides.

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But you can go with more
sides than that just by

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double-clicking on the round
corner widget once again,

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and manipulating this sides value.

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All right, let's say I
take it down to seven,

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and here's another
exciting tidbit for you.

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I'll go ahead and drag one
of these corner handles

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independently of the
other, so I'm not pressing

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the Shift key in order to
create a proportional re-size,

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I'm just dragging the corner handle

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by itself to kind of squish the shape.

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And if I wanted to do so from the center,

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I would go ahead and press the Alt key,

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or the Opt key on the Mac,
and I can even go ahead

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and rotate that shape to
some other angle, and yet

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as we can see on the far-left
side of the control panel,

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Illustrator still recognizes
it as a live polygon.

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And so we can change the number of sides,

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as well as adjust the corner
roundness and so forth,

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and we now have one additional option

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in the form of this
button, Make Sides Equal.

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And if you click on that,
you are going to restore

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your regular polygon, at which
point I could Shift + Alt,

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or Shift + Opt drag a corner handle

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in order to scale the shape proportionally

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with respect to its center.

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But bear in mind, all of
these controls only show up

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when you're seeing the bounding box, so

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if you don't want them,
just go ahead and choose

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Hide Bounding Box, and all
that folderol will disappear.

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And that's how you take
advantage of live polygons

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here inside the latest
version of Illustrator CC.

