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- [Instructor] Alright, before we get

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to the actual chapters,

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I wanna squeeze in a movie
here in order to show you

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one of the most exciting new
features inside Illustrator,

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and that is Puppet Warp.

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Now, Puppet Warp allows you to apply

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freeform distortions just by
creating and dragging pins.

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It first appeared as a motion
feature inside After Effects.

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It's also available in
Photoshop as a command.

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Inside Illustrator, it's
available as a tool.

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And so the first thing you wanna do

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is select a path outline.

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And so I'll just go ahead
and click on this guy,

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which is actually one big compound path,

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as witnessed by the words "compound path"

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over here on the far left
side of the control panel.

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And it comes to us from the
Dreamstime image library,

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about which you can learn
more and get some great deals

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and dreamstime.com/deke.php,

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and they've got tons of vectors available

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both as EPS and .ai files,

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sometimes complete with dynamic effects,

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meaning that you can
easily grab those vectors

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and integrate them into your own artwork.

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Alright, now I'll go ahead and switch

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to my Puppet Warp tool,
which looks like a pushpin,

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and notice that my
anchor points disappear,

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so that I can better
focus on what I'm doing.

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Now, you may see a little bit of animation

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as well as some advice,

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including the notion that
you need three or more pins

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to get good results.

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Which isn't necessarily true,

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so let me show you what's going on here.

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I'm gonna click to set a pin
right here at this elbow.

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And notice when I do,
I've got a pin, of course,

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but I'm also seeing this
mesh of gray triangles,

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which shows me the area of the object

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that's being affected at
any given moment in time,

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and it also shows me the degree
of detail that's at work.

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Now, if I were to drag
this lone pin around,

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I would move the entire object.

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So I'm not applying any distortion

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until I set a second pin,

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which I will set at this other elbow.

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And now notice if I drag this pin,

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the other one remains stationary

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and everything else distorts.

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So we're seeing a little bit of distortion

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over here in the left-hand wing.

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We're seeing a little bit in
the right-hand wing as well,

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but most of the distortion is occurring

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between the two pins.

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And so if you wanna lock down the details,

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such as the shoulders,

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then just go ahead and
lay down a couple of pins.

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And now notice if I drag this wing around

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that the rest of the
skeleton is more stationary

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at least than it was before.

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And so now I might put a
pin down here at the hips,

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and that way I can make this
guy dance back and forth

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as we're seeing here.

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Another option is to move your cursor

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out slightly from the pin,

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while keeping it inside
of this dotted circle.

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At which point, notice you
get a little rotate cursor.

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And so if I were to drag, I
would rotate, in this case,

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the ribs and the legs around that pin.

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And now I can just go ahead
and set some more pins

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in order to move this leg out

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and move this leg out as well.

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So just bear in mind that
you're using the pins

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not only to move certain
portions of a path outline,

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but to keep other areas
stationary as well.

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And so I'll go ahead and set one guy here,

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and then I could rotate this
hand up and down if I want.

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I could do the same with
this hand if I like.

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I could even stretch the skull.

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I'll go ahead and set one
pin here and another here,

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and now notice that I can
drag these guys outward

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in order to stretch the face.

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Also notice if I set another
pin up here at the top

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that I immediately apply a
little bit of distortion.

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So keep an eye out for that as well.

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Alright, let's take a look at what happens

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when you're working with
multiple path outlines.

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I'll go ahead and press Shift + PgDn

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in order to advance to the next art board.

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And I'll switch back to
the black arrow tool,

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which I can get by pressing the V key.

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And I'll click on this central fish path.

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Notice that it exists
independently of the fins.

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So I'll go ahead and put
it back where it was,

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and I'll Shift + Click
on the fins like so.

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So we have a total of
three path outlines in all.

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And now I'll switch back
to the Puppet Warp tool,

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at which point my anchor points disappear,

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and that's just so you can
better see what's going on.

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And now I'll go ahead and set
a pin right here in his face,

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one over here in the spine,
and one in the tail as well.

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And now if I were to drag the face pin,

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notice that the spine is
moving back and forth.

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It's deforming, that is to
say, down and then upward.

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The tail is moving a little bit as well,

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but the fins are remaining stationary.

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And that's because, notice
if I undo that change,

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that the triangular mesh right here

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is not extending from the skeleton

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up into or down into the fins.

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And so what you need to do in that case,

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if you want everything to move together,

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is to increase the expand mesh value.

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And I'm just gonna go ahead

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and take that value up to 20, let's say.

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And now if I were to drag
the face up and down,

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I would move the fins
along with everything else.

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And so now I'll just go ahead
and move the spine down,

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and I'll take the tail up.

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And you can use Puppet
Warp in order to add

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a little bit of expression.

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And so I'll go ahead and
set a pin right there

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at the top of the eye,

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and I'll drag it down in order
to make that eye angrier.

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I'll go ahead and create a pin
in the nose and lift it up,

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and I'll create another
pin down here at the chin

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and move it downward in
order to open up that jaw.

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And then, as soon as I switch
back to the black arrow tool,

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you can see the effect applied.

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Alright, now we're gonna move on

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to a very complicated piece of artwork.

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This skull right here, once again,

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comes to us from Dreamstime.

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And so notice if I click on this path

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that we actually have a ton

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of different path outlines going on.

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And so you could try to select them all

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and then make sure that
they bend together,

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once again using that expand mesh value.

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But in this case, you're
better off just combining

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all of the path outlines

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by first selecting them all.

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Which you can do, where
this document is concerned,

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by clicking in the top-left corner

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of this big skull layer here
inside the layers panel.

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Notice that it goes ahead
and selects all those paths.

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And then you can either
group them together,

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or in my case I could combine them

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into a single compound path.

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Alright, now I'll go ahead and once again

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switch to my Puppet Warp tool,

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and I'll go ahead and lay down some pins.

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Now, because this is a much
more complicated object,

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it is gonna work a little
more slowly as well.

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And so I'll create some pins over here

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at the top of the skull,

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and I might create another
one down here at the snout.

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Alright, now what I wanna do

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is I wanna move the horns outward.

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And you can see what I mean,

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because this object is so complicated,

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things are happening a little more slowly.

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And so really what's
up is that Illustrator

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takes a moment to catch up with me.

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And so I'll go ahead and
drag this guy upward like so.

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And everything's working
pretty hunky dory so far,

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but notice what happens if
I drag on this left horn.

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I not only move out this pin

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and drag the horn along with it,

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but things become even more evident

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if I move this guy out.

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Notice that I end up stretching the eye,

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which is not what I want.

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So I'll go ahead and undo

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those last couple of modifications

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by pressing Ctrl + Z or
Command + Z on the Mac

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a couple of times.

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The problem here is once again the mesh.

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So pay attention to how it's formed.

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Notice that the mesh from the eye

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is getting caught on the horn.

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So what you wanna do is take
this expand mesh value down.

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So it's a contract mesh value in my case.

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I wanna take it down to zero,

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but actually the lowest you can go is one.

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Alright, now I'll just go
ahead and zoom out once again,

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and I will drag this horn like so.

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And notice that I do not
end up affecting the eye,

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even if I drag this portion as well.

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Then I'm gonna go ahead and drag this guy

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up and to the left.

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And one more thing I should note.

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If you decide you don't
want a pin anymore,

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then just go ahead and
click on it to select it,

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and then press the Backspace
key here on the PC.

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That would be the Delete key on a Mac.

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And that'll go ahead and get
rid of that specific pin.

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In my case, I wanna keep it, however,

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so I'll just go ahead and press Ctrl + Z,

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or Command + Z on the Mac,
to undo that deletion.

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Then I'll press the V key to switch back

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to my black arrow tool,

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and I'll click off that very complicated

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compound path to deselect it.

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And that's how you tale
advantage of the new

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and, I believe, terribly
exciting Puppet Warp tool

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here inside the most recent
version of Illustrator CC.

