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- [Instructor] In this movie,

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I'll introduce you to the blend modes.

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Now, most folks get
opacity pretty quickly.

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It's pretty darn easy, after all.

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They tend to have a harder
time with blend modes.

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But blend modes are just another method

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for reducing the translucency
of the selected object,

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and thereby mixing it with the
colors of the objects below.

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But instead of using very simple math,

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the way that opacity does,

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they use slightly more
complicated formulas.

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Now, it's not the least bit
important that you understand

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what those formulas are,
just important you understand

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the basics of how blend modes work.

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And so I'm going to
start off by clicking on

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this woman's head here, in
order to select that mast image.

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And I'm going to hide the selection edges,

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just cause they're ultimately
going to get in our way,

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by pressing CTRL + H, or
Command + H on the Mac.

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Now there's a couple of different ways

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to get to blend modes.

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One is, you've got this pop-up menu,

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here in the Transparency Panel,

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even when it's collapsed,
as we're seeing here.

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And notice that the blend
modes start off with Normal.

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Normal is actually no blend mode.

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It turns the blend mode off.

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And then we've got a bunch of blend modes

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starting with Darken
and ending Luminosity.

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Every one of them does
something different.

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That doesn't mean that
they're all uniformly good.

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It just means that each one is unique.

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The other way to work is to
go up to the Opacity option,

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if you see it up here
in the Control Panel,

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it does shift around quite a bit.

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And if you click on it, you'll
bring up that pop-up panel,

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and then you can click on the
word Normal up here as well.

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That's how I'm going to
work, throughout this movie,

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just because that way the blend
mode menu is out of the way.

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Now, notice how the blend modes

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are organized into five groups.

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Starting with these three right here,

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so Darken, Multiply and Color Burn.

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Those are the darkening
modes, as we'll see.

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Then we have Lighten,
Screen and Color Dodge.

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Those are the lightening modes.

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They're all opposites of the first three.

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Then we have Overlay,
Soft Light and Hard Light.

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They basically combine
darkening and lightening

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to create an enhanced contrast effect.

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Then we have Difference and Exclusion.

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They're the inversion modes.

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We'll see what that means.

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And then we have Hue,
Saturation, Color and Luminosity.

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They take advantage of the
various HSL properties.

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Alright, so we're going
to start off with Darken.

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Darken is going to use the
selected object, in this case,

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our placed image to darken
everything behind it.

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And it's going to do so absolutely.

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So, in other words, if
part of the selected object

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is darker than it's background, we see it.

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If not, we don't.

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We end up seeing the background instead.

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Which is why all the
bright stuff in her face

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is turning transparent, so that we can see

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through to the purple gradient.

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And, so, notice that
we keep all the blacks,

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but we lose white.

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White absolutely disappears,
and the other colors disappear

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depending on their brightness,
with the brighter colors

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being more likely to disappear entirely.

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If you want to amp up the effect,

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that is create a higher contrast effect,

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then you can drop down to Color Burn.

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Notice that that increases
the saturation values.

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It also results in some
weird abhorrent colors.

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Her formerly green eyes have turned blue.

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And the shadow detail is
turning absolutely black.

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A lot of that has to do with

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the darkness of the
background, incidentally.

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But notice that we're
getting a very sharp effect.

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So, both Darken and Color
Burn are sharp effects.

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If you want something that's smoother,

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and by the way, almost always better,

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then you want Multiply, which
is the good darkening mode.

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And notice that we get some very,

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very smooth transitions here.

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But we are using the
image to absolutely darken

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the gradient in the background.

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And we are losing all of the whites,

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whites entirely disappear,

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and everything else uniformly darkens.

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And so, the analogy is that
you take the selected image or

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object, and you print it on a
piece of transparent acetate.

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And then you print everything
else on another transparency,

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and you put them on top of
each other on a light table,

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and this is the effect that you get.

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So, the light has to go
through both images before

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it reaches your eyes, which
is why everything darkens.

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It's a great shadow effect.

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So, basically the moral of the story is

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Darken and Color Burn,
never going to use them.

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You can completely forget
about them if you want to.

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Multiply, you're going to end
up using on a regular basis.

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Alright, now let's drop
down to the Screen modes

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and it works just the same way.

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So, Lighten creates this
really choppy effect.

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Notice that the blacks entirely disappear,

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so we have this kind of
floating head effect,

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because her head is mounted
on a black collar as well.

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But we're either keeping colors or not.

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So, if they're brighter in the
face, then they're visible.

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If they're not brighter,
then they drop away

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and we see the background instead.

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So, again, we get harsh transitions,

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Lighten is the opposite of Darken.

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If you want to amp up the effect,
you switch to Color Dodge,

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which, as you might guess, is
the opposite of Color Burn.

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And so I'll go ahead and choose it,

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and notice we get these blown highlights,

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that is to say large areas
turn absolutely white.

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And then the shadows end up giving us

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these very saturated abhorrent colors.

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So, the oranges are now turning hot pink.

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Again, you're rarely going
to use either of these modes.

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The one that you will use, very
likely on a frequent basis,

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is Screen, which is going to
give you these nice smooth, soft

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transitions, and it creates
something analogous to

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the big Wizard of Oz head
in the original movie.

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And it looks absolutely great.

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Now, we are once again
dropping out the blacks,

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as with any of those Lighten modes.

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But we're getting great,
smooth transitions,

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and we're not blowing any highlights.

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So, even though these two modes names are

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quite different from each other,

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they are opposites in
terms of their effect.

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Now, Screen doesn't actually
divide or anything like that,

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and it's really not important that

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you understand the math behind it.

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But it's analogous to taking
two images in different slide

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projectors, so the face in
one slide projector and the

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gradient in another, and shining
them onto the same screen,

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so that everything uniformly brightens.

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Moral of the story, forget
about Lighten and Color Dodge,

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remember that the lightening mode you want

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on a regular basis is Screen.

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Alright, that takes care of
the first six blend modes,

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including the two most
important ones of all,

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Multiply and Screen.

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We'll take a look at the
remaining blend modes

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in the next movie.

