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- [Instructor] In this movie,

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I'll show you how to limit your blending

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within the confines of a group or layer

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using the isolate blending option,

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and along the way we'll give
our model some striped glasses.

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All right, so I'll go ahead

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and switch over to my
document in process here.

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And notice this glasses layer.

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I'll go ahead and turn it on.

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And you can see that it
contains a bunch of rectangles

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and circles.

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Now, I've gone ahead and
combined the rectangles

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and each pair of circles
into a compound path,

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and I did that just by selecting them

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and then going up to the Object menu,

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choosing Compound Path,

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and choosing Make.

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And while that is not
the least bit necessary,

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you don't have to do that,

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it is going to make this exercise
a little more convenient.

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All right, so at this point,

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the rectangles are in the proper location,

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and I'm going to start

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by aligning the rose-colored
circles to them.

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So I'll Shift + click
on the circles, like so,

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and then, just so the
rectangles don't move,

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I'll click on them again

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in order to turn them into the key object.

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And now I'll click on the word Align

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up here in the control panel

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and select horizontal align center.

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Now, at this point,

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it looks as if the rectangles
are no longer the key object,

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but that's just an interface bug.

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Everything's working just fine.

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And so all you need to do now
is click vertical align center

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and you will get the
alignment we're looking for.

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All right, now these
white circles may prove

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to be a little bit distracting,

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so I'm going to twirl
open the glasses layer

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and turn them off,

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at which point you can see, sure enough,

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those rectangles remain the key object.

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All right, now I'm going
to zoom in on them,

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and I'm going to click off
the artwork to deselect it.

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Now, these circles happen to
be on top of the rectangles.

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You can see that's the case
here inside the layers panel.

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And so what I want to do is blend them,

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along with the rectangles,

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to create a kind of stripe effect.

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And I'm going to do that by
clicking on the word Normal

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up here in the transparency panel

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and changing the blend mode to multiply,

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and I end up with this effect here.

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And while it works great where
the stripes are concerned,

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you can see that we are getting
some nice stripe action,

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I'm also multiplying
through to the model's eyes,

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and that is not what I want.

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And so to limit that blending,

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I'm going to go ahead and
Shift + click on the rectangles

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so that both the circles and
the rectangles are selected,

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and then I'll go up to the Object menu

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and choose the Group command,

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or of course you can
just press Control + G

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or Command + G on the Mac.

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Now, in and of itself,

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that doesn't do anything,

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and that's because blend
modes naturally travel

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outside of groups and layers

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to all the various objects behind them.

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And so what you need to do
with that group targeted,

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so make sure you're seeing a double circle

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around the meatball over there

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on the right-hand side of the panel.

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Then go up to the transparency panel.

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If necessary, expand it
all the way, like so,

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and then turn on the
Isolate Blending checkbox,

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and that is going to limit the blending,

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as we're seeing right there.

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So all of the blending is now
happening inside the group

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and none of it is escaping.

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All right, now we need to
bring in the white circles,

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so I'll go ahead and turn them on.

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And they're located down here, by the way.

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I need to align them,

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so I'll go ahead and Shift + click

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on that group right there,

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and I'll click on it again
to make it the key object.

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And then I'll click on the word Align

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up here in the control panel,

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I'll select horizontal align center,

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and despite what we're seeing,

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that group is still the key object,

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so I'll select vertical
align center, as well.

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All right, now just so I can give you

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a better sense of what's going on,

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I'm going to hide the group

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so we can just focus on the white circles.

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And I decided to turn them into lenses

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by first grabbing the eyedropper,

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which you can get by pressing the I key,

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and I want to lift a shade of
purple from the background.

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Now, if I just click in that background,

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I'm going to load those
shapes with the gradient,

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which is not really what I want to do.

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I just want to grab a single flat color.

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So I'll undo that change.

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And your fill needs to
be active, by the way,

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for this to work.

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And then I will Shift + click
on the purple background,

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and that will load that
specific color under my cursor.

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And so it could be anything.

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I could Shift + click on
her face, for example,

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in order to load something
resembling that shade of rose

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that I'm using for the stripes.

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But I want purple,

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so I'll Shift + click back here.

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And then I decided to change
the blend mode to different

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just to see what would happen,

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and I ended up getting
a pretty cool effect.

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The problem is that the
transitions are too harsh.

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In which case,

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as I was telling you earlier,

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if you kind of like difference,

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but it's not quite what
you're looking for,

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then you can switch to exclusion.

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And in our case,

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that gives us a much smoother effect,

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and it's analogous to screen once again.

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Screen's going to give you a
totally different color scheme,

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but it is going to give you
similarly smooth color transitions.

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All right, now I'll just press the B key

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to switch back to my black arrow tool

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and I'll turn on the group.

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And which point you may notice

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that we're no longer highlighting the eyes

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because these stripes
are getting in the way.

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Now, I want you to notice
something about the group.

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I'm going to go ahead and meatball it here

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in the layers panel,

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and I want you to notice
this knockout group checkbox.

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It has a dash in it.

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So it's currently set
to its neutral setting.

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And I want you to remember that

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because it makes a big difference.

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Now what I'm going to do is
meatball the glasses layer,

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and I'm going to turn on
the knockout group checkbox,

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and watch what happens.

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We reveal those eyes in the background.

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So blend modes penetrate just as surely

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as reduced opacity values.

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The problem is I've lost any
interaction in the group,

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and let me show you why that is.

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I'll click off those
items to deselect them,

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and then I'll select the grouped objects,

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and notice our knockout
group is still set to dash,

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which means because it's neutral,

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it's accepting the knockout group setting

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assigned to the layer.

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Because after all,

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because the layer contains the group,

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it's the dominant container.

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So what you need to do
is select the group,

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and then now notice for some reason

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that the knockout group checkbox is on.

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What you want to do is turn it off.

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And so you'll need to click that checkbox.

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It appears a couple of times,

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but make sure the group has
isolate blending turned on

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but knockout group turned off.

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And we end up with this effect right here.

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And that's how you limit your blending

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within the confines of
a single group or layer

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using the isolate blending checkbox,

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as well as how you create a playful design

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using a combination of two
knockout group settings,

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one turned on and the other turned off.

