1
00:00:00.06 --> 00:00:01.08
- [Instructor] All right,
now what we've come up with

2
00:00:01.08 --> 00:00:03.07
so far I think looks really cool,

3
00:00:03.07 --> 00:00:06.00
but it's pretty darn simple to pull off,

4
00:00:06.00 --> 00:00:08.04
because after all, we're
just asking Illustrator

5
00:00:08.04 --> 00:00:11.08
to take a circle and repeat
it all over the place,

6
00:00:11.08 --> 00:00:14.09
and we're making the program
do all of the work for us.

7
00:00:14.09 --> 00:00:15.09
What if you want to create

8
00:00:15.09 --> 00:00:20.01
a conceptually more complex
effect like this one right here,

9
00:00:20.01 --> 00:00:23.05
and I should say that I was
inspired to create this artwork

10
00:00:23.05 --> 00:00:27.01
by a file that I found,
and here's the ID number,

11
00:00:27.01 --> 00:00:29.07
from the Dreamstime image library,

12
00:00:29.07 --> 00:00:32.04
about which you can learn
more and get some great deals

13
00:00:32.04 --> 00:00:36.04
at dreamstime.com/deke.php,

14
00:00:36.04 --> 00:00:39.00
but I will say that I
recreated the artwork,

15
00:00:39.00 --> 00:00:40.05
so I drew this from scratch,

16
00:00:40.05 --> 00:00:44.01
just as you'll be drawing it
from scratch along with me,

17
00:00:44.01 --> 00:00:46.01
and it is a design that's been out there

18
00:00:46.01 --> 00:00:47.07
for a very long time.

19
00:00:47.07 --> 00:00:49.01
Now what you have to appreciate

20
00:00:49.01 --> 00:00:51.03
when you're creating a pattern like this,

21
00:00:51.03 --> 00:00:53.09
especially an absolutely seamless one,

22
00:00:53.09 --> 00:00:57.01
which is what we have here,
is that everything has to fit

23
00:00:57.01 --> 00:01:02.09
inside a rectangular tile that
repeats over and over again.

24
00:01:02.09 --> 00:01:04.07
Now you might say to
me, "Wait a sec, Deke.

25
00:01:04.07 --> 00:01:06.05
"You just showed us a few movies ago,

26
00:01:06.05 --> 00:01:10.01
"how you can create hexagonal
tiles," and it's true.

27
00:01:10.01 --> 00:01:13.07
Bricks and hexagons are things
that Illustrator does for you

28
00:01:13.07 --> 00:01:16.06
but in the background,
everything gets boiled down

29
00:01:16.06 --> 00:01:20.04
to a rectangle that is
repeated in an absolute grid,

30
00:01:20.04 --> 00:01:21.09
and to demonstrate what I mean,

31
00:01:21.09 --> 00:01:24.06
I'll go ahead and switch
over to this guy right here.

32
00:01:24.06 --> 00:01:28.09
This is in fact a rectangular
tile that Illustrator uses

33
00:01:28.09 --> 00:01:30.06
to create this effect here,

34
00:01:30.06 --> 00:01:32.03
and to demonstrate that that's the case,

35
00:01:32.03 --> 00:01:35.01
I'll go ahead and repeat
this tile manually.

36
00:01:35.01 --> 00:01:36.08
So I'm zoom out here a little bit,

37
00:01:36.08 --> 00:01:38.06
and then I'll grab this guy,

38
00:01:38.06 --> 00:01:40.06
and I'll drag by the bottom-right corner

39
00:01:40.06 --> 00:01:42.08
until it snaps into alignment up there

40
00:01:42.08 --> 00:01:45.05
and then I'll press the alt key
or the option key on the Mac

41
00:01:45.05 --> 00:01:47.00
in order to duplicate it,

42
00:01:47.00 --> 00:01:50.07
and now I'll drag this
top-right point down like so

43
00:01:50.07 --> 00:01:53.06
until it snaps into alignment,
and I'll press the alt key

44
00:01:53.06 --> 00:01:55.06
or the option key on the Mac once again.

45
00:01:55.06 --> 00:01:57.07
Then I'll just go ahead
and grab all these guys

46
00:01:57.07 --> 00:02:00.05
with my black arrow tool,
and I'll drag this point

47
00:02:00.05 --> 00:02:02.09
over to the right, and
I'll press the alt key

48
00:02:02.09 --> 00:02:05.01
or the option key on
the Mac to duplicate it,

49
00:02:05.01 --> 00:02:07.01
and then I'll just go
ahead and do the same

50
00:02:07.01 --> 00:02:10.02
with this bottom right point,
and I'll press the alt key

51
00:02:10.02 --> 00:02:12.07
or the option on the Mac to duplicate it,

52
00:02:12.07 --> 00:02:16.07
and you can see that indeed
we have the hexagonal tile.

53
00:02:16.07 --> 00:02:18.07
Notice that we've got
this guy in the center

54
00:02:18.07 --> 00:02:22.02
surrounded by six of his friends.

55
00:02:22.02 --> 00:02:24.05
And so even though it
looks like a hexagon,

56
00:02:24.05 --> 00:02:28.00
it's actually a rectangular pattern tile.

57
00:02:28.00 --> 00:02:31.01
All right, so if we're going to
figure out something like this,

58
00:02:31.01 --> 00:02:33.01
then at the very least,
what we need to know

59
00:02:33.01 --> 00:02:35.09
is the distance from the top of one crest

60
00:02:35.09 --> 00:02:39.04
to the top of the next
crest in the same wave,

61
00:02:39.04 --> 00:02:41.08
and that is going to
translate to the width

62
00:02:41.08 --> 00:02:44.04
of our rectangular tile.

63
00:02:44.04 --> 00:02:48.06
So what we need to do is a
little bit of planning upfront,

64
00:02:48.06 --> 00:02:52.04
which is why I came up with
the wave diagram right here.

65
00:02:52.04 --> 00:02:55.06
Now I'm the first to admit
that I actually just plowed

66
00:02:55.06 --> 00:02:58.02
my way through this
project and figured it out

67
00:02:58.02 --> 00:03:01.01
through trial and error,
but I could have made things

68
00:03:01.01 --> 00:03:03.05
work a lot more quickly,
if I could have come up

69
00:03:03.05 --> 00:03:06.07
with some numbers upfront,
and if you know these numbers,

70
00:03:06.07 --> 00:03:09.07
then my approach is going
to make a lot more sense.

71
00:03:09.07 --> 00:03:11.09
So I eventually figured
out that the distance

72
00:03:11.09 --> 00:03:15.02
from the top of one crest
to the top of the next crest

73
00:03:15.02 --> 00:03:19.06
on that same wave is 300 points,
and it could be any number,

74
00:03:19.06 --> 00:03:22.00
but 300 points works out very nicely,

75
00:03:22.00 --> 00:03:24.08
which means that the distance
from the top of one crest

76
00:03:24.08 --> 00:03:28.02
to the valley of the next
is half that distance

77
00:03:28.02 --> 00:03:30.02
or 150 points.

78
00:03:30.02 --> 00:03:32.09
Now notice that each one of these waves

79
00:03:32.09 --> 00:03:35.06
is a kind of calligraphic brushstroke.

80
00:03:35.06 --> 00:03:37.06
So we start thick, we get thinner,

81
00:03:37.06 --> 00:03:39.06
and then we thicken up even more.

82
00:03:39.06 --> 00:03:42.09
So at the apex, where
the stroke is thickest,

83
00:03:42.09 --> 00:03:46.04
I decided I wanted it
to be about 10 points,

84
00:03:46.04 --> 00:03:49.01
and that translates to
seven points to the right,

85
00:03:49.01 --> 00:03:51.02
and seven points down.

86
00:03:51.02 --> 00:03:54.06
Now you may wonder how 10
points, down and to the right,

87
00:03:54.06 --> 00:03:57.01
by the way, so we're moving
one side to the next,

88
00:03:57.01 --> 00:04:00.02
negative 45 degrees right
there, you may wonder how

89
00:04:00.02 --> 00:04:03.07
10 points translates to
seven right and seven down.

90
00:04:03.07 --> 00:04:07.00
Well, one way to figure that
out is Pythagorean theorem,

91
00:04:07.00 --> 00:04:09.03
which is some rudimentary algebra

92
00:04:09.03 --> 00:04:11.03
that you probably learned
back when you were

93
00:04:11.03 --> 00:04:13.07
in middle school, or at
the very least high school,

94
00:04:13.07 --> 00:04:16.05
but not everyone knows
that, and a lot of designers

95
00:04:16.05 --> 00:04:19.02
absolutely hate math, and so another way

96
00:04:19.02 --> 00:04:21.01
to figure this out is to make Illustrator

97
00:04:21.01 --> 00:04:22.07
do the work for you.

98
00:04:22.07 --> 00:04:25.09
Notice if I go ahead and
just draw a rectangle,

99
00:04:25.09 --> 00:04:27.08
and any old rectangle will do,

100
00:04:27.08 --> 00:04:29.08
so I'll just go ahead and
drop that guy right there,

101
00:04:29.08 --> 00:04:32.08
and then I switch back
to the black arrow tool.

102
00:04:32.08 --> 00:04:36.01
If I press the enter key to
bring up the Move dialog box,

103
00:04:36.01 --> 00:04:38.04
I don't want to move it this
far because that moves it

104
00:04:38.04 --> 00:04:41.09
right off screen, but let's
say I do want to move it

105
00:04:41.09 --> 00:04:45.05
a distance of 10 points,
and I want that angle to be

106
00:04:45.05 --> 00:04:49.00
negative 45 degrees because
negative 45 degrees,

107
00:04:49.00 --> 00:04:52.04
as you can see inside this
little widget, is down

108
00:04:52.04 --> 00:04:53.08
and to the right.

109
00:04:53.08 --> 00:04:56.02
Well then, Illustrator's
actually going to tell you

110
00:04:56.02 --> 00:04:59.06
that the distance to the right
needs to be approximately

111
00:04:59.06 --> 00:05:02.04
seven points and the
distance down needs to be

112
00:05:02.04 --> 00:05:05.01
approximately seven points as well,

113
00:05:05.01 --> 00:05:09.00
but just to make things
easier, I went with these guys

114
00:05:09.00 --> 00:05:11.06
being absolutely seven and seven

115
00:05:11.06 --> 00:05:16.00
and the distance value working
out to be approximately 10.

116
00:05:16.00 --> 00:05:19.00
Same with the distance
from the top of one wave

117
00:05:19.00 --> 00:05:20.09
to the top of the next.

118
00:05:20.09 --> 00:05:23.05
I wanted it to be absolutely
20 points to the right

119
00:05:23.05 --> 00:05:26.07
and 20 points down, and that
translates to approximately

120
00:05:26.07 --> 00:05:30.07
28 points, and to show you
that is absolutely the truth,

121
00:05:30.07 --> 00:05:33.07
I'll go ahead and enter
a horizontal value of 20

122
00:05:33.07 --> 00:05:36.04
and a vertical value
of 20, and you can see

123
00:05:36.04 --> 00:05:40.09
that our distance value is
now approximately 28 points

124
00:05:40.09 --> 00:05:44.03
at an angle of negative 45 degrees.

125
00:05:44.03 --> 00:05:46.01
All right, so I'll just
go ahead and cancel out

126
00:05:46.01 --> 00:05:49.05
and I'll delete that rectangle as well.

127
00:05:49.05 --> 00:05:51.09
All right, so with this
basic information in mind,

128
00:05:51.09 --> 00:05:54.09
we're going to start working
on this seamlessly elaborate

129
00:05:54.09 --> 00:05:58.01
and absolutely seamless pattern starting

130
00:05:58.01 --> 00:05:59.06
in the next movie.

