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- [Instructor] In this movie,
I'll show you how to work

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with the Dedicated Mesh tool.

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All right, so I've gone ahead
and restored the saved version

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of my artwork.

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So, to get back to where I was,
I'll go up to the View menu

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and choose the Diagram command.

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And then I'll turn off the
Diagram Layer here inside

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the Layers panel.

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And I'll go ahead and click
on my object to select it.

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All right, so we've
seen how you can modify

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individual mesh points
using the Wide Arrow tool.

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So I'll just go ahead and
click on one and drag it

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around here.

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But, let's say I want to go
ahead and move this anchor point

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along a consistent column
line or a consistent row line.

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In that case, I'll go ahead
and undo that movement,

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and I'll zoom in as
well so I can better see

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what I'm doing.

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And I'll drop down to the
Mesh tool, which looks like

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a little mesh, and it has
a keyboard short cut of U.

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And now notice that I can
drag these points around

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once again if I liked, just as I was

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with the Wide Arrow tool.

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Big difference is that I
can't select multiple points

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at the same time.

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So shift clicking on a point
doesn't do you any good.

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However, shift dragging does,
and so I'm going to undo

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that last movement right
there, which requires me

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to press Control Z, or Command
Z on a Mac, a few times

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in a row.

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And then, rather than just
dragging this guy up and down,

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I'll press the Shift key as I drag.

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And notice, with the Shift
key down, that the column line

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is remaining consistent.

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I could just as easily
maintain a consistent row line

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if I want to, it all
depends on the direction

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of my drag.

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So that's the result, by
the way, of shift dragging

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a mesh point using the
Dedicated Mesh tool.

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Notice also that you can drag
the control handles around,

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just as we saw in the previous movie.

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But let's say that you
want to drag all four

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of the control handles at the same time.

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Then, press the Shift key as
you drag those control handles

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and they will move in
lock step with each other.

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Now it's important to
remember that this only works

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with the Mesh tool.

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If you switch back to the
Wide Arrow tool, and you try

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dragging one of these guys
while pressing the Shift key,

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you'll get the usual
behavior where you snap

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the control handle to
the nearest 45 degrees.

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All right, now let's say
you want to add and delete

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mesh points.

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Then, go ahead and switch
back to the Mesh tool,

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and I'll scroll up here.

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And notice that my cursor
has the little plus sign

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next to it.

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And if I click at this
location right here,

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I'm going to add a new mesh
point right at that location

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that is colored with
whatever color was active

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here inside the Color
Panel, or for that matter,

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the Swatches Panel.

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And that's going to be the
color of the last mesh point

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that I was working with,
which is why I'm adding

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a dark blue at this location.

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Also worth noting, because
I clicked in the middle

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of nowhere, I added a new
column as well as a new row.

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So, I'll go ahead and press
Control Z, or Command Z

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on a Mac, so you can see
what's happening here.

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Notice, when I click right
there, I add a new column

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and a new row of lines
to my gradient mesh.

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If you only want to add
a column, then click

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on an existing row.

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If you want to add a new row, then click

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on an existing column.

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All right, now let's say
you want to get rid of a row

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or column, then you press the
Alt key, or the Option key

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on a Mac.

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And then, notice if you hover
over an existing mesh line,

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you'll see a minus sign.

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And so, if I were to Alt
or Option click on a row,

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then I'd get rid of that row.

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If I was to Alt or
Option click on a column,

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then I'd get rid of it.

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And if I were to Alt or
Option click on a point,

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then I will get rid of
the row and the column

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that's associated with that mesh point.

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And again, you can only add
and delete rows, columns,

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and mesh points using
the Dedicated Mesh tool.

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All right, I want to end
with a few tips for changing

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the color of points.

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I'll go ahead and switch over
to the Swatches Panel here.

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And notice, if you have
the entire shape selected,

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and you click on a different
color, then you will change

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the color of every single
mesh point in the shape,

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which is obviously going
to ruin the gradient.

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So I'll press Control Z,
or Command Z on a Mac,

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to undo that change.

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Now, obviously, I can select
an individual mesh point

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like so, and then select a different color

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from the Swatches Panel if I like.

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Or you can drag and drop a swatch.

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So, I'll go ahead and
drag this shade of orange

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right here, and I'll drag it and drop it

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onto this mesh point.

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And even though this
one's selected over here,

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I changed the color of
the deselected point.

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And so, that's just a
function, once again,

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of dragging and dropping.

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You can also drag and drop
a swatch into a mesh patch,

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if you prefer.

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That is to say, the area
between four mesh points.

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All right now, here's a final
way to color a gradient mesh

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that requires that the mesh be deselected.

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And so, I'll go ahead and
press Control Shift A,

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or Command Shift A on a
Mac, to deselect the shape,

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and then I'll select the
Eyedropper tool, which you can get

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by pressing the I key.

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And now, let's say I go
over here to the Color Panel

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and I design a custom
shade of orange, let's say.

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Or maybe I'll go ahead and
make it a kind of brown

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by taking the hue value
down to 30 degrees,

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and you can see we've
got a saturation value

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of 100% and a brightness of 40%.

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And now, as opposed to
clicking with the Eyedropper,

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press the Alt key, or the
Option key on the Mac,

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which is going to flip the
direction of the Eyedropper

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and fill it, as you can see right there.

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And then click someplace
inside the gradient mesh.

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And in my case, I've
gone ahead and filled in

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an entire patch.

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If you want to be more
precise, then press Control Y,

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or Command Y on a Mac, so
that you can see your row

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and column lines.

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And then Alt or Option
click at the intersection

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of a row and a column.

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And now, if I press Control
Y, or Command Y on a Mac,

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you can see that I changed
the color of a specific

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mesh point.

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And that's how you work
with the Dedicated Mesh tool

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as well as how you assign
colors by dragging and dropping

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from the Swatches Panel along
with Alt or Option clicking

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with the Eyedropper tool.

