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- [Narrator] In this movie,

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we'll create a basic gradient mesh.

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Specifically, we're going to
draw the body of this bacteria.

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And to get a sense for
what that looks like,

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I'll go up to the view
menu, and choose diagram,

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to switch to that view
that I saved in advance.

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And I'll go ahead and turn
off the diagram layer,

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so that you can see that
it's a kind of lozenge shape,

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that has some shading
over here on the left

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and right hand sides, as
well as through the middle,

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in order to indicate a
light source up above,

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as well as some reflected
light down here at the bottom.

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And this is the kind of stuff

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you can really only pull
off inside Illustrator,

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using a gradient mesh.

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Alright, so I've got this layer
right here, called you draw.

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I'll turn it on, and click on
that layer, to make it active.

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And then, I'll go ahead
and select my ellipse tool,

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from the shape tool fly-out menu,

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and I'll click right
about there, let's say.

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And I'm looking for width and
height values of 274 points.

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At which point, I'll click OK.

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Alright, now I'll press the V key,

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to switch back to my black arrow tool,

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and I'll drag this guy up a little bit.

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And for the moment, I don't
want it to have a fill.

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So, I'll click in the
first swatch up here,

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in the control panel,
and change it to none.

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Alright, now I'll press the enter key,

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or the return key, on the Mac,

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and because the black arrow is selected,

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that brings up the move dialogue box.

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And so I'll change the
horizontal value to 317 points,

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and I'll set the vertical value to zero,

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and click the copy button,

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in order to create a copy of that shape.

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And then, I'll switch to the scale tool,

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which you can get by pressing the S key.

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And I'll press the enter key,
or the return key, on the Mac,

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to bring up the scale dialogue box,

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I'll change the uniform
value to 89%, and click OK.

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Now, obviously, I didn't work this way

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when I created this
artwork in the first place,

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but I've reverse-engineered it,

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so that you and I get the same results.

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Alright, now I'll press the A key,

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to switch to my white arrow tool,

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and I'll marquee these
two anchor points here,

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and I'll press the backspace key,

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or the delete key, on the
Mac, to get rid of them.

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And then I'll press control-J,
or command-J, on the Mac,

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twice in a row, in order to
join those two paths together.

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Alright, now let's go
ahead and fill this shape.

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And so, here inside the color panel,

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complete with my HSB values,

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I'll change the hue value to 200 degrees,

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and I'll set both the saturation

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and brightness values to 100%.

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Alright, now we need to turn this object

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into a gradient mesh, by
going into the object menu,

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and choosing create gradient mesh.

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And by default,

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you're going to see four
rows, and four columns.

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And notice, all of the rows
and columns are evenly spaced.

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And notice this appearance
option right here.

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By default, it's set to flat,

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which means that all of the mesh points

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are colored in the same way,

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so that you're not
really seeing a gradient.

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If you want to rough in the
gradient from the get-go,

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then change appearance, either to center,

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at which point, you'll see a highlight

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in the center of the shape,
or to edge, at which point,

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you'll see a highlight around the edge.

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And you can determine how
bright that highlight is,

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by entering a different highlight value.

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In my case, however, I want to
leave appearance set to flat,

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and I'm looking for a total
of 10 rows, and no columns.

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The lowest value you can enter is one.

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The reason I don't want any columns,

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is because I don't want the
columns to be regularly spaced.

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I want to have more columns

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over on the left and right-hand side,

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and a big empty area in the center.

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At which point, I'll click OK.

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Alright, now to add those
columns, switch to the mesh tool,

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which you can get by pressing the U key.

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And then, click right about there.

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Because we want to add a column,
you want to click on a row.

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Any row will do,

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but you want to make sure
you click on the row,

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not slightly off of it, in which case,

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you're going to create both
a new column and a new row,

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which is not what we want.

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So press control-Z, or command-Z,

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on the Mac, to undo that change.

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And click on a row, like so.

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And you can't click on a
control handle, by the way,

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so if a control handle gets in your way,

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just move over a little bit,

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to create a column in this location.

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And then move back, to
create a column right here.

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Make sure you're seeing a
plus sign next to your cursor,

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by the way, and that'll show you

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that you're about to create a new row,

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or, in my case, a column.

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Alright, so I'll create a new guy here,

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I'll create one here,

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and then I'll create
one in between, like so.

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Alright, now comes the fun part,

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where we color all of these mesh points,

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which is why I've created
this diagram in advance,

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just so that you can see what's going on.

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So notice that we're starting

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with a hue value of 200 degrees,

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and saturation and brightness
values of 100% each.

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We've already performed that step.

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And now what we're going to need to do

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is select these red mesh points,

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and change their brightness to 60%.

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Take these orange ones, down
here, and up here as well,

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and set them to 70%.

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And then we've got a couple of mesh points

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that we're going to set to 75%, and so on.

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And by the way, every single one

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of our modifications is
entirely symmetrical,

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just to make things a little bit easier.

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And then all of these
diagonal mesh points,

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that have strokes, are
saturation modifications.

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So in the case of the
brightness modifications,

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we're modifying the brightness value,

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and only the brightness value.

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We're leaving hue and saturation alone.

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Where the saturation
adjustments are concerned,

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we're leaving hue and brightness alone.

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So I just want you to
see this, in advance.

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You can come back to it, as well,

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because I'm going to be
moving pretty quickly,

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through these changes.

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Alright, so I'll go ahead and
turn those two layers off,

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and I'll bring back my you draw layer.

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And then I'll switch back
to my white arrow tool.

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The reason being, if I
try to select this shape

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using the mesh tool, I
add a new row and column,

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as we're seeing right here.

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I don't want that, so
I'll press control-Z,

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or command-Z, on the Mac.

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And I'll switch to my white arrow tool,

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which, of course, you can
get by pressing the A key.

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Then you just want to go
ahead and select the shape.

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Alright, now what I want to do

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is marquee a bunch of
mesh points at a time.

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However, if I try to do that,
then I'm going to mess things up,

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by dragging a mesh patch around,
as you can see right here.

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So I'll press control-Z,
or command-Z, on a Mac,

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to undo that change.

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And so I'll press control-K,
or command-K, on a Mac,

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to bring up the preferences dialogue box.

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I'll select the second
item in the left-hand list,

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and I'll turn on object
selection by path only,

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which is a great setting,

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when you're working with gradient mesh.

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After which, I'll click OK.

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And now notice, I can
marquee these points,

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in this row, directly
below the middle one.

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And notice that I'm
selecting all of the points,

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except the extreme ones.

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The extreme one over here,
on the left-hand side,

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and the right-hand side.

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And now, I'll select the brightness value,

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and change it to 60%.

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I'll marquee that next row down,

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like so, to grab all of its points,

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and apparently, I missed
these guys over here,

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so I will try again.

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And then I'll also shift-click
on these two mesh points,

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and shift-click on these guys over here.

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And I'll take the brightness value

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down to 70%, this time around.

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Next, I'll select this mesh point,

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and shift-click on this one, so again,

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all the modifications are symmetrical,

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and now I'll reduce the
brightness value to 75%.

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And the reason I'm working this way,

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is that I'm trying to create
a nice, smooth transition.

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And so you have to do some
fill-ins, every once in a while,

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because after all,
you're ultimately working

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inside a kind of rectilinear grid.

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And so if you're trying to
create smooth, curving shading,

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then you're going to have to resort to

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a little bit of trial and error,

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which of course, I have
performed in advance.

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Alright, so I'm going to select this guy,

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and shift-click on this one,

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and then I also want this point,

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so I'll shift-click on
it, and it's opposite,

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over here on the right-hand side.

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And I'll shift-click on this point,

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and I'll shift-click on this one.

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And then, I'll select
the brightness value,

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and take it down to 80%.

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Alright, now we want to
select these two points,

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right there, and then you
want to select these two.

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So they're almost on top
of each other, right there.

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And then I'll shift-click on this one,

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and this one, as well.

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And I'll go ahead,

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and take the brightness
value down to 90%, this time.

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And then, finally, where the
brightness are concerned,

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I'll click on this guy,
shift-click on this guy,

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and then drop down to this point,

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shift-click on it, and
shift-click on this one,

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and I'll take the brightness
values down to 95%.

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Press the enter key, or the return key,

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on the Mac, to accept that change.

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And now, press control-H,
or command-H, on the Mac,

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just so you can see how far we've come.

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And it looks like we're getting

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some very smooth transitions.

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Alright, now I want to
create some hot spots,

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a few highlights.

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The thing is, most of the mesh
points are already maxed out,

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where the brightness value is concerned.

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Which means, to brighten things further,

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we're going to have to
reduce the saturation value.

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Because, after all, as
you reduce saturation,

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you add, more or less,

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equal amounts of red,
green, and blue light,

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which brightens the color.

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Alright, so I'll press control-H,
or command-H, on a Mac,

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to bring back my selection edges.

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And I'll click on this point,
and shift-click on this one,

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and now, I'll reduce the
saturation value to 60%,

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which is going to give us
this bright band, right here.

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Alright, now I want to
taper things a little bit,

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so I'll select this mesh point,

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shift-click on this one,
shift-click on these two,

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and then I'll shift-click
on this one, and this one,

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way down here, in the bottom row.

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And then, I'll take the saturation value,

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this time, down to 80%, and
I'll press the enter key,

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or the return key, on the
Mac, to accept that change.

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And then, finally, I'll
get this guy right there,

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and shift-click on this one,

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and I'll take the saturation
value down to 90%,

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and press the enter key, or
the return key, on the Mac.

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And now, if I click off the path,

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you can see that we have some very nice,

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if subtle, highlights.

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Alright, now I'll press
control-zero, or command-zero,

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on the Mac, to center my zoom.

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And I'll press the V key, to
switch to my black arrow tool.

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I'll go ahead and turn
on the template layer,

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down here at the bottom.

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And I'll meatball it, in order
to target the entire layer.

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And I'll take its opacity
value down to 50%.

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If you loaded D keys,

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all you have to do is press the five key,

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in order to invoke that change.

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And then, I'll lock the layer,

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in order to protect it from harm.

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And now I'll select the
shape that I just created.

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And by the way,

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because you turned on
that preference setting,

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object selection by path only,

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you can't just necessarily
click inside the path,

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in order to select it.

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You need to click on it's outline.

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Alight, now we want to
rotate it into place,

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by grabbing the rotate tool,

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which you can get by pressing the R key,

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and then press the enter key,
or the return key, on the Mac.

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And I came up with a jaunty
angle value of 21.5 degrees,

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after which point, I'll click
OK, to accept that change.

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I'll press the V key, to switch
back to my black arrow tool,

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and I'll drag this guy into
the desired location, like so.

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And now, I'll turn off the template layer,

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and I'll turn on the rear stuff layer,

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and then I'll turn on the
front stuff layer, as well.

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And notice if I click off the shape,

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that I have lost my stroke.

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And that's something that happens,

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the second that you convert an
object into a gradient mesh.

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Now, you might figure
to restore the stroke,

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you could just go ahead
and select the object.

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And then notice, we don't
have a line weight value,

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up here in the control panel,

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but I can see my stroke panel right here,

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so I'll change the line
weight to one point.

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At which point, I ruin the
effect. I lose everything.

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Which, obviously, isn't what I want,

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so I'll undo that change,

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and then I'll go up to the window menu,

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and choose the appearance command.

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Notice that I have a mesh object selected.

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And so I'll drop down to
the add new stroke icon,

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and click on it, or you
have that keyboard shortcut,

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of control-alt-slash, or
command-option-slash, on the Mac.

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And that's going to go
ahead and, by default,

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add a black, one point stroke,
which is exactly what I want.

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And so, now notice, if
I click off the shape,

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that I have reinstated that stroke.

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Now, I'll go ahead and press
the up key, a couple times,

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to switch to the full screen mode.

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And that, my friends, is
how you shade an object,

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using a very basic gradient mesh,

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here inside Illustrator.

