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- [Instructor] In this movie
we're going to take on,

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what I believe is, the
most ambitious project

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I've ever attempted in
an one on one course,

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and that is this car, which includes

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nearly a dozen mesh objects.

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Now, if you're working along with me,

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you may notice some
onscreen idiosyncrasies,

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such as these white lines,
or whatever they are,

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over here next to the gas cap,

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as well as next to the rear door,

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and underneath both of the wheels.

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Now, if you zoom in,

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then some of those problems may go away,

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and others may become worse.

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But, they're not really there,

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and to demonstrate what I'm talking about,

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I went to the file menu, chose export,

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and then chose export as,

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and exported this as a tif image,

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which I will now open up inside Photoshop.

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And, you can see that everything
is looking super smooth,

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with none of those
white lines, whatsoever.

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And, with any luck, that should be the way

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it prints, as well.

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Alright, I'm going to
switch back to Illustrator,

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and we're going to start off

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inside this illustration, right here.

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Now, the reason I'm crediting Dreamstime

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is because of the tracing template.

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And so, I'll just go ahead and turn off

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these layers, right here.

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And, you can see I've got
this photographic image

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that I traced with just
a ton of path outlines

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here inside Illustrator.

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Now, also worth noting,
is that this project

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is complicated enough the way it is, here.

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So, I decided to limit my pallet
to just four global colors,

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which we're seeing in
this car colors group here

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in the swatches panel.

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And, just in case you don't
have access to this file,

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these are the HSB values.

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So, the hue value's 220
degrees, for all four colors,

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and then in the second column,

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we're seeing the saturation values,

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and in this third, we're
seeing the brightness values.

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Just in case, you have any
desire to get similar results.

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Alright, I'm going to go ahead

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and grab this layer, right
here, URL and colors.

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And, I'll drag it and drop it

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onto the trash icon to get rid of it.

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Now, we're going to start things off

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in this movie, by shading
the rear view mirror.

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So, I'll go ahead and
zoom in on it, like so.

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And if you like, you can just click on it,

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but bear in mind if you
selected that checkbox,

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inside the preferences dialogue box,

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this guy right here, object
selection by path only,

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then you're not going to
be able to click inside

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the path to select it.

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Instead you're going to have to click

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on the outline of the path,

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and then just go ahead
and press control plus,

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or command plus, on the Mac,

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a couple of times, to zoom in.

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Now notice, if I go up to the object menu,

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create gradient mesh is dimmed,

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and that's because it's not applicable

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to this specific kind of object.

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Which, as we can see, over
here in the far left side

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of the control panel, is a compound shape.

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And, what that means
is we're going to have

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to turn a few of these paths
into static path outlines.

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Now, the best thing to do in that case,

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before you turn anything
into a mesh object,

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is to make a copy of all
those special objects.

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And, we're going to do that
by selecting the path's layer,

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here inside the layers panel.

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Then you want to click
on the flyout menu icon,

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and choose duplicate paths,

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which is going to duplicate
the entire paths layer.

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Go ahead and turn off the original,

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so you don't mess it up,

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and then double click on an empty portion

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of this new layer.

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Let's go ahead and rename it, meshes,

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and then change the color to gold,

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just because it's going to show up well

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against these blue path outlines.

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Alright, now what you want to do

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is go up to the window menu,

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and chose the path finder command,

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to bring up the path finder panel.

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Now, with any luck the expand
button will be available.

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If it's not, just click off the path,

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and then reselect it, by
clicking on its outline,

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at which point the expand
button should become available,

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in which case, go ahead and click on it.

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Alright, having done that,

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I'll go ahead and hide
the path finder panel.

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You should see the word
path on the far left side

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of the control panel, incidentally.

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And, that'll tell you that you can convert

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this into a mesh object my
going up to the object menu

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and choosing create
gradient mesh, if you like.

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And then, with the preview
check box turned on,

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I'll just go ahead and take
the rows value down to three,

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and that's going to give us two row lines.

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And, then I'll tab to the columns value,

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and I'll take it down to four,

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so that we have three
column lines, like so.

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At least, that's one way to work.

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That's not actually the way
I want to work, however,

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because it's spacing all
those line equidistant

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from each other, so I'm
just going to cancel out.

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And, then I'll grab my mesh tool,

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which tends to be the
more flexible approach,

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and you can get it incidentally
by pressing the U key.

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And now, I'll click to create
a new row, right about here.

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Make sure that you're seeing

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a plus sign next to your cursor,

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and that'll show you that you're creating

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a new row, like so.

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And now, I'll drop down
to right about here,

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where the bottom path intersects

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the rear view mirror, and I'll click.

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And, if you end up getting this effect,

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where you select the wrong object,

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then just press control
Z, or command Z on the Mac

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to undue that change.

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This guy is already filled
with the standard gradient,

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so we don't want to mess it up,

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which is why I'm going to
switch to the isolation mode,

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which you can do by double clicking

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on the path outline with
the black arrow tool.

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Or, if you don't want
to leave the mesh tool,

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then go up to this icon right here,

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isolate selected object, and click on it,

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and that'll isolate this guy, like so.

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Alright, now click right
about here, let's say,

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in order to create a second row,

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and now I want to create a few columns,

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by clicking up here at the top,

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and then clicking over here,

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at this location, and then finally

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I think I'll click over here, like so,

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and you may find that to be a little hard

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because there's that
control handle in the way.

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In which case, drop down to
the bottom of the path outline,

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and click right about here, let's say.

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Alright now, this path was already filled

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with this guy right here, blue one,

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and just to make sure that's the case,

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I'll select my fill attribute
here, in the swatches panel,

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and I'll click the blue one swatch.

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Alright now, let's add a few highlights,

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by pressing the A key, to
get the wide arrow tool,

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and then I'll click on
this guy, let's say,

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and then shift click on these two,

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and I'm going to change
them to blue three,

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which will lighten up things nicely.

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And then, I'll select this point,

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and I'll change it to blue four,

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which is the lightest of those swatches.

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Alright, now notice if I press the V key,

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to switch back to black arrow tool,

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and I click off the path to deselect it,

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I have once again lost my stroke,

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just as we've seen in previous movies.

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To get it back, I'll go
up to the window menu

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and choose the appearance command,

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in order to bring up the appearance panel,

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and then I'll click on that path outline,

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to select it once again.

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I'll drop down to the add new stroke icon

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in the bottom left corner
of the appearance panel,

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or you can press that keyboard shortcut,

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control alt slash, or command
option slash on the Mac.

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A one point line weight is fine,

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but I want the color of
the strobe to be black,

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which it isn't currently.

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It's a kind of weak black,

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in which point we'll end
up with this effect here.

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Alright, now that I'm done,

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I'll just press the escape key,

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in order to exit the isolation mode,

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and by the way, you
can tell you're working

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in the isolation mode, if
I go ahead and double click

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on the path outline, once again.

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Not only because all the
other objects are dimmed,

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but also because we're
seeing this path up here,

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in the top left corner of the window.

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And so, notice we're
working on the meshes layer,

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that's what that means,

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and we're working on this mesh object.

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And so, you can either back out,

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by clicking on this right
pointing arrow head,

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or again, you can just
press the escape key.

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After which, I'll go ahead

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and click off the path to deselect it.

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And again, you don't need to worry

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about those white artifacts.

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But, we do need to worry
about this miter joint.

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I'm not interested in it, so I'll go ahead

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and select the path
outline, and then I'll click

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on the word stroke here
in the appearance panel,

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and I'll change the corner to round join,

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and then I'll go ahead
and round off that corner.

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And then, I'll click off
the path to deselect it.

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And, that's how you add
shading with gradient mesh

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in order to create a volume metric object,

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as well as how you isolate a mesh object,

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here inside Illustrator.

