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- [Instructor] In this
movie we're going to begin

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work on the hood right here,

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and along the way I'll
show you how to delete

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invisible, unwanted mesh points

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which are a real nuisance
inside the program.

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And they can be extremely
confusing at first.

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In fact I would go so far as to say

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they are extremely confusing always.

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In any event I'm going to switch over

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to the project file so far,

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and notice this hood path right here.

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It is another compound shape

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as we can see on the far left
side of the control panel,

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and so what I've got

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is this path right here
cut out of the hood.

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Alright so that's not going to work.

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I can't turn a compound
shape into a mesh object,

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and so what I'll do is
go to the Window menu,

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and choose Pathfinder to
bring up the Pathfinder panel.

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Again, with any luck, you'll
see the Expand button.

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If not, click off the
path, and select it again.

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And, once again, if you have that checkbox

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turned on inside the
preferences dialog box

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you're going to have to click on the

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path outline then click Expand,

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and that will go ahead and
convert the compound shape

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to a static path outline as we are

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once again seeing on the far
left side of the control panel.

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Alright, I'll go ahead and
hide the Pathfinder panel,

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and I'm going to zoom on in.

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And I could go up to the Object menu,

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choose Create Gradient Mesh,

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and then enter something like, let's say,

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seven rows and seven
columns at which point

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you're going to see the
various row segments

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bending into the bottom
of the path outline.

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And that's because Illustrator is

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trying to match the contour.

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Which, you know, makes sense.

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The way it's doing it
though is highly bizarre,

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and so what I'm going to do, to
make this clear, is cancel out.

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And then I'll go ahead,
and grab the Mesh tool,

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and I'll click let's say right about here

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in order to add a new row.

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Notice that it's kind of lumpy.

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See how it goes down at first then back up

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then down, up, and then down again

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even though there are
only two control handles?

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That should just make it arc
upward, and nothing more.

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It gets even worse if we
click someplace down here.

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For example I'll click in the
bottom right corner someplace

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in order to add this guy.

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There's no world in which
this control handle,

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and this control handle right there

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result in a path that goes above

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the control panel for one thing,

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and then has a couple of corners in it,

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and then starts arcing again.

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But what I want you to notice here

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is if I press the A key to
switch to the white arrow tool,

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and I hover over this corner
there's a point there.

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Notice that I can see
that there's a point,

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but if I click on it I can't select it.

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And even if I start
dragging that point around

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I end up moving the entire segment,

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and making a huge mess of the
path outline, and so forth.

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What's going on is Illustrator has created

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a bunch of invisible mesh points,

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and to see what those look
like I'll press Ctrl + Z,

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or Command + Z on the
Mac to undo that chance.

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And then you want to click,

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and hold on the Pen tool right here,

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and select the Delete Anchor Point tool

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from the fly-out menu.

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Or you've got the keyboard
shortcut which is the minus key,

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and the second you select that tool

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you will see all of those
invisible mesh points.

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None of which you want.

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They are not things
that you can manipulate

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so they are just going to get in your way.

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And so what I recommend you do

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is painstakingly click on every

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one of these interior points.

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You don't want to click on the one

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that initiates the segment.

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You want to click on
these guys, for example,

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and if you get this error message

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all it means is that you missed the point.

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Just click OK, and try again.

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You can even zoom in if you want to

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because, notice here, I've got a couple

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of mesh points right next to each other.

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So I'll get rid of this guy,

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and then I'll get rid of
this corner point there,

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and I'll get rid of this corner point

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in order to smooth out that segment.

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And now we have a couple
more right here, and here.

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Alright now what you want to do

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is the same thing where
this top guy is concerned

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so I'll click here to
get rid of that segment.

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To get rid of that point I'll click here.

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I'll click on that one, and that one,

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and that one as well,

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and then, finally, you
want to click on this guy.

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So leave the two extreme points

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on either end of the segment,

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but get rid of everything else,

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and it looks like I've got
something going on here.

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I don't actually.

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I'm going to leave that one alone

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because it's appearing
along the path outline.

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Alright now if I were to zoom out

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just by pressing Ctrl + Minus,

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or Command + Minus on a Mac a few times.

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Now I can switch to my white arrow tool,

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and I can go ahead and
select this point right here,

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and I can drag this control handle,

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and I can drag this control handle as well

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in order to more reliably,

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and predictably modify the
curvature of this segment.

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And the same goes for this guy as well.

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I'll bring out this control handle,

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and drag it out quite a bit like so,

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and I'll do the same with this one here.

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And you could even give it a

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little bit of a wave if you want.

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Now after this point you could

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switch back to the mesh tool,

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and you could add more rows if you like

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between

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those existing rows like so,

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and they're going to
end up looking smooth.

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You can't really create rows down below.

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For example, if I were to click here,

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I create a column line,

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and that column is extremely messed up.

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If I click over here then
I create a new row line

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that is a kind of compromise
between the one above it,

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and the curvature of the
path outline down below.

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So, in other words, I'm
still going to struggle

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with this path because of its shape.

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That's not what I want

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which is why I'm going to show you

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an easier way to approach this object

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in the very next movie.

