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- [Instructor] Alright,
so, given that the contour

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of the path outline ends
up affecting the contour

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of the rows and the
columns inside the mesh,

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it makes sense to take a moment to reshape

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the original path outline before

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you convert it into a mesh object.

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And so what I'd like to
do, is release this mesh

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and regain my original path.

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So what you might figure you could

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right click on it and choose some command.

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Or, you could go up to the object menu

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and find some sub menu
and then choose release.

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But that's not the way it works.

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Another thing you may try
is alt or option clicking

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on the existing rows and columns.

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So if I alt or option
click on this mesh point,

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I'll get rid of a row and a column,

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and then I'll just alt or
option click on all these guys,

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and you can now see that every single one

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of the rows and columns is gone.

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However, I still have a
mesh object as indicated

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on the far left side of the control panel

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and that's going to make it very difficult

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to reshape this path.

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So what I want to do, is
release the darn thing

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and get access to my
original path outline.

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Now, the documentation recommends

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that you go up to the object menu,

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choose Path, and then choose Offset Path.

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Which, if you've loaded
D keys, has a shortcut

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of control+shift+backslash.

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That's command+shift+backslash on a Mac.

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And, I want you to notice something here.

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See how many anchor points we have.

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Not really all that many.

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A few more than we need,

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but notice if I set the
offset value to zero points,

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which is again what the
documentation recommends,

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and I turn on the preview checkbox,

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I'm going to see anchor
points all over the place.

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At which point, if I click OK,

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I do indeed have a static path outline,

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as indicated by the word path
up here in the control panel.

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The thing you have to
bear in mind, however,

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is if you press the V key

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to switch to the black arrow tool

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and then you click off the path

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and you click on it again,
you'll see the word mesh,

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because you still have
the original mesh object.

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And so, you'd have to get rid of it.

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And then select your
path and work from there.

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But this is a mess.

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Which is why I very much recommend

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that before you start
creating your mesh objects,

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you go ahead and duplicate
all your base path outlines,

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as we did a couple of movies ago.

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So I'm just going to get rid
of this hood path right there.

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And then I'll turn on this paths layer,

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and I'll press control+y,
or command+y in a Mac,

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to switch to the outline mode

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so I can see this path right there

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and so, I'll click on it.

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That is, once again, that
original compound shape.

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So go ahead and select it,

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and then press the alt key,

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or the option key on a Mac,

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and drag that blue square,

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if you're working along with me,

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up to the meshes layer

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in order to create a copy of it, like so.

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And again, that's an alt or option drag.

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Then turn off the original
paths layer so you don't harm it

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and press control+y,
or command+y on a Mac,

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in order to switch back
to the preview mode.

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And if you click off the path outline,

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you can see we've regained
the original hood.

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Alright, now I'm going to
simplify the path a little bit.

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You don't really need this
shape cut out of the hood

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because, after all, these grill elements

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are sitting on the very top layer

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and they're covering up the hood.

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So, what I'm going to do
is go to the window menu

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and once again choose
the Pathfinder command.

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And then, rather than
clicking on the expand button,

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and by the way, if you're not seeing it,

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click off the path and
then click on it again.

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This time what you want to do

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is click on the flyout menu icon

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in the top right corner of the panel

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and choose Release Compound Shape.

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And that will give you two path outlines

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and it looks like it's
still a compound shape,

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but that's just because
the grill's in front of it.

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And notice if I turn the grill off,

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we have two path outlines now.

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And so I'll go ahead and shift click

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on this hood path right there,

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and I'll press the backspace key,

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or the delete key on a Mac,

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to get rid of that guy that
was formerly cut out of it.

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Then I'll go ahead and turn
the grill, etc., layer back on.

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And that's how you regain access

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to your original path outline.

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Either because you wisely duplicated it

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before turning it into a mesh object,

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or using the offset path
command here inside Illustrator.

