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- [Instructor] In this
movie, we're going to take

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our simplified path and we're going to add

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a bunch of rows and columns to it.

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And along the way,

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I'll show you how to
take cusp mesh points,

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which sometimes occur

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when you're creating complicated meshes,

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and turn them into more
organic smooth points.

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Alright, so with this path
selected, I'll go ahead

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and switch to my mesh tool,

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which of course you can
get by pressing the u key,

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at least by now I've
said that enough times

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that it doesn't really make any sense.

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And now I'll go ahead and zoom
in on this right headlight

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and I'm going to click just above

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this bottom-right anchor point,

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right at this location
there, to add a row.

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Now, the interesting thing about this row

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is it almost looks like a
duplicate of the bottom segments

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and that's because it's
trying to match the contour

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of that segment.

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And so what you need to do

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is switch to the Delete Anchor Point Tool,

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which you can get by
pressing the minus key,

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and then you want to hunt
down any of those points

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and notice we've got one here

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but we don't have as
many as we had before.

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We also have this guy and
I think that might be it.

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This guy next door right
here is some kind of point

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but if I click on it to get rid of it

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then Illustrator complains, so

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I'm just going to leave it where it is.

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Alright, now we want to add
another row up here at the top

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and you can do that by switching
back to that mesh tool.

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And then I want to zoom
out here a little bit

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so I can see more of what I'm doing

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and I want to add a point right about here

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and because I'm clicking on something

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that I guess resembles a column,

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we end up getting a new row.

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And then I'll press the
minus key to switch back

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to my Delete Anchor Point Tool

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and I'll make sure that there aren't any

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extra anchor points visible

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which in my case there aren't.

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Alright, so this looks awfully darn good.

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I am going to make a
few modifications here.

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I'll press the a key to
switch to the White Arrow Tool

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and then I'll click on this segment,

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the first one I created

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and I'll drag this control
handle way down like so

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and then I'll drag this
control handle over here

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on the right hand side up
until I get sort of this

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waving path outline right here

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and I really want it to
wave close to the grill

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but I'm not going to get it
too close until I add a column.

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Now I should say, by the way,

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if you didn't want to add any columns,

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you could get some more
control by switching

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for the Delete Anchor Point tool

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to the Add Anchor Point Tool.

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You can do that and
you could just go ahead

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and add a point right there
in the middle if you want,

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after which point I can
press the a key to get my

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White Arrow Tool and I can actually select

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the point I added and drag
it to a different location.

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That's not what I want to do however,

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I want to control the
location of all my mesh points

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using rows and columns.

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It's just a cleaner way to work.

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And so, I'll press control
z or command z on the Mac

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a couple times to get rid of that point

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and I'll go ahead and switch
to the mesh tool once again

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and I want to add a new point,

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let's say right about here

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and that's going to add this crazy column

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and it turns the point white

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which is in no way what I want.

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So I'll go over here
to the Swatches Panel,

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make sure the fill is
active and select blue one

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one again.

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Alright, now I'll press
the a key to switch

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to the White Arrow Tool
and I want you to notice

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this point right here.

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I'll go ahead and select
it and notice that

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it's kind of a crazy cusp point

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in which the two opposite handles

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are locked into alignment with each other.

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That is not going to do us any good.

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So, what I'm going to do
instead is click and hold

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on the Add Anchor Point Tool right there

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and choose the Anchor Point Tool

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or you can press a keyboard
shortcut of shift c

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in order to select it

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and now what you want to do is
just drag out from this point

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and that's going to create a
total of four control handles

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as we're seeing right here

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but this time they're all symmetrical,

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which means we have a smooth point.

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Alright, now I'll press the u key

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to switch back to my Mesh Tool

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and I'll go ahead and drag this point

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while pressing the shift key
so that I'm dragging it along

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the row line like so and
that'll just make for

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a more consistent effect in a moment,

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after I've fixed things of course.

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Anyway, I went ahead and shift
dragged this guy over as well

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and I'll drag this control
handle up a little bit

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and then I'll drag this
control handle down like so

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and I'll press the a key to switch back

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to my White Arrow Tool
so I don't inadvertently

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add a column or a row and
I'll click on that mesh point

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and I'll drag this control handle up,

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perhaps not that far

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and then I'll drag this
control handle back

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and I'll once again
press the u key to switch

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to switch to the Mesh Tool
and I'll drag this guy over

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while pressing the shift key in order to

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constrain that row and I'll
drag this guy up a little more

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and so forth.

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So you may find yourself
needing to drag the points

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and control handles around several times

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in order to get the
effect you're looking for.

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Alright, once you have a column line

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that looks nice and smooth,
you really want to get it

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as smooth as possible,
then go ahead and add

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another column over about here.

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So click near the top
of this octagonal logo

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in order to create this column line.

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It's not perfect but if I drag this point

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while pressing the shift key

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I can move this over to a better location

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and I'll go ahead and drag
this control handle down

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like so and that actually
looks pretty good.

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Alright, now I want to
move this mesh point down.

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So I'm going to drag it
while pressing the shift key,

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so again, I'm working with the Mesh Tool.

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The Mesh Tool's the
only one that allows you

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to constrain a mesh point

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along a column or row line
and then I'll just go ahead

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and drag this guy up ever so slightly.

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Alright, now we need
to add two more columns

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and a bunch more rows and so
I'm going to click right here

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and because we're working
in between these two

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smooth columns, things
should look pretty darn good.

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They might not be prefect, in which case

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you're just going to have
to modify the position

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of the mesh points or the control handles

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until you get the effect you like

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and then I'll click right about here

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to add another column like so.

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Alright, now I'm going
to add four more rows,

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I just found that this works nicely

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and so I'm going to create a
row just above the bottom one

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like so and it's looking super smooth

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as we you can see right here.

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One problem is I want to lift
these curves a little bit

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so I'm going to press
the a key to switch to my

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White Arrow Tool and I'll
just click this segment

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and I'll drag this control handle upward

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so that it's mimicking the
angle of this line right here

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and I'll go ahead and do the
same with this control handle,

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the one that's associated
with the bottom row

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and I'll press the u key to
switch back to my Mesh Tool

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and I'll grab this point
and drag it while pressing

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the shift key upward

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so that I'm dragging the
point along the column line.

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Alright, now let's add a
few more rows, three in all

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and I'll start with one right there

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and one just slightly above it

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and then I'll go ahead
and create another row

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right about at this location here

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and I'm going to go ahead
and grab this mesh point

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and shift drag it downward
so that we're more or less

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matching the control of the grill

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and I'll shift drag this guy
down a little bit as well

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so that this portion of the
line is running parallel

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to the other ones and I'll
go ahead and drag this

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control handle up a little bit.

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And you can play with these
things all day but ultimately,

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this is the effect I'm looking for.

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So notice that I have one,
two, three, four, five,

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six rows, at least six
rows that we're seeing

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and then one, two, three, four columns.

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And that's how you add a
bunch of rows and columns

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to your simplified path outline

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as well as how you convert
rouge cusp points if need be,

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to smooth mesh points
using the Anchor Point Tool

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here inside Illustrator.

