1
00:00:00.07 --> 00:00:01.05
- [Instructor] In this movie,

2
00:00:01.05 --> 00:00:02.09
we're going to take on the rocker panel

3
00:00:02.09 --> 00:00:04.09
down here underneath the doors.

4
00:00:04.09 --> 00:00:07.01
Or to be more exact,
it's the piece of trim

5
00:00:07.01 --> 00:00:09.00
that's covering the rocker panel

6
00:00:09.00 --> 00:00:10.07
and it's going to present
a special challenge

7
00:00:10.07 --> 00:00:13.00
because it bends.

8
00:00:13.00 --> 00:00:15.04
So notice that we have
effectively two regions

9
00:00:15.04 --> 00:00:16.08
of this path outline.

10
00:00:16.08 --> 00:00:18.04
We have this area down here

11
00:00:18.04 --> 00:00:22.00
which is traveling at more or
less a 45 degree direction,

12
00:00:22.00 --> 00:00:24.02
and then this region over
on the left hand side

13
00:00:24.02 --> 00:00:26.08
is nearly vertical,

14
00:00:26.08 --> 00:00:29.00
and that means that the mesh
is going to have to bend

15
00:00:29.00 --> 00:00:31.08
along with the path, which
is not necessarily something

16
00:00:31.08 --> 00:00:35.06
that Illustrator deals with
very effectively by default.

17
00:00:35.06 --> 00:00:37.02
Alright so I'll go ahead and switch over

18
00:00:37.02 --> 00:00:38.09
to our document in progress,

19
00:00:38.09 --> 00:00:42.03
and I will zoom in on that detail like so

20
00:00:42.03 --> 00:00:43.07
and then I'll click on it
with the black arrow tool

21
00:00:43.07 --> 00:00:45.03
in order to select it.

22
00:00:45.03 --> 00:00:47.08
And I want you to notice how
the anchor points are arranged.

23
00:00:47.08 --> 00:00:50.08
We've got three points
along the bottom edge

24
00:00:50.08 --> 00:00:53.06
and then we have a couple
of additional smooth points

25
00:00:53.06 --> 00:00:55.04
along that top edge,

26
00:00:55.04 --> 00:00:56.08
and that's going to make for a little bit

27
00:00:56.08 --> 00:01:00.04
of additional confusion
on Illustrator's part,

28
00:01:00.04 --> 00:01:02.04
but there are ways to address the problem.

29
00:01:02.04 --> 00:01:04.07
So let's start things off by
going up to the Object menu

30
00:01:04.07 --> 00:01:07.05
and choosing create gradient mesh,

31
00:01:07.05 --> 00:01:10.03
and notice that I've set
the rows value to three

32
00:01:10.03 --> 00:01:13.04
and the columns value to four.

33
00:01:13.04 --> 00:01:15.01
And with the preview check box turned on,

34
00:01:15.01 --> 00:01:17.07
you can see that that
gives us two row lines

35
00:01:17.07 --> 00:01:19.07
and three column lines,

36
00:01:19.07 --> 00:01:21.03
so you're always getting one less line

37
00:01:21.03 --> 00:01:23.02
than either of the values.

38
00:01:23.02 --> 00:01:24.05
And that's because, for example,

39
00:01:24.05 --> 00:01:28.09
two lines here breaks
this path into three rows.

40
00:01:28.09 --> 00:01:30.01
Anyway, that's where we're going to start.

41
00:01:30.01 --> 00:01:32.00
So I'll go ahead and click okay,

42
00:01:32.00 --> 00:01:35.07
and then I'll zoom in on the path outline.

43
00:01:35.07 --> 00:01:38.07
And we might as well reinstate
the stroke very first thing,

44
00:01:38.07 --> 00:01:41.01
and so I'll go ahead and switch
over to the appearance panel

45
00:01:41.01 --> 00:01:43.01
and with the entire mesh selected,

46
00:01:43.01 --> 00:01:47.01
I'll drop down to the add new
stroke icon and click on it

47
00:01:47.01 --> 00:01:49.09
and then I'll go ahead
and change that weak black

48
00:01:49.09 --> 00:01:53.07
to a nice rich RGB black like so.

49
00:01:53.07 --> 00:01:55.00
Alright now what you want to do

50
00:01:55.00 --> 00:01:56.09
is select that delete anchor point tool

51
00:01:56.09 --> 00:01:58.08
from the pen tool fly out menu.

52
00:01:58.08 --> 00:02:01.02
Just so we can see if
we have an extra points,

53
00:02:01.02 --> 00:02:03.03
like this guy right here, don't want him,

54
00:02:03.03 --> 00:02:06.03
so I'll just go ahead and click
in order to get rid of it.

55
00:02:06.03 --> 00:02:10.02
And that's it, which is
actually not too bad.

56
00:02:10.02 --> 00:02:11.03
Now you can see there's another

57
00:02:11.03 --> 00:02:13.08
weird little point right
there that's been added,

58
00:02:13.08 --> 00:02:15.05
but if you click on it,

59
00:02:15.05 --> 00:02:17.05
you're going to reshape the path outline,

60
00:02:17.05 --> 00:02:20.01
which is not what we want,
so I'll undo that change.

61
00:02:20.01 --> 00:02:22.02
Alright, now I'll go
ahead and press the A key

62
00:02:22.02 --> 00:02:24.00
to switch to the white arrow tool

63
00:02:24.00 --> 00:02:26.01
and I'll select this
mesh point right here,

64
00:02:26.01 --> 00:02:28.03
just so that we can
see the control handles

65
00:02:28.03 --> 00:02:29.07
which are turning into something

66
00:02:29.07 --> 00:02:31.07
of a big jumbled mess here.

67
00:02:31.07 --> 00:02:33.06
And that's a function of the fact

68
00:02:33.06 --> 00:02:37.03
that this path is bending so
dramatically at this location.

69
00:02:37.03 --> 00:02:39.08
And so I'm just going to
grab a control handle here

70
00:02:39.08 --> 00:02:40.08
and hope for the best,

71
00:02:40.08 --> 00:02:42.05
and it turns out to be the right one.

72
00:02:42.05 --> 00:02:45.05
So just so you can follow
along, it's this guy right here.

73
00:02:45.05 --> 00:02:49.02
So it's the one that is to
the left of the big cluster,

74
00:02:49.02 --> 00:02:50.09
and so I'll go ahead and drag that down

75
00:02:50.09 --> 00:02:54.05
and I might drag this guy down as well.

76
00:02:54.05 --> 00:02:55.07
Alright now what I want to do

77
00:02:55.07 --> 00:02:57.08
is move this point a little higher

78
00:02:57.08 --> 00:02:59.07
and I'm going to do that
by pressing the U key

79
00:02:59.07 --> 00:03:02.01
in order to switch to the mesh tool.

80
00:03:02.01 --> 00:03:05.03
And then I'll drag this guy upward

81
00:03:05.03 --> 00:03:07.05
while pressing the shift key.

82
00:03:07.05 --> 00:03:10.01
And that way I'm moving the
mesh point up the column.

83
00:03:10.01 --> 00:03:13.05
So again, I don't end up
reshaping the path outline.

84
00:03:13.05 --> 00:03:15.04
Because if you take a look
at how things are structured

85
00:03:15.04 --> 00:03:16.07
here in the layers panel,

86
00:03:16.07 --> 00:03:18.04
you can see that this mesh's layer

87
00:03:18.04 --> 00:03:21.00
accounts for the body of the car,

88
00:03:21.00 --> 00:03:23.02
and well below that we
have the wheels layer,

89
00:03:23.02 --> 00:03:25.02
so if I were to make a modification

90
00:03:25.02 --> 00:03:27.04
to the shape of this path outline,

91
00:03:27.04 --> 00:03:29.09
we would most assuredly see it.

92
00:03:29.09 --> 00:03:31.08
Alright so I'll go ahead
and press control Z

93
00:03:31.08 --> 00:03:34.03
or command Z on the
Mac to undo that change

94
00:03:34.03 --> 00:03:38.04
and I might drag this guy
a little down as well.

95
00:03:38.04 --> 00:03:40.07
I'm going to leave this point
where it is for the moment.

96
00:03:40.07 --> 00:03:42.01
But I am going to move this guy up.

97
00:03:42.01 --> 00:03:44.00
So I'll go ahead and
click on it to select it.

98
00:03:44.00 --> 00:03:44.09
You have to be very careful

99
00:03:44.09 --> 00:03:48.02
that you don't accidentally
add a row, like so.

100
00:03:48.02 --> 00:03:49.07
So make sure you click
directly on the point

101
00:03:49.07 --> 00:03:52.02
and then drag it upwards

102
00:03:52.02 --> 00:03:54.06
while pressing the shift key as well

103
00:03:54.06 --> 00:03:56.09
and then just go ahead
and drag this guy down.

104
00:03:56.09 --> 00:03:58.06
So again, very important,

105
00:03:58.06 --> 00:04:01.05
we're making all these
modifications with the mesh tool.

106
00:04:01.05 --> 00:04:03.02
Alright I'm going to drag this guy down

107
00:04:03.02 --> 00:04:04.09
while pressing the shift key

108
00:04:04.09 --> 00:04:06.09
so that we're traveling along the column,

109
00:04:06.09 --> 00:04:10.01
and I'm going to drag this
guy up while pressing shift,

110
00:04:10.01 --> 00:04:12.02
and let's see about these guys here,

111
00:04:12.02 --> 00:04:13.08
I'll just go ahead and drag this guy up

112
00:04:13.08 --> 00:04:15.05
while pressing the shift key.

113
00:04:15.05 --> 00:04:17.05
This guy, I'm just going to drag free form

114
00:04:17.05 --> 00:04:19.01
because I'm not very happy with the shape

115
00:04:19.01 --> 00:04:21.05
of this column line right here,

116
00:04:21.05 --> 00:04:23.08
and it is functioning as
a column line by the way,

117
00:04:23.08 --> 00:04:26.05
even though it is more
horizontal than vertical.

118
00:04:26.05 --> 00:04:28.05
And I'll go ahead and drag this guy down

119
00:04:28.05 --> 00:04:29.06
a little bit as well,

120
00:04:29.06 --> 00:04:33.00
and I might now drag this guy
while pressing the shift key

121
00:04:33.00 --> 00:04:36.03
so that we're dragging
the point along the row.

122
00:04:36.03 --> 00:04:37.08
Now I don't want this transition

123
00:04:37.08 --> 00:04:39.01
to be super harsh like this,

124
00:04:39.01 --> 00:04:41.01
so I'm going to move these control handles

125
00:04:41.01 --> 00:04:43.03
farther away from each other.

126
00:04:43.03 --> 00:04:46.00
And now this guy needs
to be moved as well,

127
00:04:46.00 --> 00:04:48.05
so I'm just going to drag him free form

128
00:04:48.05 --> 00:04:51.06
to let's say, about here,

129
00:04:51.06 --> 00:04:53.01
and now we have some
control handle problems

130
00:04:53.01 --> 00:04:54.04
as you're seeing there,

131
00:04:54.04 --> 00:04:56.02
but before I deal with them,

132
00:04:56.02 --> 00:04:58.04
I want to move this guy up like so

133
00:04:58.04 --> 00:05:00.08
and this time I am pressing
the shift key, incidentally,

134
00:05:00.08 --> 00:05:05.02
in order to move the mesh
point along this column line.

135
00:05:05.02 --> 00:05:06.04
And that has the added effect

136
00:05:06.04 --> 00:05:08.09
of moving these control handles
farther away from each other

137
00:05:08.09 --> 00:05:10.04
which is great.

138
00:05:10.04 --> 00:05:11.09
Alright, now let's supply some color

139
00:05:11.09 --> 00:05:14.09
so that we can tell what's
really going on here.

140
00:05:14.09 --> 00:05:15.09
Because I'll just press the A key

141
00:05:15.09 --> 00:05:18.03
to switch back to my white arrow tool

142
00:05:18.03 --> 00:05:20.08
and notice this point right there.

143
00:05:20.08 --> 00:05:22.06
If you take a look at the swatches panel,

144
00:05:22.06 --> 00:05:25.07
and I'll go ahead and click
on a fill to select it,

145
00:05:25.07 --> 00:05:26.06
Illustrator's telling me

146
00:05:26.06 --> 00:05:29.03
that the color of this point is white.

147
00:05:29.03 --> 00:05:30.06
Which is not actually true.

148
00:05:30.06 --> 00:05:34.00
Notice if I try to change it
to black, it has no effect.

149
00:05:34.00 --> 00:05:36.04
And so if this were an interior point

150
00:05:36.04 --> 00:05:37.07
I would press the minus key

151
00:05:37.07 --> 00:05:39.04
to get my delete anchor point tool

152
00:05:39.04 --> 00:05:41.05
and I would click on it to get rid of it.

153
00:05:41.05 --> 00:05:43.08
Now initially, it looks like
everything's still fine,

154
00:05:43.08 --> 00:05:46.02
but if I press the B key to switch back

155
00:05:46.02 --> 00:05:47.06
to the black arrow tool,

156
00:05:47.06 --> 00:05:50.03
then Illustrator goes ahead
and updates the screen preview

157
00:05:50.03 --> 00:05:52.02
at which point you can see

158
00:05:52.02 --> 00:05:54.02
that I've reshaped the path outline.

159
00:05:54.02 --> 00:05:56.01
Don't want to do that, so
we'll just press control Z

160
00:05:56.01 --> 00:05:59.00
or command Z on the
Mac to undo that change

161
00:05:59.00 --> 00:06:00.00
and I'll press the A key

162
00:06:00.00 --> 00:06:02.03
in order to switch back
to my white arrow tool

163
00:06:02.03 --> 00:06:04.08
and I'll move over to this mesh point,

164
00:06:04.08 --> 00:06:07.01
which is a legitimate point by the way,

165
00:06:07.01 --> 00:06:09.05
and I will change it to blue four.

166
00:06:09.05 --> 00:06:10.05
So you need to make sure once again

167
00:06:10.05 --> 00:06:14.00
that your fill is selected
up here in the swatches panel

168
00:06:14.00 --> 00:06:16.07
and then I'll go ahead
and select these guys.

169
00:06:16.07 --> 00:06:19.04
So I'll click on this
one, shift click on this,

170
00:06:19.04 --> 00:06:21.04
and you just want to select every point

171
00:06:21.04 --> 00:06:23.00
along the top edge here,

172
00:06:23.00 --> 00:06:25.03
so I'm just shift clicking on each one

173
00:06:25.03 --> 00:06:26.07
with the white arrow tool once again.

174
00:06:26.07 --> 00:06:30.00
You can't select multiple
points with the mesh tool.

175
00:06:30.00 --> 00:06:33.06
And then I'll change all
these guys to white, like so,

176
00:06:33.06 --> 00:06:36.08
and I am not changing
this color, incidentally,

177
00:06:36.08 --> 00:06:40.01
this guy up here is still set to blue one.

178
00:06:40.01 --> 00:06:42.02
Alright but we've got some
pretty harsh transitions

179
00:06:42.02 --> 00:06:45.03
and that's because this line right here,

180
00:06:45.03 --> 00:06:48.07
this column line, falls
outside of the path outline.

181
00:06:48.07 --> 00:06:50.04
And so what that means is we need to move

182
00:06:50.04 --> 00:06:52.05
some points and control handles around.

183
00:06:52.05 --> 00:06:54.04
So I'll go ahead and drag
that mesh point down there

184
00:06:54.04 --> 00:06:59.00
and I'll drag this control
handle inward like so.

185
00:06:59.00 --> 00:07:01.04
We still have a very
harsh transition going on

186
00:07:01.04 --> 00:07:03.03
and that's most likely because

187
00:07:03.03 --> 00:07:05.00
this control handle right here

188
00:07:05.00 --> 00:07:07.07
is crossing the neighboring column line,

189
00:07:07.07 --> 00:07:09.09
and so what I'm going to do is

190
00:07:09.09 --> 00:07:12.00
click on that line to select it,

191
00:07:12.00 --> 00:07:14.07
and I'll just drag out this
control handle, the top one,

192
00:07:14.07 --> 00:07:17.02
and I'll drag this control handle out

193
00:07:17.02 --> 00:07:19.05
away from this guy as well,

194
00:07:19.05 --> 00:07:21.02
and so far that's not
making a ton of difference,

195
00:07:21.02 --> 00:07:24.06
and so I'll just go ahead and
move this guy in a little bit.

196
00:07:24.06 --> 00:07:27.07
And that's still going to give
us something of a harsh edge,

197
00:07:27.07 --> 00:07:29.04
but I think it's looking better.

198
00:07:29.04 --> 00:07:31.09
And so now I'm going to
select this point right here

199
00:07:31.09 --> 00:07:34.02
and I'll shift click on this one

200
00:07:34.02 --> 00:07:35.07
and I'll also go ahead and shift click

201
00:07:35.07 --> 00:07:37.03
on this guy down here.

202
00:07:37.03 --> 00:07:40.08
And I'm going to change
these guys to blue three,

203
00:07:40.08 --> 00:07:43.02
and that's going to soften
things a little bit as well,

204
00:07:43.02 --> 00:07:45.05
but now we have another
sharp reflection over here,

205
00:07:45.05 --> 00:07:48.02
which I think is going to
work out fine in the long run.

206
00:07:48.02 --> 00:07:50.06
Alright, so I'll go ahead
and select this bottom point

207
00:07:50.06 --> 00:07:53.03
and I'll change it to blue four.

208
00:07:53.03 --> 00:07:55.02
And then I'll select this guy

209
00:07:55.02 --> 00:07:58.07
and I'll change him back to blue three.

210
00:07:58.07 --> 00:08:00.04
And I'll leave this
final bottom point here,

211
00:08:00.04 --> 00:08:04.01
the bottom right point, set to blue one.

212
00:08:04.01 --> 00:08:05.00
And to see what that looks like,

213
00:08:05.00 --> 00:08:07.06
I'll just go ahead and click
off the path outline for now

214
00:08:07.06 --> 00:08:09.08
and I'll press control minus a few times

215
00:08:09.08 --> 00:08:11.03
in order to zoom out,

216
00:08:11.03 --> 00:08:14.04
and the result is this effect right here.

217
00:08:14.04 --> 00:08:16.09
Alright now my only real problem with this

218
00:08:16.09 --> 00:08:18.07
is that these white points up here

219
00:08:18.07 --> 00:08:20.03
aren't showing up very well,

220
00:08:20.03 --> 00:08:21.05
and so what I need to do

221
00:08:21.05 --> 00:08:24.03
is move one of those row
lines down a little bit,

222
00:08:24.03 --> 00:08:26.05
and so I'll go ahead and
click on the top of the path

223
00:08:26.05 --> 00:08:30.00
to select it, and then I'll
grab these to guys right here.

224
00:08:30.00 --> 00:08:31.06
So click on one, shift click on the other

225
00:08:31.06 --> 00:08:32.07
with the white arrow tool,

226
00:08:32.07 --> 00:08:34.07
and I'll just drag them down a little bit.

227
00:08:34.07 --> 00:08:36.04
And now, just so I can see what I've done,

228
00:08:36.04 --> 00:08:39.00
I'll press control H,
or command H on the Mac

229
00:08:39.00 --> 00:08:41.00
to hide the selection edges.

230
00:08:41.00 --> 00:08:45.00
And to my eye, that
looks pretty darn good.

231
00:08:45.00 --> 00:08:46.05
Alright so now I'll just press control H

232
00:08:46.05 --> 00:08:47.07
or command H on the Mac

233
00:08:47.07 --> 00:08:50.03
so I don't run the risk
of saving the document

234
00:08:50.03 --> 00:08:52.05
with the selection edges hidden,

235
00:08:52.05 --> 00:08:54.08
which can make things
pretty confusing over time.

236
00:08:54.08 --> 00:08:58.05
And then I'll just click
off the path to deselect it.

237
00:08:58.05 --> 00:09:00.08
And that is how you apply a gradient mesh

238
00:09:00.08 --> 00:09:04.01
to a bendy path, one that
curves around on itself,

239
00:09:04.01 --> 00:09:06.01
here inside Illustrator.

