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- [Instructor] In this movie,

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we are going to take
on the body of the car,

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which is currently expressed
as a compound shape.

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And the reason it's a compound shape

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is because I had to cut
a hole through the window

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so that we could see through
it to the interior of the car,

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and I also had to cut holes
for both of the wheels.

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Now, I've gone ahead and made a diagram

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of what this gradient mesh
is going to look like.

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It's not going to be quite this scary,

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although there is a fair
amount of stuff going on.

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Anytime where you see an arrow,

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that means, for example,

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white spans the entire row.

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And then we've got a few rows

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that are spanned entirely by blue one.

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Now, the most important
thing to note at this point

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is that we have a total of 11 row lines

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if you count the top and the bottom.

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And so notice here we've got one, two,

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three, four right together,

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five, six, seven right together,

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eight, nine, 10 right together,

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and then 11 down here at the bottom.

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And we're going to make
use of that information

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in this very movie.

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All right, so I'll switch back
to my illustration so far.

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We already know that you
can't turn a compound shape

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into a gradient mesh,

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and so at the very least,

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we need to expand it to
create a compound path.

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So, and I'll do that by
going to the Window menu

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and choosing the Pathfinder menu.

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And then you want to click
on the Expand button.

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If it's dimmed,

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just click off the path
and click on it again,

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and then click on Expand,

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and that is going to
convert the compound shape

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into a compound path.

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So in other words,

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we got rid of the wheel paths,

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we just cut them away,

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and the window's now just serving

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as your everyday average hole.

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Problem is,

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if I return to the Object menu,

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you can see Create Graded
Mesh is still dimmed,

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and that's because
meshes are not compatible

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with compound paths

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any more than they are compound shapes.

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And so what do we do?

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Well, the answer is to fill the shape

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with a very precise gradient

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and then convert that
gradient into a mesh.

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All right, so I'm going to
switch back to Photoshop

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where I have open yet another diagram here

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which shows the gradient
that we're about to create.

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And notice, if you will,

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that there are as many color stops

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as there are rows in that final artwork.

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So in other words,

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we're looking at a total
of 11 color stops in all,

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and as you might imagine,

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I did a lot of measuring

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in order to figure out these values.

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I'll switch back to Illustrator.

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Here we go.

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I'm going to bring up the gradient panel,

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which is already expanded,

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and I'm going to drag it out here

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just so I have a little more room to work.

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And you can see that I've
made it nice and wide.

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Make sure that the fill is active

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here inside the gradient panel,

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and then what you want
to do is grab blue one

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from the swatches panel

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and drag it and drop it all the way over

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to the left-hand side of this gradient,

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and then grab white

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and drag it and drop it

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over on the right-hand
side of the gradient,

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so we have this kind of
washed-out blue to white artwork.

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And I just want you to see
it over here on the screen.

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We obviously need more
color stops in this,

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and so I'll go ahead and
bring this guide back

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so that we can see both it

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and the swatches panel,

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and then I'm going to make a
copy of this blue one swatch

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by Alt or Option + dragging it,

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and I ultimately want it to appear

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at a location of 8%,

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and then I'll Alt or
Option + drag another copy,

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and this time I'll set the
location value to exactly 15%.

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Now we want to create a color
stop in between those two,

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and so I'll grab the blue two swatch

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and I'll drag it and drop it in between,

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and I'm looking for this
guy to be set to 11%,

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like so.

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All right, now I'll make
another copy of blue one

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and I'll Alt or Option + drag it

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until I get a location value of 30%,

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which you may have to enter manually.

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And then I'll grab blue
three this time around

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and I'll drag it and drop it

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to pretty close to the other color stop.

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I really want the location to be 33%.

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All right, now I'll Alt
or Option + drag this guy.

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And this is the blue one stop, by the way.

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And I'll set its location to 43%.

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And then I'll Alt or Option
+ drag another one of it

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and I'll set its location to 53%.

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And then I'll Alt or Option + drag

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this blue one stop right there

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until I reach a location of
48% is what I'm looking for.

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We've only got one more,

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and so I'll just go ahead
and make a copy of this guy,

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so I'm Alt or Option + dragging
the blue three color stop,

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and I'm going to change the location

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to exactly 80% this time around.

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And you should end up with
one, two, three, four,

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five, six, seven, eight,
nine, 10, 11 color stops.

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All right, I'll go ahead

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and put the gradient
panel back where it goes

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just to tidy up the screen a little bit.

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Now, I really don't want the gradient

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just going from left to right,

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as we're seeing right now.

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I want it to go up and to the right.

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And so one way to work

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would be to get the gradient tool

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and then just drag

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from this bottom corner of
the wheel well right there

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up and to the right, like so,

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at which point you'll
see these bands of color

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tracing the artwork more or
less the way we'd like it to be.

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However, I want things

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to be a little more precise than that,

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so I'm going to press Control + Z

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or Command + Z on the
Mac to undo that change,

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and I'm just going to
change the angle value

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here inside the gradient panel

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to 73 degrees is what I came up with.

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And that way, as you can see,

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these bands of color are tracing the car

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more or less the way they are

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in the final version of the artwork.

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So we've already done
a ton of work upfront.

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That's going to save us a lot
of effort in the long run.

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All right, now I'll go ahead

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and switch back to the black arrow tool,

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which you can get by pressing the B key.

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Now, I put a lot of
effort into that gradient,

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and so I don't want to lose it,

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which is why I'm going
to create a copy of it

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by pressing Control + C, Control + F.

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That's Command + C,
Command + F on the Mac.

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In order to copy the shape

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and paste it in front.

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And then I'll go ahead and
twirl open this message layer.

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It's going to be located
way down here at the bottom.

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So you might go ahead and
name this guy Gradient

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if you want to

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just so that you remember what it is.

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And then I'll turn it off
so I don't mess it up.

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And now I'll make sure the
copied artwork is selected

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and I'll go up to the Object menu

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and choose the Expand command.

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And that's going to bring
up the Expand panel.

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You don't need to expand the stroke

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so you can turn that off.

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Go ahead and make sure fill is turned on

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and Expand Gradient To
is set to Gradient Mesh,

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and then click OK.

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That's going to result in a group,

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as we're seeing over
here on the far left side

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of the control panel,

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which you want to ungroup
by going to the Object menu

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and choosing the Ungroup command,

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or you can just press Control + Shift + G,

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Command + Shift + G on the Mac.

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And that's going to give us a
couple of extra path outlines,

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one for the outside of the car

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and one for the window.

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We don't need either of them,

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so press the Backspace key

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or the Delete key on the
Mac to get rid of them.

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And then go ahead and twirl open

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this clipping group right here

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and select the top object,

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which is the clipping mask,

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and let's go ahead and
give it a stroke of black.

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We want a one point line weight,

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so that's great.

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Notice that we've got two
gradient meshes going on

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inside this clipping mask.

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One is the one we want.

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Notice it's nice and wide.

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And the other is the one we don't want.

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Not really sure why it's here,

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but we really don't want it.

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So press the Backspace key

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or the Delete key on the
Mac to get rid of it.

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And then go ahead and target this guy,

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which is the actual mesh object.

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So to answer the big question here,

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if you want to put a gradient
mesh into a compound path,

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you have to start with a gradient

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and then expand it.

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All right, now press the A key

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in order to switch to
the white arrow tool,

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and what I want to do is
take these guys right here

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and skew them.

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And so I'm going to select
each one of these mesh points

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by Shift + clicking on them.

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Notice these guys right here.

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I'll go ahead and Shift
+ click on all of them.

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And then I'll switch to the shear tool

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and I'll go ahead

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and Alt or Option +
click right about there,

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and I'll make sure the
preview checkbox is on,

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and then I'll increase
that shear angle value.

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Problem is right now I'm shearing
along the horizontal axis.

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I want a vertical axis.

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And so I'll go ahead and select vertical.

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A shear angle of seven
degrees is too much,

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so I'll go ahead and reduce
that value to, let's say,

227
00:08:10.09 --> 00:08:14.01
five degrees in order to
produce this effect here

228
00:08:14.01 --> 00:08:16.05
so that we're exactly matching the angle

229
00:08:16.05 --> 00:08:18.05
of this portion of the car,

230
00:08:18.05 --> 00:08:20.03
and then I'll click OK.

231
00:08:20.03 --> 00:08:23.00
All right, now I want to move
these points in a little bit,

232
00:08:23.00 --> 00:08:24.02
so I'll press the A key

233
00:08:24.02 --> 00:08:26.02
to switch back to my white arrow tool,

234
00:08:26.02 --> 00:08:29.07
and I'll click and Shift +
click on these guys, like so,

235
00:08:29.07 --> 00:08:32.03
and then I'll just drag along the line.

236
00:08:32.03 --> 00:08:33.02
I want to make sure

237
00:08:33.02 --> 00:08:35.02
that I'm not messing
up its angle too much.

238
00:08:35.02 --> 00:08:38.03
And then I'll Shift + click
on this one to turn it off,

239
00:08:38.03 --> 00:08:40.07
and I'll drag these guys
farther in, like so.

240
00:08:40.07 --> 00:08:42.08
And again, I'm just
trying to eyeball things.

241
00:08:42.08 --> 00:08:44.04
And I'll go ahead and grab this guy

242
00:08:44.04 --> 00:08:47.03
and drag him in, as well.

243
00:08:47.03 --> 00:08:49.06
And we want to make sure
that our control handles

244
00:08:49.06 --> 00:08:51.06
aren't getting too close together,

245
00:08:51.06 --> 00:08:52.08
and so I'll just go ahead

246
00:08:52.08 --> 00:08:54.04
and drag one of them.

247
00:08:54.04 --> 00:08:58.04
Unfortunately I ended up
selecting that rocket panel,

248
00:08:58.04 --> 00:09:00.05
and so I'm going to lock
the panel object here,

249
00:09:00.05 --> 00:09:02.07
and I'm actually going
to meatball this guy,

250
00:09:02.07 --> 00:09:04.07
the actual mesh object,

251
00:09:04.07 --> 00:09:06.04
and then I'll go up to the Object menu,

252
00:09:06.04 --> 00:09:07.04
choose Lock,

253
00:09:07.04 --> 00:09:09.03
and choose All Artwork Above,

254
00:09:09.03 --> 00:09:12.05
just so that these other
objects don't get in my way.

255
00:09:12.05 --> 00:09:14.01
All right, now I'll select this guy again,

256
00:09:14.01 --> 00:09:17.01
and I'll back off the
control handles a little bit,

257
00:09:17.01 --> 00:09:17.09
like so.

258
00:09:17.09 --> 00:09:19.01
I just don't want them to cross,

259
00:09:19.01 --> 00:09:21.00
'cuz that's going to mess things up later.

260
00:09:21.00 --> 00:09:24.01
And now I'll drag this guy back, like so,

261
00:09:24.01 --> 00:09:25.06
and drag this one in, as well,

262
00:09:25.06 --> 00:09:28.06
and then I'll do the
same for this segment,

263
00:09:28.06 --> 00:09:32.06
although it's not really
as severely effective.

264
00:09:32.06 --> 00:09:34.05
All right, now I want
to do something similar

265
00:09:34.05 --> 00:09:36.07
for these five rows right here,

266
00:09:36.07 --> 00:09:38.06
and so I'll go ahead and click on this guy

267
00:09:38.06 --> 00:09:41.08
and Shift + click on each one of these.

268
00:09:41.08 --> 00:09:44.04
I accidentally ended up
selecting the clipping path,

269
00:09:44.04 --> 00:09:46.06
so I'm going to lock it, as well,

270
00:09:46.06 --> 00:09:47.08
and see if that helps.

271
00:09:47.08 --> 00:09:49.03
And I'll Shift + click on this guy,

272
00:09:49.03 --> 00:09:50.07
and I'm just going to go ahead

273
00:09:50.07 --> 00:09:52.06
and drag these guys, like so,

274
00:09:52.06 --> 00:09:53.05
this time around,

275
00:09:53.05 --> 00:09:55.09
so that I have a little extra wiggle room

276
00:09:55.09 --> 00:09:58.00
where the gradient mesh is concerned.

277
00:09:58.00 --> 00:09:58.08
In other words,

278
00:09:58.08 --> 00:10:00.08
I want the mesh to be bigger
then the clipping mask.

279
00:10:00.08 --> 00:10:01.08
And now I'll click

280
00:10:01.08 --> 00:10:03.09
and Shift + click on
each one of these guys,

281
00:10:03.09 --> 00:10:05.00
like so,

282
00:10:05.00 --> 00:10:09.07
and I will drag them up
a little bit, as well.

283
00:10:09.07 --> 00:10:12.04
And what I'm trying to
do is match the angle

284
00:10:12.04 --> 00:10:14.07
of this seam line right here.

285
00:10:14.07 --> 00:10:17.06
And if we really want to simulate
a little bit of perspective,

286
00:10:17.06 --> 00:10:19.08
you probably want to
select those two points.

287
00:10:19.08 --> 00:10:22.04
Problem is marqueeing doesn't
seem to work for this,

288
00:10:22.04 --> 00:10:24.08
and so I'll just go ahead
and meatball the mesh again

289
00:10:24.08 --> 00:10:27.01
and click this guy and
Shift + click this one,

290
00:10:27.01 --> 00:10:29.04
and I'll just nudge those points up

291
00:10:29.04 --> 00:10:31.08
by pressing the up arrow key a few times

292
00:10:31.08 --> 00:10:33.03
so that we get an angle

293
00:10:33.03 --> 00:10:35.08
that's somewhere in between
that of the rows above

294
00:10:35.08 --> 00:10:38.09
and those of the rows below.

295
00:10:38.09 --> 00:10:39.08
And then I'll just go ahead

296
00:10:39.08 --> 00:10:42.00
and select this point right there,

297
00:10:42.00 --> 00:10:43.05
and I'll Shift + click on this one,

298
00:10:43.05 --> 00:10:46.09
and I want to give myself a
little more room above the hood.

299
00:10:46.09 --> 00:10:50.05
And then this guy I want
to drag down, like so.

300
00:10:50.05 --> 00:10:52.01
Just moving him down by himself.

301
00:10:52.01 --> 00:10:56.00
And then I'm going to drag
this control handle up

302
00:10:56.00 --> 00:10:58.07
so that I'm more or less
matching the contour

303
00:10:58.07 --> 00:11:01.06
of the hood of the car.

304
00:11:01.06 --> 00:11:02.08
And that's enough to get us started,

305
00:11:02.08 --> 00:11:05.01
so I'll just click off
the car to deselect it

306
00:11:05.01 --> 00:11:07.07
and I'll press Control + zero
or Command + zero on the Mac

307
00:11:07.07 --> 00:11:09.07
to center my zoom.

308
00:11:09.07 --> 00:11:11.06
All right, so that more or less takes care

309
00:11:11.06 --> 00:11:14.02
of all the rows that we're going to need,

310
00:11:14.02 --> 00:11:15.04
but as you can see here,

311
00:11:15.04 --> 00:11:17.07
we're also going to
need a bunch of columns,

312
00:11:17.07 --> 00:11:21.08
and I'm going to show you how
to make those in the next movie.

