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- [Instructor] In this movie,
I'll show you at least one way

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to express surface contours
using a gradient mesh.

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So for example, we're going to
be lighting up these fenders,

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both along the rear
tire and the front one.

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And we're going to add some
highlights on the top of the doors

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and a highlight down here

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near the bottom of the door as well.

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Now, I still have open that
scary Photoshop diagram,

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which is showing how each and every one

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of the mesh points is colored.

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The most important thing at
this point though is to note

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that we have a bunch of
columns that we have to add.

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And in all, including the
first and last column line,

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we've got one, two, three, four, five,

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six, seven, eight, nine, 10.

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And so far,

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we have two,

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so we've got to add eight more.

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All right, I'll go ahead and
switch over to Illustrator,

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and notice that my meshes
layer is twirled open.

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I'll go ahead and scroll
down the list here.

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And I will target this object right here,

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but, for some reason,
Illustrator isn't letting me.

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Notice that I'm clicking
on the circular meatball,

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and nothing is happening.

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I found that the solution was

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to unlock the clipping mask for a moment.

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Now, we may find that we have to relock it

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in order to make it come back again,

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so there seems to be a
little bit of a bug at work.

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All right, I'm going to press the A key

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to switch to my White Arrow tool,

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and I actually want to grab this guy

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and drag its control
handle down a little bit.

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All right, let's start with the
contour of the front fender.

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And so I'll just go ahead
and switch to the Mesh tool,

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which you can get by pressing the U key.

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And then I'll click on
this row line right there

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in order to create this
absolutely crazy column line,

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which isn't really anything
like I want it to be,

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which means that I need to
drag around some mesh points.

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So I'll go ahead and drag this guy down

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while pressing the Shift key

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so that I drag it along the row line.

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I'll go ahead and drag this
guy in just a little as well.

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And I'll zoom in, so I can
adjust the control handle.

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And then I'll grab this guy,

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and I'll drag it while
pressing the Shift key

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until I get, let's say right about here.

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And then I'll drag this control handle up,

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and that's because I
want a nice smooth arc

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at this location.

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And then I'll go ahead and drag this guy

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while pressing the Shift key

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so that it's very close to
the mesh point below it.

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And I'll go ahead and drag
this control handle up actually

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so that we have a little more of an arc.

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And I'll get rid of this
little wiggle right there.

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And I might drag this guy

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while pressing the Shift key
a little farther outward.

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And I'll drag this control handle.

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And so I'm just feeling
my way through this.

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I just want it to be nice and
smooth by the time I get done.

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All right, let's take
this guy and drag him

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while pressing the Shift
key, but of course,

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until we come to about this point here,

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is going to work out nicely.

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And then I'll go ahead and
drag this control handle down,

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and I'll drag this one back up.

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And you know, this is
looking a little bit harsh,

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this transition right here,

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so I'm going to soften things a little bit

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by changing the angle of
these control handles.

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And notice now that we're
getting a much softer effect.

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Then I'll drag this guy
up to about this location,

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let's say, while pressing
the Shift key, of course.

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And I'll drag this one up

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while pressing the Shift key as well

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so that we end up with
an effect like this.

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And I want to move this
guy back to about here.

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That's just going to help some

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of the future points a little bit.

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And I'll drag this one as well.

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So in each and every case,

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I am dragging the mesh point
while pressing the Shift key.

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And you have to do that point
for point because, after all,

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you can't select multiple
points with the Mesh tool.

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Move this guy out just
a little more, like so.

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And now let's add another
column right about here,

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let's say, by clicking on that row line.

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And what we're going to get,
with any luck, is another column

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that emulates the one that
we've already created.

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Now, I'll just go ahead and
Shift drag this point right here

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over to the left, and I'll
adjust the control handles,

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so we get a better transition.

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And I'll go ahead and
Shift drag these guys

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closer down here at the bottom

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so that the two columns
kind of flare apart

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at this location.

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And I might actually drag
this guy out a little farther

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to perhaps right there.

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Maybe this one wants to come
a little farther as well.

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All right, so I'll go ahead
and zoom out a little bit,

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and I'm going to select some points

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and see what their colors are here.

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It looks like all the
guys down at the bottom

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and both of the bottom two rows, in fact,

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should be set to Blue 1,

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so I'll go ahead and
select all those points

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by Shift clicking on 'em.

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And I'll make sure my Fill is
active in the Swatches panel,

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and I'll select Blue 1, like so.

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And we also want these
points to be Blue 1.

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So I'll go ahead and Shift
click on all of them,

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all the ones that are out
here along the outside edge,

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with the exception of the top right point,

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and I'll change them
all to Blue 1 as well.

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All right, now it may surprise you,

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but we want these three points
right here to be Blue 1.

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And the same goes working
our way down for these two.

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And so I'll go ahead and select 'em

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and change them to fill one like so.

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And then I'll select this point,

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although I seem to have missed it,

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but I'll try to grab it again.

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And you can tell, by the way,

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if your cursor is hovering
over a mesh point,

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if you see a little
square next to the arrow.

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So I'll go ahead and click right there

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in order to select that point.

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And I want to Shift
click this guy as well.

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And I'm going to set both
of these points to Blue 3

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in order to create that highlight.

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And you can see that it's
doing a very nice job

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of contouring around that fender.

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All right, I just want to make sure

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that these guys are set to Blue 1.

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I believe they are, but something's wrong,

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so I'll go ahead and select
Blue 1 from the Swatches panel.

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And then I'll select
this point right there,

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and I'll change it to Blue
2, is what we're looking for.

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And then I'll select this guy

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and make sure that it's set to Blue 3

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so that we have this nice
highlight along this edge.

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Now, these two should,
once again, be Blue 1,

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and so I'll just make sure
that's how they're set.

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And I want all of these
points, these three right here,

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to be set to Blue 2, so I'll
go ahead and select them

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and assign that color, like so.

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And then I'm just going to confirm

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that these two points are
White, which they are.

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All right, there's just one
more point I want to check,

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and that's this guy down here.

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So I'll select it by clicking on it

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with the White Arrow tool,

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and I'll make sure that
it's set to Blue 2.

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All right, now I just want to add

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a little bit of a highlight
above this right headlight,

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and so I'll switch to the Mesh tool.

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Again, you can get it
by pressing the U key.

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And I'll click right about there.

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That's going to add this crazy column.

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It really doesn't matter that much.

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And then I'll click again to
create another crazy column.

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And now I'll press the A key

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to switch back to my White Arrow tool.

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And I'll go ahead and
marquee these points,

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which seems to work fine
for the interior points.

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So notice I'm selecting pretty much

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all of our new mesh points,

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every one except this guy right here.

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Now, I've also managed to
select the clipping path.

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I don't want to do that,
so I will lock it down

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by clicking in the lock column

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in front of the clipping path thumbnail.

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And then I'll change the fill
of all these guys to Black.

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And then I'll select this guy right here,

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and I'll change him to Blue 3

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to add a pretty subtle highlight,

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but that's going to help
it better match the hood.

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All right, we're looking
for a total of 10 columns.

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We currently have six,

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and so we need to create four more

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in order to express the
contour of the rear fender.

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And we're going to be doing
that in the very next movie.

