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- [Instructor] All right,
we're doing pretty well,

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but we still need to add
some more column lines

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in order to express these
contoured highlights,

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both along the rear fender up
here at the top of the doors,

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and along this ridge line as well.

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All right, so I'm going to be
daring and I'm going to try

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to select this guy just
using my white arrow tool,

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and notice if I'm seeing an arrowhead

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along with a black square,
then that means if I click,

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I'm going to select a segment,
whereas, I'll go ahead

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and press control + shift + a

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or command + shift + a on the
Mac to deselect the artwork.

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If I see a little transparent square,

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then I'm going to select a mesh point.

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At least that's the way it
works in the most recent version

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of the software.

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All right, I'm going to
select this mesh point

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and this one as well, and I'm
want to take those guys up

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so that they're tracing
along this seam right here,

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and then, if necessary, I'll
just go ahead and adjust

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this control handle,
although it looks like things

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are in pretty good shape
here, and I'll go ahead

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and select this mesh point
and adjust its control handle

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as well.

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All right, now let's add
a few more column lines

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by switching to the mesh tool,
which of course you can get

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by pressing the u key, and
I want to create a couple

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of points of highlight right
about here along the top

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of the rear door, so I'll go
ahead and click at this point

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in order to create a column.

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That is in no way, shape, or
form the column I'm looking for

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and so I'll go ahead and
drag this guy while pressing

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the shift key, so that
we're matching more or less

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the contour of the door right
there, and I'll go ahead

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and shift + drag this guy
over like so, and of course

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adjust the angle of the control handle,

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and I'll shift + drag this
guy over to right about here,

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let's say, and then, I'm
going to shift + drag this guy

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just ever so slightly outside the tire

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and I want to bring
these guys into the car

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to right about there, so in every case,

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I am shift + dragging with the mesh tool

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in order to make this
occur, and I'll go ahead

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and shift + drag this guy
to about this location,

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and now I need to fix the control handle,

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so I'll go ahead and drag them like so.

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It's a fair amount of work

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creating these intense mesh objects,

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but it's going to be totally
worth it, I assure you,

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once we're done.

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All right, now, for starters,
I just want to select

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this point right there, and
I want to fill it with white,

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so that we have this big bright highlight,

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and I just want to confirm
that the point above

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is set to blue 1, and that should be true

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for the mesh point below as well.

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So I'll just go ahead and
make sure it's set to mesh 1

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like so.

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All right, now I want to
change multiple points,

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so I'm going to press the a key

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to switch to the white arrow tool

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and I'm going to click and shift + click

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and then shift + click on this guy,

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so I'm skipping this mesh point here,

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and I'll make sure they're all mesh 1,

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and then I'll select this guy
and I will change him to white

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so that we have a big
highlight at this location,

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and I'll select this guy
and I'll set him to blue 3.

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All right, one column line
down, three more to go.

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I'll go ahead and press
the u key to switch back

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to the mesh tool, and I
will click right about there

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in order to create another
column which should look a lot

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like the one right next to
it, and I'll go ahead and set

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this new point to white once again,

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so that we continue that highlight.

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All right, now I just want to make sure

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these new mesh points
are colored properly,

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and so I'll press the a key to switch back

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to my white arrow tool.

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I'll click on this point and
shift + click on this one

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as well as this guy, this
one, this one down here,

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and this one too.

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So everybody going down except the one

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that we just changed to white,
and this guy right there,

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and then for some reason I'm
seeing white as the fill color.

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That's not true but something's wrong.

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So I'll just go ahead
and switch to blue 1,

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which will cut short this shine down here

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at the bottom of the car, and
then I'll select this point

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and I'll just go ahead and
make sure it's set to blue 3.

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Now I haven't really checked
in on these points up here,

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so I'm going to marquee these two guys

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and that didn't take for some reason

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and I can't locate 'em with my cursor.

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So I'll just make sure the
meshes layer is twirled open

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and then I'll scroll
down to the mesh object

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which is right there, and
I'll go ahead and click

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on that point and shift +
click on each of these guys,

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like so, so I'm selecting
most of this row.

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Notice that we've got a little
question mark in the fill.

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I want to change it to blue 2

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so that we're having a little
bit of continued highlight

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up here at the top of the car.

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All right, we need two more columns,

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so I'll press the u key
to switch to the mesh tool

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and I'll create a new column
right here, let's say,

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and another one at this location.

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All right, now we're
going to need to make some

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pretty big modifications,
so I'll press the a key

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to switch to the white arrow
tool, and I'm going to grab

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this point right there and I'm
going to drag it down like so,

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and then I'm going to drag
its control handle upward

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quite a bit in order to create the contour

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of this rear fender, and I'll
do the same with this guy,

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and then I'll try to select this point,

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but I missed it, I guess, and
so I'll click again to grab it

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and I'll drag its control
handle if I might,

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upward like so, and I'm just
going to drag this point

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upward a little bit as
well, and I'll drag this guy

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a little farther down, and
I want this one to dip down

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like so, and then I want
this guy to go back upward.

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All right, now let's check in on the color

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of a few of these points.

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This guy right here wants to be blue 4,

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and so I'll go ahead and select it

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and change it to blue 4, and then this one

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wants to be blue 3, and so
I'll go ahead and make it so.

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This one wants to be blue 2,

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and this guy wants to be blue 1.

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All right, now let's go ahead
and select these two points

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right here, and I'm doing so by clicking

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and shift + clicking with
the white arrow tool.

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So I'm selecting more
than two points actually,

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everything from here down, and
I'm going to change their color

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to blue 1, and then I'll select this guy.

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I want a big highlight there,
so I'll change it to white,

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which will give us a
pretty stunning effect,

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and then I'll click this point
and I'll change it to blue 3.

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All right, now I'll click
off the shape to deselect it

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for a moment, and I'll press control + 0,

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or command + 0 on the
Mac, to center my zoom.

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All right, now viewed from a distance,

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it looks like we need to
make a few modifications.

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I'm going to start by
clicking right about here,

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let's say, and one of the problems,

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we've got too much
highlight going on here,

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and one of the problems is that
this mesh point right there

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should be set to blue 1, not to blue 3,

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and I think that's just going
to help to temper things

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a little bit, and I'll go
ahead and drag this guy up

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and this guy down as well, and
I'll drag the control handles

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so the fender seems to be
a little more continuous,

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and I'm going to drag this mesh point up,

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and I'll drag this one up as well,

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and I'm going to set them both to blue 2

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because I want a little bit
of a bounce at this location.

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I also want to fill in
more of a highlight up here

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toward the front of the car.

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So I'll just hunt around for a segment,

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I found it right there,
and then I'll go ahead

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and grab these two mesh
points, and I'll drag 'em up

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so that we have a little more room between

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the highlight points and
the shadow points there,

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and I'll go ahead and drag this
guy down, let's say, like so

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and then I'll drag its control
handle up a little bit,

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and I might actually move it
down just a little farther

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and I want to drag this
control handle up as well.

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All right, and that is, in my option,

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looking pretty darn good.

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Now the thing that we're still
missing is the highlights

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along the front of the car right here.

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The problem is I can't really achieve them

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using the mesh that I've created so far

174
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because I need column lines that run

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in a totally different
direction, which is why

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I'm going to show you how to
add yet another mesh object

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and blend it with the one
that we've created so far

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in the very next movie.

