- [Instructor] All right, we're doing pretty well,
but we still need to add some more column lines
in order to express these contoured highlights,
both along the rear fender up here at the top of the doors,
and along this ridge line as well.
All right, so I'm going to be daring and I'm going to try
to select this guy just using my white arrow tool,
and notice if I'm seeing an arrowhead
along with a black square, then that means if I click,
I'm going to select a segment, whereas, I'll go ahead
and press control + shift + a
or command + shift + a on the Mac to deselect the artwork.
If I see a little transparent square,
then I'm going to select a mesh point.
At least that's the way it works in the most recent version
of the software.
All right, I'm going to select this mesh point
and this one as well, and I'm want to take those guys up
so that they're tracing along this seam right here,
and then, if necessary, I'll just go ahead and adjust
this control handle, although it looks like things
are in pretty good shape here, and I'll go ahead
and select this mesh point and adjust its control handle
as well.
All right, now let's add a few more column lines
by switching to the mesh tool, which of course you can get
by pressing the u key, and I want to create a couple
of points of highlight right about here along the top
of the rear door, so I'll go ahead and click at this point
in order to create a column.
That is in no way, shape, or form the column I'm looking for
and so I'll go ahead and drag this guy while pressing
the shift key, so that we're matching more or less
the contour of the door right there, and I'll go ahead
and shift + drag this guy over like so, and of course
adjust the angle of the control handle,
and I'll shift + drag this guy over to right about here,
let's say, and then, I'm going to shift + drag this guy
just ever so slightly outside the tire
and I want to bring these guys into the car
to right about there, so in every case,
I am shift + dragging with the mesh tool
in order to make this occur, and I'll go ahead
and shift + drag this guy to about this location,
and now I need to fix the control handle,
so I'll go ahead and drag them like so.
It's a fair amount of work
creating these intense mesh objects,
but it's going to be totally worth it, I assure you,
once we're done.
All right, now, for starters, I just want to select
this point right there, and I want to fill it with white,
so that we have this big bright highlight,
and I just want to confirm that the point above
is set to blue 1, and that should be true
for the mesh point below as well.
So I'll just go ahead and make sure it's set to mesh 1
like so.
All right, now I want to change multiple points,
so I'm going to press the a key
to switch to the white arrow tool
and I'm going to click and shift + click
and then shift + click on this guy,
so I'm skipping this mesh point here,
and I'll make sure they're all mesh 1,
and then I'll select this guy and I will change him to white
so that we have a big highlight at this location,
and I'll select this guy and I'll set him to blue 3.
All right, one column line down, three more to go.
I'll go ahead and press the u key to switch back
to the mesh tool, and I will click right about there
in order to create another column which should look a lot
like the one right next to it, and I'll go ahead and set
this new point to white once again,
so that we continue that highlight.
All right, now I just want to make sure
these new mesh points are colored properly,
and so I'll press the a key to switch back
to my white arrow tool.
I'll click on this point and shift + click on this one
as well as this guy, this one, this one down here,
and this one too.
So everybody going down except the one
that we just changed to white, and this guy right there,
and then for some reason I'm seeing white as the fill color.
That's not true but something's wrong.
So I'll just go ahead and switch to blue 1,
which will cut short this shine down here
at the bottom of the car, and then I'll select this point
and I'll just go ahead and make sure it's set to blue 3.
Now I haven't really checked in on these points up here,
so I'm going to marquee these two guys
and that didn't take for some reason
and I can't locate 'em with my cursor.
So I'll just make sure the meshes layer is twirled open
and then I'll scroll down to the mesh object
which is right there, and I'll go ahead and click
on that point and shift + click on each of these guys,
like so, so I'm selecting most of this row.
Notice that we've got a little question mark in the fill.
I want to change it to blue 2
so that we're having a little bit of continued highlight
up here at the top of the car.
All right, we need two more columns,
so I'll press the u key to switch to the mesh tool
and I'll create a new column right here, let's say,
and another one at this location.
All right, now we're going to need to make some
pretty big modifications, so I'll press the a key
to switch to the white arrow tool, and I'm going to grab
this point right there and I'm going to drag it down like so,
and then I'm going to drag its control handle upward
quite a bit in order to create the contour
of this rear fender, and I'll do the same with this guy,
and then I'll try to select this point,
but I missed it, I guess, and so I'll click again to grab it
and I'll drag its control handle if I might,
upward like so, and I'm just going to drag this point
upward a little bit as well, and I'll drag this guy
a little farther down, and I want this one to dip down
like so, and then I want this guy to go back upward.
All right, now let's check in on the color
of a few of these points.
This guy right here wants to be blue 4,
and so I'll go ahead and select it
and change it to blue 4, and then this one
wants to be blue 3, and so I'll go ahead and make it so.
This one wants to be blue 2,
and this guy wants to be blue 1.
All right, now let's go ahead and select these two points
right here, and I'm doing so by clicking
and shift + clicking with the white arrow tool.
So I'm selecting more than two points actually,
everything from here down, and I'm going to change their color
to blue 1, and then I'll select this guy.
I want a big highlight there, so I'll change it to white,
which will give us a pretty stunning effect,
and then I'll click this point and I'll change it to blue 3.
All right, now I'll click off the shape to deselect it
for a moment, and I'll press control + 0,
or command + 0 on the Mac, to center my zoom.
All right, now viewed from a distance,
it looks like we need to make a few modifications.
I'm going to start by clicking right about here,
let's say, and one of the problems,
we've got too much highlight going on here,
and one of the problems is that this mesh point right there
should be set to blue 1, not to blue 3,
and I think that's just going to help to temper things
a little bit, and I'll go ahead and drag this guy up
and this guy down as well, and I'll drag the control handles
so the fender seems to be a little more continuous,
and I'm going to drag this mesh point up,
and I'll drag this one up as well,
and I'm going to set them both to blue 2
because I want a little bit of a bounce at this location.
I also want to fill in more of a highlight up here
toward the front of the car.
So I'll just hunt around for a segment,
I found it right there, and then I'll go ahead
and grab these two mesh points, and I'll drag 'em up
so that we have a little more room between
the highlight points and the shadow points there,
and I'll go ahead and drag this guy down, let's say, like so
and then I'll drag its control handle up a little bit,
and I might actually move it down just a little farther
and I want to drag this control handle up as well.
All right, and that is, in my option,
looking pretty darn good.
Now the thing that we're still missing is the highlights
along the front of the car right here.
The problem is I can't really achieve them
using the mesh that I've created so far
because I need column lines that run
in a totally different direction, which is why
I'm going to show you how to add yet another mesh object
and blend it with the one that we've created so far
in the very next movie.