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- [Deke] In this movie, we're going to

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light up the forward section of the car.

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The area around the grille here.

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And we're going to do so by blending

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multiple mesh objects together.

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I'm going to start things off by switching

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to my documented progress.

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You want to make sure your
mesh's layer is twirled open

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and then go all the way to the bottom

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at which point you'll see this object

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right here called front.

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And I'm going to target it as well

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by clicking on its meatball

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and you can see that it covers

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the front of the car.

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I'll just go ahead and twirl
open the clipping group

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right here and target this guy.

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The reason that we need this object

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is because we just can't
create any vertical columns.

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They would end up crossing both

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the existing rows and the sideways columns

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which is impossible where a
gradient mesh is concerned.

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So we're going to take
advantage of this guy instead.

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So I'm just going to
make a copy of this item

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by clicking on it here
inside the layers panel

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and then I'll Alt or Option + drag it

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to this point right here in
between the clipping mask

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and the gradient mesh object

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that we finished in the previous movie.

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And now I'll go ahead and make a copy

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of this item so that we
don't harm the original.

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And now, I'll turn the original off.

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Alright, let's go ahead and zoom in here,

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so we can better see this path outline.

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I've created another
diagram that I have opened

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inside Photoshop that
shows the four row lines

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that we need to add as well
as the four column lines.

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Now this diagram's a little simpler

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because I'm not labeling
every single blue one point.

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I'm just showing you the points

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that are something other than the blue one

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which includes these guys right here.

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And did I say four column lines?

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Apparently I can't count, because we have

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two more over here for a total of six.

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Alright, I'll switch
back over to Illustrator

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and I'm going to select my mesh tool,

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which you can get by pressing the U key.

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And I'll start by creating the columns.

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So I'll just go ahead and click here

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in order to create this
very smooth column,

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and I'll create another
one at this location

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so that both of the columns

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are to the left of the headlight.

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Now I'll create another
column right through

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the middle of the headlight like so

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and another one next to the grille.

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Now this guy I want to move a little bit,

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I want to create a different angle,

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but if I press the Shift key as I drag it,

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the other set is snapped into alignment

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with the point next door.

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I don't know why that is
but that's not what I want

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so I'll go ahead and
just drag this guy over

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to about this location right here

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and I'll also move the
control handles a little bit

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so that we have a smoother transition.

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And I'll go ahead and drag this guy

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without pressing the Shift key

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because that's giving
me disastrous results.

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And then I'll create
a new column over here

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so I'll click right about at this location

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and again this is not
where I want this point

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so I'll move it over to
about here let's say,

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and then I'll drag this
control handle upward

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and I'll drag this one down a little bit

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and I'll go ahead and drag
these control handles up

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so that we're not reshaping the path

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at such a dramatic extent

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although the core shape of the path

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doesn't really matter all that much.

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Alright, now let's go ahead
and add a final column line

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right there and that looks great.

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Now we need to create a few rows

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and the first one should be right there

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and actually that looks really nice.

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And then I'll drop down
to about this location

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and click to create another row.

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And I want to create a row right
about here above the bumper

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but I'm not going to be able
to click at this location

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because the control handle's in the way

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so I'll click over on
this column line instead.

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And then I'll click at
this location right there.

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Everything's working
out pretty hunky dory.

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Now I'll press the A key to
switch to my white arrow tool

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and I'll go ahead and
select this mesh point

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right there and I'll Shift + click

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on the one above the bumper.

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And with both those points selected,

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I'll make sure the fill is active here

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in the swatches panel and
then I'll select blue four.

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Right, now I want to select
this guy, right here,

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and I'm also looking to Shift + click

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on each one of these mesh points

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so we're looking at the second row

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up from the bottom and
I'll go ahead and fill them

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with blue three in order
to create this effect

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and now I'll select these
two mesh points right here,

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so click on one, Shift
+ click on the other.

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And then, I'll Shift + click on these two,

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and I'll Shift + click on
this guy over here as well.

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And then I'll move up to this mesh point,

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Shift + click on it, and
Shift + click on this one,

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and I'll assign them blue two.

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Alright now, if I click off the object,

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you can see that we have a pretty harsh

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transition in the top left corner.

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So I'm going to try to
soften things a little bit

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by dragging this top left
point farther up like so

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and then I will drag this guy

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to let's say about this location

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and I'll drag its control
handle down as well.

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And then I'll go ahead
and move this guy up.

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I do want to confirm
that all of these points

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right here are set to blue
one, which indeed they are.

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Now I want you to notice
what's going on here.

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We have a very sharp edge
along the top of that path

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and we've got another
sharp edge over here.

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So what we need to do is
blend this mesh object

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with the object below by targeting it

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here inside the layers panel once again.

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Then, I'll press Control
+ H, or Command + H

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on the Mac so I can
better see what I'm doing

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and I'll go and scoot
this guy over as well.

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I might normally recommend that you click

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on the word Opacity and then change

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the blend mode to Screen, but notice that

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that uses all the colors to brighten

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the colors in the background.

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We want blue one to be neutral,

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so it's not brightening anything at all,

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while permitting the
other colors to brighten,

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and to make that happen,
you want to change

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the blend mode to Lighten,
and that's going to

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give you this absolutely
seamless effect right here.

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After which point, I'll press Control + H

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or Command + H to bring
back the selection edges

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and I'll press Control + Shift
+ A or Command + Shift + A

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in the Mac in order to
deselect my artwork.

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And that's how you can paint in additional

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highlights in any direction you like

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by creating a new mesh
object and blending it

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with an existing one
here inside Illustrator.

