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- [Narrator] In this movie,
I'll show you how to rotate

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an object in 3D space, so
you have a definite sense

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for what's going on.

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And I'll also introduce you

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to the concepts of pitch, yaw, and roll.

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Alright, so I'm going to turn
off this 3D revolve layer,

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and turn on 3D extrude, which
is the layer that contains

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the purple notes.

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We don't need this text anymore,

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so I'll just go ahead and delete it.

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And then, I'll select the
notes by clicking on them.

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Now from this point
on, the selection edges

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are just going to get
in our way, so I'm going

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to press Control-H or Command-H
on the Mac to hide them.

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Then, I'll bring up the appearance panel,

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and click on 3D Exclude & Bevel

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to revisit that dialogue box.

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Now once again,

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you have to be prepared for
the fact that Illustrator

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constantly turns off
the Preview check box,

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so you'll want to turn that back on.

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And now we're going to focus our attention

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on these three values right
here, which are labeled

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X, Y, and Z.

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It's a little confusing, however.

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Notice if I change the X
value, that I'm actually

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rotating the object around the X-axis.

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So in other words, I'm
moving the object forward

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and backward, which is,
strictly speaking, a rotation

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in Z-space, as well as up and
down, which is a Y-rotation.

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Which is why I prefer to
think of these guys as

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pitch, yaw, and roll.

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So imagine that you're in an airplane,

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if you move the nose of the airplane up,

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then you're pitching it upward.

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If you move it down,

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then you're pitching it downward.

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The other option, by the way,
is to drag one of the bars

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that appears in red, where
this cube is concerned.

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So I can either pitch the object
up, by dragging it upward,

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or I can pitch it down, like so.

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Next we have the yaw control,
which is ultimately going

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to change the direction of our airplane.

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And I can do that by either
changing this Y-value here,

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or by dragging one of these green bars.

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So notice if I drag to the
left, I am steering my nose

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to the left, and if I
drag them to the right,

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then I'm steering them to
the right, and once again,

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that is known as yaw.

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And then finally we have the Z-control

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right here, which is the same as roll.

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So if I drag one of these blue edges,

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I'm rolling my plane or my notes here,

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in a clockwise direction.

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Or, I could roll them in a
counter-clockwise direction.

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Alright now, through trial
and error, I've figured out

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a few specific values and so
I'm just going to dial them in.

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I want the X-value to be
-20, then I'll tab down

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to the Y-value, and
raise it to -25 degrees.

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And then I'll set that
Z-value to 5 degrees like so.

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I want the Perspective to be 70 degrees,

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and I'm going to take the
Extrude Depth up to 60 points.

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And so notice, by the way, that
you could set that extrusion

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to anything you like, and
so a higher value is going

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to give you bigger sides,
a lower value is going

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to get you smaller ones.

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Which is why I came up

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with something in between,
60 points once again.

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After which point, I'll
go ahead and click OK

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to accept that change.

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Now note that one

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of the big limitations
with 3D in Illustrator,

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is that every object is separate.

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And so you can't really
take one object and use it

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to cast a shadow onto another one.

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And so if you're looking to
give your notes a shadow,

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then the best way to work is
to add a drop shadow effect,

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by going up to the Effect
menu, choosing Stylize,

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and then choosing Drop Shadow.

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Once again, if you loaded
my D-keys, then you've got

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a keyboard shortcut of
Control-Alt-D here on the PC,

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or Command-Option-D on the Mac.

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And here are the values I came up with,

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I set the Color to black,
the Mode is Multiply,

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the Opacity is 77%.

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I have an X Offset of -12,

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which, if I turn on the Preview check box,

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you can see that that sends
the shadow to the left.

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I've got a Y offset of
4 points, so it's moving

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slightly downward, and
I've set the Blur to 8.

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At which point, I'll click
OK to accept that change.

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And so that's how you
rotate objects in 3D space,

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just remember that you're
rotating around either

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the X, Y, or Z axis,
even if you don't care

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about memorizing those
terms, pitch, yaw, and roll.

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Now what we have so far
is looking a little flat,

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which is why I'm going
to show you how to light

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and shade your object
in the very next movie.

