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- [Instructor] In this
movie, I'll show you

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how to light your 3D object

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to achieve an effect
more like this one here

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complete with highlights and shading.

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All right, so even though we're not seeing

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this selection edges,
my notes are selected

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and I can verify that by pressing Ctrl + H

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or Command + H on the Mac.

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So there they are.

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I'm going to press Command or
Ctrl + H again to hide them.

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Then I'll go ahead and click
on the setting right here

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3D Extrude & Bevel.

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And by the way, if it bothers
you that this 3D Rotate

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is still sitting here, you can
just go ahead and select it

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and then click on the trash can icon

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down here at the bottom
of the Appearance panel.

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All right, now I'll click
on 3D Extrude & Bevel

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to bring up this by now
familiar dialogue box

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and I'll turn on the Preview check box

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so I can see what I'm doing.

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Now what you want to do is
click on the More Options button

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in order expand the
size of the dialogue box

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to include all of these
sliding options down here.

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Now notice that we currently
have just one light

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that's appearing on the sphere.

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And you can move that light
to any location you like.

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I'm going to drag it up a
little bit to right about there.

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Then I'm going to add another light

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by clicking on this little page icon.

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And so then you just drag that new light

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to a different location.

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Now I'm going to add a third one

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by once again clicking on the page icon.

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I'll go ahead and move
it up to the top here.

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I'm going to send it to back of the object

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by clicking on this left
hand icon below this sphere

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and notice that's going
to give us a little bit

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of additional lighting
along the tops of the notes.

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Again you can move these guys
to any location you like.

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Now I want to direct your attention

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to these various numerical options

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starting with light intensity.

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Now light intensity is the
only option that affects

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each light source independently.

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All the other options
affect the overall lighting.

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For example, if I want
this, like right here,

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to be less intense, then I
could select it and reduce

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the light intensity value
down to 30% let's say

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which is going to dim down
the front of the objects.

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Now I don't really want that

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so I'm going to change it back to 100%.

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Notice that I'm not seeing
any change on screen

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out here on the document window,

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In fact, if I were to switch
to this light source right here

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whose light intensity is 100%,

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then switch back to the one I modified,

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you can see that my
adjustment didn't take.

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If you have that problem,
then just go ahead

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and select the offending light source

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and click on the little trash
can icon to get rid of it

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and then just add a new one.

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By clicking on the page icon, once again,

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it will automatically come in
with the light intensity value

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of 100% at which point we
can then move these guys

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at different locations.

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Now you're not going to have
a lot of precision control

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where the positions of
the lights are concerned

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because we're working
with this tiny preview.

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So you're just going
to have to do your best

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where that's concerned.

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All right, now we've got ambient light

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and that's going to control
how much general sunlight

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is available to the scene.

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Notice if you take this value up,

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you really going to flat on the lighting

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and it might be it doesn't
really tend to look that great

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which is why I typically
take the ambient light

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down to zero percent

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so we have this much contrast as possible.

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You can also control the
intensity of the highlights

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to make them very bright indeed

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as we're seeing at a hundred percent

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or to dim them down
like so at zero percent.

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Now again, I want a lot of contrast

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so I'm going to create
that guy up to its maximum.

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Then we've got highlight size

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so you can either have very big highlights

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as we're seeing here at a 100%

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or you can reduce the size

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of the highlights at smaller values.

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I'm going to take this value
to 50% this time around.

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Finally we have Blend Steps.

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What illustrators are doing
is creating blends on the fly.

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So notice if I take that
steps value down to five,

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we get a ton of bending.

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So what you want to do is
click inside that value

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and press Shift + Up Arrow
until the bending goes away.

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Now the value of 30 steps,
things look pretty good

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but if you want the image
to be smoother still,

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then you might want to take
it as high as, say 150,

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bearing in mind that more
steps is going to potentially

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slow down illustrators performance.

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You can also control the shading color

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which by default is black

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but if you want to use a different color,

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then you can select Custom

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and then click on the little color Swatch

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and dial in something different

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presumably not red of course

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but maybe a dark shade of purple.

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At which point I'll click OK
in order to apply that change.

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That is an option.

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In my case however, I'm
going to stick with black.

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All right, now I want
to show you how you have

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four different surface settings.

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So notice if I switch to wire frame,

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I lose all those numerical options

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and I'm just seeing a wire
frame preview out here

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in the document window.

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You also have the option of no shading

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which is going to go ahead
and fill in the object

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but you're not going to have
any highlights or shadows.

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Not sure if you're ever going
to follow these for that

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but there it is.

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The third option is the Diffuse Shading

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which is going to give you darker colors

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than the specified fills.

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So notice my fill is set
to the shaded purple.

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We are seeing shading

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but we're not seeing anything
brighter than the color

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and we lose the two highlight values.

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Finally, if you want both
shading and highlights,

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you want to switch to plastic shading

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which is the default setting.

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And which why I'll go ahead and click OK

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to accept those changes.

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That's how you light your
objects here inside illustrator.

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In the next movie,

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I'll show you how to create beveled edges.

