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- [Instructor] In this movie,

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we're going to bevel the edges of the note

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in order to convert this
relatively staid version

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of the artwork

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into this more compelling effect here.

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All right, now as before,

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my notes are still selected.

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It's just that my edges are hidden.

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And you can see that's the fact

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if I press Control + H or
Command + H on the Mac.

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I'm going to leave them hidden,

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and then I'll go ahead and
click 3D Extrude and Bevel

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here inside the appearance panel,

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and I'll turn on the preview checkbox

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so I can see what I'm doing.

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Now, notice this Extrude
and Bevel area right here.

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We've already seen what
happens if you raise

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or lower the extrusion depth,

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but let's say that I take
it up just a little bit here

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and I switch to one of the many bevels

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which are available to me.

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And notice if you look very closely here

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you can see these little
cross-sections of the bevels.

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And so the classic bevel

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is just going to bend the edges inward,

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both along the front edges

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and the back edges, as well.

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Well, we've got a lot of
different options to choose from,

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some of which are pretty
darn entertaining.

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And so notice in the case of rolling

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that we're rolling that bevel

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along the entire extruded edge.

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So if I were to increase
that extrude depth value,

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then I will distribute that rolling edge

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across the Z surface of the notes.

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All right, but just for the
sake of demonstration here,

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I'm going to switch to this guy,

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Complex 1.

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It's not necessarily my favorite effect,

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but it does give us a
sense of what's going on.

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So once again,

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if I change the extrude depth value,

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I am changing the depth of that bevel.

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You also have control over the height,

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which to my way of thinking

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seems more like the width of the bevel.

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But notice as I increase that height value

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that I am increasing the size of the bevel

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all the way around.

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Now, you may end up seeing
this little warning down here,

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bevel self-intersection may have occurred,

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and what that's telling you

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is that your bevel has
probably gone very wrong,

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and you should just keep
an eye on that preview

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in order to try to fix things.

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All right, we also have
this option right here

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which allows you to
either set the bevel out

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or to set it inside the path outlines.

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I'm going to leave it outside
the outlines for a moment

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so that I can show you
this final option, Cap,

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which determines whether
you're seeing a face

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to your 3D object or not.

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Notice if I select the second icon,

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then the face of my objects go away

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and all I'm left with is
the extrude and bevel.

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All right, I'm going
to bring the caps back

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and I'm going to switch to classic

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because I think it looks best.

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I'm going to go ahead and
take that height value

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down to 10 points,

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and I'll set the bevel
inside the path outline,

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like so.

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All right, now there's just
one more change I want to make

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just to light some of these
edges a little differently.

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I'm going to add yet another light

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by clicking on the little page icon.

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Then I'm going to drag this
guy all the way down here

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to the bottom of the sphere

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and move it around until I come up

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with a high degree of contrast.

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And so something like this

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might end up looking pretty darn good.

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And if you like,

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you can go ahead and
modify the intensity value.

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I'm going to take it
down to 80%, let's say,

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in order to achieve this effect here.

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And now I'll take my extrude depth value

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back down to 60

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and I'll go ahead and click
OK to accept that change.

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And that, my friends,

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is how you add beveled edges

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to your extruded 3D objects

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here inside Illustrator.

