- [Instructor] In this movie,
we're going to bevel the edges of the note
in order to convert this relatively staid version
of the artwork
into this more compelling effect here.
All right, now as before,
my notes are still selected.
It's just that my edges are hidden.
And you can see that's the fact
if I press Control + H or Command + H on the Mac.
I'm going to leave them hidden,
and then I'll go ahead and click 3D Extrude and Bevel
here inside the appearance panel,
and I'll turn on the preview checkbox
so I can see what I'm doing.
Now, notice this Extrude and Bevel area right here.
We've already seen what happens if you raise
or lower the extrusion depth,
but let's say that I take it up just a little bit here
and I switch to one of the many bevels
which are available to me.
And notice if you look very closely here
you can see these little cross-sections of the bevels.
And so the classic bevel
is just going to bend the edges inward,
both along the front edges
and the back edges, as well.
Well, we've got a lot of different options to choose from,
some of which are pretty darn entertaining.
And so notice in the case of rolling
that we're rolling that bevel
along the entire extruded edge.
So if I were to increase that extrude depth value,
then I will distribute that rolling edge
across the Z surface of the notes.
All right, but just for the sake of demonstration here,
I'm going to switch to this guy,
Complex 1.
It's not necessarily my favorite effect,
but it does give us a sense of what's going on.
So once again,
if I change the extrude depth value,
I am changing the depth of that bevel.
You also have control over the height,
which to my way of thinking
seems more like the width of the bevel.
But notice as I increase that height value
that I am increasing the size of the bevel
all the way around.
Now, you may end up seeing this little warning down here,
bevel self-intersection may have occurred,
and what that's telling you
is that your bevel has probably gone very wrong,
and you should just keep an eye on that preview
in order to try to fix things.
All right, we also have this option right here
which allows you to either set the bevel out
or to set it inside the path outlines.
I'm going to leave it outside the outlines for a moment
so that I can show you this final option, Cap,
which determines whether you're seeing a face
to your 3D object or not.
Notice if I select the second icon,
then the face of my objects go away
and all I'm left with is the extrude and bevel.
All right, I'm going to bring the caps back
and I'm going to switch to classic
because I think it looks best.
I'm going to go ahead and take that height value
down to 10 points,
and I'll set the bevel inside the path outline,
like so.
All right, now there's just one more change I want to make
just to light some of these edges a little differently.
I'm going to add yet another light
by clicking on the little page icon.
Then I'm going to drag this guy all the way down here
to the bottom of the sphere
and move it around until I come up
with a high degree of contrast.
And so something like this
might end up looking pretty darn good.
And if you like,
you can go ahead and modify the intensity value.
I'm going to take it down to 80%, let's say,
in order to achieve this effect here.
And now I'll take my extrude depth value
back down to 60
and I'll go ahead and click OK to accept that change.
And that, my friends,
is how you add beveled edges
to your extruded 3D objects
here inside Illustrator.