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- In this movie, we'll take look at

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one of the most obvious applications for

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3D Insight Illustrator,
and that's 3D Type.

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It's worth noting that this
type is entirely editable,

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by the way, and we're
controlling the color of

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the extrusion using strokes.

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We'll go ahead and switch
over to this starter file.

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And I'll click on this
Line of Point text with my

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black arrow tool, then I'll
go up to the Effect menu,

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choose 3D, and choose Extrude and Bevel.

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And you can see if I turn
on the Preview check box,

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that just like that, we've got 3D type.

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So it is very easy to create, however it

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can be a little fragile.

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So let's say I decide I want
the text to be more or less

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face-on, in which case I'll
change the second two values,

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the yaw, and the roll to zero degrees.

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And then I'm going to
pitch the text backward by

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increasing this first X
axis to 20 degrees like so.

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Now everything works out fine
when the Perspective value is

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set to zero degrees, but
let's say I take it up to

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100 degrees, at which point we temporarily

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see the wire frame outlines.

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To get rid of those, I'll
just click here inside the

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Extrude depth value, and
I'll take it up to 80 points.

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I want you to notice that we're
missing some extruded edges,

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including the left side of this I,

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the right sides of the E,

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the left side of this I,

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and the interior edge of the D.

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And that is the function of
setting both Yaw and Roll to

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zero degrees, something
Illustrator doesn't tend to like.

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So, you've got to adjust one of them,

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and I don't want to mess up the Roll value

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because if I do...notice
I'll just take it up to

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10 degrees, you can see that
I'm rolling the text in a

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counterclockwise
direction, not what I want,

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so I'm going to set that
back down to zero degrees,

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at which point Illustrator
actually ignores me for a

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moment until I change the yaw value.

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So, if I increase the value,
notice that I now have

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a roll of zero degrees,
I can see that onscreen,

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and I'm moving the right
side of the text forward.

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If I want to move the
left side forward instead,

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then I would enter a negative value.

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Now notice that if I switch
from negative one degree to

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zero degrees that I'm not
seeing a change onscreen,

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and that's why I'm not
losing my extruded edges,

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but if I were to click "OK,"

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and then I'll go ahead
and switch over to the

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Appearance Panel and click on

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3D Extrude and Bevel to
bring back the dialog box,

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notice that my yaw value is
once again negative one degree.

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If I change it to zero degrees,

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and then turn on the Preview checkbox,

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then I'm missing some
of those extruded edges.

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So again, the way to deal with that

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is to just change the yaw value,

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in my case, I'm going to change
it to negative one degree,

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and that's going to slightly move the D,

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that is the left side
of the text, forward.

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Alright, now at this
point, I want to change

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a few light settings,

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so I'm going to set the ambient
light value to zero degrees

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just so that we have as
much contrast as possible.

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I'll take both the highlight intensity and

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the highlight size
values up to 100 percent,

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and now notice if I move my
light down and to the left,

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then I'm no longer lighting
the face of the letters.

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I'm just lighting the
bottom of the beveled edges.

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That's not exactly what I want however,

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so I'll just go ahead and
move that light source

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back up like so, and then
I'll add a couple more by

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clicking the little page icon,

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and dragging this little
guy down to the bottom of

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the sphere, and then I'll
click on the page icon again,

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and drag this guy down and to the left to

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produce this effect here.

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Now you can see at this
point if you look closely

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that we've got some stair
stepping along the side of the S

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and the bottom of the O,

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and you can smooth things out a bit by

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increasing that Blend Steps value.

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I've found at about 100
things look pretty good.

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Alright, so at this
point, I'll just go ahead

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and click OK in order
to accept those changes.

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Now if you take another look
at the Appearance panel,

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you'll see that I've got
a Fill and a couple of

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Strokes, but only the Fill is turned on,

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which is why both the face
of the letters and the

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extruded edges are shades of gray.

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If I were to turn on this white stroke,

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I'll brighten up the
extruded edges dramatically,

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and then if I were to
turn on the red Stroke,

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I'll wrap that white stroke in a red edge.

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So, whatever color you assign as the

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biggest, thickest stroke will be the

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color assigned to the
extruded edge of your

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three dimensional text.

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Now at this point you have
to take a very close look at

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your text because it's very
possible you're going to

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run into some problems.

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Notice on the downright
side of the D right here,

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we have a broken edge.

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That break occurs whether
I'm working with the

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white stroke or the red stroke.

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So the trick is either to modify your

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extrusion settings, so that's one option,

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or you can increase your line weight.

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So notice if I take the line
weight up to nine points,

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that's not really doing any good.

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So I'll take it up to
ten, at which point we

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still have that problem,

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but you just got to keep an
eye out on your text because

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notice over here on the far right side,

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we've lost the face to the N.

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So, if I were to take the
line weight value back to

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nine points, the N comes back,

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and then when I take it up
to ten points, it disappears.

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That's not just a screen
thing, by the way.

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That is how the text is going to print

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and how it's going to export,
so you need to be careful.

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In any case, I'm going to keep taking that

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line weight value back up.

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Notice at 11 points, we get the N back.

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And then, at 13 points, we
still have that weird line

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in the bottom right corner of the D,

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but as soon as I take the
line weight up to 14 points,

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it disappears, and we end up
with a very smooth effect.

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Alright, now I'm going
to click on the word Type

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up here at the top of
the Appearance panel.

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What I want to do at this
point is bend the letters

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in order to create this final effect here.

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I'm going to do that using an arch effect.

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So I'll go ahead and switch
back to my type so far,

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and with the text selected, we'll go up to

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the Effect menu, choose
Warp, and choose Arch.

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Then I'll make sure that the
Horizontal Radio button is

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selected, and I'll set the
Bend value to 10 percent,

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and click OK.

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Now notice we have a different problem,

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so I'm going to go ahead and zoom in here,

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at which point we can
see these dark red bars

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that are surrounding
these bits of light red

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down here at the bottom
of all the letters.

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Now one way to mitigate
this effect would be to

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grab the arch effect and
drag it down the list to

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below 3D Extrude and Bevel.

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That way, it gets applied
after the 3D Effect.

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That does, however slightly
change the bend of the letters

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and it doesn't entirely
take care of our problem.

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Notice we've still got a weird edge

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down here at the base of the S.

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Now we've got a problem up here
at the top of the S as well.

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The better solution is to
click on the word Stroke,

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specifically the one
for the outside stroke,

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the red stroke that is
to say, and then you

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want to change the corner
setting to round join.

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Notice as soon as you
do that you'll go ahead

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and smooth off those transitions like so,

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and we even end up
getting a little bit of a

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reflective bounce.

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Not really what I want, however,

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so I'm going to grab that arch once again,

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and drag it to the top of the stack.

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You don't want to drop it
on the Fill because then,

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you would just be arching
the fill and not the strokes.

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In which case, just drag it
even farther up so that it's

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sitting right below the word Type,

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at which point we get
a very smooth effect.

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So once again, here's the difference.

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I'll click on the word
Stroke, and change the corner

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back to minor join, at which
point we end up getting

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these harsh transitions.

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Compare that to the smooth
effects we get with the

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round join, or you can
even experiment with a

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bevel join if you like.

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However, I'm going to
stick with the round join,

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so I'll go ahead and select that option,

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and then I'll press Control-Shift-A or

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Command-Shift-A on a
Mac to deselect my text,

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and I'll go ahead and zoom out as well.

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Finally, just to demonstrate
that this is indeed

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live, editable type, I'll
go ahead and double click

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someplace inside the text
in order to automatically

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switch over to the Type tool.

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I'll change these first
three letters like so,

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and notice just by virtue of
the fact that I edited the

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text, I end up with an
invisible T right here,

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but as soon as I spell the word correctly,

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by changing this S to a
T, I end up filling in

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that other letter, and that folks,

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is at least one way to create live,

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editable 3D text here inside Illustrator.

