- [Narrator] In this movie, we're going to turn our attention
away from the Extrude and Bevel command
and begin a detailed look at the 3D Revolve effect,
which is quite powerful once you come to terms with it.
And so ultimately, we're going to take these path outlines
over here in the middle of the document.
And we're going to combine them with this logo
in order to create this vivid soda can effect.
But first, I want you to understand
how the 3D Revolve command works.
And so in this movie, I'm going to go ahead
and turn off the logo and soda layers
here inside the layers panel.
And I'm going to turn on this top layer,
which goes by the name ring.
And we're going to take this very plain circle
and transform it into this lustrous golden ring.
Alright. So first thing you want to do
if you're working along with me is select the circle
with the black arrow tool.
And notice that it has yellow stroke and no fill.
Next you want to go up to the effect menu,
choose 3D and then choose revolve
in order to bring up the 3D Revolve dialogue box.
At which point, I'll go ahead and turn on
the preview check box so we can see what's happening.
Alright. So I'm going to drag the edge of this box downward.
Notice that it's a red edge.
Just so that we can see this circle revolving
around its left side.
So notice that we've got this offset option.
We'll check that out in just a moment.
And then it says from left edge.
If I were to switch it to right edge,
notice in the document window that we're now
revolving the circle around its right edge instead.
Alright. I'm going to switch it back to left edge
so that you can see what happens
if I increase the offset value.
Instead of there being no room around the circle
as it gets rotated, the offset value gives us
a hole in the middle of the ring.
And just for the sake of demonstration,
I'm going to set this offset value to 200 points,
at which point you can drag the box around
in order to rotate that ring in space.
Now you also have the option of determining
how much revolution is going to occur.
By default, the angle value is set to 360 degrees,
which is its maximum.
But notice if you set it to zero degrees,
and then press the tab key,
that we lose the shape entirely.
And that's because we're doing no revolving whatsoever.
But if I were to press Shift + up arrow
in order to increase this angle value, then you can see that
we're getting more and more revolution.
And ultimately, I'm turning that circle
into a kind of noodle.
And if I want to see into the noodle,
I just have to drag this red edge upward.
We also have a cap option,
which is going to control whether or not
we're seeing the stroke in this case.
So if I turn it off, then we're seeing
into the edges of the noodle.
That's not what I'm looking for.
So I'll just go ahead and turn the cap option back on.
And I'm going to increase that angle value as well.
So I just want you to see that we're essentially
turning this thing into a kind of inner-tube at this point.
And now, by the way, I am once again dragging the cube.
This time, by one of its green edges.
Alright. So let's say we want to make this thing
look a little more golden.
In that case, I'd go ahead and drag this circle up here
down in the lighting options.
Of course, we want surface to be set to plastic shading.
I do want the light intensity for this particular light
to be 100%.
I'm going to take the ambient light value down to zero.
I'll set the highlight intensity to 100.
I'm looking for a highlight size of 50%.
And just so that we get the smoothest results possible,
I'm going to crank this blend steps value up to its maximum,
which is 256.
Now I don't really want the shading color to be black.
So I'll go ahead and click on it and choose custom.
And then I'll click on that color swatch
in order to bring up the color picker dialogue box.
And I'll set the hue value to 270 degrees
which, by the way, is violet,
in order to more-or-less match the background.
I'll set the saturation to 50%
and I'll take the brightness down to 10%.
And something I want you to notice here
is that Illustrator is not previewing the color
until I click okay.
At which point, I will see that color applied.
Alright. Now I'm going to add another light source
by clicking on the little page icon.
And I'll drag it up to the top of this sphere.
And I'll click on the little page icon again.
In order to create a third light source,
I'll drag it down to about here.
And then I'll click on this icon in order to move the light
to the back of the shape.
Alright. Now let's adjust the angle of the item here
by changing this first value, the pitch,
to negative 40 degrees.
And then I'll change the yaw to 20 degrees.
And finally I'll set the roll value, the Z axis,
to negative 60 degrees to produce this effect here.
Now obviously if we want a ring,
we want to revolve the thing all the way around.
So I'm going to set this angle value to 360 degrees,
and we'll end up with this effect here.
And then finally, I'm going to increase
the perspective value.
Notice if I crank it up here,
then the ring appears to bend toward us.
Now once again, we end up getting that wire frame effect.
So I'm just going to set this value to, lets say 70 degrees
is going to work out nicely.
And then, just to get rid of the wire frame,
I'll the angle value, let's say down to 350 degrees
for a moment.
At which point, I get a little bit of a break. Notice that.
And then I'll set it back up to 360 degrees
in order to complete the effect.
And then if I press the tab key,
presumably Illustrator will go ahead and preview the effect.
Not really happening, it doesn't look like.
So you know what, I'm just going to click okay
and see if things right themself.
And it looks like we still have that break.
I'm not sure why, so I'll press Shift + up arrow
and then Shift + down arrow to try to
inspire the application to get with the program.
But, given that that's not working,
I'll just go ahead and switch to the appearance panel.
And I will click on 3D Revolve
in order to modify my settings.
Problem is, the angle value didn't take.
So I'll just go ahead and take that guy
back up to 360 degrees.
And then I'll turn on the preview check box.
And sure enough, we have an entirely complete ring.
Alright. Now click okay.
Now notice, if you will, that we're ending up with
some kind of crackly edges down here.
And those are actual real edges.
That's the effect that we're going to get.
And so if you're interested in covering up those effects,
I have a solution for you.
Although depending on the power of your machine,
it may end up being a little painful.
But here's what you do.
Go up to the effect menu, choose stylize,
and then choose inner glow.
Do not turn on the preview check box at this point.
Instead, just go ahead and click on a color swatch
and dial in these values.
I'm looking for a hue of 48 degrees,
a saturation of 49%, and a brightness value of 100%.
At which point, I'll click okay.
And then I'm looking for a blend mode of color dodge.
I set the opacity to 50%
and the blur is set to eight points.
You want to select the edge option right here.
And then if you like,
go ahead and turn on the preview check box.
Now this happens to be an extraordinarily powerful machine
at this point in time.
So the preview occurs pretty darn quickly.
In your case, it may go a little bit more slowly.
Alright. But in the end, I'll click okay
in order to accept that change.
And then I'll just go ahead and zoom out
so I can take in the entire ring.
And that is my overview of the 3D Revolve effect.
In the next movie, we'll begin creating the soda can.