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- [Instructor] In this movie,

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we're going to use the revolve effect

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to create something of a classic

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in the form of this 3D soda can.

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Alright I no longer need this ring

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and in fact, it's going
to slow things down.

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So I'm going to get rid of that layer

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by switching to the layers panel,

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and I could just click
on the trash can icon,

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down here in the bottom right corner.

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But if I do that, I'll
get an alert message.

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If that bugs you, then
what you can do instead,

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is drag the layer and drop
it onto the trash can.

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Next I'll go ahead and
turn on the soda layer,

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and you can see that it's a
total of three very basic paths.

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I do the orange path using the pen tool,

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and it's in the background.

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Down here at the bottom is this sliver

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that I created using a
pathfinder operation,

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and then up here at the top
is a standard rectangle.

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Now I want to be able to revolve

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all these paths at the same time.

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So I'll go ahead and marquee them all

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with my black arrow tool,

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and then I'll go up to the object menu

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and choose a group command,

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or of course you can just press control G,

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or command G on the Mac.

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Next I'll go up to the
effect menu, choose 3D,

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and then choose revolve.

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Now many of the default settings

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work great for this particular project,

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and to demonstrate what I mean,

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I'll turn on the preview checkbox.

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We definitely want the offset
value to be zero points,

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because otherwise if I enter
for example, 100 points,

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then we're going to get
this big wide soda can

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with a hole in it's middle.

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That's not what we want
so reset that to zero.

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We also want to rotate the
artwork around the left edge,

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and we want the angle
value to be 360 degrees

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because if it's anything less,

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and I'm going to have to go ahead

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and arrow down that value to
make the preview catch up,

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we'll be able to see inside the soda can.

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Obviously that's not what I want,

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so I'll go ahead and change
this value back to 360 degrees.

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Now we don't want to
see the top of the can

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because that would require us to draw

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a bunch of additional artwork.

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So I'm going to drag the
bottom edge of this cube upward

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until we can no longer see that top edge.

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I also want to add some
perspective in order to

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give the can a little bit of bulge,

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as we're seeing right here.

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In fact I decided to take
the perspective value

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all the way up to 90 degrees.

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Alright now I'm going to
set these guys each to zero.

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So both the yaw and the
role values right there

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want to be zero degrees,

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and I'm also going to take
this pitch value down a bit

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because right now we're seeing too much

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of the middle of the can,

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and so I'm going to take this value down

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to negative five let's say,
to produce this effect here.

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Now it's not quite plump,

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and to demonstrate what I mean by that,

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I'll go ahead and click okay.

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Then I'll turn on the guides layer,

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and you can see that the
right edge of the can

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follows this vertical guide,

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but the left edge of
the can bends outward,

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and that's entirely a function
of that perspective value

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and the fact that we're
rotating around the left edge.

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If I drew my artwork
in the other direction,

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then it would be the right
edge that's poking out.

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So what I decided to do,

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was switch back to the appearance panel,

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and click on 3D revolve in
order to bring back my settings,

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and I'll turn on the preview checkbox,

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and notice if I click in
this roll value right here

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and I press the down arrow key,

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to rotate the can ever
so slightly to the right,

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that for one thing I go to far,

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now the right edge is crooked.

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But also notice at the top of the can,

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doesn't really look flush.

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So what I decided to do
instead was to take this value

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up to 10 degrees in
order to give the artwork

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some obvious rotation,

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so the effect at least
appears to be on purpose.

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Alright I'll go ahead and click okay,

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and I'll switch bact to the layers panel,

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and turn off the guides layer.

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Because I want you to notice
that we have a problem

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down here at the bottom of the can.

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Some of the orange from that

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background path is showing through,

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and that's because these points

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are absolutely aligned with each other.

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What I need to do is bring
them up just a little bit.

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So I'm going to switch
to the white arrow tool,

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which of course you can
get by pressing the A key,

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and then I'll marquee these

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three anchor points
down here at the bottom.

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Just these two along the horizontal edge,

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and this guy right there,

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and then I'll shift-click in
this white path right here,

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you can't really tell it's
white at this point, but it is.

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I'm shift-clicking on it in
order to fully select it,

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and then I'll shift-click
on it again to deselect it.

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Now with these three points

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at the bottom of the
orange path only selected.

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I'll press the up-arrow key

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in order to nudge them upward one point,

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and that takes care of the problem.

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Now it does introduce a new problem,

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but as you'll see this is one

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we can deal with by
adjusting a few settings.

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Alright now I'll press the V key

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to switch back to my black arrow tool,

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and I'll click somewhere inside the path

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to select the entire group, and then,

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I'll switch back to the appearance panel

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and click on 3D revolve
in order to once again

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bring back my settings.

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Alright now at this point

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we need to adjust some lighting settings.

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I just happen to know the
settings I want to use in advance.

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So I'm going to start things
off just by entering them,

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without the preview turned on,

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it'll just make things faster.

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I'm going to take the ambient
light value down to zero,

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and I'll increase the highlight
intensity value to 100%.

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I'll take the highlight size down to 33%.

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The reason being I want
some nice sharp highlights.

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And I'll change the shading
color from black to custom,

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and then I'll click in
that red color swatch,

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I'm okay with the red, as it turns out,

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but I want to take the
brightness value down to 20%.

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We've got a hue value of
zero, a saturation of 100,

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and a brightness of 20, at
which point I'll click okay.

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Now I'll just go ahead and move this light

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up a little bit inside of the sphere,

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and I'll turn the preview checkbox

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so I can better see what I'm doing.

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Now at this point we still
have that weird edge,

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and so I'm going to add a
little light by clicking on

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the little page icon,

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and I'm going to move this light
down and to the right like so,

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and I'm also going to take
the light intensity value

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for this particular light down
to 90%, and as you can see,

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that goes ahead and takes
care of that weird edge

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we were seeing a moment ago.

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I want a little bit of balance

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over here on the left-hand side,

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so I'll create another light,

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and I'll drag it all the way over

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to the left-hand side of the sphere,

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and I'll click on this first icon

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right here to move it to back,

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and that'll give us this
bounce over here on the edge.

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Just to demonstrate what I mean by that,

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I'm going to delete
the light for a moment.

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So I'll just go ahead and click

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on the trash can icon to get rid of it,

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and you can see that
that bounce disappears.

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Now I'm also demonstrating something else,

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which is the unfortunate fact
that you do not have an undo

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when you're working inside
the 3D dialog boxes.

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So if I want to bring that light back,

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I have to add it manually all over again.

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I'll go ahead and click
on the little page icon,

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I'll send that light to back,

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and then I'll move it all the way over

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to the left-hand side.

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Alright now notice that edge
is coming back right there?

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We obviously you don't want that,

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but it's kind of a figment
of illustrator's imagination.

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If I just click on this
light source again,

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the one that's in the down
right corner of the sphere,

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that edge artifact disappears.

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This light incidentally, I should mention,

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is responsible for the highlights
that we're seeing up here

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at the top of the can, which I quite like.

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So I'll go ahead and drag
this guy up a little bit.

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If you decide that you wanted

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the size of those highlights to be bigger,

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you could increase the
highlight size value,

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but notice that also gives

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us a big highlight here in the center.

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It's not really what I want,

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so I'm going to take that
value back down to 33%.

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Then finally we have got quite a bit

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of banding going on here,

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so I'm going to increase
the blend steps value to 60.

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You could of course take
it higher if you want,

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but then the effect is going to
take longer to apply as well.

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After which point,

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I'll go ahead an click
okay to accept that effect.

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Then just for fun, I'll switch
back to the layers panel

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and show you how I've added
this flares layer right here,

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and if you turn it on you'll
see a bunch of flares.

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And I created those incidentally
using the flare tool

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which is available from the
shape tool fly out menu.

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If you like you can add more flares

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by unlocking this layer and selecting it,

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and then for example I can add a flare

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at this location right here.

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And I just drag with the tool,

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in order to add these several shapes,

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you could also click to create

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additional points of
lens flare if you like.

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But again that's not the
effect I was looking for,

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and I don't want this flare either,

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so I'm just going to
press the backspace key

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or the delete key on the
Mac to get rid of it.

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Alright so that's how I
use the revolve effect

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to create this 3D soda can.

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In the next movie,

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I'll show you how to wrap
a logo around the can.

