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- In this movie, I'll
show you how to map a logo

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or other artwork onto a 3D object.

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And this applies to any
object that you create

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using the extrude and
bevel or revolve commands.

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It does not apply to rotate.

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Okay, I'll go ahead and switch
over to my artwork so far

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and I'll press the V key to switch back

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to my black arrow tool.

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Now the flares layer's
going to get in the way,

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so I'm going to lock it down again,

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and then I'm going to turn
on this logo layer right here

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which contains that sun
symbol that I borrowed

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from Photoshop, along
with a little bit of text

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set in Myriad Pro, and then
we've got this text right here,

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which is set in a font
that's actually available

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from Typekit, called
SignPainter HouseScript.

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And House Industries, incidentally,

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is the name of the font foundry.

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So you could sync to
that font if you want to,

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but just to make things
easier, I've converted the text

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to outlines, but I want to
make it clear, this could be

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live editable text, just like
this point text right there.

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Alright, so I'm going to select
everything on this logo layer

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by clicking in its top-right
corner, here inside

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the layers panel, and then
I'm going to make a duplicate

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of these objects, just
by dragging them over to

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the right side of the
document and pressing

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the alt or option key.

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And that way, I just don't
mess up the originals,

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and the reason I'm worried
about messing up the originals

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is because I need to convert
this selection to a symbol,

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and that's just how this
particular feature works.

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And so, I'll go up to the
window menu and choose

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the symbols command to
bring up the symbols panel,

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then I'll just click on the
little page icon at the bottom

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of the panel in order to
turn the selection into

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a new symbol, and I'll
call this symbol Logo,

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and I'll switch from dynamic
symbol, which isn't going to

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do any good and does
tend to slow things down,

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to static symbol, and then I'll click OK.

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And now this artwork
right here is a symbol.

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Now, I don't really
need to keep it around,

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so I'm just going to press the
backspace key or the delete key

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on the Mac to get rid of it,
and again, the reason I decided

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to copy the artwork is so
that the original artwork

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is not a symbol, just in case
I need ready access to it.

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And you could always break
the link, but then you get

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a sublayer, just a big pain in the neck.

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So I just prefer to duplicate my artwork

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before turning it into a
symbol, not to belabor things.

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Anyway, I'm going to
turn off the logo layer,

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'cause we don't need it anymore.

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Now I'll just click on
this group to select it.

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Alright, now I'll switch
to the appearance panel

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so that I can click on 3D revolve
to bring back my settings.

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And then, notice this
button down here, map art.

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Go ahead and click on it in
order to bring up yet another

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dialogue box, at which point
we can now see the various

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surfaces associated with
this particular 3D object.

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Now, notice that I'm currently seeing

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the first surface of 12.

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You never know how many
surfaces you're going to get.

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If you were working with a simple sphere,

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then it'd just be one surface.

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If you were working with
beveled text, as we were

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a few movies ago, then you
would have a surface for each

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and every bevel, so you can
have hundreds of surfaces.

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And you work through
'em just by clicking on

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this arrowhead right here.

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So notice that we're seeing a
kind of preview of the surface

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here inside the dialogue box,
and then out in the document

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window, we're seeing that
surface highlighted in red.

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Alright, so I'm just going
to move through these guys.

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Here's surface number two,
so it's this ring right here.

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Here's surface number
three, which is the actual

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body of the can.

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That's what we're interested
in, as it turns out.

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And by the way, when you're
looking at this grid right here,

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the dark gray area indicates
stuff that you're not seeing,

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stuff in the background
that's hidden from view,

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and then the light gray area
indicates the visible potion

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of the surface.

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Alright, so we'll come back
to that, because that is

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ultimately the surface we're
interested in, but I just

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want you to see how many
more surfaces there are.

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So this guy right here is this area around

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the top of the can.

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So, some of these surfaces are
going to look a little weird,

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and, by the way, the visible
portions of the surfaces may

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map onto the larger surface in
a variety of different ways.

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So, just want to pay attention to that.

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Anyway, we've got a bunch
of different surfaces

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going on, obviously.

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In all, there are 12 of them.

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This guy is this bottom region of the can.

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I should show you, seven of 12.

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I'm not sure where it's located,
because we're not seeing

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any red highlight, so that
sometimes happens as well.

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Alright, so once you kind of
figure out what's going on

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with your various surfaces, you
can always just dial one in.

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So I happen to know I need
surface number three, so I'll

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just enter that, press the
tab key, in order to switch

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to that surface, and now
you want to grab your symbol

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by clicking on the symbol
option and then selecting

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the symbol you want to work
with, in my case, Logo.

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And now, notice how it's
mapping onto the artwork.

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Now, to see what that looks
like, you need to turn on

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the preview checkbox, which
I never did, by the way.

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So even though the preview
checkbox is turned off,

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out here in the larger
dialogue box, I can turn it on

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right here, and that's
going to turn on the preview

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all the way around, at which
point I can see that some of

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the logo is hidden from
view, which I was told here

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inside the dialogue box, but
it becomes even more obvious

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outside the dialogue.

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Now, you can turn on this
invisible geometry checkbox,

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in which case you will no
longer see the geometry

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of the object, and that's
going to allow you to see

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exactly how the logo is
mapping onto the can.

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So if I go ahead and drag
it into this invisible area,

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I will see it represented
along the back edge

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of the soda can.

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Alright now, what I really
want to do is scale this guy,

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and you can do that just
by dragging the handles.

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You can drag inside the bounding
box to move the artwork.

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You're supposed to be able
to drag outside the artwork

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to rotate it, but in this
version of the software,

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I can't get it to work,
so apparently that feature

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is currently broken.

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But if you're lucky, it's
something you can do.

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Alright now, I just want
to make sure everything's

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scaling exactly right, so I'm
going to click on the scale

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to fit button right there,
and that way, the bounding box

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is conforming to the entire
surface, bearing in mind

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we're seeing the hidden
portion of the surface

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as well as the visible area.

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Now, I'm going to move this
guy into the visible area

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only, so I'll drag this
handle right here over to this

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grid line, it's the second
one in on the visible surface

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of the artwork, and then
I'll drag this guy over

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to about midway between these
two grid lines right here.

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And then I'll turn off invisible geometry,

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because after all, I
want to see my soda can.

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Now, notice that we're going
all the way to the bottom

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with this B and all the
way to the top with the T.

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You don't want to go past
that edge, because if you do,

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you'll end up cropping
a portion of the logo.

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And so you want to make
sure that you're no farther

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than the edge, and in my
case, I want to move it up

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just a little bit, so that
we have some breathing room

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down here at the bottom.

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Going to leave the top
of the text where it is.

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And then, finally, you want
to turn on shade artwork,

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which is going to add a little
bit of a shadow to that logo.

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Now, if you wanted to really
highlight the logo and leave it

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unshaded, then you could turn
that checkbox off, but again,

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I think things'll look more
natural if it's turned on,

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so I'll go ahead and leave the checkbox on

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and I'll click OK.

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And I want you to notice that
I could spin this can around

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so that I'm no longer seeing the logo,

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so that it's hidden from view.

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'Course, I don't want to do
that, so I'm going to go ahead

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and reset these values.

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Notice, though, that just
by virtue of the fact

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that I dragged that green
edge, I ended up changing

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all the values, and so
I do want the top value,

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the spin around the X axis
value, to be five degrees,

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but I want the yaw to be zero
degrees and I want the roll

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to be 10 degrees to
produce this effect here.

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At which point, I'll go ahead and click OK

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to accept that change.

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And that is how you map
a logo or other artwork

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onto a 3D object that you create
using the extrude and bevel

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or revolve command by first
converting the artwork

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to a symbol, here inside Illustrator.

