- In this movie, I'll show you how to map a logo
or other artwork onto a 3D object.
And this applies to any object that you create
using the extrude and bevel or revolve commands.
It does not apply to rotate.
Okay, I'll go ahead and switch over to my artwork so far
and I'll press the V key to switch back
to my black arrow tool.
Now the flares layer's going to get in the way,
so I'm going to lock it down again,
and then I'm going to turn on this logo layer right here
which contains that sun symbol that I borrowed
from Photoshop, along with a little bit of text
set in Myriad Pro, and then we've got this text right here,
which is set in a font that's actually available
from Typekit, called SignPainter HouseScript.
And House Industries, incidentally,
is the name of the font foundry.
So you could sync to that font if you want to,
but just to make things easier, I've converted the text
to outlines, but I want to make it clear, this could be
live editable text, just like this point text right there.
Alright, so I'm going to select everything on this logo layer
by clicking in its top-right corner, here inside
the layers panel, and then I'm going to make a duplicate
of these objects, just by dragging them over to
the right side of the document and pressing
the alt or option key.
And that way, I just don't mess up the originals,
and the reason I'm worried about messing up the originals
is because I need to convert this selection to a symbol,
and that's just how this particular feature works.
And so, I'll go up to the window menu and choose
the symbols command to bring up the symbols panel,
then I'll just click on the little page icon at the bottom
of the panel in order to turn the selection into
a new symbol, and I'll call this symbol Logo,
and I'll switch from dynamic symbol, which isn't going to
do any good and does tend to slow things down,
to static symbol, and then I'll click OK.
And now this artwork right here is a symbol.
Now, I don't really need to keep it around,
so I'm just going to press the backspace key or the delete key
on the Mac to get rid of it, and again, the reason I decided
to copy the artwork is so that the original artwork
is not a symbol, just in case I need ready access to it.
And you could always break the link, but then you get
a sublayer, just a big pain in the neck.
So I just prefer to duplicate my artwork
before turning it into a symbol, not to belabor things.
Anyway, I'm going to turn off the logo layer,
'cause we don't need it anymore.
Now I'll just click on this group to select it.
Alright, now I'll switch to the appearance panel
so that I can click on 3D revolve to bring back my settings.
And then, notice this button down here, map art.
Go ahead and click on it in order to bring up yet another
dialogue box, at which point we can now see the various
surfaces associated with this particular 3D object.
Now, notice that I'm currently seeing
the first surface of 12.
You never know how many surfaces you're going to get.
If you were working with a simple sphere,
then it'd just be one surface.
If you were working with beveled text, as we were
a few movies ago, then you would have a surface for each
and every bevel, so you can have hundreds of surfaces.
And you work through 'em just by clicking on
this arrowhead right here.
So notice that we're seeing a kind of preview of the surface
here inside the dialogue box, and then out in the document
window, we're seeing that surface highlighted in red.
Alright, so I'm just going to move through these guys.
Here's surface number two, so it's this ring right here.
Here's surface number three, which is the actual
body of the can.
That's what we're interested in, as it turns out.
And by the way, when you're looking at this grid right here,
the dark gray area indicates stuff that you're not seeing,
stuff in the background that's hidden from view,
and then the light gray area indicates the visible potion
of the surface.
Alright, so we'll come back to that, because that is
ultimately the surface we're interested in, but I just
want you to see how many more surfaces there are.
So this guy right here is this area around
the top of the can.
So, some of these surfaces are going to look a little weird,
and, by the way, the visible portions of the surfaces may
map onto the larger surface in a variety of different ways.
So, just want to pay attention to that.
Anyway, we've got a bunch of different surfaces
going on, obviously.
In all, there are 12 of them.
This guy is this bottom region of the can.
I should show you, seven of 12.
I'm not sure where it's located, because we're not seeing
any red highlight, so that sometimes happens as well.
Alright, so once you kind of figure out what's going on
with your various surfaces, you can always just dial one in.
So I happen to know I need surface number three, so I'll
just enter that, press the tab key, in order to switch
to that surface, and now you want to grab your symbol
by clicking on the symbol option and then selecting
the symbol you want to work with, in my case, Logo.
And now, notice how it's mapping onto the artwork.
Now, to see what that looks like, you need to turn on
the preview checkbox, which I never did, by the way.
So even though the preview checkbox is turned off,
out here in the larger dialogue box, I can turn it on
right here, and that's going to turn on the preview
all the way around, at which point I can see that some of
the logo is hidden from view, which I was told here
inside the dialogue box, but it becomes even more obvious
outside the dialogue.
Now, you can turn on this invisible geometry checkbox,
in which case you will no longer see the geometry
of the object, and that's going to allow you to see
exactly how the logo is mapping onto the can.
So if I go ahead and drag it into this invisible area,
I will see it represented along the back edge
of the soda can.
Alright now, what I really want to do is scale this guy,
and you can do that just by dragging the handles.
You can drag inside the bounding box to move the artwork.
You're supposed to be able to drag outside the artwork
to rotate it, but in this version of the software,
I can't get it to work, so apparently that feature
is currently broken.
But if you're lucky, it's something you can do.
Alright now, I just want to make sure everything's
scaling exactly right, so I'm going to click on the scale
to fit button right there, and that way, the bounding box
is conforming to the entire surface, bearing in mind
we're seeing the hidden portion of the surface
as well as the visible area.
Now, I'm going to move this guy into the visible area
only, so I'll drag this handle right here over to this
grid line, it's the second one in on the visible surface
of the artwork, and then I'll drag this guy over
to about midway between these two grid lines right here.
And then I'll turn off invisible geometry,
because after all, I want to see my soda can.
Now, notice that we're going all the way to the bottom
with this B and all the way to the top with the T.
You don't want to go past that edge, because if you do,
you'll end up cropping a portion of the logo.
And so you want to make sure that you're no farther
than the edge, and in my case, I want to move it up
just a little bit, so that we have some breathing room
down here at the bottom.
Going to leave the top of the text where it is.
And then, finally, you want to turn on shade artwork,
which is going to add a little bit of a shadow to that logo.
Now, if you wanted to really highlight the logo and leave it
unshaded, then you could turn that checkbox off, but again,
I think things'll look more natural if it's turned on,
so I'll go ahead and leave the checkbox on
and I'll click OK.
And I want you to notice that I could spin this can around
so that I'm no longer seeing the logo,
so that it's hidden from view.
'Course, I don't want to do that, so I'm going to go ahead
and reset these values.
Notice, though, that just by virtue of the fact
that I dragged that green edge, I ended up changing
all the values, and so I do want the top value,
the spin around the X axis value, to be five degrees,
but I want the yaw to be zero degrees and I want the roll
to be 10 degrees to produce this effect here.
At which point, I'll go ahead and click OK
to accept that change.
And that is how you map a logo or other artwork
onto a 3D object that you create using the extrude and bevel
or revolve command by first converting the artwork
to a symbol, here inside Illustrator.