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- [Instructor] In this
movie we're going to enhance

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our 3D artwork by adding
these faux 3D beads of sweat.

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And so the idea is because
Illustrator's 3D functions

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aren't sophisticated enough
to allow us to create objects

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that interact with each other

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we're going to use gradients instead.

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And I want you to see something

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and I'm going to zoom in
on one of these droplets.

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Notice that the droplet
is casting a shadow

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along its top edge

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and then we're seeing a
highlight there toward the center

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and then we have another
shadow along the bottom edge.

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And we're going to create this effect

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using a combination of radial
gradients and drop shadows.

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All right, so first thing we need to do

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is switch over to the Layers panel

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and turn on this sweat layer,

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which contains nothing more
than a bunch of green circles

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that I drew using the Ellipse Tool.

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All right, so I'm going
to select all the circles

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by clicking in the top right
corner of the sweat layer,

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and then I'm going to
fill them with gradients

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by going up to the Window menu

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and choosing the Gradient command.

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Then you want to make sure
that the Fill is active,

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in which case go ahead and
click on the Gradient bar,

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assuming of course that your
Gradient panel is expanded

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all the way, like so.

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All right, now with any luck

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your first color is white by default

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and we want the last color stop

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to be this dark shade of gray

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in which all of the RGB values are 51.

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And so I'll just go ahead
and drag and drop that swatch

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onto the last color stop, like so.

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And then I'll change the
Type from Linear to Radial.

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Now you want to go ahead and
zoom in on your droplets,

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just so you can see them a little better.

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And I'm specifically interested
in modifying this one,

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because it's one of the largest circles.

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And so I'll go ahead and
grab the Gradient Tool,

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which you can get by pressing the G key,

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and I'll drag from right about here

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in this lower left quadrant

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to a little bit outside
the circle, like so.

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And you might want to take
a look at the Angle value

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here inside the Gradient panel

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and change it to 55 degrees.

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And that way you and I
will get the same result.

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However, if you now zoom out

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you will see that all the
other circles are messed up

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and that's because they're all filled

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with the same gradient.

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So what we need to do to fix things

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is press the V key to switch
back to the black arrow tool

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and then Shift + click
on this central circle

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to deselect it.

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All right, now we need to
lift this circle's attributes

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by first switching to the Eyedropper Tool,

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which you can get by pressing the I key,

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then you want to press the Enter key,

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or the Return key on a Mac,

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to bring up the Eyedropper
Options dialog box

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and go ahead and select
the Appearance option

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in this left hand column.

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Now when you do that that'll go ahead

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and collapse that option,

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I've never understood why,

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but that's just fine,
it's going to work great.

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At which point click OK

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and then click inside that
properly filled circle

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in order to transfer those attributes

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to all the circles, like so.

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All right, now I'm going to
press Control + Shift + A,

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or Command + Shift + A on the Mac,

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to deselect the artwork

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and I'll go ahead and zoom out.

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Now at this point what
I decided I wanted to do

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was bend all the circles,

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so that they better match
the contours of the can.

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Now I wasn't really sure how to do that,

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so I decided to experiment
with the rectangle.

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And so I'll go ahead and
select the Rectangle Tool

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from the shape tool fly-out menu,

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and then I'll draw a shape

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that's about the same size as the can,

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albeit upright instead of at an angle.

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I don't need it to be
filled with a gradient,

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so I'll go ahead and
change the Fill to white.

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And I'm going to switch away
from the Gradient panel,

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just so I have a little more room to work.

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Now as you may recall,
I set the role value

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inside the 3D Revolve
dialog box to 10 degrees.

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And that just goes ahead and
spins the can 10 degrees,

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so it's the same as the
standard 2D rotation.

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And so I'll go ahead and
switch to the Rotate Tool,

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which you get by pressing the R key,

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and then I'll press the Enter key,

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or the Return key on a Mac,

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to bring up the Rotate dialog box,

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and I'll set the Angle to 10 degrees.

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And you can see,

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because I have the Preview
checkbox turned on,

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that we get a pretty darn good match.

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At which point I'll click OK.

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All right, now I'm just
going to nudge the rectangle

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over a little bit,

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so it better matches
the position of the can,

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and now what I want to do is bend

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the top and bottom edges outward.

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So again, I wasn't sure
exactly how to approach this,

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but I'm confident this
is a warp distortion.

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So I'll go up to the
Effect menu, choose Warp,

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and then just choose the first command,

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or if you loaded dekeKeys you've
got that keyboard shortcut

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of mash your fist + W,

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which will bring up the
Warp Options dialog box.

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Now quite obviously the default setting,

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which involves the Bend
value of 50 degrees,

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is not what I want at all.

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So I'll go ahead and click
on the Style option here

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and I'll just look down
the list for an icon

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that matches the shape of the can.

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Now Arch looks pretty good,

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but it only bends in one direction,

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either up or down.

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What we really want is this guy, Bulge,

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which is going to bend in both directions.

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So I'll choose that.

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Now this is obviously too much bulge,

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so I'll just click in that Bend value here

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and I'll press Shift + down arrow

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until I get a result that
looks a heck of a lot better.

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And even though it's not exactly right,

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a Bend value of 20%
looks pretty darn good.

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And that by the way is assuming
that Horizontal is selected.

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If you switch to Vertical

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you're going to bend the
left and right sides,

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which is not what we want.

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So I'll switch back to Horizontal,

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I'll leave the Distortion value set to 0%,

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and click OK.

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All right, now we don't
really need this rectangle,

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it's just there, so I can feel
my way through the project,

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so I'm going to press the Backspace key,

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or the Delete key on the
Mac to get rid of it.

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And then I'm going to target
the entire sweat layer

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by clicking on that so-called meatball

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on the right hand side
of the Layers panel,

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and then I'll return to the Effect menu

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and choose Arc..., so that second command.

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And that's actually going to
repeat the Bulge distortion,

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because that's the last
Warp distortion I applied.

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I can also see that
Horizontal is selected,

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Bend is set to 20%, so everything's great.

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I'll just go ahead and click
OK to accept that change.

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Now at this point the selection
edges are not accurate,

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because after all this
is a dynamic effect,

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so I'm going to hide them
by pressing Control + H

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or Command + H on the Mac.

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All right, now I'm going to zoom in again

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and I want to turn these
radial gradients into droplets,

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meaning that I want to keep the shading,

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as well as the highlights,

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but I want to blend it in
with the coloring of the can.

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And the best way to do that

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where this particular effect is concerned

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is to click on the word Opacity
up here in the control panel

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and change the blend mode
from Normal to Hard Light

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is actually going to
produce the best effect.

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And notice that we get
this nice interaction.

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All right, now that looks like
a little bit too much to me,

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so I'm going to reduce
the Opacity value to 70%.

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And if you loaded dekeKeys

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you can do that just
by pressing the 7 key.

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All right, now that we have
these shadows along the top edge

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as well as these highlights
more or less in the middle

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I want to cast some shadows
down and to the left

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and I'm going to do that using

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a traditional Drop Shadow effect.

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So I'll go up to the Effect menu,

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choose Stylize, and
then choose Drop Shadow,

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or if you loaded dekeKeys
you have that shortcut

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of Ctrl + Alt + D or Command
+ Option + D on the Mac.

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I'll go ahead and move
this guy down a little bit,

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so that we can see a
few different droplets.

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I went with a Color of black
and a Mode of Multiply,

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although Normal would
have worked just as well.

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I want the shadows to
go down and to the left,

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so I set the X Offset value
to negative 2, which is left,

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the Y Offset value to
positive 2, which is down,

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and I went ahead and
matched the Blur value.

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And so notice if I turn
on the Preview checkbox

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that everything looks pretty good,

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except that the shadows are too dark.

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So I'll take the Opacity
value down to 50%, like so,

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and then I'll click OK.

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All right, now I'll press Control + H,

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or Command + H on a Mac,

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to bring back my selection edges,

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and I'll press Control + Shift + A

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or Command + Shift + A
to deselect my artwork.

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And I'll press Control + 0,

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or Command + 0 on the
Mac, to center my zoom.

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All right, now the last thing I want to do

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is set the can off from its
background a little bit.

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And again, I'm going to do
that using a Drop Shadow.

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So I'll press the V key to
switch to my black arrow tool,

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I'll click on the can to select it,

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and then I'll return to the Effect menu

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and choose the section command,

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which now reads Drop Shadow...,

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and that's going to bring up
the Drop Shadow dialog box.

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I'll go ahead and crank the Opacity value

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up to 100% this time.

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I'll leave the X Offset set to negative 2,

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I'll change the Y Offset
value to positive 8,

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and I'll set the Blur value to 8 as well,

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a Color of black is just fine,

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and you can see, if I turn
on the Preview checkbox

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that we have a Drop Shadow

222
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that very nearly surrounds the entire can.

223
00:09:00.03 --> 00:09:03.09
At which point I'll click
OK to accept that change.

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Now if you have a problem

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with the lighting on
the can changing on you

226
00:09:08.03 --> 00:09:10.07
then switch over to the Appearance panel

227
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and click on the words 3D Revolve Mapped

228
00:09:14.00 --> 00:09:16.01
in order to bring up that dialog box.

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00:09:16.01 --> 00:09:17.07
Turn on the Preview checkbox,

230
00:09:17.07 --> 00:09:19.05
and that's what I'm
talking about right there,

231
00:09:19.05 --> 00:09:22.02
that weird edge that appears
every once in a while.

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To get rid of it all you have to do

233
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is click on that down right
light source right there,

234
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that's it, you don't
have to do anything else.

235
00:09:29.07 --> 00:09:32.04
Don't drag it unless you
want to modify the effect.

236
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After which just go ahead

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and click OK to accept that change.

238
00:09:36.01 --> 00:09:38.05
All right, now I'll click off
the artwork to deselect it,

239
00:09:38.05 --> 00:09:40.02
I'll press the F key a couple of times

240
00:09:40.02 --> 00:09:42.03
to switch to the full screen mode,

241
00:09:42.03 --> 00:09:45.00
and I'll zoom on in.

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And that friends is how you
create a classic 3D soda can

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using a combination of the Revolve effect,

244
00:09:52.03 --> 00:09:56.03
a mapped logo symbol, and
a few gradient circles

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here inside Illustrator.

