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- [Instructor] Alright, so in
a previous movie I showed you

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what happens if you combine strokes

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along with the extrude and bevel effect.

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In this movie, I'll show you what happens

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when you combine strokes with 3D revolve.

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And just to give you a sense

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for what this looks like
before it's revolved,

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I'll select the object
and then here inside

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the appearance panel I'll turn
off the 3D revolve effect.

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And so what we have is a handful of bars

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that have been cut into
the shape of a half circle.

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And so just for laris,
I'm going to show you

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how I put together this entire project.

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I'll switch back over to the layers panel

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and I'll turn off that top layer.

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And I'll turn on this layer called blend.

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So what we have here is a
circle, quite obviously.

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And then we have a bunch of rectangles.

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And so I drew the top rectangle.

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I went ahead and copied it
to create the bottom one

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and then I created an
object blend between them

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with a total of five steps.

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And so what we need to do
is take these rectangles

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and cut them into the
shape of a half circle.

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And so I'll start by
selecting the rectangles

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and then going up to the
object menu and choosing

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the expand command.

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The default settings are
just fine, at which point

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I'll click okay.

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And now we have a total
of seven rectangles,

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combined into a single group.

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Alright now I'll select the big circle,

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we need to turn it into a half circle

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by switching to the white arrow tool,

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which you can do by pressing the A key.

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And then I'll select that
left-hand point right there

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and I'll press the backspace key

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or the delete key on the
Mac, to get rid of it.

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Now, if we wanted to
non-destructively crop the rectangles,

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we would turn this whole
thing into a clipping mask.

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But while you can
technically apply 3D commands

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to clipping masks, it's
not a fun experience.

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It takes forever.

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So the better way to work
is to press the V key

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to switch back to the black arrow tool.

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And shift click on any of the
rectangles to select them.

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And then go up to the window menu

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and choose the pathfinder
command to bring up

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the pathfinder panel.

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And then go ahead and
click on the divide icon,

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which is the first one in the second row,

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in order to divide all the shapes apart.

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Alright, now you can hide
the pathfinder panel.

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That ends up giving us a group,

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which is not something we want.

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So go up to the object menu
and choose the ungroup command

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in order to break everybody apart.

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And then I'll partially
marquis these right-hand shapes

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and press the backspace
key or the delete key

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to get rid of them.

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And then I'll grab these left-hand shapes

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and get rid of them too.

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And finally, I'll select any
one of the light gray shapes

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and then I'll click on this
icon up in the control panel

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select similar objects, to
select all the light gray shapes.

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And then I'll press the backspace key

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or the delete key on the
Mac, to get rid of them.

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Alright, now let's just
grab all the dark gray bars.

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And I'm going to change
their fill colors to

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this darker shade of
pink that begins R=158.

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Alright, now let's revolve the shapes

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by going up to the effect menu,

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choosing 3D and then choosing revolve.

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And now I'll go ahead and
turn on the preview checkbox

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so we can see what we're doing.

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And at this point, it's a
little bit difficult to tell

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what's going on.

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So I'm going to reposition
the light source here.

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And I'm going to adjust a few settings.

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I'll leave the light intensity at 100%.

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I'll take the ambient light down to 20%

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so that we have a little
bit of extra contrast.

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I'll change the highlight
intensity to 100%.

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I'll also change the
highlight size to 100%.

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And then, just so we get smoother results,

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I'll change the blend steps to 100.

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At which point we end up with something

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that's still pretty darn messy.

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And so I'm just going to dial
in some positioning values here.

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I'm going to change that X axis value,

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which represents the pitch, to 12%.

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I'll change the YA to -30.

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And then I'll change the roll to 10

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and finally, I'll increase

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the perspective value to 50 degrees.

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At which point you can
see that we're ending up

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with a pretty weird looking effect.

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And we might be able to
make more sense of it,

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if we weren't seeing the wire frames.

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And so I'm just going to
press the down arrow key

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to reduce the angle value to 359.

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And then I'll press the up arrow key

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to take it back up to 360 degrees

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which is ultimately what we want.

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Now the reason our strange object

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is sort of caving in on itself,

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is that every one of these shapes,

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is an independent path outline.

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So it's being affected
differently than its neighbor.

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We'll take care of that in a moment.

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But first, I'm going to
change the shading color

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from black to custom.

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And then I'll go ahead and click

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on that color swatch there.

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A hue value of 0 degrees is fine.

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Same with the saturation value of 100%.

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But I'm going to take the
brightness value down to 20%.

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And click okay.

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At which point, we'll
see the effect applied.

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Alright now go ahead and click okay.

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Now, the wonderful thing about this

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is we can fix this effect.

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Not by grouping the paths together,

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but rather, by going to the object menu,

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choosing compound path, and choosing make.

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At which point, the 3D
effect survives beautifully.

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And you can see that over
here in the appearance panel.

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Notice that the 3D revolve
effect is still intact.

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Alright, but not quite loving
the lighting at this point.

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So I'm going to click on 3D
revolve to revisit my settings.

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Turn on the preview checkbox

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so I can tell what the heck I'm doing.

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And then I'll add another light

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by clicking on the little page icon.

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And I'll drag this guy
down to right about here,

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I think is going to work,

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and then I'll send it to back

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by clicking on this first icon.

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And we end up with this effect here,

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which is pretty cool.

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But I'm not liking the fact

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that the areas underneath
the slabs are a bright pink.

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I want them to be black instead.

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So, we'll go ahead and click okay,

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in order to accept what I have so far.

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And what I'm going to
do, is apply a stroke.

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So I'll go ahead and select the stroke

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here inside the appearance panel

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and I'll change it to black.

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And that's going to change
everything to black, by the way.

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Because the stroke is
wrapped around the fill.

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Now one way to make things
a little bit better here

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is to drag the stroke down below the fill.

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So that we're not entirely
covering up the fill.

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The problem is, the stroke
is still wrapped around

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each one of these objects.

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And the only reason, incidentally,

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that we're seeing some brighter
areas that are not black,

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is because I set my shadow
color to something brighter

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than the stroke.

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Alright so we need to
make a few adjustments.

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First of all, we want to
reduce the stroke value

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to something very, very low.

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Such as 0.05 points, which
is going to work out.

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And this is stuff I figured
out just by trial and error.

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And notice that that helps
a bunch of the slabs,

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but not quite all of them.

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The next thing you want to do
is, with the stroke selected,

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go up to the effect menu,
choose distort and transform,

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and choose the transform command.

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Or if you loaded D keys,
you can press control E

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or command E on the Mac.

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And then go ahead and turn
on the preview checkbox.

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Click in the horizontal
move value right there

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and just press the down arrow key.

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In order to scoot the
strokes 1 point to the left.

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And that ends up moving
them away from the edges

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of the path outlines.

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At which point, you can
go ahead and click okay

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to accept that change.

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So again, I really want you to understand

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what's going on here

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because it's a little bit obscure.

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I'm going to go zoom in,
way in, on the artwork

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and I'll turn off the 3D
revolve effect right there

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and I'll press control H
or command H on the Mac

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to hide the edges.

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And we're still not zoomed in far enough,

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so I'll press control and space bar

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or command and space bar on the Mac.

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And then I'll just drag to zoom in.

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And now, I think you can begin

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to see the stroke right there.

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Notice it's very tiny,
but it's moved away from

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the edge of the fill.

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And as a result, it's covering
up the top of the shape.

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And if I scroll down here quite a bit,

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because I'm zoomed in beyond 10,000%,

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it's also showing up along the
bottom of the path outline.

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And as a result, it's
covering up that bottom edge.

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Alright, I'll press control
0 or command 0 on the Mac

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to zoom back out.

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And then I'll turn on 3D revolve.

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Now, I'm not very happy with
the fact that the bottoms

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are kind of this dark gray,

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instead of being absolutely black.

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And so to fix that I'll
click on 3D revolve,

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I'll turn on the preview checkbox

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and this is ultimately a
lighting problem, by the way.

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I'm guessing that this bottom light

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is catching the bottom of
each one of these slabs.

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And so I'm going to grab this
guy and drag him farther down.

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And notice that it's caught on my cursor.

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That happens sometimes.

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And you're not going to
see the effect previewed

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until you manage to click

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and get that thing off your cursor.

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So I don't know if that's a
problem you're going to run

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into or not, but it's definitely a problem

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that I've been experiencing.

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As you can see, as soon
as you drag that guy

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far enough down, the bottoms of your slabs

223
00:09:06.04 --> 00:09:08.09
end up turning absolutely black.

224
00:09:08.09 --> 00:09:11.09
At which point, I'll click
okay to accept that change.

225
00:09:11.09 --> 00:09:14.00
Now the other thing I
want you to notice here,

226
00:09:14.00 --> 00:09:17.02
I'm going to go ahead
and zoom in a little bit,

227
00:09:17.02 --> 00:09:19.07
is these edges right here.

228
00:09:19.07 --> 00:09:22.02
They look a little bit scrapy
when you're zoomed out,

229
00:09:22.02 --> 00:09:24.09
but if you zoom in, you'll
see that they're actually

230
00:09:24.09 --> 00:09:28.06
very smooth, but they
are going to be there.

231
00:09:28.06 --> 00:09:33.05
And that's because this
stroke, is moved away 1 point

232
00:09:33.05 --> 00:09:35.07
from the edge of the fill.

233
00:09:35.07 --> 00:09:37.03
Now, you could try to fix that problem

234
00:09:37.03 --> 00:09:38.08
by clicking on the word transform

235
00:09:38.08 --> 00:09:40.08
and trying out different values,

236
00:09:40.08 --> 00:09:42.06
but no matter what you
do, you're going to have

237
00:09:42.06 --> 00:09:45.02
some degree of edge right there.

238
00:09:45.02 --> 00:09:47.09
That's just something I
want you to be aware of.

239
00:09:47.09 --> 00:09:49.05
Alright, I'm going to deselect my artwork

240
00:09:49.05 --> 00:09:51.05
by pressing control shift A.

241
00:09:51.05 --> 00:09:53.08
And then I'll press the
F key a couple of times

242
00:09:53.08 --> 00:09:55.08
to switch to the full screen mode.

243
00:09:55.08 --> 00:09:58.03
And I'll zoom into my artwork.

244
00:09:58.03 --> 00:10:00.09
And that, folks, is at least one example

245
00:10:00.09 --> 00:10:03.00
of how you might combine a stroke

246
00:10:03.00 --> 00:10:07.02
along with a 3D revolve effect,
here inside Illustrator.

