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Hello welcome to Blendr My name is Alex Corda Baard.

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You know when you first open up blender you might be a little bit overwhelmed.

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It's kind of like walking into the cockpit of an airplane seeing all these buttons everywhere and wondering

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what do I push.

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And so you start pushing everything you start clicking everything.

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And before you know it either nothing happens or all hell breaks loose.

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So let's why I'm here to help you navigate and guide you through the very basics of Blender all the

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way to the more advanced things.

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So let's start with the very very basics and let's take a look at what it is that we have here in front

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of our face.

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Well this is the standard viewport that happens when you open up a blender.

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And yes there's buttons everywhere.

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And what do I click on and everything.

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Let's start with the very basics.

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This right here this window is called the 3-D viewport.

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And this is where the majority of the things are you're going to be doing are going to happen.

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This is where you're modeling.

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This is where you can be animating texturing.

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So this is truly all important window and we're going to have some fun here.

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You can see in the 3-D view and the 3D viewport we have our cube.

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We have a camera and we also have a lamp.

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Now this right here is a tool shelf and this basically gives you additional options to manipulate your

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3D scene and your objects.

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For now we don't need it.

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So we're going to go ahead and close it with the teac.

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You can also see on our 3D viewport we have a grid floor.

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And so this is basically going to be the 3-D space where we're going to manipulate objects and do lots

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of awesome things.

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Now going to the bottom of our window you can see we have another one another window here and this one

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is called the timeline.

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This is where the time or the frames are going to be moving.

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As you can see as I'm scrolling here the numbers are changing and this is how your objects are going

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to be animated by giving it the illusion of movement.

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So for example your cube will be here at frame five and then at frame 81 we will move it to the left

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or to the right.

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And then as you scroll through the timeline or the time frames it will give the illusion of movement.

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So this too is truly an important window for animating.

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Now if we go to the bottom left you can see that right here we can actually change what we have displayed.

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So right now it's set to timeline.

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As for right here you can see it's set to 3D view and of course you could change it to whatever you

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want.

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We could put a timeline here if we wish.

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Now like I said the 3D viewport is the most use window for the most part.

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And so we want a big space in our 3-D view because we're going to be using it a lot.

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So this is perfect.

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Over here we have the properties as you can see properties are selected and this gives you more options

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and more properties to manipulate further your scene.

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So we have the rendered tab which is where you're going to be rendering your image your scene to a final

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image or an animation you have all the presets and everything.

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We have other tabs such as materials to add materials and modifiers to add modifiers are basically they

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modify your object and change them in certain ways.

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So here you have a whole arsenal of different tools to manipulate your scene.

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We'll get into that a little bit later.

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At the top we have another window called the outer liner.

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Now this one basically outlines what you have in your 3D scene so we can see camera cube and lamp.

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So as the name implies it gives you an outline of what you have.

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So that's pretty much how it is.

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We've sectioned it off into four windows.

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We have the outliner the properties the timeline and the 3D viewport.

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So now it might not seems as overwhelming and we're gonna do something even more to simplify it with

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our mouse over the 3D viewport.

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Let's go ahead and hit shift tab.

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Close everything else out and focus 100 percent on the 3d viewport.

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So that's the layout and that's the different view ports that we have when starting Blendr off all right

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let's wrap up this story on a positive note I don't know if you've ever heard of the 80:20 rule but

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it says that about 80 percent mindset 20 percent skill set.

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So let's wrap it up on positive note both for Blendr and for life in general.

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So the quote goes as follows.

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Creation begins with imagination.

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We were told as kids to stop imagining stop daydreaming.

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We were told to stop using the fairy power that creates everything.

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Imagination isn't some made up thing you create in your mind it is creation.

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Start using your creative imagination once more.

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Hope you guys enjoy that.

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I'll see you in the next tutorial.

