Hello welcome to Blendr My name is Alex Corda Baard.
You know when you first open up blender you might be a little bit overwhelmed.
It's kind of like walking into the cockpit of an airplane seeing all these buttons everywhere and wondering
what do I push.
And so you start pushing everything you start clicking everything.
And before you know it either nothing happens or all hell breaks loose.
So let's why I'm here to help you navigate and guide you through the very basics of Blender all the
way to the more advanced things.
So let's start with the very very basics and let's take a look at what it is that we have here in front
of our face.
Well this is the standard viewport that happens when you open up a blender.
And yes there's buttons everywhere.
And what do I click on and everything.
Let's start with the very basics.
This right here this window is called the 3-D viewport.
And this is where the majority of the things are you're going to be doing are going to happen.
This is where you're modeling.
This is where you can be animating texturing.
So this is truly all important window and we're going to have some fun here.
You can see in the 3-D view and the 3D viewport we have our cube.
We have a camera and we also have a lamp.
Now this right here is a tool shelf and this basically gives you additional options to manipulate your
3D scene and your objects.
For now we don't need it.
So we're going to go ahead and close it with the teac.
You can also see on our 3D viewport we have a grid floor.
And so this is basically going to be the 3-D space where we're going to manipulate objects and do lots
of awesome things.
Now going to the bottom of our window you can see we have another one another window here and this one
is called the timeline.
This is where the time or the frames are going to be moving.
As you can see as I'm scrolling here the numbers are changing and this is how your objects are going
to be animated by giving it the illusion of movement.
So for example your cube will be here at frame five and then at frame 81 we will move it to the left
or to the right.
And then as you scroll through the timeline or the time frames it will give the illusion of movement.
So this too is truly an important window for animating.
Now if we go to the bottom left you can see that right here we can actually change what we have displayed.
So right now it's set to timeline.
As for right here you can see it's set to 3D view and of course you could change it to whatever you
want.
We could put a timeline here if we wish.
Now like I said the 3D viewport is the most use window for the most part.
And so we want a big space in our 3-D view because we're going to be using it a lot.
So this is perfect.
Over here we have the properties as you can see properties are selected and this gives you more options
and more properties to manipulate further your scene.
So we have the rendered tab which is where you're going to be rendering your image your scene to a final
image or an animation you have all the presets and everything.
We have other tabs such as materials to add materials and modifiers to add modifiers are basically they
modify your object and change them in certain ways.
So here you have a whole arsenal of different tools to manipulate your scene.
We'll get into that a little bit later.
At the top we have another window called the outer liner.
Now this one basically outlines what you have in your 3D scene so we can see camera cube and lamp.
So as the name implies it gives you an outline of what you have.
So that's pretty much how it is.
We've sectioned it off into four windows.
We have the outliner the properties the timeline and the 3D viewport.
So now it might not seems as overwhelming and we're gonna do something even more to simplify it with
our mouse over the 3D viewport.
Let's go ahead and hit shift tab.
Close everything else out and focus 100 percent on the 3d viewport.
So that's the layout and that's the different view ports that we have when starting Blendr off all right
let's wrap up this story on a positive note I don't know if you've ever heard of the 80:20 rule but
it says that about 80 percent mindset 20 percent skill set.
So let's wrap it up on positive note both for Blendr and for life in general.
So the quote goes as follows.
Creation begins with imagination.
We were told as kids to stop imagining stop daydreaming.
We were told to stop using the fairy power that creates everything.
Imagination isn't some made up thing you create in your mind it is creation.
Start using your creative imagination once more.
Hope you guys enjoy that.
I'll see you in the next tutorial.