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All right ladies and gentlemen let's take a look.

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In the story on how to navigate around our 3D scene once you started the story.

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There's no looking back.

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So how do we navigate.

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Well the first way to navigate is called Tumbling.

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If your middle mouse click and drag you can see that we can tumble around or scene which basically allows

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for us to rotate around our 3D object.

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Now this can take some getting used to.

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I remember in the beginning I was like this.

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I was like a drunk 3D artist all over the place.

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But once you get the hang of it it's quite simple.

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Now you might be asking but Alex I don't have a three button mouse.

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I have a laptop.

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What do I do.

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Well I'm sorry to say.

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Unfortunately you can't do 3-D arts.

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I'm only kidding.

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They thought about everything.

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So if you go over here to file user preferences and then go to input you could select emulate three

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and mouse.

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Now if you hold down the old key and the left click and drag you can tumble around your scene pretty

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cool.

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So that's for those of us that don't have a three by mouse or for those of us that just don't like the

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middle mouse button.

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I mean who likes that guy anyways.

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Now the next way to tumble or the next way to move around your scene is called panning shift middle

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mouse button will allow for you to pan to the left to the right to the left to the right up or down.

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Pretty cool.

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And once again up shift left click if you do not have a middle mouse button and the last one is zooming

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in and out which as you guessed it mouse scrolling up is zooming in mouse scrolling down is zooming

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out.

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Or if we just don't like the middle mouse button control alt left click and moving your mouse up and

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down will zoom in and out.

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Awesome.

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So now let's say that you want to go into a certain perspective or you want to go for example straight

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to the front of the cube.

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Well you could tumble around there and go directly to the front of the cube.

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But that takes an extra like couple of seconds and we might not have it exactly in the right perspective.

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So to save us some time we could use shortcut keys the following keys do as follows.

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Number one on the numpad goes to front view as dictated by the words up here front perspective.

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And then the re on the numpad goes the side view or right perspective and seven goes to the top view

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or top perspective.

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Now what about if you want to go to the opposite side while holding down control 1 3 and 7 will go to

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the opposite side of the cube.

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So bottom left and back.

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Pretty cool.

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Let's take a look at a couple more options here.

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And then you'll be a master at navigation number four allows you to move in increments the left 6 allows

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free to move in increments to the right date allows freedom of anchorman's up and two and increments

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down.

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And again this is on the numpad.

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So now you have no excuse for what ever prospective or angle you want to look at your or your 3D scene

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because using all those and mastering them a little bit you'll soon be able to navigate in any which

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way possible.

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Let's look at one very last thing you can see right here says user perspective.

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Now perspective means that our scene has perspective or depth to it.

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We can see that our cube right now looks like a three dimensional cube which is a good thing because

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we're in a 3-D program.

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So of course we want 3D objects.

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But if we press 5 on the numpad we go into what's called orthographic view everything is basically flattened

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out.

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And there's no more perspective to it.

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Now you might ask why would I need to flatten my 3D scene into a two dimensional scene.

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Well it comes in very handy when we're modeling or doing certain other things which will take a look

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at in the future tutorials.

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I'm going to have five to go back into perspective and you can see our cube looks three dimensional

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once again.

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And so those are the ways to navigate around your 3D scene.

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Very well don't just practice it.

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You'll soon be a master at it.

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I'll see you in one of the next tutorials.

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Until then take care of us.

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All right.

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Let's take a look at our quote for the end of this tutorial to set our mindset for our 3-D arts and

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for life in general.

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So the quote is as follows.

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Imagination is a creative power that each and every one of us has been given since birth.

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Everything originates from imagination.

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Most of us however have pushed this power down and subdued it due to societal conditioning.

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Imagination is that potential power from which all things originate.

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Release it and use it to create the life that you desire.

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Use your imagination for your life.

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And of course for your three-D arts.

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Imagination is key.

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I'll see you guys the next Tauriel.

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Ciao.

