All right ladies and gentlemen let's take a look.
In the story on how to navigate around our 3D scene once you started the story.
There's no looking back.
So how do we navigate.
Well the first way to navigate is called Tumbling.
If your middle mouse click and drag you can see that we can tumble around or scene which basically allows
for us to rotate around our 3D object.
Now this can take some getting used to.
I remember in the beginning I was like this.
I was like a drunk 3D artist all over the place.
But once you get the hang of it it's quite simple.
Now you might be asking but Alex I don't have a three button mouse.
I have a laptop.
What do I do.
Well I'm sorry to say.
Unfortunately you can't do 3-D arts.
I'm only kidding.
They thought about everything.
So if you go over here to file user preferences and then go to input you could select emulate three
and mouse.
Now if you hold down the old key and the left click and drag you can tumble around your scene pretty
cool.
So that's for those of us that don't have a three by mouse or for those of us that just don't like the
middle mouse button.
I mean who likes that guy anyways.
Now the next way to tumble or the next way to move around your scene is called panning shift middle
mouse button will allow for you to pan to the left to the right to the left to the right up or down.
Pretty cool.
And once again up shift left click if you do not have a middle mouse button and the last one is zooming
in and out which as you guessed it mouse scrolling up is zooming in mouse scrolling down is zooming
out.
Or if we just don't like the middle mouse button control alt left click and moving your mouse up and
down will zoom in and out.
Awesome.
So now let's say that you want to go into a certain perspective or you want to go for example straight
to the front of the cube.
Well you could tumble around there and go directly to the front of the cube.
But that takes an extra like couple of seconds and we might not have it exactly in the right perspective.
So to save us some time we could use shortcut keys the following keys do as follows.
Number one on the numpad goes to front view as dictated by the words up here front perspective.
And then the re on the numpad goes the side view or right perspective and seven goes to the top view
or top perspective.
Now what about if you want to go to the opposite side while holding down control 1 3 and 7 will go to
the opposite side of the cube.
So bottom left and back.
Pretty cool.
Let's take a look at a couple more options here.
And then you'll be a master at navigation number four allows you to move in increments the left 6 allows
free to move in increments to the right date allows freedom of anchorman's up and two and increments
down.
And again this is on the numpad.
So now you have no excuse for what ever prospective or angle you want to look at your or your 3D scene
because using all those and mastering them a little bit you'll soon be able to navigate in any which
way possible.
Let's look at one very last thing you can see right here says user perspective.
Now perspective means that our scene has perspective or depth to it.
We can see that our cube right now looks like a three dimensional cube which is a good thing because
we're in a 3-D program.
So of course we want 3D objects.
But if we press 5 on the numpad we go into what's called orthographic view everything is basically flattened
out.
And there's no more perspective to it.
Now you might ask why would I need to flatten my 3D scene into a two dimensional scene.
Well it comes in very handy when we're modeling or doing certain other things which will take a look
at in the future tutorials.
I'm going to have five to go back into perspective and you can see our cube looks three dimensional
once again.
And so those are the ways to navigate around your 3D scene.
Very well don't just practice it.
You'll soon be a master at it.
I'll see you in one of the next tutorials.
Until then take care of us.
All right.
Let's take a look at our quote for the end of this tutorial to set our mindset for our 3-D arts and
for life in general.
So the quote is as follows.
Imagination is a creative power that each and every one of us has been given since birth.
Everything originates from imagination.
Most of us however have pushed this power down and subdued it due to societal conditioning.
Imagination is that potential power from which all things originate.
Release it and use it to create the life that you desire.
Use your imagination for your life.
And of course for your three-D arts.
Imagination is key.
I'll see you guys the next Tauriel.
Ciao.