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Now let's take a look at something else that is very useful to know and that is the 3D cursor and the

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origin of your object.

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So right here you can see this crosshair.

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And this is a 3D cursor and you were probably wondering what it was.

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But anywhere that you click left click your 3-D cursor will go there.

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And this is very useful because the three cursor is used for many different things such as adding your

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object in that position.

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You could rotate around your 3D cursor and it's just a positioned spot for different manipulations of

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your scene or your 3D object.

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Now the cursor or the 3-D origin of your object you could see this tiny little spot in the middle of

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your cube.

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No this is not the atom or the nucleus or something.

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This is the origin of your cube.

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And this is from where your cube is scaled rotated or moved.

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So if I hit s and x to scale along the x axis it will scale it's from this origin spot so it's scaling

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from that as the center of that point of that scaling.

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If I rotate it and hit x r x it will rotate it around that center point right there.

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So pretty awesome now like I said you could rotate around different points other than the origin of

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your mesh or your object.

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Now before you get into that.

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Keep in mind that for the majority of the part especially in the beginning you'll launch the origin

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of your object in the center where it normally is further on when you get a little more advanced you

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can move it around to different parts of your mash.

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But for the most part when it's in the center it's usually good.

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Like I said I want to go over a couple more things just to show you what it's like to rotate around

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something else then the origin of your object.

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So I'm going to go to one of our hit one of the numpad to go from view and if I go down here you can

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see that I could change the pivot point of my object if I like 3-D cursor.

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You can see that now my 3-D manipulator goes to my cursor wherever I click my cursor.

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It follows along and if I hit r to rotate you could see that now it's rotating around the 3D cursor

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and no longer the origin of the cube.

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Same thing if I scale it it's now scaling as this point being the pivot points of your object.

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So this can get a little bit funky and it's definitely useful at some points but for the most part you

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want to keep it at your 3-D are your origin point of your cube again if you move your cursor anywhere

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and your cursor is the 3D point or the point of pivot.

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You can see that if I rotate it will rotate it around that so this becomes the new pivot point.

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Let's switch it back to median point.

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So there are some other ones which we will get into in the future possibly but for now just keep those

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two in mind.

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Also I would love to show you a different shading of your scene so that you could have different views

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of viewing your 3D object which gives you an ability to actually see through your object.

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So if I go down here you could see ice I have viewport shading.

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Right now we're on solid.

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Let's take a look at another option we have here called the wireframe.

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Now in wireframe you could see that displays a cube as a wire and you could see through it.

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This becomes super useful when you want to see inside your mesh or see through it to another part of

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your mesh.

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Keep those two in mind solid and wireframe.

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Now those are the couple of tips regarding that regarding the 3D cursor the origin of your 3D object

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and the pivot points and the different the two different kinds of shadings that we have right there

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which come in very useful.

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All right you made it to the end of the story and guess what time it is it's time for a little positive

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quotes of the video.

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So this one goes as follows.

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Breakthrough to who you were made to be.

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Sometimes our limit is a glass ceiling that we've put above our own head.

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But if you can just see past it to the other side and see the dreams goals and aspirations that are

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there for you you'll stop at nothing to break through.

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And once you do you've finally realized that you had the ability all along for you're the one who had

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created that ceiling which in turn gives you the power to shatter it once you realize the simple fact

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that it's all in your hands and always will be or always was you take back your power to accomplish

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anything.

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All right guys take back your power break through whatever limitations you have.

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I'll see you in the next video.

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Take care.

