Now let's take a look at something else that is very useful to know and that is the 3D cursor and the
origin of your object.
So right here you can see this crosshair.
And this is a 3D cursor and you were probably wondering what it was.
But anywhere that you click left click your 3-D cursor will go there.
And this is very useful because the three cursor is used for many different things such as adding your
object in that position.
You could rotate around your 3D cursor and it's just a positioned spot for different manipulations of
your scene or your 3D object.
Now the cursor or the 3-D origin of your object you could see this tiny little spot in the middle of
your cube.
No this is not the atom or the nucleus or something.
This is the origin of your cube.
And this is from where your cube is scaled rotated or moved.
So if I hit s and x to scale along the x axis it will scale it's from this origin spot so it's scaling
from that as the center of that point of that scaling.
If I rotate it and hit x r x it will rotate it around that center point right there.
So pretty awesome now like I said you could rotate around different points other than the origin of
your mesh or your object.
Now before you get into that.
Keep in mind that for the majority of the part especially in the beginning you'll launch the origin
of your object in the center where it normally is further on when you get a little more advanced you
can move it around to different parts of your mash.
But for the most part when it's in the center it's usually good.
Like I said I want to go over a couple more things just to show you what it's like to rotate around
something else then the origin of your object.
So I'm going to go to one of our hit one of the numpad to go from view and if I go down here you can
see that I could change the pivot point of my object if I like 3-D cursor.
You can see that now my 3-D manipulator goes to my cursor wherever I click my cursor.
It follows along and if I hit r to rotate you could see that now it's rotating around the 3D cursor
and no longer the origin of the cube.
Same thing if I scale it it's now scaling as this point being the pivot points of your object.
So this can get a little bit funky and it's definitely useful at some points but for the most part you
want to keep it at your 3-D are your origin point of your cube again if you move your cursor anywhere
and your cursor is the 3D point or the point of pivot.
You can see that if I rotate it will rotate it around that so this becomes the new pivot point.
Let's switch it back to median point.
So there are some other ones which we will get into in the future possibly but for now just keep those
two in mind.
Also I would love to show you a different shading of your scene so that you could have different views
of viewing your 3D object which gives you an ability to actually see through your object.
So if I go down here you could see ice I have viewport shading.
Right now we're on solid.
Let's take a look at another option we have here called the wireframe.
Now in wireframe you could see that displays a cube as a wire and you could see through it.
This becomes super useful when you want to see inside your mesh or see through it to another part of
your mesh.
Keep those two in mind solid and wireframe.
Now those are the couple of tips regarding that regarding the 3D cursor the origin of your 3D object
and the pivot points and the different the two different kinds of shadings that we have right there
which come in very useful.
All right you made it to the end of the story and guess what time it is it's time for a little positive
quotes of the video.
So this one goes as follows.
Breakthrough to who you were made to be.
Sometimes our limit is a glass ceiling that we've put above our own head.
But if you can just see past it to the other side and see the dreams goals and aspirations that are
there for you you'll stop at nothing to break through.
And once you do you've finally realized that you had the ability all along for you're the one who had
created that ceiling which in turn gives you the power to shatter it once you realize the simple fact
that it's all in your hands and always will be or always was you take back your power to accomplish
anything.
All right guys take back your power break through whatever limitations you have.
I'll see you in the next video.
Take care.