Ladies and gentlemen let's take a look at Blender units and the grid floor and this tutorial what you
so let's do this.
What are Blendr units and what's the grid floor.
What you could see that right here we have a grid floor and blender units are Blender's very own way
of measurement.
Now why not.
I mean here in the U.S. We have our own way of measurement.
We went from you know Celsius to Fahrenheit we use Fahrenheit and stuff Celsius imperial and metric
so blender wants to be unique in its own way as well so we have blender units.
Now you can see that the great floor is actually cut up into several sections here.
And each square is one blender unit.
Now these blender units come in very handy when we want to make precise movements.
For example if I had G and x to move this along the x axis you could see at the bottom left right here
or my mouse just disappeared that says negative or positive two or positive 1.7 right there.
That means that we've moved along the x axis positive 1.7 Blendr units.
Pretty cool.
Now how about if we want to move a precise amount of Blendr units.
Well we can do that as well.
Ladies and gentlemen if you had GI X and one you will now have moved one Blendr unit to the right.
We could also had G X and 6 or any number to move it that many Blendr units.
So this allows for you to have precise perfect movement.
Now keep in mind another thing with the grid floor is that right now we only have a certain amount of
grid space right here.
But if we're in top view by hitting 7 on numpad if you need a reminder and then hitting 5 to go into
orthographic view you can actually see that the grid floor now expands infinitely.
Kind of like space.
Now we could get hit if we had G and Y and 6 we'll move 6 Blendr units up on the grid floor.
Another way to move on Blendr units is if you had the.
And then hold down control.
You will actually snap it in increments on the grid floor.
Pretty cool.
Now I'm going to have five to go back into perspective view.
Let's take a look at one more thing over here.
If we hit the end key on our keyboard go up here you could see that we have the location to rotate the
rotation and the scaling of our object right here.
And we could reset this right here and we could put the Blendr units over here as well manually.
So if I set these to zero you can see that now our cube is reset to the beginning position.
We can also put whatever value we want here.
For example if we want to move it up on the axis 1.5 Blendr units we can do just that right here and
we can left click and drag to increase and decrease the amount.
Pretty sweet.
Now the rotation is calculated in degrees which is good.
So if we are Z 45 it will rotate at 45 degrees.
I mean that be kind of annoying if it was in Blendr units and the scaling isn't Blendr units.
If we had s and 2 it will scale it up to more Blendr units to now for now.
Once again you could reset the scaling or whatnot over here by by pressing zero.
And actually right now we'll scale it to zero.
So let's scale it back to 1 1 and 1 but you could also do it another way whereas for example with the
road with the if we increase the scaling here actually you could also hit Allt as just like before and
reset the scaling or for the rotation we can hit all our.
And it will reset the rotation.
Cool.
Now let's take a look at one last thing here and that is if we want to have it in feet or meters or
imperial or metric values because right now if we hit us or actually if we go here and we let's say
we want a human that's 6 feet tall so we put in 6 because we think that this is in feet.
While I would be awesome except if we go over here to the seam tab you can see that right here we can
change it from none which is Blendr units to metric and to Imperial.
So we would want to change it to metric or imperial when we want precise measurements.
For example if you're doing architecture work and you are even if you're making a human and you want
precise scaling or measurements of things you would want to switch it because you could see if we switch
to metric our person is six meters tall which is I mean I know some tall people but that's ridiculous.
And if we go to Imperial you can see that it's 19 feet tall.
So yeah that's great.
He's tall but it's real estate so here we can actually set it to 6 4 6 feet and that would be a six
foot tall human.
So that is how you change it from metric to imperial or to Blendr units.
And that is the grid floor and how you move it along the grid floor with Blender units or metric and
imperial.
If you change it to that.
All right cool.
So now we know a little bit more about that.
I'll see you in the next tutorial.
Ciao for now.
All.
All right.
And the quote for the end of this tutorial is as follows.
Open yourself to receive.
In a world of abundance it's foolish that so many of us close ourselves off from receiving the good
in our life.
You're only cheating yourself and everyone else by closing yourself off.
Who do you think it benefits by you not receiving no one.
The more you have the more you can give and vice versa.
Don't live a close life not able to receive.
For if you do.
Once you have given all that you have you'll have no more for yourself or others.
But if you open yourself to receive you'll always be replenished and have more than enough for yourself
and everyone else.
Are you guys open yourself to receive the good in your life.
Take care or leave it on that positive note.
I'll see you in the next video.