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Ladies and gentlemen let's take a look at Blender units and the grid floor and this tutorial what you

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so let's do this.

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What are Blendr units and what's the grid floor.

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What you could see that right here we have a grid floor and blender units are Blender's very own way

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of measurement.

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Now why not.

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I mean here in the U.S. We have our own way of measurement.

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We went from you know Celsius to Fahrenheit we use Fahrenheit and stuff Celsius imperial and metric

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so blender wants to be unique in its own way as well so we have blender units.

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Now you can see that the great floor is actually cut up into several sections here.

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And each square is one blender unit.

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Now these blender units come in very handy when we want to make precise movements.

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For example if I had G and x to move this along the x axis you could see at the bottom left right here

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or my mouse just disappeared that says negative or positive two or positive 1.7 right there.

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That means that we've moved along the x axis positive 1.7 Blendr units.

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Pretty cool.

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Now how about if we want to move a precise amount of Blendr units.

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Well we can do that as well.

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Ladies and gentlemen if you had GI X and one you will now have moved one Blendr unit to the right.

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We could also had G X and 6 or any number to move it that many Blendr units.

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So this allows for you to have precise perfect movement.

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Now keep in mind another thing with the grid floor is that right now we only have a certain amount of

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grid space right here.

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But if we're in top view by hitting 7 on numpad if you need a reminder and then hitting 5 to go into

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orthographic view you can actually see that the grid floor now expands infinitely.

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Kind of like space.

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Now we could get hit if we had G and Y and 6 we'll move 6 Blendr units up on the grid floor.

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Another way to move on Blendr units is if you had the.

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And then hold down control.

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You will actually snap it in increments on the grid floor.

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Pretty cool.

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Now I'm going to have five to go back into perspective view.

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Let's take a look at one more thing over here.

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If we hit the end key on our keyboard go up here you could see that we have the location to rotate the

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rotation and the scaling of our object right here.

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And we could reset this right here and we could put the Blendr units over here as well manually.

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So if I set these to zero you can see that now our cube is reset to the beginning position.

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We can also put whatever value we want here.

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For example if we want to move it up on the axis 1.5 Blendr units we can do just that right here and

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we can left click and drag to increase and decrease the amount.

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Pretty sweet.

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Now the rotation is calculated in degrees which is good.

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So if we are Z 45 it will rotate at 45 degrees.

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I mean that be kind of annoying if it was in Blendr units and the scaling isn't Blendr units.

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If we had s and 2 it will scale it up to more Blendr units to now for now.

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Once again you could reset the scaling or whatnot over here by by pressing zero.

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And actually right now we'll scale it to zero.

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So let's scale it back to 1 1 and 1 but you could also do it another way whereas for example with the

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road with the if we increase the scaling here actually you could also hit Allt as just like before and

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reset the scaling or for the rotation we can hit all our.

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And it will reset the rotation.

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Cool.

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Now let's take a look at one last thing here and that is if we want to have it in feet or meters or

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imperial or metric values because right now if we hit us or actually if we go here and we let's say

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we want a human that's 6 feet tall so we put in 6 because we think that this is in feet.

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While I would be awesome except if we go over here to the seam tab you can see that right here we can

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change it from none which is Blendr units to metric and to Imperial.

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So we would want to change it to metric or imperial when we want precise measurements.

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For example if you're doing architecture work and you are even if you're making a human and you want

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precise scaling or measurements of things you would want to switch it because you could see if we switch

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to metric our person is six meters tall which is I mean I know some tall people but that's ridiculous.

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And if we go to Imperial you can see that it's 19 feet tall.

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So yeah that's great.

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He's tall but it's real estate so here we can actually set it to 6 4 6 feet and that would be a six

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foot tall human.

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So that is how you change it from metric to imperial or to Blendr units.

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And that is the grid floor and how you move it along the grid floor with Blender units or metric and

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imperial.

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If you change it to that.

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All right cool.

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So now we know a little bit more about that.

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I'll see you in the next tutorial.

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Ciao for now.

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All.

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All right.

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And the quote for the end of this tutorial is as follows.

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Open yourself to receive.

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In a world of abundance it's foolish that so many of us close ourselves off from receiving the good

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in our life.

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You're only cheating yourself and everyone else by closing yourself off.

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Who do you think it benefits by you not receiving no one.

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The more you have the more you can give and vice versa.

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Don't live a close life not able to receive.

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For if you do.

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Once you have given all that you have you'll have no more for yourself or others.

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But if you open yourself to receive you'll always be replenished and have more than enough for yourself

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and everyone else.

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Are you guys open yourself to receive the good in your life.

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Take care or leave it on that positive note.

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I'll see you in the next video.

