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All righty.

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Let's take a look at editing.

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Our object in edit mode though if I hit tab to go into edit mode you can see that I can actually grab

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parts of this mesh by hitting the G S and Arty's just like we did when we grabbed the actual object.

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So hitting control tab Let's go on to face select mode.

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And if I right click a face you can see like I said I can hit the G key Gravatt are key to rotate it

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and Eski to scale it.

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Now we could also delete parts of our mesh by hitting that X key and we have some different options

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here to be used.

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The most common ones are faces edges and vertices.

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So if we delete the face you know the face is gone.

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So if you the face obviously we'll delete the faces of the object heading Control-C to undo that.

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If I now hit X and delete the edges you can see that we get quite a different result.

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Actually colics like a table.

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Now the reason it does this is because if I hit control-C once again we've now deleted the edges here

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and all four of these faces right here require this edge to be formed.

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So if we remove these edges these faces can no longer be filled.

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And if we hit X and delete the vertices we have yet another result we just have the table top unfortunately

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now.

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So now because we believe the vertices.

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If I hit control tab to go into vertex like mode you can see that all of these edges and faces require

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all four of these vertices to be formed.

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So if we remove these vertices by hitting X and delete the vertices there can no longer be anything

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else that's formed because those vertices are critical for the rest of the cube.

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All right cool.

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So that's one thing I'm going to control Z now.

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And another thing we can see how many vertices or edges or faces we have in our cube.

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If we go up here you can see that says vertices four out of eight.

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That means I have four vertices selected out of eight total vertices.

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Pretty cool.

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If I hit a key now you could see it says eight out of eight.

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We also have the edges and the faces.

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Now this is awesome except we're pretty limited here by what we could do with our cube because I could

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right click the vertices here G grab them move them around maybe hit these and hit s and Z scale them

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down.

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But again we're fairly limited because we only have so many vertices.

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I mean we can make a couple of odd objects with this but we're not going to get very far.

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Now so we're going to take a look at that next.

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In the next Tauriel how to add more geometry.

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But one last thing I want to check here before we finish this video is if I hit control tab to go into

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face select mode I want to see what happens if we delete a face.

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So let's like this face and hit X and delete the face and let's say we've saved our files and now we

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can't hit Control Z to undo that.

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How do we fill back in this face.

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Well that's a good question.

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The way we do that is fairly simple.

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All we need to do is hit control tab go into either vertex or edge mode.

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If we go in a vertex mode shift right click all four of these trusty little vertices right there and

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then hitting the F key.

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You could fill that face back in.

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You can also do it in Edge mode if you select one edge and then select the opposite other edge and hit

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F.

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It will fill in that face.

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Pretty cool.

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So that is how you feel back in the face fill back in aphasia.

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If you don't have any more undo options and you want to no longer have a gap in your mesh.

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All right cool.

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So that is a little bit of how you edit and tweak your mesh in edit mode.

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Now we're going to take a look at adding more geometry because we are like I said very limited by this.

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We can probably make a couple of box looking items but that's not going to be too far.

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Now is it.

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So let's head to the next story.

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I'll see you there.

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Enjoy this quote Shao for now.

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Our all right our little quote slash poem for this one is every moment is a new moment not tainted by

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the last.

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Only if you let it.

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So stop all the stories just forget it.

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The past came and went but was never here to stay.

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So start every day in a brand new way your life much like three art.

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You created a new every single day it's like a new blender file every single day every day that you

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wake up so create it from scratch.

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Create a masterpiece.

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All right.

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See you guys in the next video.

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Ciao for now.

