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All right to add more geometry to your object there are many different ways to do it.

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Let's look at the first option which is called subdividing So hitting tab to go into edit mode or by

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going down here and switching it from object mode to edit mode.

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Let's select everything or it should already be selected but if it's not go ahead and hit a and have

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everything selected.

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Now as I said before if we look up here we have vertices we have eight of them.

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So how do we add more geometry or more vertices to play around with.

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Well one way to do that is by subdivision or subdividing our mesh.

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If we hit w on our keyboard you can see the first option in the specials menu is subdivided.

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Let's go ahead and slide that.

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That's awesome.

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So you can see that now subdivided or cut up our mash into many different parts.

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And we have a lot more vertices and faces and geometry to work with.

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Pretty awesome.

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Now let's go ahead and select everything again and hit w Subud or before we do that.

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Look at the top.

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We have 26 vertices now instead of eight.

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It's an outlet subdivided again subdivided.

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And now we have even more vertices we have ninety eight vertices on our mesh.

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Pretty awesome.

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Now we can do a lot more with this if we hit a control tab go into face select mode.

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We could actually select multiple faces by shift right clicking you know bring them out and start to

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get some interesting results with our cube here and actually start to deform it and change it.

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So pretty awesome.

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Now we are much more flow of how to do it and how to manipulate it.

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Now let's go back into edit mode by hitting tab.

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Let's hit Control Z to undo all of that.

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Under the subdivision and I will show you the way that you can get more precision on the subdividing.

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If we hit t to open up our tool shelf and then hit w subdivide as soon as you do that you will see a

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subdivision menue down here and you could increase the number of cuts right here to up to 10.

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So you could actually choose the number of cuts you want here.

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And once you're at 10 if you want even more than that then all you have to do is go into object mode

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by hitting tab go back into edit mode and hit w subdivide it once again.

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And you could add another 10 in there.

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Now you can see that this is becoming a very very dense.

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And one thing to always keep in mind is that when you do modeling you want the least amount of geometry

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so the least amount of faces vertices and edges as possible to get the result that you want.

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All right because let's look at this here.

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This has 8 I can't even see the number.

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It has been around 8 or 7000 has 87000 vertices it says or something of that regard as a huge amount

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of vertices which is ridiculous.

42
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I've the glare on my screen so it's a little tough to see but there is a ton of vertices.

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However if we if all we want is a cube we would not need to have all these verses.

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If I had to have to go into object mode you can see my cube looks like a cube.

45
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Now why would I need all these vertices.

46
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Because my cube looked like a cube when I only had eight vertices so you would not need all of these

47
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because a cube only needs eight Virdi season to look like a cube.

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So keep in mind with every single measure you do whether it's human or dog or animal or tree rock whatever

49
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you want to use the least amount of faces vertices and edges to get the desired result that you want.

50
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Let's go ahead and take Control-C to undo the subdivision and let's look at one more way of subdividing

51
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which is pretty cool.

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And that's called subdividing smooth.

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It will basically subdivide it and make it smooth at the same time.

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So if I hit w subdivides smooth you can see that subdivides it and smooth it out.

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And again you get this menu over here so you can increase the number of cuts right here and also increase

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the number the amount of smoothness here.

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So right now it looks like a Cuba 0 and that one it looks like a sphere.

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So as you can see it's subdivided and smooth it out because believe it or not this cube right here we

59
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could actually make it look like a sphere by grabbing all the vertices one by one and moving them out

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but by smoothing it out it actually works a lot better and it can look like a sphere.

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So as I was saying in the previous video.

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Every shape that you have usually is composite of faces which are made up of four vertices.

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You can see that even though this is a sphere it has four fertile seed faces so all the faces are square

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looking even though it's a sphere.

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So that's why I was saying even for humans or for heads or whatever you're going to have vases that

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compose of it and you want them to usually be four vertices because that's what works best for animation

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or anything else.

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Even this one right here is four vertices and it's a square.

69
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So that's subdividing smooth.

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And that is how you add extra geometry or that's one of the ways to add extra geometry to your mesh.

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And here's our little poem for the end of this video.

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You might say that I cannot do something but you obviously don't know me for I can do anything.

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So just take a giant step back.

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I don't want you having a heart attack as you watch me accomplish this task.

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And what's your opinion.

76
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I never did ask.

77
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And even though you once told me it couldn't be accomplished I just laugh.

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Look back and say unfinished.

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All right.

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Hope you guys enjoy that one.

81
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I'll see you in the next video.

82
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Appreciate you all.

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I'll see you there.

