All right to add more geometry to your object there are many different ways to do it.
Let's look at the first option which is called subdividing So hitting tab to go into edit mode or by
going down here and switching it from object mode to edit mode.
Let's select everything or it should already be selected but if it's not go ahead and hit a and have
everything selected.
Now as I said before if we look up here we have vertices we have eight of them.
So how do we add more geometry or more vertices to play around with.
Well one way to do that is by subdivision or subdividing our mesh.
If we hit w on our keyboard you can see the first option in the specials menu is subdivided.
Let's go ahead and slide that.
That's awesome.
So you can see that now subdivided or cut up our mash into many different parts.
And we have a lot more vertices and faces and geometry to work with.
Pretty awesome.
Now let's go ahead and select everything again and hit w Subud or before we do that.
Look at the top.
We have 26 vertices now instead of eight.
It's an outlet subdivided again subdivided.
And now we have even more vertices we have ninety eight vertices on our mesh.
Pretty awesome.
Now we can do a lot more with this if we hit a control tab go into face select mode.
We could actually select multiple faces by shift right clicking you know bring them out and start to
get some interesting results with our cube here and actually start to deform it and change it.
So pretty awesome.
Now we are much more flow of how to do it and how to manipulate it.
Now let's go back into edit mode by hitting tab.
Let's hit Control Z to undo all of that.
Under the subdivision and I will show you the way that you can get more precision on the subdividing.
If we hit t to open up our tool shelf and then hit w subdivide as soon as you do that you will see a
subdivision menue down here and you could increase the number of cuts right here to up to 10.
So you could actually choose the number of cuts you want here.
And once you're at 10 if you want even more than that then all you have to do is go into object mode
by hitting tab go back into edit mode and hit w subdivide it once again.
And you could add another 10 in there.
Now you can see that this is becoming a very very dense.
And one thing to always keep in mind is that when you do modeling you want the least amount of geometry
so the least amount of faces vertices and edges as possible to get the result that you want.
All right because let's look at this here.
This has 8 I can't even see the number.
It has been around 8 or 7000 has 87000 vertices it says or something of that regard as a huge amount
of vertices which is ridiculous.
I've the glare on my screen so it's a little tough to see but there is a ton of vertices.
However if we if all we want is a cube we would not need to have all these verses.
If I had to have to go into object mode you can see my cube looks like a cube.
Now why would I need all these vertices.
Because my cube looked like a cube when I only had eight vertices so you would not need all of these
because a cube only needs eight Virdi season to look like a cube.
So keep in mind with every single measure you do whether it's human or dog or animal or tree rock whatever
you want to use the least amount of faces vertices and edges to get the desired result that you want.
Let's go ahead and take Control-C to undo the subdivision and let's look at one more way of subdividing
which is pretty cool.
And that's called subdividing smooth.
It will basically subdivide it and make it smooth at the same time.
So if I hit w subdivides smooth you can see that subdivides it and smooth it out.
And again you get this menu over here so you can increase the number of cuts right here and also increase
the number the amount of smoothness here.
So right now it looks like a Cuba 0 and that one it looks like a sphere.
So as you can see it's subdivided and smooth it out because believe it or not this cube right here we
could actually make it look like a sphere by grabbing all the vertices one by one and moving them out
but by smoothing it out it actually works a lot better and it can look like a sphere.
So as I was saying in the previous video.
Every shape that you have usually is composite of faces which are made up of four vertices.
You can see that even though this is a sphere it has four fertile seed faces so all the faces are square
looking even though it's a sphere.
So that's why I was saying even for humans or for heads or whatever you're going to have vases that
compose of it and you want them to usually be four vertices because that's what works best for animation
or anything else.
Even this one right here is four vertices and it's a square.
So that's subdividing smooth.
And that is how you add extra geometry or that's one of the ways to add extra geometry to your mesh.
And here's our little poem for the end of this video.
You might say that I cannot do something but you obviously don't know me for I can do anything.
So just take a giant step back.
I don't want you having a heart attack as you watch me accomplish this task.
And what's your opinion.
I never did ask.
And even though you once told me it couldn't be accomplished I just laugh.
Look back and say unfinished.
All right.
Hope you guys enjoy that one.
I'll see you in the next video.
Appreciate you all.
I'll see you there.