1
00:00:05,810 --> 00:00:10,960
All right now that we took a look at how to subdivide or mash and add more geometry Let's take a look

2
00:00:10,960 --> 00:00:15,710
at another way to do this hitting tab to go into edit mode.

3
00:00:15,960 --> 00:00:22,860
Another way that we could do this because when you subdivide it actually adds geometry everywhere to

4
00:00:22,860 --> 00:00:23,820
the mesh.

5
00:00:24,150 --> 00:00:32,880
And what we want to do here is actually it's called the extrusions so we could extrude or pull out certain

6
00:00:32,880 --> 00:00:35,240
parts of the mesh.

7
00:00:35,700 --> 00:00:43,220
So if I had control tab to go into face like mode and then select a face by right clicking on it if

8
00:00:43,220 --> 00:00:44,680
I hit the key.

9
00:00:45,350 --> 00:00:52,490
You can see that extruder it and brings it out pretty awesome so you can actually start to bring out

10
00:00:52,490 --> 00:00:54,620
parts of your mesh.

11
00:00:56,090 --> 00:01:01,940
And you could do that anywhere that you want you could actually select multiple parts by shift right

12
00:01:01,940 --> 00:01:04,600
clicking and extruding it out.

13
00:01:04,790 --> 00:01:11,130
And this is really cool and adds geometry very fast exactly where you want to add geometry.

14
00:01:11,480 --> 00:01:19,700
Now a thing to keep in mind is as I mentioned previously with the subdividing I do want to go back on

15
00:01:19,700 --> 00:01:28,360
one thing quickly for the subdividing because I guess that most things are for vertices or faces of

16
00:01:28,360 --> 00:01:29,770
four vertices.

17
00:01:30,190 --> 00:01:36,670
If I select this whole thing and hit w and subdivide that's fine because the faces I still have four

18
00:01:36,670 --> 00:01:44,920
vertices on them but if I just select one face and hit w subdivide you can see that these right here

19
00:01:44,920 --> 00:01:56,100
are fine because these have four vertices but this face right here now has five vertices.

20
00:01:56,200 --> 00:02:02,680
So it's a little tricky because now it has and if it's not animated it's usually fine it's usually when

21
00:02:02,680 --> 00:02:07,150
things are animated that you don't want to have this or in other regards as well because it could give

22
00:02:07,150 --> 00:02:09,440
some weird artifacts to the object.

23
00:02:09,520 --> 00:02:15,090
We can see that right here there's five vertices for that one face which is not that good.

24
00:02:15,100 --> 00:02:16,450
It's usually not good.

25
00:02:16,660 --> 00:02:22,810
So keep in mind that when you subdivided you could subdivide individually as well individual faces.

26
00:02:22,830 --> 00:02:25,770
But keep in mind that might not create a good result.

27
00:02:25,990 --> 00:02:28,940
So you usually don't want to do that.

28
00:02:29,110 --> 00:02:35,380
If I control Z to undo all that I now want to show you what you could do with extrusion which is really

29
00:02:35,380 --> 00:02:36,060
cool.

30
00:02:36,400 --> 00:02:42,230
If we select a face and hit eata extrude it automatically brings along this axis.

31
00:02:42,550 --> 00:02:44,880
However left click will confirm.

32
00:02:44,890 --> 00:02:49,850
But if we hit the right mouse button it will actually place it back to the center.

33
00:02:49,860 --> 00:02:55,930
And you think that nothing has happened that nothing has been extruded but it has it's just on top of

34
00:02:55,930 --> 00:02:59,210
the previous mesh that we have before.

35
00:02:59,560 --> 00:03:03,820
If we hit the Eski Now you can see that we're able to scale it.

36
00:03:03,860 --> 00:03:05,880
And how awesome is that.

37
00:03:06,100 --> 00:03:14,620
So we've just created like kind of invert into our face right here and you could see that these faces

38
00:03:14,770 --> 00:03:17,620
still have four vertices each.

39
00:03:17,980 --> 00:03:19,360
And so that is awesome.

40
00:03:19,360 --> 00:03:20,910
It's a proper mesh.

41
00:03:20,920 --> 00:03:23,380
It's still flowing nicely.

42
00:03:23,380 --> 00:03:29,890
So that's another way that you could add faces with the extrusion tool because now you could scale this

43
00:03:29,890 --> 00:03:30,540
down.

44
00:03:31,420 --> 00:03:38,480
And then you could extrude this part out by hitting e you and then if you want to scale it back up you

45
00:03:38,480 --> 00:03:47,600
could hit you to extrude and and so bring it out right click to de-select it as to scale it up and just

46
00:03:47,600 --> 00:03:54,170
bring it forward a little bit and you see that now it's extruded out and it's scaled up and then you

47
00:03:54,170 --> 00:03:57,480
can hit it once again to extrude it.

48
00:03:57,920 --> 00:04:00,650
So that is the extrusion tool.

49
00:04:00,650 --> 00:04:07,440
You could also use the extrude to extrude vertices of single vertices.

50
00:04:07,440 --> 00:04:09,610
So let's do that actually right away.

51
00:04:09,800 --> 00:04:16,280
For hair control have to go on the Virtex like mode I still like this vertex and this one or actually

52
00:04:16,280 --> 00:04:17,250
that would be a face.

53
00:04:17,260 --> 00:04:19,810
So let's just select one of our it would be an edge.

54
00:04:20,000 --> 00:04:26,720
You could also extrude edges of course if I like this edge and hit you to extrude and then Zeeuw to

55
00:04:26,720 --> 00:04:31,300
constrain on the z axis you can see I've extruded an edge now.

56
00:04:31,550 --> 00:04:39,890
Now let's extrude a vertex let's like this one hit enough to extrude and then Z to constraining on the

57
00:04:39,890 --> 00:04:41,670
z axis.

58
00:04:41,730 --> 00:04:43,750
And now we have a vertex.

59
00:04:43,920 --> 00:04:45,210
Pretty awesome.

60
00:04:45,210 --> 00:04:47,950
And just like before we could actually fill in a face.

61
00:04:47,950 --> 00:04:50,490
Let's say for example you want to fill in a face here.

62
00:04:50,640 --> 00:05:00,700
We can do that by just shift right clicking these vertices here and then hitting f fill in that face.

63
00:05:00,880 --> 00:05:03,200
Now we can bring this one down a tiny bit.

64
00:05:03,490 --> 00:05:08,860
So extrusion is super useful and it's very very practical.

65
00:05:08,860 --> 00:05:11,050
There is a lot of different things you can do.

66
00:05:11,050 --> 00:05:17,590
And you know it's a really great tool to add geometry to your mesh without having to subdivide the whole

67
00:05:17,590 --> 00:05:19,120
mesh entirely.

68
00:05:19,150 --> 00:05:24,340
Extrusion is actually one of the most used tools to add geometry to your mesh when you're creating a

69
00:05:24,340 --> 00:05:31,240
human face or an animal or literally any object you're going to be using extrusion probably 90 percent

70
00:05:31,240 --> 00:05:33,340
of the time to add geometry to your mash.

71
00:05:33,340 --> 00:05:38,040
So this is the one that you want to be using because it gives you precision and gives you control.

72
00:05:38,200 --> 00:05:39,920
And you know what you're doing.

73
00:05:40,050 --> 00:05:45,470
Whereas if you select everything and subdivide it lets say you only wanted to add geometry here.

74
00:05:45,520 --> 00:05:48,720
Now you have geometry are added all over your cube.

75
00:05:48,730 --> 00:05:52,670
And like I said all of this here is unnecessary.

76
00:05:52,690 --> 00:05:55,110
You only wanted extra geometry here.

77
00:05:55,420 --> 00:05:58,220
So that is extrude tour.

78
00:05:58,360 --> 00:05:59,320
It's really awesome.

79
00:05:59,320 --> 00:06:06,670
It's fun to use and it gives you some great results to be able to extrude and add different parts to

80
00:06:06,670 --> 00:06:07,410
the mesh.

81
00:06:07,630 --> 00:06:08,240
All right.

82
00:06:09,560 --> 00:06:15,790
And our quote for the end of this video is you have much more potential within.

83
00:06:15,970 --> 00:06:22,760
However in order to tap into that potential you must believe in a reality that is not currently present

84
00:06:23,090 --> 00:06:25,090
which to most is tricky.

85
00:06:25,400 --> 00:06:30,130
You see what you think is reality is only your current perception of the world.

86
00:06:30,290 --> 00:06:33,070
Everyone is experiencing a different reality.

87
00:06:33,290 --> 00:06:38,840
Expand your awareness and you'll see that what you thought was reality was only a drop in the ocean

88
00:06:38,900 --> 00:06:40,820
but not the whole ocean.

89
00:06:40,820 --> 00:06:43,930
There are infinite number of realities that we can choose from.

90
00:06:43,940 --> 00:06:48,550
It's your responsibility to choose one that brings you to where you want to be.

91
00:06:48,950 --> 00:06:53,220
All right you have an infinite number of realities within you.

92
00:06:53,360 --> 00:06:58,110
You have the potential of being an amazing artist or what ever you choose to be.

93
00:06:58,130 --> 00:07:02,150
So just pull out that reality from you and live it every single day.

94
00:07:02,150 --> 00:07:03,270
Appreciate you guys.

95
00:07:03,270 --> 00:07:05,190
I'll see you in the next video.

