Now let's quickly take a look at how to add objects.
I mean we've been working with the cube so much.
I actually deleted it because I'm tired of seeing it.
Who are you going to be adding some other more interesting objects over here.
And to see what we have to work with the cube was getting a little bit old.
So to add a new object all you have to do is shift a and you have this add menu.
So we up all different kinds of things ranging from mesh to curve to armature to the camera and the
lamp is here as well.
But for now we're just going to focus on Masche and that's what you're going to be working with.
The cube was a mesh as you can see here.
Let's see what else we got.
And you could also access this menu by going down here add and mesh and everything is down here.
But let's head shift day and mash and let's go ahead and add in a something more interesting let's add
in a U-V sphere so you could see that now it's added in a sphere.
And if we had to have to go into edit mode it's pretty cool.
It's already made a sphere for us in with within a matter of seconds.
Now one thing to keep in mind when adding an object specially a sphere or something of that regards
if we hit T to go into our tool shelf and let's go ahead and delete this again by hitting X key shift
day and mesh U-V sphere you can see that down here just with the like with the loop cut we actually
have the number of segments that we could have on our sphere and the number of rings that we could have.
So here you can manipulate and add it exactly how you would want your sphere to look like.
You could also change the size of your sphere.
And like I said the rings and segments.
So I'm just going to leave it at that.
And that would be the sphere right there.
And once you go into edit mode.
Keep in mind that you can no longer change those settings.
You can however obviously edit it and add in some geometry via the ways that I showed you previously.
All right let's go ahead and delete the U-V sphere.
Actually let's just move it aside.
That way and let's go ahead and his shift day add mesh Eico sphere.
So just like the sphere this one's a little bit different it's used less often as you can see it is
three sided face or three vertex faces on here.
So it might be used for things such as rocks or inanimate objects.
The thing to keep in mind like I keep repeating is that if you want to have four vertices for each face
especially on things that you're going to animate.
I mean this would literally be an animated goal as far as deforming and stuff.
I should correct that.
You want to have foresighted faces on things are going to deform when they are animated.
Obviously this you could animate it like so by moving like that.
But if it's going to be animated and it deforms.
You want to have four sided faces.
Now once again you could change a number of subdivisions here to increase this.
And just like the U.V. sphere it increases and you could change the size as well.
And of course we have a little more options here the location etc..
And just like with the other one once you click it you do not have those options anymore.
So just you want to make sure when you add in a geometry to put in the correct number of verses or faces
of course you could always edit it but it makes it a lot simpler.
Let's take a look at one last one or two last ones.
Another one and again the I goes sphere you don't really use it too much.
I put it in there because I like the shape of it.
One that you use very often is the cylinder so cylinder will be used for things like poles or you know
if you have a desk with legs or a table with legs or anything of that nature.
Once again the verse sees a mount or the vertex amount here.
Which increases or decreases the radius which is the size of your cue of your cylinder squeezing and
a depth which is how tall or skinny or that it is.
Now once again you have couple of different options here which you can choose from and the one thing
I want to.
It's a little more advanced but if if you can understand it.
Awesome kudos to you if you can.
Don't worry about it will go into it much more later.
So right here it says Cap. fill type and gone and Ngan is basically for example like a polygon would
be four sided for cit. face.
Like I keep talking about so this one right here.
As for vertices one two three four and n gone has any number of vertices to that face.
So you can see right here at the top.
This would be an angle on this face that's filling up here because right now there are 16 vertices on
it 1 2 3 4 5 16 vertices not 4 but 16.
So that's an end gun.
And whenever you have a vertex or a face that has more than four vertices to it to create that face
it will be called an end gun and end guns.
Like I keep saying but I will reiterate it once more.
Are things that you don't want to have especially when there's going to be a part of that mesh that's
going to be deforming as it can deform in a non in a way that you don't want now for a table leg.
Obviously it's not going to be animating or deforming in that kind of way unless you have an animated
table.
So right here you can choose a fill type ads and gone or nothing of course.
If you want to just have us.
So under that has that's hollow.
Or you could fill it up as a triangle fan.
Now the triangle fan let me show you the difference between the two.
If I had tab to go into edit mode you can see that now it's very very text.
Faces are like a triangle fan as the name implies.
Whereas if I go back to the end gone or actually let me add another one shift they add mesh cylinder.
If I go to that and gone can see if I go to Edit mode and just one face with 16 vertices attached to
it whereas this one is 16 faces but they are triangles as well.
So they're not for vertex faces.
So just wanted you to keep that in mind because a cylinder is used a lot and just keep in mind depending
on what you're working on you might need nothing.
You might need a Ngan which is usually actually good OK let me put the straight and Ngan is used is
very good for filling out a face especially if something that's not going to animate or that's not going
to bend or move or deform.
So here this will be perfect for a table leg or anything.
All right let's take a look at one last shape shift.
Add MASH.
And we could go with the cone or the Taurus.
They're both so cool.
Well let's take a look at the cone again.
You've got the different options here vertices the radius of the bottom of the cone you know radius
2 is the top of the cone so you could turn this kind of into a cylinder and the depth is the height
or the skinniness of it so that's the can.
Let's actually take a look at one last one because then we're going to be building a house or making
something cool.
This right here is the Taurus.
And I actually moved it.
So let me add it.
Once you move it once again you do not have these options over here.
So a year this is the major segments and the minor segments.
So that is how you add different shapes and depending on the shapes you build different things.
For example this could be good for table legs or Poles or anything of that nature street lights street
lamps.
This could be good for a donut.
This could be good for ice cream cone or a some kind of you know a funnel.
This Voller a year you would think it would be good for a face but actually with a human face you usually
start with a cube.
As weird as that sound or a plane and this one could be used for a beachball or something.
This could be used as a rock.
And let's actually I forgot the most popular one because it's so simple but it's one of the best.
The plane so the plane is just a flat plane.
It's just one face and this one is actually used the most probably besides a cube the cube and the.
And the face is used a lot because this one you started with this and you're able to add precision.
You can go into edit mode and start extruding the faces and the edges and actually have the exact shape
and geometry that you want.
And you know really work with it with precision and with detail and with you know with accurate ness.
So those are all the different shapes that you could add.
Again the key to Adam is shift day.
You go to mash and you add in all these different meshes.
So have fun with these.
Play around with them you know add some meshes.
Go into edit mode by hitting tab.
Play around with them edit them add some loop cuts etc. and I'll see in the next Tauriel where we're
going to be building our house I believe so I'll see you there.
Very well done in that tutorial.
I mean I can't see what you're doing but my intuition tells me that you did a good job.
All right.
So today's quote is keep your head up and your vision clear.
Don't listen to the naysayers.
There's nothing there to hear.
Focus 100 percent of your might.
Don't look right or left.
Don't lose sight of the dream that you once had.
Just keep going and remember it's only a test of do I want it this bad.
Keep a vision clear and go after your dreams whether that's in 3D or otherwise.
Take care.
See you in the next video chat.