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Now let's quickly take a look at how to add objects.

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I mean we've been working with the cube so much.

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I actually deleted it because I'm tired of seeing it.

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Who are you going to be adding some other more interesting objects over here.

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And to see what we have to work with the cube was getting a little bit old.

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So to add a new object all you have to do is shift a and you have this add menu.

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So we up all different kinds of things ranging from mesh to curve to armature to the camera and the

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lamp is here as well.

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But for now we're just going to focus on Masche and that's what you're going to be working with.

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The cube was a mesh as you can see here.

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Let's see what else we got.

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And you could also access this menu by going down here add and mesh and everything is down here.

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But let's head shift day and mash and let's go ahead and add in a something more interesting let's add

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in a U-V sphere so you could see that now it's added in a sphere.

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And if we had to have to go into edit mode it's pretty cool.

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It's already made a sphere for us in with within a matter of seconds.

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Now one thing to keep in mind when adding an object specially a sphere or something of that regards

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if we hit T to go into our tool shelf and let's go ahead and delete this again by hitting X key shift

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day and mesh U-V sphere you can see that down here just with the like with the loop cut we actually

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have the number of segments that we could have on our sphere and the number of rings that we could have.

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So here you can manipulate and add it exactly how you would want your sphere to look like.

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You could also change the size of your sphere.

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And like I said the rings and segments.

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So I'm just going to leave it at that.

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And that would be the sphere right there.

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And once you go into edit mode.

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Keep in mind that you can no longer change those settings.

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You can however obviously edit it and add in some geometry via the ways that I showed you previously.

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All right let's go ahead and delete the U-V sphere.

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Actually let's just move it aside.

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That way and let's go ahead and his shift day add mesh Eico sphere.

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So just like the sphere this one's a little bit different it's used less often as you can see it is

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three sided face or three vertex faces on here.

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So it might be used for things such as rocks or inanimate objects.

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The thing to keep in mind like I keep repeating is that if you want to have four vertices for each face

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especially on things that you're going to animate.

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I mean this would literally be an animated goal as far as deforming and stuff.

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I should correct that.

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You want to have foresighted faces on things are going to deform when they are animated.

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Obviously this you could animate it like so by moving like that.

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But if it's going to be animated and it deforms.

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You want to have four sided faces.

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Now once again you could change a number of subdivisions here to increase this.

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And just like the U.V. sphere it increases and you could change the size as well.

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And of course we have a little more options here the location etc..

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And just like with the other one once you click it you do not have those options anymore.

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So just you want to make sure when you add in a geometry to put in the correct number of verses or faces

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of course you could always edit it but it makes it a lot simpler.

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Let's take a look at one last one or two last ones.

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Another one and again the I goes sphere you don't really use it too much.

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I put it in there because I like the shape of it.

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One that you use very often is the cylinder so cylinder will be used for things like poles or you know

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if you have a desk with legs or a table with legs or anything of that nature.

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Once again the verse sees a mount or the vertex amount here.

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Which increases or decreases the radius which is the size of your cue of your cylinder squeezing and

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a depth which is how tall or skinny or that it is.

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Now once again you have couple of different options here which you can choose from and the one thing

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I want to.

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It's a little more advanced but if if you can understand it.

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Awesome kudos to you if you can.

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Don't worry about it will go into it much more later.

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So right here it says Cap. fill type and gone and Ngan is basically for example like a polygon would

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be four sided for cit. face.

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Like I keep talking about so this one right here.

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As for vertices one two three four and n gone has any number of vertices to that face.

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So you can see right here at the top.

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This would be an angle on this face that's filling up here because right now there are 16 vertices on

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it 1 2 3 4 5 16 vertices not 4 but 16.

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So that's an end gun.

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And whenever you have a vertex or a face that has more than four vertices to it to create that face

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it will be called an end gun and end guns.

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Like I keep saying but I will reiterate it once more.

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Are things that you don't want to have especially when there's going to be a part of that mesh that's

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going to be deforming as it can deform in a non in a way that you don't want now for a table leg.

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Obviously it's not going to be animating or deforming in that kind of way unless you have an animated

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table.

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So right here you can choose a fill type ads and gone or nothing of course.

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If you want to just have us.

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So under that has that's hollow.

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Or you could fill it up as a triangle fan.

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Now the triangle fan let me show you the difference between the two.

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If I had tab to go into edit mode you can see that now it's very very text.

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Faces are like a triangle fan as the name implies.

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Whereas if I go back to the end gone or actually let me add another one shift they add mesh cylinder.

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If I go to that and gone can see if I go to Edit mode and just one face with 16 vertices attached to

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it whereas this one is 16 faces but they are triangles as well.

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So they're not for vertex faces.

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So just wanted you to keep that in mind because a cylinder is used a lot and just keep in mind depending

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on what you're working on you might need nothing.

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You might need a Ngan which is usually actually good OK let me put the straight and Ngan is used is

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very good for filling out a face especially if something that's not going to animate or that's not going

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to bend or move or deform.

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So here this will be perfect for a table leg or anything.

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All right let's take a look at one last shape shift.

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Add MASH.

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And we could go with the cone or the Taurus.

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They're both so cool.

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Well let's take a look at the cone again.

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You've got the different options here vertices the radius of the bottom of the cone you know radius

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2 is the top of the cone so you could turn this kind of into a cylinder and the depth is the height

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or the skinniness of it so that's the can.

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Let's actually take a look at one last one because then we're going to be building a house or making

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something cool.

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This right here is the Taurus.

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And I actually moved it.

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So let me add it.

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Once you move it once again you do not have these options over here.

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So a year this is the major segments and the minor segments.

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So that is how you add different shapes and depending on the shapes you build different things.

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For example this could be good for table legs or Poles or anything of that nature street lights street

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lamps.

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This could be good for a donut.

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This could be good for ice cream cone or a some kind of you know a funnel.

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This Voller a year you would think it would be good for a face but actually with a human face you usually

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start with a cube.

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As weird as that sound or a plane and this one could be used for a beachball or something.

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This could be used as a rock.

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And let's actually I forgot the most popular one because it's so simple but it's one of the best.

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The plane so the plane is just a flat plane.

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It's just one face and this one is actually used the most probably besides a cube the cube and the.

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And the face is used a lot because this one you started with this and you're able to add precision.

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You can go into edit mode and start extruding the faces and the edges and actually have the exact shape

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and geometry that you want.

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And you know really work with it with precision and with detail and with you know with accurate ness.

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So those are all the different shapes that you could add.

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Again the key to Adam is shift day.

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You go to mash and you add in all these different meshes.

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So have fun with these.

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Play around with them you know add some meshes.

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Go into edit mode by hitting tab.

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Play around with them edit them add some loop cuts etc. and I'll see in the next Tauriel where we're

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going to be building our house I believe so I'll see you there.

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Very well done in that tutorial.

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I mean I can't see what you're doing but my intuition tells me that you did a good job.

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All right.

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So today's quote is keep your head up and your vision clear.

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Don't listen to the naysayers.

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There's nothing there to hear.

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Focus 100 percent of your might.

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Don't look right or left.

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Don't lose sight of the dream that you once had.

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Just keep going and remember it's only a test of do I want it this bad.

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Keep a vision clear and go after your dreams whether that's in 3D or otherwise.

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Take care.

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See you in the next video chat.

