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All right let's take a look at something that is fairly are actually really useful and blunder and that

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is the smooth or flat shading for your objects which you will be using a lot.

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So I do want to make sure to touch upon this Zyla right here I my cube selected by right clicking on

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it.

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If I go over here to my tool shelf menu or hitting t if you do not have it I can see that down here

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we have different kinds of options over here.

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But the one I want to focus on is called shading and it says smooth and flat.

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So if I click on smooth shading you will see that now it's shaded my cube in a way that it's no longer

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sharp on the edges.

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And as the name implies it's smooth and out.

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If I then click on flat you can see how it looks like.

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So a flat shading it's basically six or six different sides on a cube and the shading is very it's very

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direct straight it's very cut you know and but with smooth shading it smooth out across the whole thing

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and it gives a much nicer feel.

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So with a cube you might need flat shading but for example if I delete my q by hitting the x key delete

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and Hening shift day and mash U-V sphere you can see that my sphere looks kind of blocky with all these

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edges because the shading is set to flat.

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So it's looking quite like I said blocky because all the shading kind of stops and you could see all

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the lines across the surface of the sphere.

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But if I go ahead and hit smooth on the shading you can see that smooths out the shading and the light

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is no longer.

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You know it's no longer cut across all of the different faces and it's smoothed out across the whole

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sphere and across the whole object so smooth shading is very useful.

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You will have instances where you're using flats shading and flat shading.

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A lot of times is used on surfaces are very blocky or as the name implies flat such as possibly you

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know a metal box or a tin box a something that has very flat and rough edges.

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So if you had a ball that had very flat and rough edges you could use a flat shading but smooth shading

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comes is used with more organic looking objects and materials and things that you put in your scene.

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So again flat and smooth shading very useful and wanted to touch upon that.

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All right.

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See you in the next tutorial.

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All right wrapping up this tutorial.

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Let's go ahead and read our quote.

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I feel like this is school but it's much better.

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That's not school.

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All right.

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To believe in something currently unseen is the biggest mark of faith.

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Faith can make real what currently seems impossible it will manifest your dreams into reality sometimes

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believing in the unseen can be hard.

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But just remember every dream that is now reality was also once just something unseen.

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Once you first believe it then you will see it all right.

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Believe it and then it will happen.

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Ladies and Gentlemen appreciate you all start believing in your dreams.

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I'll see you in the next video.

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Take care.

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Oh vois.

