All right let's take a look at something that is fairly are actually really useful and blunder and that
is the smooth or flat shading for your objects which you will be using a lot.
So I do want to make sure to touch upon this Zyla right here I my cube selected by right clicking on
it.
If I go over here to my tool shelf menu or hitting t if you do not have it I can see that down here
we have different kinds of options over here.
But the one I want to focus on is called shading and it says smooth and flat.
So if I click on smooth shading you will see that now it's shaded my cube in a way that it's no longer
sharp on the edges.
And as the name implies it's smooth and out.
If I then click on flat you can see how it looks like.
So a flat shading it's basically six or six different sides on a cube and the shading is very it's very
direct straight it's very cut you know and but with smooth shading it smooth out across the whole thing
and it gives a much nicer feel.
So with a cube you might need flat shading but for example if I delete my q by hitting the x key delete
and Hening shift day and mash U-V sphere you can see that my sphere looks kind of blocky with all these
edges because the shading is set to flat.
So it's looking quite like I said blocky because all the shading kind of stops and you could see all
the lines across the surface of the sphere.
But if I go ahead and hit smooth on the shading you can see that smooths out the shading and the light
is no longer.
You know it's no longer cut across all of the different faces and it's smoothed out across the whole
sphere and across the whole object so smooth shading is very useful.
You will have instances where you're using flats shading and flat shading.
A lot of times is used on surfaces are very blocky or as the name implies flat such as possibly you
know a metal box or a tin box a something that has very flat and rough edges.
So if you had a ball that had very flat and rough edges you could use a flat shading but smooth shading
comes is used with more organic looking objects and materials and things that you put in your scene.
So again flat and smooth shading very useful and wanted to touch upon that.
All right.
See you in the next tutorial.
All right wrapping up this tutorial.
Let's go ahead and read our quote.
I feel like this is school but it's much better.
That's not school.
All right.
To believe in something currently unseen is the biggest mark of faith.
Faith can make real what currently seems impossible it will manifest your dreams into reality sometimes
believing in the unseen can be hard.
But just remember every dream that is now reality was also once just something unseen.
Once you first believe it then you will see it all right.
Believe it and then it will happen.
Ladies and Gentlemen appreciate you all start believing in your dreams.
I'll see you in the next video.
Take care.
Oh vois.