All right now time for our first little project building a tiny little house like we have over here
and you're probably thinking man it's about time I built something.
Well I'll tell you what.
Now what the previous tutorials that you did you now know probably I would say a good portion 60 plus
percent of being able to build or do create whatever you want in blender because those are the fundamentals.
Those are the basics that you need in order to model and to manipulate your objects and everything.
So now we're going to take everything you just learned and put it into this project and build this little
house that we got right here.
All right so let me go ahead and delete this.
And now hitting shift a.
That's our Ammash.
We're going to add a cube.
Let's bring it up.
One blender unit by hitting g z one and putting it above the grid floor.
Now let's hit s to scale it and scale it up it's actually going to go back under the grid floor and
now that we scale it up.
And let's actually bring it back out of the grid floor once again.
I know I'm repeating it above the grid floor but all right now let's elongate it a little bit so as
y and scale along the y axis.
All right.
Awesome.
So there's the start of our house looks fabulous.
If you've ever wanted a cardboard or container house.
There we go.
Now let's add in our door to do that let's hit tab to go into edit mode and now hit control T.
Control tab Scuse me go into Virtex select mode and let's hit Control are and we're going to add in
two loop cuts by scrolling or mouse wheel up so that we have to left click to confirm and right click
to leave it in the center.
Now let's actually scale them in words because this is going to be our door right here.
Now we could do it two different ways we could.
All right click here and hit G twice to bring it in a little bit.
And then this one as well.
All right click twice to bring in a little bit but an easier way because this is a completely straight
object.
If we look on the side it's completely straight.
If we scale it along the x axis it will actually be much simpler and do the exact same thing because
there is no other way that it's going it's only going along as it's only going along the x axis.
So if we hold alt right click this edge loop and an alt shift right click this loop.
Now we have these two loop cut selected.
If we had S and an X to scale along the x axis we can now scale this actually face loop is what it's
called because we have faces selected so it's no longer an edge loop.
I mean it is it's two edge loops and one face loop.
We can scale this face loop along the x axis.
So my door to be about that.
Now we need to add the top of the door.
So once again control our loop cut left click to get the loop cut in and then bring it down to about
here and then left click to confirm control tab to go into edit to go into face select mode.
Right click this face hit X and delete the face.
Awesome So now we have our tiny little door.
Let's bring it in so that we have some depth to it.
Control tab go into Virtex select mode and let's select this loop right here.
All right click.
And then you to extrude.
And we want to constrain it along the y axis so head Y and bring it in just a little bit.
Now something I didn't mention before but I need to mention now is that you can see at the bottom it's
actually extrude at the bottom face but we already have.
If I had control tab interface like mode you could see that there's this little face right here.
That I have selected but we already have a floor here.
This one's kind of overlapping and you could see that by the weird glitch and geometry that's doing
so we don't want that we don't want you do not want faces one on top of the other completely one on
top of the other because then they intersect and there's no need for them.
So select the bottom face it acts and faces and delete that.
Now that looks a lot better.
So keep in mind you never want to have faces vertices or edges that are in the exact same spot because
those are called duplicates.
And we'll take a look a little bit further in the story on how to remove those.
All right.
We got the door.
Let's go ahead and get the windows.
So control our loop cut.
Scroll it up twice to add to.
KURTZ I even believe if you hit that number on the keyboard if I had to on there.
Yes.
It gives you to cut so you could hit any number on the keyboard and it will give you that number of
loop cuts.
Scuse me if I hit thirty four.
I will give me 34 loop cuts.
Now I only want to so control our two loop cuts.
Left click and let's bring them up here.
Let's scale them down a little bit so as Z.
So about here and now what we want to do is add in a window here.
Now if I go into a face like mode control tab face if I select this face and just delete the face to
make a window it's not going to work towards looks a little strange because it's all the way to the
edge of the house.
So how would we do this.
Well here comes the extrude tool again.
But in the other way that we used it hitting the keypad to extrude it.
And then right click to not move anywhere.
It's still there but we just right click to leave it.
Now let's go ahead and scale it down just a little bit.
Two about I'd say right there.
Now we have some borders to our window.
Let's do the same thing with this right click it.
Extrude right click to not move it anywhere else to scale it down.
And now shift right clicking this one x the leads faces.
Now let's bring these in as well.
Control tab go to Virtex select mode Allt right click this loop Allt shift.
Right click this loop then hit enough to extrude y to extreme on the y axis and bring it in a little
bit.
So now we have our two windows awesome.
Let's go ahead and add in the roof tiles in the roof.
The roof will be separate.
So let's add in a plane let's hit zero or go down here and go from solid to wireframe so we could see
what's happening.
If I hit shift a mesh plane you could see that the plane is added inside the house.
If I were in solid view I couldn't see it that well.
So I'm going to go into wireframe view and then hitting G and Z bring it up above the house.
Let's go back to a solid view by hitting the Z key going to top view 7 on the numpad and let's scale
it up.
So that fits our house nicely song and a hit as scale it up and then S and y scale it up on the y axis
going into front view by hitting one on the numpad.
Let's bring it up a little bit.
And hitting tab to go into edit mode control are to add in the loop and let's add it right in the center
and right click to leave it there.
Now selecting this vertex this one by shift right clicking let's select all these and let's bring them
down all the way to about here.
And that is the start of our roof.
Awesome.
Now only thing is a roof.
This looks a little bit thin for a roof.
I mean we got a paper roof for our for a cardboard house you could say.
So let's add some thickness to this.
Easy way to do that.
Hitting tab to go into edit mode a to select everything.
Or de-select everything.
Let's make sure everything is selected in this instance with everything selected hit e to extrude and
bring it down.
And now we got some thickness to our roof.
Pretty awesome.
Let's scale it up along the y axis a little bit so that sticks out in the front and the back.
And now all we have to do is raise the middle part of our house up Llobet that matches our roof in order
to do that with the House elected going into edit mode with tab.
I'm just going to go ahead and select this for text.
I actually am going to go in the edge like mode control tab edge just like this edge this one and this
one by shift right clicking.
And these three in the back as well.
So I have those six edges selected hitting enough to extrude on you then hit Z to extreme on the z axis.
Bring it up to right here so that the middle part is inside of the roof.
And then just hit a s and X scale it along the x axis until it goes inside the roof and a little bit
more because it's sticking out as Erich's foam.
And there we have our roof.
Pretty awesome.
Also remember with any project they working on you want to save a lot.
So this is probably one of the most important tips on any give you ever.
So listen closely.
You want to save.
I cannot tell you the amount of times that I've been working on something and I haven't saved.
And it's just the worst feeling in the world.
So to save it all you have to do is go up here to file and then click on Save As or save if this is
the first time.
Save as.
And then just name your file right here I'm going to name it house to and click save as Blendr file.
Now any time you work on your project I would advise every 10 minutes just hit Control s and save it
control s save it takes you two seconds but it will save you hours.
I'm telling you and from time to time you'll want to go here file and save it as a different project
or file like I was like right here I have house one and house two.
You would then save as house three because if something ever goes wrong and you can't change it you
could then go back to a previous file that you had and start from there instead of starting from scratch.
Trust me I've had project where I've have you know a house project one all the way to a house project
90 because I've done so much on it.
I want to I don't want to if something happens and that's the only file I have it saved on and then
it's corrupted or something and I lose everything.
So saving that's a major key.
I had to take that.
That digression there because it will save you a lot.
I don't want you going through what I went through.
All right guys let's continue.
Guys and ladies and gentlemen of course.
All right.
Let's go ahead and add in a side window here.
So hitting control tab of our control our Scuse me adding to lube cuts mouse wheel up right click to
position it there and then s to scale and scale it along the y axis control tab going to face light
mode.
Right click this face x delete faces control tab to go into vertex select mode.
All right click here extrude with each key and then x bring it in.
Awesome.
Now let's add our little garage that we have control tab face select mode shift right click.
All six of these Let's go ahead and extrude it out.
So about here or it depends I mean if you have like five Lamborghinis and five Ferrari's you might you
might need it all the way out here maybe you know one you know if you have a helicopter too.
Or you know are you khatam kind of a car guy.
Anyways so let's do it here let's just say we have a Lamborghini and a Ferrari in there although that's
kind of a tiny house for those kind of cars.
But besides the point.
That's our garage.
Let's add that there.
And now let's add the garage door.
So once again Luke cut I told you loop cuts come in very handy.
Bring it up to two
left click and then right click and then s to scale x to scale it along the x axis.
Bring it out to about here.
Control tab go in the face select mode.
Right click shift right click and again I'm being very repetitive with what to do and what to click
on and how to do it.
But trust me repetition is the mother of all skill.
Soon you're not even going to be able to forget.
How do I click hereaway extrude.
How do I do block.
It will be so ingrained in your mind that you'll do it without even thinking or without me being there.
And if I need to be there to remind you just give me a call and I'll be there.
So now with these two selected go ahead and hit Eve to extrude and let's scale it in a little bit.
Actually we don't need to scale it and let's bring it back just a tiny bit to about right here actually.
Yeah I do want to scale it.
And because right now it's giving me some weird stuff here so Control-C don't do that.
Let's scale it in a tiny bit.
And now let's extrude it one more time along the y axis and bring it in just a tiny bit.
This is give me the garage door so it's not the opening is just the door for now.