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All right now time for our first little project building a tiny little house like we have over here

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and you're probably thinking man it's about time I built something.

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Well I'll tell you what.

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Now what the previous tutorials that you did you now know probably I would say a good portion 60 plus

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percent of being able to build or do create whatever you want in blender because those are the fundamentals.

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Those are the basics that you need in order to model and to manipulate your objects and everything.

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So now we're going to take everything you just learned and put it into this project and build this little

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house that we got right here.

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All right so let me go ahead and delete this.

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And now hitting shift a.

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That's our Ammash.

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We're going to add a cube.

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Let's bring it up.

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One blender unit by hitting g z one and putting it above the grid floor.

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Now let's hit s to scale it and scale it up it's actually going to go back under the grid floor and

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now that we scale it up.

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And let's actually bring it back out of the grid floor once again.

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I know I'm repeating it above the grid floor but all right now let's elongate it a little bit so as

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y and scale along the y axis.

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All right.

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Awesome.

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So there's the start of our house looks fabulous.

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If you've ever wanted a cardboard or container house.

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There we go.

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Now let's add in our door to do that let's hit tab to go into edit mode and now hit control T.

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Control tab Scuse me go into Virtex select mode and let's hit Control are and we're going to add in

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two loop cuts by scrolling or mouse wheel up so that we have to left click to confirm and right click

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to leave it in the center.

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Now let's actually scale them in words because this is going to be our door right here.

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Now we could do it two different ways we could.

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All right click here and hit G twice to bring it in a little bit.

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And then this one as well.

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All right click twice to bring in a little bit but an easier way because this is a completely straight

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object.

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If we look on the side it's completely straight.

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If we scale it along the x axis it will actually be much simpler and do the exact same thing because

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there is no other way that it's going it's only going along as it's only going along the x axis.

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So if we hold alt right click this edge loop and an alt shift right click this loop.

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Now we have these two loop cut selected.

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If we had S and an X to scale along the x axis we can now scale this actually face loop is what it's

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called because we have faces selected so it's no longer an edge loop.

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I mean it is it's two edge loops and one face loop.

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We can scale this face loop along the x axis.

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So my door to be about that.

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Now we need to add the top of the door.

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So once again control our loop cut left click to get the loop cut in and then bring it down to about

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here and then left click to confirm control tab to go into edit to go into face select mode.

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Right click this face hit X and delete the face.

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Awesome So now we have our tiny little door.

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Let's bring it in so that we have some depth to it.

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Control tab go into Virtex select mode and let's select this loop right here.

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All right click.

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And then you to extrude.

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And we want to constrain it along the y axis so head Y and bring it in just a little bit.

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Now something I didn't mention before but I need to mention now is that you can see at the bottom it's

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actually extrude at the bottom face but we already have.

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If I had control tab interface like mode you could see that there's this little face right here.

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That I have selected but we already have a floor here.

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This one's kind of overlapping and you could see that by the weird glitch and geometry that's doing

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so we don't want that we don't want you do not want faces one on top of the other completely one on

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top of the other because then they intersect and there's no need for them.

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So select the bottom face it acts and faces and delete that.

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Now that looks a lot better.

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So keep in mind you never want to have faces vertices or edges that are in the exact same spot because

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those are called duplicates.

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And we'll take a look a little bit further in the story on how to remove those.

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All right.

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We got the door.

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Let's go ahead and get the windows.

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So control our loop cut.

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Scroll it up twice to add to.

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KURTZ I even believe if you hit that number on the keyboard if I had to on there.

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Yes.

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It gives you to cut so you could hit any number on the keyboard and it will give you that number of

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loop cuts.

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Scuse me if I hit thirty four.

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I will give me 34 loop cuts.

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Now I only want to so control our two loop cuts.

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Left click and let's bring them up here.

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Let's scale them down a little bit so as Z.

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So about here and now what we want to do is add in a window here.

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Now if I go into a face like mode control tab face if I select this face and just delete the face to

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make a window it's not going to work towards looks a little strange because it's all the way to the

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edge of the house.

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So how would we do this.

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Well here comes the extrude tool again.

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But in the other way that we used it hitting the keypad to extrude it.

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And then right click to not move anywhere.

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It's still there but we just right click to leave it.

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Now let's go ahead and scale it down just a little bit.

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Two about I'd say right there.

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Now we have some borders to our window.

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Let's do the same thing with this right click it.

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Extrude right click to not move it anywhere else to scale it down.

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And now shift right clicking this one x the leads faces.

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Now let's bring these in as well.

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Control tab go to Virtex select mode Allt right click this loop Allt shift.

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Right click this loop then hit enough to extrude y to extreme on the y axis and bring it in a little

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bit.

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So now we have our two windows awesome.

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Let's go ahead and add in the roof tiles in the roof.

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The roof will be separate.

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So let's add in a plane let's hit zero or go down here and go from solid to wireframe so we could see

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what's happening.

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If I hit shift a mesh plane you could see that the plane is added inside the house.

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If I were in solid view I couldn't see it that well.

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So I'm going to go into wireframe view and then hitting G and Z bring it up above the house.

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Let's go back to a solid view by hitting the Z key going to top view 7 on the numpad and let's scale

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it up.

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So that fits our house nicely song and a hit as scale it up and then S and y scale it up on the y axis

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going into front view by hitting one on the numpad.

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Let's bring it up a little bit.

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And hitting tab to go into edit mode control are to add in the loop and let's add it right in the center

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and right click to leave it there.

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Now selecting this vertex this one by shift right clicking let's select all these and let's bring them

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down all the way to about here.

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And that is the start of our roof.

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Awesome.

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Now only thing is a roof.

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This looks a little bit thin for a roof.

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I mean we got a paper roof for our for a cardboard house you could say.

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So let's add some thickness to this.

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Easy way to do that.

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Hitting tab to go into edit mode a to select everything.

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Or de-select everything.

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Let's make sure everything is selected in this instance with everything selected hit e to extrude and

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bring it down.

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And now we got some thickness to our roof.

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Pretty awesome.

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Let's scale it up along the y axis a little bit so that sticks out in the front and the back.

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And now all we have to do is raise the middle part of our house up Llobet that matches our roof in order

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to do that with the House elected going into edit mode with tab.

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I'm just going to go ahead and select this for text.

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I actually am going to go in the edge like mode control tab edge just like this edge this one and this

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one by shift right clicking.

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And these three in the back as well.

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So I have those six edges selected hitting enough to extrude on you then hit Z to extreme on the z axis.

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Bring it up to right here so that the middle part is inside of the roof.

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And then just hit a s and X scale it along the x axis until it goes inside the roof and a little bit

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more because it's sticking out as Erich's foam.

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And there we have our roof.

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Pretty awesome.

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Also remember with any project they working on you want to save a lot.

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So this is probably one of the most important tips on any give you ever.

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So listen closely.

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You want to save.

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I cannot tell you the amount of times that I've been working on something and I haven't saved.

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And it's just the worst feeling in the world.

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So to save it all you have to do is go up here to file and then click on Save As or save if this is

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the first time.

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Save as.

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And then just name your file right here I'm going to name it house to and click save as Blendr file.

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Now any time you work on your project I would advise every 10 minutes just hit Control s and save it

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control s save it takes you two seconds but it will save you hours.

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I'm telling you and from time to time you'll want to go here file and save it as a different project

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or file like I was like right here I have house one and house two.

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You would then save as house three because if something ever goes wrong and you can't change it you

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could then go back to a previous file that you had and start from there instead of starting from scratch.

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Trust me I've had project where I've have you know a house project one all the way to a house project

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90 because I've done so much on it.

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I want to I don't want to if something happens and that's the only file I have it saved on and then

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it's corrupted or something and I lose everything.

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So saving that's a major key.

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I had to take that.

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That digression there because it will save you a lot.

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I don't want you going through what I went through.

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All right guys let's continue.

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Guys and ladies and gentlemen of course.

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All right.

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Let's go ahead and add in a side window here.

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So hitting control tab of our control our Scuse me adding to lube cuts mouse wheel up right click to

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position it there and then s to scale and scale it along the y axis control tab going to face light

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mode.

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Right click this face x delete faces control tab to go into vertex select mode.

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All right click here extrude with each key and then x bring it in.

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Awesome.

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Now let's add our little garage that we have control tab face select mode shift right click.

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All six of these Let's go ahead and extrude it out.

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So about here or it depends I mean if you have like five Lamborghinis and five Ferrari's you might you

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might need it all the way out here maybe you know one you know if you have a helicopter too.

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Or you know are you khatam kind of a car guy.

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Anyways so let's do it here let's just say we have a Lamborghini and a Ferrari in there although that's

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kind of a tiny house for those kind of cars.

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But besides the point.

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That's our garage.

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Let's add that there.

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And now let's add the garage door.

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So once again Luke cut I told you loop cuts come in very handy.

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Bring it up to two

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left click and then right click and then s to scale x to scale it along the x axis.

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Bring it out to about here.

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Control tab go in the face select mode.

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Right click shift right click and again I'm being very repetitive with what to do and what to click

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on and how to do it.

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But trust me repetition is the mother of all skill.

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Soon you're not even going to be able to forget.

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How do I click hereaway extrude.

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How do I do block.

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It will be so ingrained in your mind that you'll do it without even thinking or without me being there.

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And if I need to be there to remind you just give me a call and I'll be there.

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So now with these two selected go ahead and hit Eve to extrude and let's scale it in a little bit.

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Actually we don't need to scale it and let's bring it back just a tiny bit to about right here actually.

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Yeah I do want to scale it.

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And because right now it's giving me some weird stuff here so Control-C don't do that.

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Let's scale it in a tiny bit.

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And now let's extrude it one more time along the y axis and bring it in just a tiny bit.

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This is give me the garage door so it's not the opening is just the door for now.

