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All right there's our garage door.

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Let's go ahead and add in a wall here and we're almost done ladies and gentlemen of course you can add

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in a lot more detail this is a very simple house over here.

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And this is kind of it's a window slash window door window which you can walk on.

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I want this to be like a balcony so let's go ahead and add in a little wall here to do that.

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You guessed it we're going to be adding some loop cuts.

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So control our Out in the loop cut over here.

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We already have some loops or some faces right here.

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So let's just go ahead and add one on the other side control tab face select mode shift right click

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all these faces here including that one that's hiding.

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And then eat extrude and bring it up along the z axis which is already selected.

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Left click to confirm.

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And now we got a low wall slash balcony.

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Now one thing that I want to go over is like I said well I don't know if I said it but right here you

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could see that we have one face here and one face here.

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But they're not connected.

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They're kind of separate.

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And so there is this you can't really see it.

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So in some cases it might be OK.

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But again you want nice flowing smooth geometry because it comes in handy later.

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Right now you can see that this vertex is kind of floating here it's not attached to the wall of the

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house so let's attach it in order to do that.

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All you have to do is control our Add in a loop cut your and bring it down.

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Actually let's just leave it here and we're going to do something that I haven't showed you yet.

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So we're even learning some new things here.

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Pretty awesome.

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What we're going to do is we're going to join these Verd these vertices these two right here two these

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ones right here.

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So that's actually connected to the house and not just floating here.

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In order to do that there are several different ways but the easiest way is basically to Allt right

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click the loop and then you want to basically position it so that matching exactly with the other versey

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or the other vertex.

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And the easiest way to do that is to go down here you have a snapping tool which looks like a magnet.

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If you grab this or select as you can see that if I hit G and Z to move along the z axis and then if

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I actually let me dislike this an easier way to do it is to select to enable it only when you want it

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so you can see it.

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Let me go back on X it might confuse you.

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If I select this and grab this you can see that any versey or vertex I move to it will snap to it.

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Now I don't want to do X. It can get annoying sometimes when you're moving around so much and dislike

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that.

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But if I grab it and hold down control it will snap it.

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So when you hold down control it does the same thing as turning it on.

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Except you could let go of control so that it doesn't snap any.

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So now grabbing this loop cuts I'm going to hit G Z.

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So that's going on the z axis and then hold down control and it's going to snap to these vertices right

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here.

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So now the thing is that we have two vertices one on top of the other.

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And like I said we do not want to have that like us at the bottom we don't want things one on top of

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the other because it creates some weird glitches and it's completely useless.

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So now all we have to do is a to select everything w remove doubles which is right here and you will

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see at the top it said remove two vertices because it removed the extra versey that was right here or

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the actual vertex that was there and X or vertex I was here and now you can see that it's one complete

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solid mesh.

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There's no longer to the wall is a part of the house.

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Pretty awesome.

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And the snapping tool as you can see right here.

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It was set to Virtex So a snapping to the Virtex whenever we hit control or whenever we enabled this

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you could obviously change it to edge face or.

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There's also increment and volume but the most common one is Virtex.

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So now those are connected but I want to check something quickly.

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Now I want to zoom in and look inside the house over here but it's the rotation of it is a little tricky.

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So what I want to do and a really really cool little short cuts and tip right now it's kind of rotating

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around the whole house.

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If I want it to rotate around this specific point right here just select it and then hit the delete

65
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or the period key on your numpad and it will actually zoom into it and make it the new origin of where

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you're going to be tumbling or moving around it makes it the new location origin of what you're going

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to be pivoting around.

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You can see that now it's pivoting around that little point forward.

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So like this one hit delete or period on the numpad it is now.

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This is the center point or focus of this of my project or of or of where I am rotating.

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So let's go back to this one the leads or period and let's look inside the house over here.

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I want to see something and you could see that it looks fine except there is an extra face right here.

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I don't know if you could see it if you hit control tab.

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Got a face like mode.

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You could see that this face was added during all of that and it is completely unnecessary because as

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you can see it's not doing anything it's kind just floating there.

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If we hit X and delete the face could see that that looks a lot smoother now with just these over here.

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Again I was just a floating face.

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And like I mentioned previously you want to clepe keep your geometry clean and use the least minimum

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amount of vertices edges and faces as do the same thing with the other side.

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Actually the other side we haven't added are loop cuts but that face is still there.

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So what you can see how it's at.

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It's doing some weird things right there right.

84
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So that's why we don't want extra faces overlapping or on top of others.

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So let's go ahead and hate x faces and delete that one as well.

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What I'd like to do is also add in a loop cut here and do the same thing we did over there.

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Let's do it quickly.

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Control tab go into Virtex select mode control our Add in a loop cut and right here we don't have windows

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or loop because much bigger hit can hold control down because it's already sliding down the rabbit hole

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controlled down and snap it to these vertices here although actually it doesn't work in slide mode which

91
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is interesting they should make it work but for some reason it doesn't.

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So left click to confirm it and then just grab it Z and then hit Control to snap it to this versey a

93
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to de-select and recycle everything w removed doubles.

94
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And we just removed two vertices so these works.

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So these are connected as well.

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Let's check inside make sure we don't have any extra faces.

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We have one here control tab.

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They select mode select this x faces.

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And now we've have our house.

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It's looking pretty cool.

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And of course you could add in as much detail or additional things as you wish.

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Let's go ahead and add in one more quick detail.

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I mean we've used a lot of the tools that we learned before from extruding adding objects loop cards

104
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or scaling resizing.

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All that's been awesome.

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Let's do one more thing.

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Let's add in some detail to our garage that we have right here.

108
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So what I'm going to do is first of all I can control are actually what I want to do is what's out in

109
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some detail like this.

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I want to add in kind of a a Bevil Dorsch kind of detail on here and on the bottom sonorously like this

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E-2 extrude.

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Scale it down.

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And then just bring it out a little bit.

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So it kind of looks like a bubble kind of door.

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Let's do the same with the bottom.

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Select that area extrude.

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Scale it down a little bit.

118
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And let's scale along the Z-axis is as to scale.

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More on that and then bring it out a little bit as well.

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So awesome.

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There we go we have our garage door looking a little bit more detailed.

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Of course you get out in more detail as well after by for example easy to extrude this.

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Scaling it in.

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And you know adding some kind of window type thing on the door you could hit as the scale on the Z-axis

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bring it up to lead the face and then hit control tab.

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Or your control Tigana Virtex like mode Allt are all right excuse me and extrude this on the y axis

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to bring it in and then just hit F to fill in that face.

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And it's kind of like a it would be a window there or something like that.

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So that's just adding a couple of more details of course you can go crazy and totally pimped this house

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out and make it awesome.

131
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But for now remember let's save.

132
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So control us save the house and save your house.

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Who knows we might be using in the future.

134
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So and awesome so congratulations.

135
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You just made your first project.

136
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And trust me now that you've done that you can make a ton of things so any kind of object you might

137
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see in your room.

138
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You can probably make it as well.

139
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And the more complex object obviously is can take some additional skill and detail and tricks.

140
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But this is the basics you can make a lot of things.

141
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Just knowing what you've learned so far.

142
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So I just want to say congratulations for making it this far.

143
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And let's continue.

144
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Let's learn some more things as create some more awesome things and I'll see you in the next video.

145
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All right.

146
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Ciao and the quote is as follows.

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Think highly of yourself and don't look to others for their opinion of your worth for they might not

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know how valuable you really are.

149
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See it in yourself first and then others will in turn see it in you.

150
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Ladies and gentlemen see the value in yourself and that's how others will see you.

151
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All right I'll see you in the next video.

152
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Take care of Beaubois.

