All right there's our garage door.
Let's go ahead and add in a wall here and we're almost done ladies and gentlemen of course you can add
in a lot more detail this is a very simple house over here.
And this is kind of it's a window slash window door window which you can walk on.
I want this to be like a balcony so let's go ahead and add in a little wall here to do that.
You guessed it we're going to be adding some loop cuts.
So control our Out in the loop cut over here.
We already have some loops or some faces right here.
So let's just go ahead and add one on the other side control tab face select mode shift right click
all these faces here including that one that's hiding.
And then eat extrude and bring it up along the z axis which is already selected.
Left click to confirm.
And now we got a low wall slash balcony.
Now one thing that I want to go over is like I said well I don't know if I said it but right here you
could see that we have one face here and one face here.
But they're not connected.
They're kind of separate.
And so there is this you can't really see it.
So in some cases it might be OK.
But again you want nice flowing smooth geometry because it comes in handy later.
Right now you can see that this vertex is kind of floating here it's not attached to the wall of the
house so let's attach it in order to do that.
All you have to do is control our Add in a loop cut your and bring it down.
Actually let's just leave it here and we're going to do something that I haven't showed you yet.
So we're even learning some new things here.
Pretty awesome.
What we're going to do is we're going to join these Verd these vertices these two right here two these
ones right here.
So that's actually connected to the house and not just floating here.
In order to do that there are several different ways but the easiest way is basically to Allt right
click the loop and then you want to basically position it so that matching exactly with the other versey
or the other vertex.
And the easiest way to do that is to go down here you have a snapping tool which looks like a magnet.
If you grab this or select as you can see that if I hit G and Z to move along the z axis and then if
I actually let me dislike this an easier way to do it is to select to enable it only when you want it
so you can see it.
Let me go back on X it might confuse you.
If I select this and grab this you can see that any versey or vertex I move to it will snap to it.
Now I don't want to do X. It can get annoying sometimes when you're moving around so much and dislike
that.
But if I grab it and hold down control it will snap it.
So when you hold down control it does the same thing as turning it on.
Except you could let go of control so that it doesn't snap any.
So now grabbing this loop cuts I'm going to hit G Z.
So that's going on the z axis and then hold down control and it's going to snap to these vertices right
here.
So now the thing is that we have two vertices one on top of the other.
And like I said we do not want to have that like us at the bottom we don't want things one on top of
the other because it creates some weird glitches and it's completely useless.
So now all we have to do is a to select everything w remove doubles which is right here and you will
see at the top it said remove two vertices because it removed the extra versey that was right here or
the actual vertex that was there and X or vertex I was here and now you can see that it's one complete
solid mesh.
There's no longer to the wall is a part of the house.
Pretty awesome.
And the snapping tool as you can see right here.
It was set to Virtex So a snapping to the Virtex whenever we hit control or whenever we enabled this
you could obviously change it to edge face or.
There's also increment and volume but the most common one is Virtex.
So now those are connected but I want to check something quickly.
Now I want to zoom in and look inside the house over here but it's the rotation of it is a little tricky.
So what I want to do and a really really cool little short cuts and tip right now it's kind of rotating
around the whole house.
If I want it to rotate around this specific point right here just select it and then hit the delete
or the period key on your numpad and it will actually zoom into it and make it the new origin of where
you're going to be tumbling or moving around it makes it the new location origin of what you're going
to be pivoting around.
You can see that now it's pivoting around that little point forward.
So like this one hit delete or period on the numpad it is now.
This is the center point or focus of this of my project or of or of where I am rotating.
So let's go back to this one the leads or period and let's look inside the house over here.
I want to see something and you could see that it looks fine except there is an extra face right here.
I don't know if you could see it if you hit control tab.
Got a face like mode.
You could see that this face was added during all of that and it is completely unnecessary because as
you can see it's not doing anything it's kind just floating there.
If we hit X and delete the face could see that that looks a lot smoother now with just these over here.
Again I was just a floating face.
And like I mentioned previously you want to clepe keep your geometry clean and use the least minimum
amount of vertices edges and faces as do the same thing with the other side.
Actually the other side we haven't added are loop cuts but that face is still there.
So what you can see how it's at.
It's doing some weird things right there right.
So that's why we don't want extra faces overlapping or on top of others.
So let's go ahead and hate x faces and delete that one as well.
What I'd like to do is also add in a loop cut here and do the same thing we did over there.
Let's do it quickly.
Control tab go into Virtex select mode control our Add in a loop cut and right here we don't have windows
or loop because much bigger hit can hold control down because it's already sliding down the rabbit hole
controlled down and snap it to these vertices here although actually it doesn't work in slide mode which
is interesting they should make it work but for some reason it doesn't.
So left click to confirm it and then just grab it Z and then hit Control to snap it to this versey a
to de-select and recycle everything w removed doubles.
And we just removed two vertices so these works.
So these are connected as well.
Let's check inside make sure we don't have any extra faces.
We have one here control tab.
They select mode select this x faces.
And now we've have our house.
It's looking pretty cool.
And of course you could add in as much detail or additional things as you wish.
Let's go ahead and add in one more quick detail.
I mean we've used a lot of the tools that we learned before from extruding adding objects loop cards
or scaling resizing.
All that's been awesome.
Let's do one more thing.
Let's add in some detail to our garage that we have right here.
So what I'm going to do is first of all I can control are actually what I want to do is what's out in
some detail like this.
I want to add in kind of a a Bevil Dorsch kind of detail on here and on the bottom sonorously like this
E-2 extrude.
Scale it down.
And then just bring it out a little bit.
So it kind of looks like a bubble kind of door.
Let's do the same with the bottom.
Select that area extrude.
Scale it down a little bit.
And let's scale along the Z-axis is as to scale.
More on that and then bring it out a little bit as well.
So awesome.
There we go we have our garage door looking a little bit more detailed.
Of course you get out in more detail as well after by for example easy to extrude this.
Scaling it in.
And you know adding some kind of window type thing on the door you could hit as the scale on the Z-axis
bring it up to lead the face and then hit control tab.
Or your control Tigana Virtex like mode Allt are all right excuse me and extrude this on the y axis
to bring it in and then just hit F to fill in that face.
And it's kind of like a it would be a window there or something like that.
So that's just adding a couple of more details of course you can go crazy and totally pimped this house
out and make it awesome.
But for now remember let's save.
So control us save the house and save your house.
Who knows we might be using in the future.
So and awesome so congratulations.
You just made your first project.
And trust me now that you've done that you can make a ton of things so any kind of object you might
see in your room.
You can probably make it as well.
And the more complex object obviously is can take some additional skill and detail and tricks.
But this is the basics you can make a lot of things.
Just knowing what you've learned so far.
So I just want to say congratulations for making it this far.
And let's continue.
Let's learn some more things as create some more awesome things and I'll see you in the next video.
All right.
Ciao and the quote is as follows.
Think highly of yourself and don't look to others for their opinion of your worth for they might not
know how valuable you really are.
See it in yourself first and then others will in turn see it in you.
Ladies and gentlemen see the value in yourself and that's how others will see you.
All right I'll see you in the next video.
Take care of Beaubois.